Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm ce541bccb6 fix crash when botom level aceleration structure per updated during model loading hai 2 semanas
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass hai 2 semanas
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed hai 2 semanas
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing hai 3 semanas
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader hai 3 semanas
  Kolja Strohm 8d15d68f49 implement bottom level acceleration structure generation for raytracing with directx 12 hai 1 mes
  Kolja Strohm 17af46188f split code files by direct x version hai 1 mes
  Kolja Strohm 3ad6193fb1 update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation hai 1 mes
  Kolja Strohm 2d8a1d3f88 add util functions for subtraction of const values to Assembly codeblock hai 6 meses
  Kolja Strohm 770b38caf9 improve translations hai 7 meses
  Kolja Strohm 8e3dbbae8e rename more stuff hai 7 meses
  Kolja Strohm ca5b297b33 rename german functions and variables hai 7 meses
  Kolja Strohm 6d8242d203 rename remaning german classes hai 7 meses
  Kolja Strohm 0cf586aea2 rename more classes hai 7 meses
  Kolja Strohm 6119b0a147 rename Zeichnung into Drawable hai 7 meses
  Kolja Strohm f602520c07 rename files to english names hai 7 meses
  Kolja Strohm c2614a5862 translate remaining german comments in cpp files hai 7 meses
  Kolja Strohm ae192c7464 more translations hai 7 meses
  Kolja Strohm 6b4be074d7 fix problems with special characters hai 7 meses
  Kolja Strohm 1f81cb1f4a change file encoding and translate comments to english hai 7 meses
  Kolja Strohm 8738e5ab20 fix problems loading 3d models without graphics api hai 9 meses
  Kolja Strohm c24d077b0c make 3d models loadable without GraphicsAPI usages hai 9 meses
  Kolja Strohm a58b3b16f9 return 0 if a polygon texture is accessed that does not exists %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d693a2dbfa use more const references and fix light colors in console %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 544348198d Add Iterator Interface %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 689cce9ce0 rework of 3d sceleton animations %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a532168d2f apply new code formatter %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm 6ab0110f6c made most char * arguments const %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm ede3baa968 allow custom shaders for directX11 %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm c592a7ec9b add some usefull functions %!s(int64=4) %!d(string=hai) anos