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add automatically generated shader headers to git ignore

Kolja Strohm 2 周之前
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4019be49bb
共有 5 個文件被更改,包括 1 次插入2979 次删除
  1. 1 3
      .gitignore
  2. 0 1127
      DX12DefaultAnyHitShader.h
  3. 0 437
      DX12DefaultHitShader.h
  4. 0 346
      DX12DefaultMissShader.h
  5. 0 1066
      DX12DefaultRayGenShader.h

+ 1 - 3
.gitignore

@@ -219,7 +219,5 @@ ModelManifest.xml
 /Framework Tests/Framwork.dll
 /Framework Tests/Framwork.dll
 /UIPixelShader.h
 /UIPixelShader.h
 /UIVertexShader.h
 /UIVertexShader.h
-/DX12HitShader.h
-/DX12MissShader.h
-/DX12RayGenShader.h
 /enc_temp_folder
 /enc_temp_folder
+/DX12Default*Shader.h

+ 0 - 1127
DX12DefaultAnyHitShader.h

@@ -1,1127 +0,0 @@
-#if 0
-; shader debug name: x64\Debug\DX12DefaultAnyHitShader.pdb
-; shader hash: d790765ffc87abe7d5e8065ef0b29dfc
-;
-; Buffer Definitions:
-;
-; Resource bind info for textureIdBuffer
-; {
-;
-;   int $Element;                                     ; Offset:    0 Size:     4
-;
-; }
-;
-; Resource bind info for indexBuffer
-; {
-;
-;   int $Element;                                     ; Offset:    0 Size:     4
-;
-; }
-;
-; Resource bind info for vertexData
-; {
-;
-;   struct struct.VertexData
-;   {
-;
-;       float2 texcoord;                              ; Offset:    0
-;       float3 normal;                                ; Offset:    8
-;   
-;   } $Element;                                       ; Offset:    0 Size:    20
-;
-; }
-;
-; Resource bind info for polygonSizeBuffer
-; {
-;
-;   int $Element;                                     ; Offset:    0 Size:     4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; gSampler                          sampler      NA          NA      S0             s0     1
-; textures                          texture     f32          2d      T0      t0,space1unbounded
-; textureIdBuffer                   texture  struct         r/o      T1      t1,space2     1
-; indexBuffer                       texture  struct         r/o      T2      t1,space3     1
-; vertexData                        texture  struct         r/o      T3      t1,space4     1
-; polygonSizeBuffer                 texture  struct         r/o      T4      t1,space5     1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%dx.types.Handle = type { i8* }
-%struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
-%struct.Attributes = type { <2 x float> }
-%dx.types.ResourceProperties = type { i32, i32 }
-%dx.types.ResRet.i32 = type { i32, i32, i32, i32, i32 }
-%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
-%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
-%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
-%"class.StructuredBuffer<int>" = type { i32 }
-%"class.StructuredBuffer<VertexData>" = type { %struct.VertexData }
-%struct.VertexData = type { <2 x float>, <3 x float> }
-%struct.SamplerState = type { i32 }
-
-@"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" = external constant [0 x %dx.types.Handle], align 4
-@"\01?gSampler@@3USamplerState@@A" = external constant %dx.types.Handle, align 4
-@"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
-@"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
-@"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" = external constant %dx.types.Handle, align 4
-@"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
-@dx.nothing.a = internal constant [1 x i32] zeroinitializer
-
-; Function Attrs: nounwind
-define void @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z"(%struct.HitInfo* noalias %payload, %struct.Attributes* %attrib) #0 {
-  %1 = load %dx.types.Handle, %dx.types.Handle* @"\01?gSampler@@3USamplerState@@A"
-  %2 = load %dx.types.Handle, %dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A"
-  %3 = load %dx.types.Handle, %dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A"
-  %4 = load %dx.types.Handle, %dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A"
-  %5 = load %dx.types.Handle, %dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A"
-  %6 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %7 = call i32 @dx.op.primitiveIndex.i32(i32 161)  ; PrimitiveIndex()
-  %8 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %9 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %10 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %11 = icmp sge i32 %7, 0
-  br i1 %11, label %12, label %34
-
-; <label>:12                                      ; preds = %0
-  br label %13
-
-; <label>:13                                      ; preds = %27, %12
-  %14 = phi i32 [ 0, %12 ], [ %28, %27 ]
-  %15 = phi i32 [ %7, %12 ], [ %20, %27 ]
-  %16 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2)  ; CreateHandleForLib(Resource)
-  %17 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %16, %dx.types.ResourceProperties { i32 12, i32 4 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=4>
-  %18 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %17, i32 %14, i32 0, i8 1, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %19 = extractvalue %dx.types.ResRet.i32 %18, 0
-  %20 = sub nsw i32 %15, %19
-  %21 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %22 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %5)  ; CreateHandleForLib(Resource)
-  %23 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %22, %dx.types.ResourceProperties { i32 12, i32 4 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=4>
-  %24 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %23, i32 %14, i32 0, i8 1, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %25 = extractvalue %dx.types.ResRet.i32 %24, 0
-  %26 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %27
-
-; <label>:27                                      ; preds = %13
-  %28 = add nsw i32 %14, 1
-  %29 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %30 = icmp sge i32 %20, 0
-  %31 = icmp ne i1 %30, false
-  %32 = icmp ne i1 %31, false
-  br i1 %32, label %13, label %33
-
-; <label>:33                                      ; preds = %27
-  br label %34
-
-; <label>:34                                      ; preds = %33, %0
-  %35 = phi i32 [ %25, %33 ], [ 0, %0 ]
-  %36 = getelementptr inbounds [0 x %dx.types.Handle], [0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A", i32 0, i32 %35
-  %37 = load %dx.types.Handle, %dx.types.Handle* %36
-  %38 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %39 = call i32 @dx.op.primitiveIndex.i32(i32 161)  ; PrimitiveIndex()
-  %40 = mul i32 %39, 3
-  %41 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %42 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4)  ; CreateHandleForLib(Resource)
-  %43 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %42, %dx.types.ResourceProperties { i32 12, i32 4 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=4>
-  %44 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %43, i32 %40, i32 0, i8 1, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %45 = extractvalue %dx.types.ResRet.i32 %44, 0
-  %46 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3)  ; CreateHandleForLib(Resource)
-  %47 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %46, %dx.types.ResourceProperties { i32 524, i32 20 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=20>
-  %48 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %49 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %47, i32 %45, i32 0, i8 3, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %50 = extractvalue %dx.types.ResRet.f32 %49, 0
-  %51 = extractvalue %dx.types.ResRet.f32 %49, 1
-  %52 = add nsw i32 %40, 1
-  %53 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4)  ; CreateHandleForLib(Resource)
-  %54 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %53, %dx.types.ResourceProperties { i32 12, i32 4 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=4>
-  %55 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %54, i32 %52, i32 0, i8 1, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %56 = extractvalue %dx.types.ResRet.i32 %55, 0
-  %57 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3)  ; CreateHandleForLib(Resource)
-  %58 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %57, %dx.types.ResourceProperties { i32 524, i32 20 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=20>
-  %59 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %60 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %58, i32 %56, i32 0, i8 3, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %61 = extractvalue %dx.types.ResRet.f32 %60, 0
-  %62 = extractvalue %dx.types.ResRet.f32 %60, 1
-  %63 = add nsw i32 %40, 2
-  %64 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4)  ; CreateHandleForLib(Resource)
-  %65 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %64, %dx.types.ResourceProperties { i32 12, i32 4 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=4>
-  %66 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %65, i32 %63, i32 0, i8 1, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %67 = extractvalue %dx.types.ResRet.i32 %66, 0
-  %68 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3)  ; CreateHandleForLib(Resource)
-  %69 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %68, %dx.types.ResourceProperties { i32 524, i32 20 })  ; AnnotateHandle(res,props)  resource: StructuredBuffer<stride=20>
-  %70 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %71 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %69, i32 %67, i32 0, i8 3, i32 4)  ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
-  %72 = extractvalue %dx.types.ResRet.f32 %71, 0
-  %73 = extractvalue %dx.types.ResRet.f32 %71, 1
-  %74 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
