Commit History

Author SHA1 Message Date
  Kolja Strohm daddbffce6 enable more directx12 debugging 1 week ago
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders 1 week ago
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed 2 weeks ago
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing 3 weeks ago
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader 3 weeks ago
  Kolja Strohm 192983a3cb fix problems with direcx12 api 3 weeks ago
  Kolja Strohm c8d21ffde8 fix some compilation problems 4 weeks ago
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing 4 weeks ago
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi 4 weeks ago
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation 4 weeks ago
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps 4 weeks ago
  Kolja Strohm 0a20990ef2 add creation of ID3D12StateObject 1 month ago
  Kolja Strohm 3a33305a47 start work on dx12 raytraing shader pipeline configuration 1 month ago
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing 1 month ago
  Kolja Strohm 17af46188f split code files by direct x version 1 month ago
  Kolja Strohm ca5b297b33 rename german functions and variables 7 months ago
  Kolja Strohm bbdebb7119 translate remaining german comments in all .h files 7 months ago
  Kolja Strohm 6b4be074d7 fix problems with special characters 7 months ago
  Kolja Strohm 1f81cb1f4a change file encoding and translate comments to english 7 months ago
  Kolja Strohm a532168d2f apply new code formatter 4 years ago
  Kolja Strohm 551183b7ce introduce vertex and index buffer for each 3d model 4 years ago