فهرست منبع

fix first chunks were not loaded if they were transmitted via background connection before the position was received via foreground connection

Kolja Strohm 11 ماه پیش
والد
کامیت
c991a2a082
1فایلهای تغییر یافته به همراه1 افزوده شده و 0 حذف شده
  1. 1 0
      FactoryCraft/World.cpp

+ 1 - 0
FactoryCraft/World.cpp

@@ -76,6 +76,7 @@ World::~World()
 
 void World::update(bool background)
 {
+    if (background && currentDimension->getId() < 0) return;
     NetworkReader* serverMessageReader = 0;
     unsigned char type = 0;
     while (background