-  %75 = load <2 x float>, <2 x float>* %74, align 4
-  %76 = extractelement <2 x float> %75, i32 0
-  %77 = fsub fast float 1.000000e+00, %76
-  %78 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
-  %79 = load <2 x float>, <2 x float>* %78, align 4
-  %80 = extractelement <2 x float> %79, i32 1
-  %81 = fsub fast float %77, %80
-  %82 = fmul fast float %50, %81
-  %83 = fmul fast float %51, %81
-  %84 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
-  %85 = load <2 x float>, <2 x float>* %84, align 4
-  %86 = extractelement <2 x float> %85, i32 0
-  %87 = extractelement <2 x float> %85, i32 0
-  %88 = fmul fast float %61, %86
-  %89 = fmul fast float %62, %87
-  %90 = fadd fast float %82, %88
-  %91 = fadd fast float %83, %89
-  %92 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
-  %93 = load <2 x float>, <2 x float>* %92, align 4
-  %94 = extractelement <2 x float> %93, i32 1
-  %95 = extractelement <2 x float> %93, i32 1
-  %96 = fmul fast float %72, %94
-  %97 = fmul fast float %73, %95
-  %98 = fadd fast float %90, %96
-  %99 = fadd fast float %91, %97
-  %100 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %101 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %37)  ; CreateHandleForLib(Resource)
-  %102 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %101, %dx.types.ResourceProperties { i32 2, i32 1033 })  ; AnnotateHandle(res,props)  resource: Texture2D<4xF32>
-  %103 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %1)  ; CreateHandleForLib(Resource)
-  %104 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %103, %dx.types.ResourceProperties { i32 14, i32 0 })  ; AnnotateHandle(res,props)  resource: SamplerState
-  %105 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %102, %dx.types.Handle %104, float %98, float %99, float undef, float undef, i32 0, i32 0, i32 undef, float 0.000000e+00)  ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD)
-  %106 = extractvalue %dx.types.ResRet.f32 %105, 0
-  %107 = insertelement <4 x float> undef, float %106, i64 0
-  %108 = extractvalue %dx.types.ResRet.f32 %105, 1
-  %109 = insertelement <4 x float> %107, float %108, i64 1
-  %110 = extractvalue %dx.types.ResRet.f32 %105, 2
-  %111 = insertelement <4 x float> %109, float %110, i64 2
-  %112 = extractvalue %dx.types.ResRet.f32 %105, 3
-  %113 = insertelement <4 x float> %111, float %112, i64 3
-  %114 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %115 = fcmp fast oeq float %112, 0.000000e+00
-  %116 = icmp ne i1 %115, false
-  %117 = icmp ne i1 %116, false
-  br i1 %117, label %118, label %119
-
-; <label>:118                                     ; preds = %34
-  call void @dx.op.ignoreHit(i32 155)  ; IgnoreHit()
-  ret void
-
-; <label>:119                                     ; preds = %34
-  %120 = call float @dx.op.rayTCurrent.f32(i32 154)  ; RayTCurrent()
-  %121 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %122 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %123 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %124 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %125 = load i32, i32* %124, align 4
-  %126 = icmp ult i32 0, %125
-  br i1 %126, label %127, label %229
-
-; <label>:127                                     ; preds = %119
-  br label %128
-
-; <label>:128                                     ; preds = %219, %127
-  %129 = phi i32 [ 0, %127 ], [ %129, %219 ]
-  %130 = phi i32 [ 0, %127 ], [ %220, %219 ]
-  %131 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
-  %132 = load float, float* %131, align 4
-  %133 = fcmp fast ogt float %132, %120
-  %134 = icmp ne i1 %133, false
-  %135 = icmp ne i1 %134, false
-  br i1 %135, label %136, label %208
-
-; <label>:136                                     ; preds = %128
-  %137 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %138 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
-  %139 = load <4 x float>, <4 x float>* %138, align 4
-  %140 = extractelement <4 x float> %139, i32 0
-  %141 = extractelement <4 x float> %139, i32 1
-  %142 = extractelement <4 x float> %139, i32 2
-  %143 = extractelement <4 x float> %139, i32 3
-  %144 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %145 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
-  %146 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <4 x float> %113, <4 x float>* %145, align 4
-  %147 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
-  %148 = load float, float* %147, align 4
-  %149 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %150 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
-  %151 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store float %120, float* %150, align 4
-  %152 = fcmp fast oeq float %112, 1.000000e+00
-  %153 = icmp ne i1 %152, false
-  %154 = icmp ne i1 %153, false
-  br i1 %154, label %155, label %159
-
-; <label>:155                                     ; preds = %136
-  %156 = add nsw i32 %130, 1
-  %157 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %158 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store i32 %156, i32* %157, align 4
-  br label %207
-
-; <label>:159                                     ; preds = %136
-  %160 = add nsw i32 %130, 1
-  %161 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %162
-
-; <label>:162                                     ; preds = %203, %159
-  %163 = phi float [ %140, %159 ], [ %189, %203 ]
-  %164 = phi float [ %141, %159 ], [ %190, %203 ]
-  %165 = phi float [ %142, %159 ], [ %191, %203 ]
-  %166 = phi float [ %143, %159 ], [ %192, %203 ]
-  %167 = phi float [ %148, %159 ], [ %195, %203 ]
-  %168 = phi i32 [ %160, %159 ], [ %204, %203 ]
-  %169 = insertelement <4 x float> undef, float %163, i32 0
-  %170 = insertelement <4 x float> %169, float %164, i32 1
-  %171 = insertelement <4 x float> %170, float %165, i32 2
-  %172 = insertelement <4 x float> %171, float %166, i32 3
-  %173 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %174 = load i32, i32* %173, align 4
-  %175 = add i32 %174, 1
-  %176 = icmp ult i32 %168, %175
-  %177 = icmp ne i1 %176, false
-  %178 = icmp ne i1 %177, false
-  br i1 %178, label %179, label %183
-
-; <label>:179                                     ; preds = %162
-  %180 = icmp slt i32 %168, 5
-  %181 = icmp ne i1 %180, false
-  %182 = icmp ne i1 %181, false
-  br label %183
-
-; <label>:183                                     ; preds = %179, %162
-  %184 = phi i1 [ false, %162 ], [ %182, %179 ]
-  %185 = icmp ne i1 %184, false
-  br i1 %185, label %186, label %206
-
-; <label>:186                                     ; preds = %183
-  %187 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
-  %188 = load <4 x float>, <4 x float>* %187, align 4
-  %189 = extractelement <4 x float> %188, i32 0
-  %190 = extractelement <4 x float> %188, i32 1
-  %191 = extractelement <4 x float> %188, i32 2
-  %192 = extractelement <4 x float> %188, i32 3
-  %193 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %194 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
-  %195 = load float, float* %194, align 4
-  %196 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %197 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
-  %198 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <4 x float> %172, <4 x float>* %197, align 4
-  %199 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
-  %200 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store float %167, float* %199, align 4
-  %201 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %202 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %203
-
-; <label>:203                                     ; preds = %186
-  %204 = add nsw i32 %168, 1
-  %205 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %162
-
-; <label>:206                                     ; preds = %183
-  br label %207
-
-; <label>:207                                     ; preds = %206, %155
-  br label %227
-
-; <label>:208                                     ; preds = %128
-  %209 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
-  %210 = load <4 x float>, <4 x float>* %209, align 4
-  %211 = extractelement <4 x float> %210, i32 3
-  %212 = fcmp fast oeq float %211, 1.000000e+00
-  %213 = icmp ne i1 %212, false
-  %214 = icmp ne i1 %213, false
-  br i1 %214, label %215, label %217
-
-; <label>:215                                     ; preds = %208
-  %216 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %226
-
-; <label>:217                                     ; preds = %208
-  br label %218
-
-; <label>:218                                     ; preds = %217
-  br label %219
-
-; <label>:219                                     ; preds = %218
-  %220 = add nsw i32 %130, 1
-  %221 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %222 = load i32, i32* %124, align 4
-  %223 = icmp ult i32 %220, %222
-  %224 = icmp ne i1 %223, false
-  %225 = icmp ne i1 %224, false
-  br i1 %225, label %128, label %228
-
-; <label>:226                                     ; preds = %215
-  br label %229
-
-; <label>:227                                     ; preds = %207
-  br label %229
-
-; <label>:228                                     ; preds = %219
-  br label %229
-
-; <label>:229                                     ; preds = %228, %227, %226, %119
-  %230 = phi i32 [ 1, %227 ], [ %129, %228 ], [ 1, %226 ], [ 0, %119 ]
-  %231 = icmp ne i32 %230, 0
-  br i1 %231, label %251, label %232
-
-; <label>:232                                     ; preds = %229
-  %233 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %234 = load i32, i32* %233, align 4
-  %235 = icmp ult i32 %234, 5
-  %236 = icmp ne i1 %235, false
-  %237 = icmp ne i1 %236, false
-  br i1 %237, label %238, label %251
