Kolja Strohm
|
daddbffce6
enable more directx12 debugging
|
1 hafta önce |
Kolja Strohm
|
965721c63b
add support for global root signature to pass shader arguments globally once for all shaders
|
1 hafta önce |
Kolja Strohm
|
6a0eca2a6f
improve rendering performance of raytracing by only updating tlas and sbt when an object was changed
|
2 hafta önce |
Kolja Strohm
|
2366580e3b
add support for textures to directx 12 raytracing
|
3 hafta önce |
Kolja Strohm
|
2c4bf53892
actually use raytracing in the default RayGen shader
|
3 hafta önce |
Kolja Strohm
|
192983a3cb
fix problems with direcx12 api
|
3 hafta önce |
Kolja Strohm
|
c8d21ffde8
fix some compilation problems
|
4 hafta önce |
Kolja Strohm
|
5ad9c07f41
implement shader binding table for directx12 raytracing
|
4 hafta önce |
Kolja Strohm
|
ddd1706364
implement basic rendering with raytracing in DX12GraphicsApi
|
4 hafta önce |
Kolja Strohm
|
2ad1e21403
fix problems with descriptor heap creation
|
4 hafta önce |
Kolja Strohm
|
50353c03c5
add generation of the shader descriptor heaps
|
4 hafta önce |
Kolja Strohm
|
0a20990ef2
add creation of ID3D12StateObject
|
1 ay önce |
Kolja Strohm
|
3a33305a47
start work on dx12 raytraing shader pipeline configuration
|
1 ay önce |
Kolja Strohm
|
3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
|
1 ay önce |
Kolja Strohm
|
17af46188f
split code files by direct x version
|
1 ay önce |
Kolja Strohm
|
ca5b297b33
rename german functions and variables
|
7 ay önce |
Kolja Strohm
|
bbdebb7119
translate remaining german comments in all .h files
|
7 ay önce |
Kolja Strohm
|
6b4be074d7
fix problems with special characters
|
7 ay önce |
Kolja Strohm
|
1f81cb1f4a
change file encoding and translate comments to english
|
7 ay önce |
Kolja Strohm
|
a532168d2f
apply new code formatter
|
4 yıl önce |
Kolja Strohm
|
551183b7ce
introduce vertex and index buffer for each 3d model
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4 yıl önce |