-
-; <label>:238                                     ; preds = %232
-  %239 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %240 = load i32, i32* %239, align 4
-  %241 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %240
-  %242 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <4 x float> %113, <4 x float>* %241, align 4
-  %243 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %244 = load i32, i32* %243, align 4
-  %245 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %244
-  %246 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store float %120, float* %245, align 4
-  %247 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %248 = load i32, i32* %247, align 4
-  %249 = add i32 %248, 1
-  %250 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store i32 %249, i32* %247, align 4
-  br label %251
-
-; <label>:251                                     ; preds = %238, %232, %229
-  %252 = fcmp fast olt float %112, 1.000000e+00
-  %253 = icmp ne i1 %252, false
-  %254 = icmp ne i1 %253, false
-  br i1 %254, label %255, label %256
-
-; <label>:255                                     ; preds = %251
-  call void @dx.op.ignoreHit(i32 155)  ; IgnoreHit()
-  ret void
-
-; <label>:256                                     ; preds = %251
-  %257 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  ret void
-}
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.primitiveIndex.i32(i32) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
-
-; Function Attrs: noreturn nounwind
-declare void @dx.op.ignoreHit(i32) #3
-
-; Function Attrs: nounwind readonly
-declare float @dx.op.rayTCurrent.f32(i32) #2
-
-; Function Attrs: nounwind readnone
-declare %dx.types.Handle @dx.op.annotateHandle(i32, %dx.types.Handle, %dx.types.ResourceProperties) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32, %dx.types.Handle) #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-attributes #3 = { noreturn nounwind }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!1}
-!dx.shaderModel = !{!2}
-!dx.resources = !{!3}
-!dx.typeAnnotations = !{!15}
-!dx.dxrPayloadAnnotations = !{!21}
-!dx.entryPoints = !{!25, !27}
-
-!0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
-!1 = !{i32 1, i32 8}
-!2 = !{!"lib", i32 6, i32 8}
-!3 = !{!4, null, null, !13}
-!4 = !{!5, !7, !9, !10, !12}
-!5 = !{i32 0, [0 x %"class.Texture2D<vector<float, 4> >"]* bitcast ([0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" to [0 x %"class.Texture2D<vector<float, 4> >"]*), !"textures", i32 1, i32 0, i32 -1, i32 2, i32 0, !6}
-!6 = !{i32 0, i32 9}
-!7 = !{i32 1, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"textureIdBuffer", i32 2, i32 1, i32 1, i32 12, i32 0, !8}
-!8 = !{i32 1, i32 4}
-!9 = !{i32 2, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"indexBuffer", i32 3, i32 1, i32 1, i32 12, i32 0, !8}
-!10 = !{i32 3, %"class.StructuredBuffer<VertexData>"* bitcast (%dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" to %"class.StructuredBuffer<VertexData>"*), !"vertexData", i32 4, i32 1, i32 1, i32 12, i32 0, !11}
-!11 = !{i32 1, i32 20}
-!12 = !{i32 4, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"polygonSizeBuffer", i32 5, i32 1, i32 1, i32 12, i32 0, !8}
-!13 = !{!14}
-!14 = !{i32 0, %struct.SamplerState* bitcast (%dx.types.Handle* @"\01?gSampler@@3USamplerState@@A" to %struct.SamplerState*), !"gSampler", i32 0, i32 0, i32 1, i32 0, null}
-!15 = !{i32 1, void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !16}
-!16 = !{!17, !19, !20}
-!17 = !{i32 1, !18, !18}
-!18 = !{}
-!19 = !{i32 2, !18, !18}
-!20 = !{i32 0, !18, !18}
-!21 = !{i32 0, %struct.HitInfo undef, !22}
-!22 = !{!23, !24, !23}
-!23 = !{i32 0, i32 13107}
-!24 = !{i32 0, i32 12339}
-!25 = !{null, !"", null, !3, !26}
-!26 = !{i32 0, i64 17}
-!27 = !{void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", null, null, !28}
-!28 = !{i32 8, i32 9, i32 6, i32 104, i32 7, i32 8, i32 5, !29}
-!29 = !{i32 0}
-
-#endif
-
-const unsigned char DX12DefaultAnyHitShaderBytes[] = {
-  0x44, 0x58, 0x42, 0x43, 0x2e, 0x0e, 0x15, 0x90, 0x3e, 0xd7, 0xf2, 0xf4,
-  0xee, 0xb5, 0x2a, 0xb0, 0x25, 0xbc, 0xaa, 0x9e, 0x01, 0x00, 0x00, 0x00,
-  0xfc, 0x1d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
-  0x4c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00,
-  0x84, 0x0d, 0x00, 0x00, 0xb8, 0x0d, 0x00, 0x00, 0xd4, 0x0d, 0x00, 0x00,
-  0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x28, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x12, 0x00, 0x00,
-  0x15, 0x00, 0x00, 0x00, 0x32, 0x33, 0x39, 0x39, 0x32, 0x31, 0x35, 0x32,
-  0x00, 0x31, 0x2e, 0x38, 0x2e, 0x32, 0x35, 0x30, 0x32, 0x2e, 0x31, 0x31,
-  0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, 0xd4, 0x01, 0x00, 0x00,
-  0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
-  0x9c, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x67, 0x53, 0x61,
-  0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72,
-  0x65, 0x73, 0x00, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x49, 0x64,
-  0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00, 0x69, 0x6e, 0x64, 0x65, 0x78,
-  0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00, 0x76, 0x65, 0x72, 0x74, 0x65,
-  0x78, 0x44, 0x61, 0x74, 0x61, 0x00, 0x70, 0x6f, 0x6c, 0x79, 0x67, 0x6f,
-  0x6e, 0x53, 0x69, 0x7a, 0x65, 0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00,
-  0x01, 0x3f, 0x41, 0x6e, 0x79, 0x48, 0x69, 0x74, 0x40, 0x40, 0x59, 0x41,
-  0x58, 0x55, 0x48, 0x69, 0x74, 0x49, 0x6e, 0x66, 0x6f, 0x40, 0x40, 0x55,
-  0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x73, 0x40, 0x40,
-  0x40, 0x5a, 0x00, 0x41, 0x6e, 0x79, 0x48, 0x69, 0x74, 0x00, 0x00, 0x00,
-  0x03, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
-  0x20, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
-  0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
-  0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
-  0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
-  0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0x09, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
-  0x63, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
-  0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
-  0x53, 0x54, 0x41, 0x54, 0x24, 0x0b, 0x00, 0x00, 0x68, 0x00, 0x06, 0x00,
-  0xc9, 0x02, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x08, 0x01, 0x00, 0x00,
-  0x10, 0x00, 0x00, 0x00, 0x0c, 0x0b, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde,
-  0x21, 0x0c, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
-  0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
-  0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
-  0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02,
-  0x42, 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b,
-  0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5,
-  0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50,
-  0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06,
-  0x51, 0x18, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1b, 0x88, 0x20, 0x00,
-  0x92, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30,
-  0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa0, 0x36, 0x18, 0xc4,
-  0xff, 0xff, 0xff, 0xff, 0x0f, 0x80, 0x04, 0x54, 0x1b, 0x8c, 0xe2, 0xff,
-  0xff, 0xff, 0xff, 0x07, 0x20, 0x02, 0x24, 0x00, 0x49, 0x18, 0x00, 0x00,
-  0x03, 0x00, 0x00, 0x00, 0x13, 0x84, 0x40, 0x98, 0x10, 0x0c, 0x13, 0x02,
-  0x62, 0x42, 0x50, 0x00, 0x89, 0x20, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00,
-  0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4, 0x84,
-  0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c, 0x8c,
-  0x0b, 0x84, 0xc4, 0x4c, 0x10, 0xd8, 0xc1, 0x1c, 0x01, 0x42, 0xc0, 0x3d,
-  0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x7e, 0x08, 0x34, 0xc3, 0x42, 0xa0,
-  0x20, 0x48, 0x00, 0x81, 0x06, 0x12, 0xe6, 0x08, 0xc0, 0x20, 0x03, 0x0c,
-  0x3a, 0x46, 0x00, 0x66, 0x00, 0x86, 0x11, 0x08, 0x25, 0x0b, 0x96, 0x2c,
-  0x50, 0xce, 0x91, 0xa6, 0x88, 0x12, 0x26, 0x3f, 0x44, 0x26, 0xb1, 0x29,
-  0x1c, 0x34, 0x30, 0x8d, 0x41, 0xce, 0x30, 0x82, 0xa0, 0x5c, 0x24, 0x4d,
-  0x11, 0x25, 0x4c, 0xbe, 0x36, 0x4d, 0x11, 0x12, 0x50, 0x13, 0x21, 0xa1,
-  0x00, 0xa2, 0xa8, 0x0c, 0xc9, 0x23, 0xd1, 0x54, 0x04, 0xc3, 0xa0, 0xea,
-  0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, 0x95, 0x98,
-  0x7c, 0xe4, 0xb6, 0x51, 0x61, 0x18, 0x86, 0x61, 0x94, 0xe3, 0x32, 0x04,
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-};

+ 0 - 437
DX12DefaultHitShader.h

@@ -1,437 +0,0 @@
-#if 0
-; shader debug name: x64\Debug\DX12DefaultHitShader.pdb
-; shader hash: 1ab7899f447067e7ad99da0015a1bd0f
-;
-; Buffer Definitions:
-;
-;
-; Resource Bindings:
-;
-; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
-%struct.Attributes = type { <2 x float> }
-
-@dx.nothing.a = internal constant [1 x i32] zeroinitializer
-
-; Function Attrs: nounwind
-define void @"\01?ClosestHit@@YAXUHitInfo@@UAttributes@@@Z"(%struct.HitInfo* noalias %payload, %struct.Attributes* %attrib) #0 {
-  %1 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0
-  %2 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %1, i32 0, i32 0
-  %3 = load <4 x float>, <4 x float>* %2
-  %4 = extractelement <4 x float> %3, i64 0
-  %5 = extractelement <4 x float> %3, i64 1
-  %6 = extractelement <4 x float> %3, i64 2
-  %7 = extractelement <4 x float> %3, i64 3
-  %8 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %1, i32 0, i32 1
-  %9 = load <4 x float>, <4 x float>* %8
-  %10 = extractelement <4 x float> %9, i64 0
-  %11 = extractelement <4 x float> %9, i64 1
-  %12 = extractelement <4 x float> %9, i64 2
-  %13 = extractelement <4 x float> %9, i64 3
-  %14 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %1, i32 0, i32 2
-  %15 = load <4 x float>, <4 x float>* %14
-  %16 = extractelement <4 x float> %15, i64 0
-  %17 = extractelement <4 x float> %15, i64 1
-  %18 = extractelement <4 x float> %15, i64 2
-  %19 = extractelement <4 x float> %15, i64 3
-  %20 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %1, i32 0, i32 3
-  %21 = load <4 x float>, <4 x float>* %20
-  %22 = extractelement <4 x float> %21, i64 0
-  %23 = extractelement <4 x float> %21, i64 1
-  %24 = extractelement <4 x float> %21, i64 2
-  %25 = extractelement <4 x float> %21, i64 3
-  %26 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %1, i32 0, i32 4
-  %27 = load <4 x float>, <4 x float>* %26
-  %28 = extractelement <4 x float> %27, i64 0
-  %29 = extractelement <4 x float> %27, i64 1
-  %30 = extractelement <4 x float> %27, i64 2
-  %31 = extractelement <4 x float> %27, i64 3
-  %32 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1
-  %33 = getelementptr inbounds [5 x float], [5 x float]* %32, i32 0, i32 0
-  %34 = load float, float* %33
-  %35 = getelementptr inbounds [5 x float], [5 x float]* %32, i32 0, i32 1
-  %36 = load float, float* %35
-  %37 = getelementptr inbounds [5 x float], [5 x float]* %32, i32 0, i32 2
-  %38 = load float, float* %37
-  %39 = getelementptr inbounds [5 x float], [5 x float]* %32, i32 0, i32 3
-  %40 = load float, float* %39
-  %41 = getelementptr inbounds [5 x float], [5 x float]* %32, i32 0, i32 4
-  %42 = load float, float* %41
-  %43 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %44 = load i32, i32* %43
-  %45 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %46 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0
-  %47 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %46, i32 0, i32 0
-  %48 = insertelement <4 x float> undef, float %4, i64 0
-  %49 = insertelement <4 x float> %48, float %5, i64 1
-  %50 = insertelement <4 x float> %49, float %6, i64 2
-  %51 = insertelement <4 x float> %50, float %7, i64 3
-  store <4 x float> %51, <4 x float>* %47
-  %52 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %46, i32 0, i32 1
-  %53 = insertelement <4 x float> undef, float %10, i64 0
-  %54 = insertelement <4 x float> %53, float %11, i64 1
-  %55 = insertelement <4 x float> %54, float %12, i64 2
-  %56 = insertelement <4 x float> %55, float %13, i64 3
-  store <4 x float> %56, <4 x float>* %52
-  %57 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %46, i32 0, i32 2
-  %58 = insertelement <4 x float> undef, float %16, i64 0
-  %59 = insertelement <4 x float> %58, float %17, i64 1
-  %60 = insertelement <4 x float> %59, float %18, i64 2
-  %61 = insertelement <4 x float> %60, float %19, i64 3
-  store <4 x float> %61, <4 x float>* %57
-  %62 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %46, i32 0, i32 3
-  %63 = insertelement <4 x float> undef, float %22, i64 0
-  %64 = insertelement <4 x float> %63, float %23, i64 1
-  %65 = insertelement <4 x float> %64, float %24, i64 2
-  %66 = insertelement <4 x float> %65, float %25, i64 3
-  store <4 x float> %66, <4 x float>* %62
-  %67 = getelementptr inbounds [5 x <4 x float>], [5 x <4 x float>]* %46, i32 0, i32 4
-  %68 = insertelement <4 x float> undef, float %28, i64 0
-  %69 = insertelement <4 x float> %68, float %29, i64 1
-  %70 = insertelement <4 x float> %69, float %30, i64 2
-  %71 = insertelement <4 x float> %70, float %31, i64 3
-  store <4 x float> %71, <4 x float>* %67
-  %72 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1
-  %73 = getelementptr inbounds [5 x float], [5 x float]* %72, i32 0, i32 0
-  store float %34, float* %73
-  %74 = getelementptr inbounds [5 x float], [5 x float]* %72, i32 0, i32 1
-  store float %36, float* %74
-  %75 = getelementptr inbounds [5 x float], [5 x float]* %72, i32 0, i32 2
-  store float %38, float* %75
-  %76 = getelementptr inbounds [5 x float], [5 x float]* %72, i32 0, i32 3
-  store float %40, float* %76
-  %77 = getelementptr inbounds [5 x float], [5 x float]* %72, i32 0, i32 4
-  store float %42, float* %77
-  %78 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  store i32 %44, i32* %78
-  ret void
-}
-
-attributes #0 = { nounwind }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!1}
-!dx.shaderModel = !{!2}
-!dx.typeAnnotations = !{!3}
-!dx.dxrPayloadAnnotations = !{!9}
-!dx.entryPoints = !{!13, !15}
-
-!0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
-!1 = !{i32 1, i32 8}
-!2 = !{!"lib", i32 6, i32 8}
-!3 = !{i32 1, void (%struct.HitInfo*, %struct.Attributes*)* @"\01?ClosestHit@@YAXUHitInfo@@UAttributes@@@Z", !4}
-!4 = !{!5, !7, !8}
-!5 = !{i32 1, !6, !6}
-!6 = !{}
-!7 = !{i32 2, !6, !6}
-!8 = !{i32 0, !6, !6}
-!9 = !{i32 0, %struct.HitInfo undef, !10}
-!10 = !{!11, !12, !11}
-!11 = !{i32 0, i32 13107}
-!12 = !{i32 0, i32 12339}
-!13 = !{null, !"", null, null, !14}
-!14 = !{i32 0, i64 1}
-!15 = !{void (%struct.HitInfo*, %struct.Attributes*)* @"\01?ClosestHit@@YAXUHitInfo@@UAttributes@@@Z", !"\01?ClosestHit@@YAXUHitInfo@@UAttributes@@@Z", null, null, !16}
-!16 = !{i32 8, i32 10, i32 6, i32 104, i32 7, i32 8, i32 5, !17}
-!17 = !{i32 0}
-
-#endif
-
-const unsigned char DX12DefaultHitShaderBytes[] = {
-  0x44, 0x58, 0x42, 0x43, 0xea, 0x3f, 0xb9, 0xe3, 0x97, 0x26, 0xd6, 0x1c,
-  0xb8, 0x42, 0x08, 0x3d, 0x51, 0x75, 0x52, 0x9e, 0x01, 0x00, 0x00, 0x00,
-  0x94, 0x0d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
-  0x4c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00,
-  0x84, 0x06, 0x00, 0x00, 0xb4, 0x06, 0x00, 0x00, 0xd0, 0x06, 0x00, 0x00,
-  0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x28, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x12, 0x00, 0x00,
-  0x15, 0x00, 0x00, 0x00, 0x32, 0x33, 0x39, 0x39, 0x32, 0x31, 0x35, 0x32,
-  0x00, 0x31, 0x2e, 0x38, 0x2e, 0x32, 0x35, 0x30, 0x32, 0x2e, 0x31, 0x31,
-  0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
-  0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
-  0x50, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
-  0x00, 0x01, 0x3f, 0x43, 0x6c, 0x6f, 0x73, 0x65, 0x73, 0x74, 0x48, 0x69,
-  0x74, 0x40, 0x40, 0x59, 0x41, 0x58, 0x55, 0x48, 0x69, 0x74, 0x49, 0x6e,
-  0x66, 0x6f, 0x40, 0x40, 0x55, 0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75,
-  0x74, 0x65, 0x73, 0x40, 0x40, 0x40, 0x5a, 0x00, 0x43, 0x6c, 0x6f, 0x73,
-  0x65, 0x73, 0x74, 0x48, 0x69, 0x74, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
-  0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0xff, 0xff, 0xff, 0xff, 0x0a, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
-  0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x04, 0x00, 0x00, 0x63, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0xff, 0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0x64, 0x05, 0x00, 0x00,
-  0x68, 0x00, 0x06, 0x00, 0x59, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c,
-  0x08, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x4c, 0x05, 0x00, 0x00,
-  0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x50, 0x01, 0x00, 0x00,
-  0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
-  0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
-  0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
-  0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
-  0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20,
-  0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90,
-  0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a,
-  0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
-  0x1b, 0x88, 0x20, 0x00, 0x92, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff,
-  0x03, 0x20, 0x01, 0x00, 0x49, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
-  0x13, 0x84, 0x40, 0x00, 0x89, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
-  0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84,
-  0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c,
-  0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x44, 0x73, 0x04, 0x60, 0x90, 0x01, 0x80,
-  0xc2, 0x08, 0xc0, 0x0c, 0xc0, 0x30, 0x02, 0x41, 0x64, 0x41, 0xc9, 0x02,
-  0x72, 0x8e, 0x34, 0x45, 0x94, 0x30, 0xf9, 0x21, 0x32, 0x89, 0x4d, 0xe1,
-  0xa0, 0xc1, 0x1c, 0x40, 0x68, 0x18, 0x41, 0x20, 0x2e, 0x92, 0xa6, 0x88,
-  0x12, 0x26, 0x5f, 0x9b, 0xa6, 0x08, 0x09, 0xa8, 0x89, 0x90, 0x50, 0xa0,
-  0x68, 0x95, 0x61, 0x24, 0x46, 0x6d, 0x20, 0x60, 0x8e, 0x00, 0x14, 0x00,
-  0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79,
-  0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e,
-  0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
-  0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07,
-  0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
-  0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07,
-  0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07,
-  0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07,
-  0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
-  0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
-  0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
-  0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x3a, 0x0f, 0x24, 0x90, 0x21, 0x23,
-  0x25, 0x40, 0x00, 0x1e, 0xb2, 0x31, 0xe4, 0x69, 0x80, 0x00, 0x08, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x00,
-  0x11, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90,
-  0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x02, 0x25, 0x50, 0x10, 0x23,
-  0x00, 0xc5, 0x50, 0xb0, 0x02, 0x65, 0x50, 0x0e, 0x25, 0x51, 0x1a, 0x85,
-  0x50, 0xa0, 0x01, 0x85, 0x2a, 0x50, 0x0a, 0x45, 0x50, 0xe6, 0xcc, 0x01,
-  0x65, 0x0e, 0x1c, 0x50, 0x14, 0x05, 0x1d, 0x50, 0xb4, 0x01, 0x04, 0x4b,
-  0x80, 0xd0, 0x0c, 0x00, 0xad, 0x19, 0x00, 0x0a, 0x23, 0x00, 0x00, 0x00,
-  0x79, 0x18, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
-  0x46, 0x02, 0x13, 0x44, 0x8f, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x24,
-  0xc6, 0x05, 0xc7, 0x45, 0xa6, 0x06, 0x46, 0xc6, 0x25, 0x26, 0x06, 0x04,
-  0x45, 0x66, 0x26, 0x27, 0x47, 0x26, 0xa6, 0x46, 0x46, 0x26, 0x65, 0x43,
-  0x10, 0x4c, 0x10, 0x00, 0x61, 0x82, 0x00, 0x0c, 0x1b, 0x84, 0x81, 0x98,
-  0x20, 0x00, 0xc4, 0x06, 0xc1, 0x30, 0x38, 0xb0, 0xa5, 0x89, 0x4d, 0x10,
-  0x80, 0x62, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x01, 0xb1, 0x26, 0x08, 0x80,
-  0xc1, 0x62, 0xec, 0x8d, 0xed, 0x4d, 0x6e, 0x82, 0x00, 0x1c, 0x13, 0x04,
-  0x00, 0x99, 0x20, 0x00, 0xc9, 0x04, 0x01, 0x50, 0x26, 0x08, 0xc0, 0xb2,
-  0x01, 0x49, 0x1a, 0xc7, 0x78, 0xa0, 0x48, 0x22, 0x42, 0x96, 0x36, 0x47,
-  0x17, 0xe6, 0x36, 0x56, 0x36, 0x41, 0x00, 0x98, 0x0d, 0x46, 0x42, 0x39,
-  0xd5, 0x03, 0x11, 0x41, 0x4b, 0xa3, 0x1b, 0x7a, 0xab, 0x73, 0xa3, 0x9b,
-  0x20, 0x00, 0xcd, 0x04, 0x01, 0x70, 0x36, 0x18, 0xc9, 0xe5, 0x60, 0x4f,
-  0xb6, 0x81, 0x60, 0x26, 0x4b, 0x9b, 0x20, 0x2c, 0x17, 0x09, 0xb1, 0x30,
-  0xb9, 0xbc, 0x09, 0x02, 0xf0, 0x6c, 0x40, 0x92, 0xce, 0x31, 0x1e, 0x28,
-  0xf2, 0x36, 0x08, 0xc4, 0xb7, 0xa1, 0x30, 0x96, 0x8d, 0x03, 0x83, 0x09,
-  0x82, 0x13, 0x6c, 0x00, 0x36, 0x0c, 0xc3, 0x18, 0x8c, 0xc1, 0x86, 0xc1,
-  0x1b, 0x83, 0x31, 0xd8, 0x30, 0x18, 0x63, 0x30, 0x06, 0x1b, 0x06, 0x32,
-  0x28, 0x03, 0x33, 0xd8, 0x30, 0x0c, 0x62, 0x70, 0x06, 0x13, 0x04, 0x00,
-  0xda, 0x20, 0x18, 0x69, 0x30, 0x41, 0x00, 0xa2, 0x0d, 0x82, 0xb1, 0x06,
-  0x1b, 0x06, 0x35, 0x60, 0x03, 0x35, 0xd8, 0x30, 0x18, 0x4b, 0x1b, 0x10,
-  0x98, 0x20, 0x40, 0xd5, 0x06, 0xc1, 0x80, 0x83, 0x0d, 0x05, 0xf0, 0x06,
-  0x00, 0x10, 0x07, 0x54, 0x83, 0x80, 0x9f, 0x21, 0xb6, 0xb7, 0xb9, 0xb2,
-  0x39, 0x3a, 0xa4, 0x34, 0x3a, 0x20, 0xa0, 0xac, 0x20, 0xac, 0x2a, 0xa4,
-  0x34, 0xba, 0x24, 0x37, 0xb3, 0x37, 0x20, 0xa0, 0xaa, 0x20, 0x3a, 0x3a,
-  0xb9, 0x34, 0xb1, 0x3a, 0xba, 0xb2, 0x39, 0x20, 0x20, 0x20, 0xad, 0x09,
-  0x02, 0x20, 0x4d, 0x10, 0x80, 0x69, 0x43, 0x60, 0x6c, 0x40, 0x08, 0x3a,
-  0x48, 0xea, 0xe0, 0x21, 0x32, 0x3b, 0xd8, 0x50, 0x88, 0xc1, 0x1c, 0x00,
-  0xc0, 0x1d, 0xb0, 0x48, 0x73, 0x9b, 0xa3, 0x9b, 0x9b, 0x20, 0x00, 0xd4,
-  0x06, 0x21, 0x0f, 0xf4, 0xa0, 0x0a, 0x1b, 0x9b, 0x5d, 0x9b, 0x4b, 0x1a,
-  0x59, 0x99, 0x1b, 0xdd, 0x94, 0x20, 0xa8, 0x42, 0x86, 0xe7, 0x62, 0x57,
-  0x26, 0x37, 0x97, 0xf6, 0xe6, 0x36, 0x25, 0x20, 0x9a, 0x90, 0xe1, 0xb9,
-  0xd8, 0x85, 0xb1, 0xd9, 0x95, 0xc9, 0x4d, 0x09, 0x8c, 0x3a, 0x64, 0x78,
-  0x2e, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x6c,
-  0x53, 0x82, 0xa4, 0x12, 0x19, 0x9e, 0x0b, 0x5d, 0x1e, 0x5c, 0x59, 0x90,
-  0x9b, 0xdb, 0x1b, 0x5d, 0x18, 0x5d, 0xda, 0x9b, 0xdb, 0xdc, 0x14, 0x01,
-  0x0c, 0xce, 0xa0, 0x18, 0x19, 0x9e, 0x0b, 0x19, 0x9e, 0x1c, 0x54, 0x58,
-  0x1e, 0xdb, 0x5b, 0x18, 0x59, 0x90, 0x9b, 0xdb, 0x1b, 0x5d, 0x18, 0x5d,
-  0xda, 0x9b, 0xdb, 0xdc, 0x94, 0xa0, 0x0d, 0xea, 0x90, 0xe1, 0xb9, 0x94,
-  0xb9, 0xd1, 0xc9, 0xe5, 0x41, 0xbd, 0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x11,
-  0xe2, 0xe0, 0x0e, 0xba, 0x90, 0xe1, 0xb9, 0x8c, 0xbd, 0xd5, 0xb9, 0xd1,
-  0x95, 0xc9, 0xcd, 0x4d, 0x09, 0xf4, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
-  0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
-  0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
-  0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
-  0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
-  0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
-  0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
-  0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
-  0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
-  0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
-  0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
-  0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
-  0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
-  0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
-  0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
-  0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
-  0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
-  0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
-  0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
-  0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
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-  0x31, 0x94, 0x02, 0x1a, 0x9c, 0xc2, 0x1c, 0x43, 0x80, 0x06, 0xb0, 0x30,
-  0xc7, 0x10, 0xa0, 0x01, 0x2a, 0xcc, 0x31, 0x04, 0x68, 0xb0, 0x0a, 0xc3,
-  0x06, 0x44, 0x11, 0x00, 0xc0, 0x46, 0x03, 0x2c, 0xe8, 0x82, 0x2f, 0xec,
-  0x33, 0x04, 0xbb, 0xb0, 0x0b, 0xc3, 0x06, 0x44, 0x80, 0x06, 0x00, 0xb0,
-  0xcf, 0x20, 0xf0, 0x02, 0x38, 0x0c, 0x1b, 0x10, 0xc1, 0x19, 0x00, 0xc0,
-  0x3e, 0xc3, 0xd0, 0x0b, 0xbe, 0x30, 0x6c, 0x40, 0x04, 0x66, 0x00, 0x00,
-  0xfb, 0x0c, 0x84, 0x2f, 0xc8, 0xc2, 0xb0, 0x01, 0x11, 0x94, 0x01, 0x00,
-  0xec, 0x33, 0x14, 0xbf, 0x20, 0x0b, 0xc3, 0x06, 0x44, 0x40, 0x06, 0x00,
-  0xb0, 0xd1, 0x60, 0x0b, 0xe0, 0x10, 0x0e, 0xc3, 0x06, 0x44, 0x30, 0x06,
-  0x00, 0x80, 0xe1, 0x40, 0x04, 0x00, 0x00, 0x00, 0x16, 0x61, 0x00, 0xd3,
-  0x14, 0x21, 0x81, 0x41, 0x1c, 0x0f, 0x80, 0x2d, 0x0e, 0x30, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};

+ 0 - 346
DX12DefaultMissShader.h

@@ -1,346 +0,0 @@
-#if 0
-; shader debug name: x64\Debug\DX12DefaultMissShader.pdb
-; shader hash: 052b3e9870383e65fb0e0abd6fb1d924
-;
-; Buffer Definitions:
-;
-;
-; Resource Bindings:
-;
-; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
-
-@dx.nothing.a = internal constant [1 x i32] zeroinitializer
-
-; Function Attrs: nounwind
-define void @"\01?Miss@@YAXUHitInfo@@@Z"(%struct.HitInfo* noalias %payload) #0 {
-  %1 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %2 = load i32, i32* %1, align 4
-  %3 = icmp ult i32 %2, 5
-  %4 = icmp ne i1 %3, false
-  %5 = icmp ne i1 %4, false
-  br i1 %5, label %6, label %15
-
-; <label>:6                                       ; preds = %0
-  %7 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %8 = load i32, i32* %7, align 4
-  %9 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %8
-  %10 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <4 x float> <float 0x3FC99999A0000000, float 0x3FC99999A0000000, float 0x3FC99999A0000000, float -1.000000e+00>, <4 x float>* %9, align 4
-  %11 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
-  %12 = load i32, i32* %11, align 4
-  %13 = add i32 %12, 1
-  %14 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store i32 %13, i32* %11, align 4
-  br label %15
-
-; <label>:15                                      ; preds = %6, %0
-  %16 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  ret void
-}
-
-attributes #0 = { nounwind }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!1}
-!dx.shaderModel = !{!2}
-!dx.typeAnnotations = !{!3, !8}
-!dx.dxrPayloadAnnotations = !{!14}
-!dx.entryPoints = !{!18, !20}
-
-!0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
-!1 = !{i32 1, i32 8}
-!2 = !{!"lib", i32 6, i32 8}
-!3 = !{i32 0, %struct.HitInfo undef, !4}
-!4 = !{i32 152, !5, !6, !7}
-!5 = !{i32 6, !"color", i32 3, i32 0, i32 7, i32 9, i32 13, i32 4}
-!6 = !{i32 6, !"distance", i32 3, i32 80, i32 7, i32 9}
-!7 = !{i32 6, !"hitCount", i32 3, i32 148, i32 7, i32 5}
-!8 = !{i32 1, void (%struct.HitInfo*)* @"\01?Miss@@YAXUHitInfo@@@Z", !9}
-!9 = !{!10, !12}
-!10 = !{i32 1, !11, !11}
-!11 = !{}
-!12 = !{i32 2, !13, !11}
-!13 = !{i32 4, !"SV_RayPayload"}
-!14 = !{i32 0, %struct.HitInfo undef, !15}
-!15 = !{!16, !17, !16}
-!16 = !{i32 0, i32 13107}
-!17 = !{i32 0, i32 12339}
-!18 = !{null, !"", null, null, !19}
-!19 = !{i32 0, i64 1}
-!20 = !{void (%struct.HitInfo*)* @"\01?Miss@@YAXUHitInfo@@@Z", !"\01?Miss@@YAXUHitInfo@@@Z", null, null, !21}
-!21 = !{i32 8, i32 11, i32 6, i32 104, i32 5, !22}
-!22 = !{i32 0}
-
-#endif
-
-const unsigned char DX12DefaultMissShaderBytes[] = {
-  0x44, 0x58, 0x42, 0x43, 0x42, 0x20, 0x00, 0x8a, 0xa3, 0x3c, 0x12, 0x3d,
-  0x38, 0x51, 0xbe, 0x6b, 0x8e, 0xc8, 0xd9, 0x62, 0x01, 0x00, 0x00, 0x00,
-  0x40, 0x0c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
-  0x4c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
-  0x48, 0x06, 0x00, 0x00, 0x78, 0x06, 0x00, 0x00, 0x94, 0x06, 0x00, 0x00,
-  0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x28, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x12, 0x00, 0x00,
-  0x15, 0x00, 0x00, 0x00, 0x32, 0x33, 0x39, 0x39, 0x32, 0x31, 0x35, 0x32,
-  0x00, 0x31, 0x2e, 0x38, 0x2e, 0x32, 0x35, 0x30, 0x32, 0x2e, 0x31, 0x31,
-  0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, 0x7c, 0x00, 0x00, 0x00,
-  0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
-  0x38, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
-  0x00, 0x01, 0x3f, 0x4d, 0x69, 0x73, 0x73, 0x40, 0x40, 0x59, 0x41, 0x58,
-  0x55, 0x48, 0x69, 0x74, 0x49, 0x6e, 0x66, 0x6f, 0x40, 0x40, 0x40, 0x5a,
-  0x00, 0x4d, 0x69, 0x73, 0x73, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
-  0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0xff, 0xff, 0xff, 0xff, 0x0b, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x08, 0x00, 0x00, 0x63, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0xff, 0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0x40, 0x05, 0x00, 0x00,
-  0x68, 0x00, 0x06, 0x00, 0x50, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c,
-  0x08, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x28, 0x05, 0x00, 0x00,
-  0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x47, 0x01, 0x00, 0x00,
-  0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
-  0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
-  0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
-  0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14,
-  0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20,
-  0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90,
-  0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a,
-  0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
-  0x1b, 0x88, 0x20, 0x00, 0x92, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff,
-  0x03, 0x20, 0x01, 0x00, 0x49, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
-  0x13, 0x84, 0x40, 0x00, 0x89, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
-  0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84,
-  0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c,
-  0x0b, 0x84, 0x84, 0x4c, 0x10, 0x38, 0x73, 0x04, 0x60, 0x90, 0x01, 0x40,
-  0x31, 0x02, 0x30, 0x03, 0x30, 0x8c, 0x40, 0x10, 0x59, 0x50, 0x59, 0x40,
-  0xe7, 0x48, 0x53, 0x44, 0x09, 0x93, 0x1f, 0x22, 0x93, 0xd8, 0x14, 0x0e,
-  0x1a, 0xec, 0x80, 0xb0, 0x08, 0x93, 0xa4, 0x03, 0x01, 0x73, 0x04, 0xa0,
-  0x00, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87,
-  0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50,
-  0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30,
-  0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0,
-  0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20,
-  0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
-  0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
-  0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10,
-  0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20,
-  0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
-  0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60,
-  0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x3a, 0x0f,
-  0x24, 0x90, 0x21, 0x23, 0x25, 0x40, 0x00, 0x1e, 0xb0, 0x31, 0xe4, 0x51,
-  0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b,
-  0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14,
-  0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x82,
-  0x12, 0x28, 0x88, 0x11, 0x80, 0x62, 0x28, 0x58, 0x81, 0x32, 0x28, 0x87,
-  0x92, 0x28, 0x8d, 0x42, 0x28, 0xd0, 0x80, 0x42, 0x15, 0x28, 0x85, 0x22,
-  0x28, 0x73, 0xe6, 0x80, 0x32, 0x07, 0x0e, 0x28, 0x8b, 0x82, 0x0e, 0x28,
-  0x13, 0xea, 0x12, 0x20, 0x9c, 0x01, 0xa0, 0x18, 0x01, 0x00, 0x00, 0x00,
-  0x79, 0x18, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
-  0x46, 0x02, 0x13, 0x44, 0x8f, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x24,
-  0xc6, 0x05, 0xc7, 0x45, 0xa6, 0x06, 0x46, 0xc6, 0x25, 0x26, 0x06, 0x04,
-  0x45, 0x66, 0x26, 0x27, 0x47, 0x26, 0xa6, 0x46, 0x46, 0x26, 0x65, 0x43,
-  0x10, 0x4c, 0x10, 0x00, 0x61, 0x82, 0x00, 0x0c, 0x1b, 0x84, 0x81, 0x98,
-  0x20, 0x00, 0xc4, 0x06, 0xc1, 0x30, 0x38, 0xb0, 0xa5, 0x89, 0x4d, 0x10,
-  0x80, 0x62, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x01, 0xb1, 0x26, 0x08, 0x80,
-  0xc1, 0x62, 0xec, 0x8d, 0xed, 0x4d, 0x6e, 0x82, 0x00, 0x1c, 0x13, 0x04,
-  0x00, 0x99, 0x20, 0x00, 0xc9, 0x04, 0x01, 0x50, 0x26, 0x08, 0xc0, 0xb2,
-  0x01, 0x49, 0x1a, 0xc7, 0x78, 0xa0, 0x48, 0x22, 0x42, 0x96, 0x36, 0x47,
-  0x17, 0xe6, 0x36, 0x56, 0x36, 0x41, 0x00, 0x98, 0x0d, 0x46, 0x42, 0x39,
-  0xd5, 0x03, 0x11, 0x41, 0x4b, 0xa3, 0x1b, 0x7a, 0xab, 0x73, 0xa3, 0x9b,
-  0x20, 0x00, 0xcd, 0x04, 0x01, 0x70, 0x36, 0x18, 0xc9, 0xe5, 0x60, 0x4f,
-  0xb6, 0x81, 0x60, 0x26, 0x4b, 0xdb, 0x30, 0x18, 0xcb, 0x36, 0x41, 0x58,
-  0x82, 0x0d, 0xc0, 0x86, 0x61, 0xf0, 0xbc, 0x09, 0x02, 0xf0, 0xb0, 0x99,
-  0xb2, 0xfa, 0x92, 0x0a, 0xcb, 0x83, 0x0a, 0xcb, 0x63, 0x7b, 0x0b, 0x23,
-  0xdb, 0x20, 0x48, 0x61, 0xb0, 0x61, 0x00, 0x03, 0x31, 0xf0, 0x36, 0x08,
-  0xdf, 0x18, 0x6c, 0x18, 0x86, 0x8e, 0x0c, 0x26, 0x08, 0x00, 0xb4, 0x41,
-  0x30, 0xcc, 0x60, 0x82, 0x00, 0x44, 0x1b, 0x04, 0x03, 0x0d, 0x36, 0x0c,
-  0x67, 0x90, 0x06, 0x67, 0xb0, 0x61, 0x30, 0x16, 0x35, 0x20, 0x30, 0x41,
-  0x68, 0xaa, 0x0d, 0x82, 0xd1, 0x06, 0x1b, 0x0a, 0x80, 0x0d, 0x00, 0xc0,
-  0x0d, 0x78, 0x05, 0xfc, 0x34, 0xa5, 0xcd, 0xcd, 0x01, 0x01, 0x65, 0x05,
-  0x61, 0x55, 0x21, 0xa5, 0xd1, 0x25, 0xb9, 0x99, 0xbd, 0x01, 0x01, 0x01,
-  0x69, 0x4d, 0x10, 0x00, 0x69, 0x82, 0x00, 0x4c, 0x1b, 0x02, 0x63, 0x83,
-  0x41, 0xc4, 0x41, 0x22, 0x07, 0xd9, 0x1c, 0x6c, 0x28, 0x3a, 0x38, 0x00,
-  0x00, 0x3a, 0x20, 0x22, 0x26, 0x17, 0xe6, 0x36, 0x86, 0x56, 0x36, 0xc7,
-  0x22, 0xcd, 0x6d, 0x8e, 0x6e, 0x6e, 0x82, 0x00, 0x50, 0x24, 0xd2, 0xdc,
-  0xe8, 0xe6, 0x36, 0x18, 0x76, 0x30, 0xdc, 0x01, 0x1e, 0xe4, 0x81, 0x54,
-  0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a,
-  0x10, 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73,
-  0x9b, 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca,
-  0xe4, 0xa6, 0x04, 0x46, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2,
-  0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x41, 0x52, 0x89, 0x0c,
-  0xcf, 0x85, 0x2e, 0x0f, 0xae, 0x2c, 0xc8, 0xcd, 0xed, 0x8d, 0x2e, 0x8c,
-  0x2e, 0xed, 0xcd, 0x6d, 0x6e, 0x8a, 0xb0, 0x91, 0x41, 0x31, 0x32, 0x3c,
-  0x17, 0x32, 0x3c, 0x39, 0xa8, 0xb0, 0x3c, 0xb6, 0xb7, 0x30, 0xb2, 0x20,
-  0x37, 0xb7, 0x37, 0xba, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0x81,
-  0x1a, 0xd4, 0x21, 0xc3, 0x73, 0x29, 0x73, 0xa3, 0x93, 0xcb, 0x83, 0x7a,
-  0x4b, 0x73, 0xa3, 0x9b, 0x9b, 0x22, 0xb8, 0x01, 0x1d, 0x74, 0x21, 0xc3,
-  0x73, 0x19, 0x7b, 0xab, 0x73, 0xa3, 0x2b, 0x93, 0x9b, 0x9b, 0x12, 0xe4,
-  0x01, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
-  0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
-  0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
-  0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
-  0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
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-  0x46, 0x05, 0x64, 0x00, 0xe4, 0x00, 0x30, 0x6c, 0x40, 0x10, 0xc2, 0x00,
-  0xcc, 0x12, 0x08, 0xf4, 0x00, 0x80, 0xe1, 0x40, 0x02, 0x00, 0x00, 0x00,
-  0x76, 0x71, 0x3c, 0x00, 0xb6, 0x38, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00
-};

+ 0 - 1066
DX12DefaultRayGenShader.h

@@ -1,1066 +0,0 @@
-#if 0
-;
-; Note: shader requires additional functionality:
-;       Typed UAV Load Additional Formats
-;
-; shader debug name: x64\Debug\DX12DefaultRayGenShader.pdb
-; shader hash: 88547d06513608ba90f100b99ad6d220
-;
-; Buffer Definitions:
-;
-; cbuffer RayGenerationSettings
-; {
-;
-;   struct hostlayout.RayGenerationSettings
-;   {
-;
-;       int renderGui;                                ; Offset:    0
-;       int useRays;                                  ; Offset:    4
-;       float minDistance;                            ; Offset:    8
-;       float maxDistance;                            ; Offset:   12
-;       row_major float4x4 inverseView;               ; Offset:   16
-;       row_major float4x4 inverseProjection;         ; Offset:   80
-;   
-;   } RayGenerationSettings;                          ; Offset:    0 Size:   144
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; RayGenerationSettings             cbuffer      NA          NA     CB0            cb0     1
-; TLAS                              texture     i32         ras      T0             t0     1
-; gOutput                               UAV     f32          2d      U0             u0     1
-; guiTexture                            UAV     f32          2d      U1             u1     1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%dx.types.Handle = type { i8* }
-%hostlayout.RayGenerationSettings = type { i32, i32, float, float, [4 x <4 x float>], [4 x <4 x float>] }
-%struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
-%struct.RayDesc = type { <3 x float>, float, <3 x float>, float }
-%dx.types.ResourceProperties = type { i32, i32 }
-%dx.types.CBufRet.i32 = type { i32, i32, i32, i32 }
-%dx.types.CBufRet.f32 = type { float, float, float, float }
-%dx.types.Dimensions = type { i32, i32, i32, i32 }
-%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
-%struct.RaytracingAccelerationStructure = type { i32 }
-%"class.RWTexture2D<vector<float, 4> >" = type { <4 x float> }
-
-@"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A" = external constant %dx.types.Handle, align 4
-@"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A" = external constant %dx.types.Handle, align 4
-@"\01?TLAS@@3URaytracingAccelerationStructure@@A" = external constant %dx.types.Handle, align 4
-@RayGenerationSettings_legacy = external global %hostlayout.RayGenerationSettings
-@dx.nothing.a = internal constant [1 x i32] zeroinitializer
-
-; Function Attrs: nounwind
-define void @"\01?RayGen@@YAXXZ"() #0 {
-  %1 = load %dx.types.Handle, %dx.types.Handle* @"\01?TLAS@@3URaytracingAccelerationStructure@@A"
-  %2 = load %dx.types.Handle, %dx.types.Handle* @"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A"
-  %3 = load %dx.types.Handle, %dx.types.Handle* @"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A"
-  %4 = load %hostlayout.RayGenerationSettings, %hostlayout.RayGenerationSettings* @RayGenerationSettings_legacy
-  %5 = alloca %struct.HitInfo, align 4
-  %6 = alloca %struct.RayDesc, align 4
-  %7 = alloca i32, align 4
-  %8 = alloca i32, align 4
-  %9 = alloca i32, align 4
-  %10 = alloca i32, align 4
-  %11 = call %dx.types.Handle @dx.op.createHandleForLib.hostlayout.RayGenerationSettings(i32 160, %hostlayout.RayGenerationSettings %4)  ; CreateHandleForLib(Resource)
-  %12 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %11, %dx.types.ResourceProperties { i32 13, i32 144 })  ; AnnotateHandle(res,props)  resource: CBuffer
-  %13 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
-  %14 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store i32 0, i32* %13, align 4
-  %15 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %16 = call i32 @dx.op.dispatchRaysDimensions.i32(i32 146, i8 0)  ; DispatchRaysDimensions(col)
-  %17 = call i32 @dx.op.dispatchRaysDimensions.i32(i32 146, i8 1)  ; DispatchRaysDimensions(col)
-  %18 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %19 = uitofp i32 %16 to float
-  %20 = uitofp i32 %17 to float
-  %21 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %22 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0)  ; DispatchRaysIndex(col)
-  %23 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 1)  ; DispatchRaysIndex(col)
-  %24 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %25 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %26 = uitofp i32 %22 to float
-  %27 = uitofp i32 %23 to float
-  %28 = fadd fast float %26, 5.000000e-01
-  %29 = fadd fast float %27, 5.000000e-01
-  %30 = fdiv fast float %28, %19
-  %31 = fdiv fast float %29, %20
-  %32 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %33 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %12, i32 0)  ; CBufferLoadLegacy(handle,regIndex)
-  %34 = extractvalue %dx.types.CBufRet.i32 %33, 1
-  %35 = icmp ne i32 %34, 0
-  br i1 %35, label %36, label %209
-
-; <label>:36                                      ; preds = %0
-  %37 = fmul fast float %30, 2.000000e+00
-  %38 = fmul fast float %31, 2.000000e+00
-  %39 = fsub fast float %37, 1.000000e+00
-  %40 = fsub fast float %38, 1.000000e+00
-  %41 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %42 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 1)  ; CBufferLoadLegacy(handle,regIndex)
-  %43 = extractvalue %dx.types.CBufRet.f32 %42, 3
-  %44 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 2)  ; CBufferLoadLegacy(handle,regIndex)
-  %45 = extractvalue %dx.types.CBufRet.f32 %44, 3
-  %46 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 3)  ; CBufferLoadLegacy(handle,regIndex)
-  %47 = extractvalue %dx.types.CBufRet.f32 %46, 3
-  %48 = call float @dx.op.tertiary.f32(i32 46, float %43, float 1.000000e+00, float 0.000000e+00)  ; FMad(a,b,c)
-  %49 = call float @dx.op.tertiary.f32(i32 46, float %45, float 1.000000e+00, float 0.000000e+00)  ; FMad(a,b,c)
-  %50 = call float @dx.op.tertiary.f32(i32 46, float %47, float 1.000000e+00, float 0.000000e+00)  ; FMad(a,b,c)
-  %51 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %52 = insertelement <3 x float> undef, float %48, i32 0
-  %53 = insertelement <3 x float> %52, float %49, i32 1
-  %54 = insertelement <3 x float> %53, float %50, i32 2
-  %55 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
-  %56 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <3 x float> %54, <3 x float>* %55, align 4
-  %57 = fsub fast float -0.000000e+00, %40
-  %58 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 5)  ; CBufferLoadLegacy(handle,regIndex)
-  %59 = extractvalue %dx.types.CBufRet.f32 %58, 0
-  %60 = extractvalue %dx.types.CBufRet.f32 %58, 1
-  %61 = extractvalue %dx.types.CBufRet.f32 %58, 2
-  %62 = extractvalue %dx.types.CBufRet.f32 %58, 3
-  %63 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 6)  ; CBufferLoadLegacy(handle,regIndex)
-  %64 = extractvalue %dx.types.CBufRet.f32 %63, 0
-  %65 = extractvalue %dx.types.CBufRet.f32 %63, 1
-  %66 = extractvalue %dx.types.CBufRet.f32 %63, 2
-  %67 = extractvalue %dx.types.CBufRet.f32 %63, 3
-  %68 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 7)  ; CBufferLoadLegacy(handle,regIndex)
-  %69 = extractvalue %dx.types.CBufRet.f32 %68, 0
-  %70 = extractvalue %dx.types.CBufRet.f32 %68, 1
-  %71 = extractvalue %dx.types.CBufRet.f32 %68, 2
-  %72 = extractvalue %dx.types.CBufRet.f32 %68, 3
-  %73 = fmul fast float %59, %39
-  %74 = call float @dx.op.tertiary.f32(i32 46, float %60, float %57, float %73)  ; FMad(a,b,c)
-  %75 = call float @dx.op.tertiary.f32(i32 46, float %61, float -1.000000e+00, float %74)  ; FMad(a,b,c)
-  %76 = call float @dx.op.tertiary.f32(i32 46, float %62, float 1.000000e+00, float %75)  ; FMad(a,b,c)
-  %77 = fmul fast float %64, %39
-  %78 = call float @dx.op.tertiary.f32(i32 46, float %65, float %57, float %77)  ; FMad(a,b,c)
-  %79 = call float @dx.op.tertiary.f32(i32 46, float %66, float -1.000000e+00, float %78)  ; FMad(a,b,c)
-  %80 = call float @dx.op.tertiary.f32(i32 46, float %67, float 1.000000e+00, float %79)  ; FMad(a,b,c)
-  %81 = fmul fast float %69, %39
-  %82 = call float @dx.op.tertiary.f32(i32 46, float %70, float %57, float %81)  ; FMad(a,b,c)
-  %83 = call float @dx.op.tertiary.f32(i32 46, float %71, float -1.000000e+00, float %82)  ; FMad(a,b,c)
-  %84 = call float @dx.op.tertiary.f32(i32 46, float %72, float 1.000000e+00, float %83)  ; FMad(a,b,c)
-  %85 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %86 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %87 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 1)  ; CBufferLoadLegacy(handle,regIndex)
-  %88 = extractvalue %dx.types.CBufRet.f32 %87, 0
-  %89 = extractvalue %dx.types.CBufRet.f32 %87, 1
-  %90 = extractvalue %dx.types.CBufRet.f32 %87, 2
-  %91 = extractvalue %dx.types.CBufRet.f32 %87, 3
-  %92 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 2)  ; CBufferLoadLegacy(handle,regIndex)
-  %93 = extractvalue %dx.types.CBufRet.f32 %92, 0
-  %94 = extractvalue %dx.types.CBufRet.f32 %92, 1
-  %95 = extractvalue %dx.types.CBufRet.f32 %92, 2
-  %96 = extractvalue %dx.types.CBufRet.f32 %92, 3
-  %97 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 3)  ; CBufferLoadLegacy(handle,regIndex)
-  %98 = extractvalue %dx.types.CBufRet.f32 %97, 0
-  %99 = extractvalue %dx.types.CBufRet.f32 %97, 1
-  %100 = extractvalue %dx.types.CBufRet.f32 %97, 2
-  %101 = extractvalue %dx.types.CBufRet.f32 %97, 3
-  %102 = fmul fast float %88, %76
-  %103 = call float @dx.op.tertiary.f32(i32 46, float %89, float %80, float %102)  ; FMad(a,b,c)
-  %104 = call float @dx.op.tertiary.f32(i32 46, float %90, float %84, float %103)  ; FMad(a,b,c)
-  %105 = call float @dx.op.tertiary.f32(i32 46, float %91, float 1.000000e+00, float %104)  ; FMad(a,b,c)
-  %106 = fmul fast float %93, %76
-  %107 = call float @dx.op.tertiary.f32(i32 46, float %94, float %80, float %106)  ; FMad(a,b,c)
-  %108 = call float @dx.op.tertiary.f32(i32 46, float %95, float %84, float %107)  ; FMad(a,b,c)
-  %109 = call float @dx.op.tertiary.f32(i32 46, float %96, float 1.000000e+00, float %108)  ; FMad(a,b,c)
-  %110 = fmul fast float %98, %76
-  %111 = call float @dx.op.tertiary.f32(i32 46, float %99, float %80, float %110)  ; FMad(a,b,c)
-  %112 = call float @dx.op.tertiary.f32(i32 46, float %100, float %84, float %111)  ; FMad(a,b,c)
-  %113 = call float @dx.op.tertiary.f32(i32 46, float %101, float 1.000000e+00, float %112)  ; FMad(a,b,c)
-  %114 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %115 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
-  %116 = load <3 x float>, <3 x float>* %115, align 4
-  %117 = extractelement <3 x float> %116, i32 0
-  %118 = fsub fast float %105, %117
-  %119 = extractelement <3 x float> %116, i32 1
-  %120 = fsub fast float %109, %119
-  %121 = extractelement <3 x float> %116, i32 2
-  %122 = fsub fast float %113, %121
-  %123 = insertelement <3 x float> undef, float %118, i32 0
-  %124 = insertelement <3 x float> %123, float %120, i32 1
-  %125 = insertelement <3 x float> %124, float %122, i32 2
-  %126 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 2
-  %127 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store <3 x float> %125, <3 x float>* %126, align 4
-  %128 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 0)  ; CBufferLoadLegacy(handle,regIndex)
-  %129 = extractvalue %dx.types.CBufRet.f32 %128, 2
-  %130 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 1
-  %131 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store float %129, float* %130, align 4
-  %132 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 0)  ; CBufferLoadLegacy(handle,regIndex)
-  %133 = extractvalue %dx.types.CBufRet.f32 %132, 3
-  %134 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 3
-  %135 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  store float %133, float* %134, align 4
-  %136 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %1)  ; CreateHandleForLib(Resource)
-  %137 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %136, %dx.types.ResourceProperties { i32 16, i32 0 })  ; AnnotateHandle(res,props)  resource: RTAccelerationStructure
-  %138 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
-  %139 = load <3 x float>, <3 x float>* %138
-  %140 = extractelement <3 x float> %139, i64 0
-  %141 = extractelement <3 x float> %139, i64 1
-  %142 = extractelement <3 x float> %139, i64 2
-  %143 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 1
-  %144 = load float, float* %143
-  %145 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 2
-  %146 = load <3 x float>, <3 x float>* %145
-  %147 = extractelement <3 x float> %146, i64 0
-  %148 = extractelement <3 x float> %146, i64 1
-  %149 = extractelement <3 x float> %146, i64 2
-  %150 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 3
-  %151 = load float, float* %150
-  call void @dx.op.traceRay.struct.HitInfo(i32 157, %dx.types.Handle %137, i32 0, i32 255, i32 0, i32 0, i32 0, float %140, float %141, float %142, float %144, float %147, float %148, float %149, float %151, %struct.HitInfo* %5)  ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
-  %152 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
-  %153 = load i32, i32* %152, align 4
-  %154 = sub i32 %153, 1
-  %155 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %154
-  %156 = load <4 x float>, <4 x float>* %155, align 4
-  %157 = extractelement <4 x float> %156, i32 0
-  %158 = extractelement <4 x float> %156, i32 1
-  %159 = extractelement <4 x float> %156, i32 2
-  %160 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %161 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
-  %162 = load i32, i32* %161, align 4
-  %163 = sub i32 %162, 2
-  %164 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %165 = icmp sge i32 %163, 0
-  br i1 %165, label %166, label %205
-
-; <label>:166                                     ; preds = %36
-  br label %167
-
-; <label>:167                                     ; preds = %198, %166
-  %168 = phi i32 [ %163, %166 ], [ %199, %198 ]
-  %169 = phi float [ %157, %166 ], [ %192, %198 ]
-  %170 = phi float [ %158, %166 ], [ %193, %198 ]
-  %171 = phi float [ %159, %166 ], [ %194, %198 ]
-  %172 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
-  %173 = load <4 x float>, <4 x float>* %172, align 4
-  %174 = extractelement <4 x float> %173, i32 0
-  %175 = extractelement <4 x float> %173, i32 1
-  %176 = extractelement <4 x float> %173, i32 2
-  %177 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
-  %178 = load <4 x float>, <4 x float>* %177, align 4
-  %179 = extractelement <4 x float> %178, i32 3
-  %180 = extractelement <4 x float> %178, i32 3
-  %181 = extractelement <4 x float> %178, i32 3
-  %182 = fmul fast float %174, %179
-  %183 = fmul fast float %175, %180
-  %184 = fmul fast float %176, %181
-  %185 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
-  %186 = load <4 x float>, <4 x float>* %185, align 4
-  %187 = extractelement <4 x float> %186, i32 3
-  %188 = fsub fast float 1.000000e+00, %187
-  %189 = fmul fast float %169, %188
-  %190 = fmul fast float %170, %188
-  %191 = fmul fast float %171, %188
-  %192 = fadd fast float %182, %189
-  %193 = fadd fast float %183, %190
-  %194 = fadd fast float %184, %191
-  %195 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %196 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %197 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %198
-
-; <label>:198                                     ; preds = %167
-  %199 = add nsw i32 %168, -1
-  %200 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %201 = icmp sge i32 %199, 0
-  %202 = icmp ne i1 %201, false
-  %203 = icmp ne i1 %202, false
-  br i1 %203, label %167, label %204
-
-; <label>:204                                     ; preds = %198
-  br label %205
-
-; <label>:205                                     ; preds = %204, %36
-  %206 = phi float [ %192, %204 ], [ %157, %36 ]
-  %207 = phi float [ %193, %204 ], [ %158, %36 ]
-  %208 = phi float [ %194, %204 ], [ %159, %36 ]
-  br label %209
-
-; <label>:209                                     ; preds = %205, %0
-  %210 = phi float [ %206, %205 ], [ 0.000000e+00, %0 ]
-  %211 = phi float [ %207, %205 ], [ 0.000000e+00, %0 ]
-  %212 = phi float [ %208, %205 ], [ 0.000000e+00, %0 ]
-  %213 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3)  ; CreateHandleForLib(Resource)
-  %214 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %213, %dx.types.ResourceProperties { i32 4098, i32 1033 })  ; AnnotateHandle(res,props)  resource: RWTexture2D<4xF32>
-  %215 = call %dx.types.Dimensions @dx.op.getDimensions(i32 72, %dx.types.Handle %214, i32 0)  ; GetDimensions(handle,mipLevel)
-  %216 = extractvalue %dx.types.Dimensions %215, 0
-  store i32 %216, i32* %7
-  %217 = extractvalue %dx.types.Dimensions %215, 1
-  store i32 %217, i32* %8
-  %218 = load i32, i32* %7, align 4
-  %219 = uitofp i32 %218 to float
-  %220 = load i32, i32* %8, align 4
-  %221 = uitofp i32 %220 to float
-  %222 = fmul fast float %30, %219
-  %223 = fmul fast float %31, %221
-  %224 = fptoui float %222 to i32
-  %225 = fptoui float %223 to i32
-  %226 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %227 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %12, i32 0)  ; CBufferLoadLegacy(handle,regIndex)
-  %228 = extractvalue %dx.types.CBufRet.i32 %227, 0
-  %229 = icmp ne i32 %228, 0
-  br i1 %229, label %230, label %266
-
-; <label>:230                                     ; preds = %209
-  %231 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2)  ; CreateHandleForLib(Resource)
-  %232 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %231, %dx.types.ResourceProperties { i32 4098, i32 1033 })  ; AnnotateHandle(res,props)  resource: RWTexture2D<4xF32>
-  %233 = call %dx.types.Dimensions @dx.op.getDimensions(i32 72, %dx.types.Handle %232, i32 0)  ; GetDimensions(handle,mipLevel)
-  %234 = extractvalue %dx.types.Dimensions %233, 0
-  store i32 %234, i32* %9
-  %235 = extractvalue %dx.types.Dimensions %233, 1
-  store i32 %235, i32* %10
-  %236 = load i32, i32* %9, align 4
-  %237 = uitofp i32 %236 to float
-  %238 = load i32, i32* %10, align 4
-  %239 = uitofp i32 %238 to float
-  %240 = fmul fast float %30, %237
-  %241 = fmul fast float %31, %239
-  %242 = fptoui float %240 to i32
-  %243 = fptoui float %241 to i32
-  %244 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %245 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2)  ; CreateHandleForLib(Resource)
-  %246 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %245, %dx.types.ResourceProperties { i32 4098, i32 1033 })  ; AnnotateHandle(res,props)  resource: RWTexture2D<4xF32>
-  %247 = call %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32 66, %dx.types.Handle %246, i32 undef, i32 %242, i32 %243, i32 undef, i32 undef, i32 undef, i32 undef)  ; TextureLoad(srv,mipLevelOrSampleCount,coord0,coord1,coord2,offset0,offset1,offset2)
-  %248 = extractvalue %dx.types.ResRet.f32 %247, 0
-  %249 = extractvalue %dx.types.ResRet.f32 %247, 1
-  %250 = extractvalue %dx.types.ResRet.f32 %247, 2
-  %251 = extractvalue %dx.types.ResRet.f32 %247, 3
-  %252 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %253 = fsub fast float 1.000000e+00, %251
-  %254 = fmul fast float %210, %253
-  %255 = fmul fast float %211, %253
-  %256 = fmul fast float %212, %253
-  %257 = fmul fast float %248, %251
-  %258 = fmul fast float %249, %251
-  %259 = fmul fast float %250, %251
-  %260 = fadd fast float %254, %257
-  %261 = fadd fast float %255, %258
-  %262 = fadd fast float %256, %259
-  %263 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %264 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  %265 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  br label %266
-
-; <label>:266                                     ; preds = %230, %209
-  %267 = phi float [ %260, %230 ], [ %210, %209 ]
-  %268 = phi float [ %261, %230 ], [ %211, %209 ]
-  %269 = phi float [ %262, %230 ], [ %212, %209 ]
-  %270 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3)  ; CreateHandleForLib(Resource)
-  %271 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %270, %dx.types.ResourceProperties { i32 4098, i32 1033 })  ; AnnotateHandle(res,props)  resource: RWTexture2D<4xF32>
-  call void @dx.op.textureStore.f32(i32 67, %dx.types.Handle %271, i32 %224, i32 %225, i32 undef, float %267, float %268, float %269, float 1.000000e+00, i8 15)  ; TextureStore(srv,coord0,coord1,coord2,value0,value1,value2,value3,mask)
-  %272 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
-  ret void
-}
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysDimensions.i32(i32, i8) #1
-
-; Function Attrs: nounwind
-declare void @dx.op.traceRay.struct.HitInfo(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.HitInfo*) #0
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Dimensions @dx.op.getDimensions(i32, %dx.types.Handle, i32) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i32) #2
-
-; Function Attrs: nounwind
-declare void @dx.op.textureStore.f32(i32, %dx.types.Handle, i32, i32, i32, float, float, float, float, i8) #0
-
-; Function Attrs: nounwind readonly
-declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2
-
-; Function Attrs: nounwind readnone
-declare float @dx.op.tertiary.f32(i32, float, float, float) #1
-
-; Function Attrs: nounwind readnone
-declare %dx.types.Handle @dx.op.annotateHandle(i32, %dx.types.Handle, %dx.types.ResourceProperties) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32, %dx.types.Handle) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.hostlayout.RayGenerationSettings(i32, %hostlayout.RayGenerationSettings) #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!1}
-!dx.shaderModel = !{!2}
-!dx.resources = !{!3}
-!dx.typeAnnotations = !{!13}
-!dx.dxrPayloadAnnotations = !{!17}
-!dx.entryPoints = !{!21, !23}
-
-!0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
-!1 = !{i32 1, i32 8}
-!2 = !{!"lib", i32 6, i32 8}
-!3 = !{!4, !7, !11, null}
-!4 = !{!5}
-!5 = !{i32 0, %struct.RaytracingAccelerationStructure* bitcast (%dx.types.Handle* @"\01?TLAS@@3URaytracingAccelerationStructure@@A" to %struct.RaytracingAccelerationStructure*), !"TLAS", i32 0, i32 0, i32 1, i32 16, i32 0, !6}
-!6 = !{i32 0, i32 4}
-!7 = !{!8, !10}
-!8 = !{i32 0, %"class.RWTexture2D<vector<float, 4> >"* bitcast (%dx.types.Handle* @"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A" to %"class.RWTexture2D<vector<float, 4> >"*), !"gOutput", i32 0, i32 0, i32 1, i32 2, i1 false, i1 false, i1 false, !9}
-!9 = !{i32 0, i32 9}
-!10 = !{i32 1, %"class.RWTexture2D<vector<float, 4> >"* bitcast (%dx.types.Handle* @"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A" to %"class.RWTexture2D<vector<float, 4> >"*), !"guiTexture", i32 0, i32 1, i32 1, i32 2, i1 false, i1 false, i1 false, !9}
-!11 = !{!12}
-!12 = !{i32 0, %hostlayout.RayGenerationSettings* @RayGenerationSettings_legacy, !"RayGenerationSettings", i32 0, i32 0, i32 1, i32 144, null}
-!13 = !{i32 1, void ()* @"\01?RayGen@@YAXXZ", !14}
-!14 = !{!15}
-!15 = !{i32 1, !16, !16}
-!16 = !{}
-!17 = !{i32 0, %struct.HitInfo undef, !18}
-!18 = !{!19, !20, !19}
-!19 = !{i32 0, i32 13107}
-!20 = !{i32 0, i32 12339}
-!21 = !{null, !"", null, !3, !22}
-!22 = !{i32 0, i64 8589942785}
-!23 = !{void ()* @"\01?RayGen@@YAXXZ", !"\01?RayGen@@YAXXZ", null, null, !24}
-!24 = !{i32 8, i32 7, i32 5, !25}
-!25 = !{i32 0}
-
-#endif
-
-const unsigned char DX12DefaultRayGenShaderBytes[] = {
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