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- #if 0
- ; shader debug name: x64\Debug\DX12DefaultAnyHitShader.pdb
- ; shader hash: d790765ffc87abe7d5e8065ef0b29dfc
- ;
- ; Buffer Definitions:
- ;
- ; Resource bind info for textureIdBuffer
- ; {
- ;
- ; int $Element; ; Offset: 0 Size: 4
- ;
- ; }
- ;
- ; Resource bind info for indexBuffer
- ; {
- ;
- ; int $Element; ; Offset: 0 Size: 4
- ;
- ; }
- ;
- ; Resource bind info for vertexData
- ; {
- ;
- ; struct struct.VertexData
- ; {
- ;
- ; float2 texcoord; ; Offset: 0
- ; float3 normal; ; Offset: 8
- ;
- ; } $Element; ; Offset: 0 Size: 20
- ;
- ; }
- ;
- ; Resource bind info for polygonSizeBuffer
- ; {
- ;
- ; int $Element; ; Offset: 0 Size: 4
- ;
- ; }
- ;
- ;
- ; Resource Bindings:
- ;
- ; Name Type Format Dim ID HLSL Bind Count
- ; ------------------------------ ---------- ------- ----------- ------- -------------- ------
- ; gSampler sampler NA NA S0 s0 1
- ; textures texture f32 2d T0 t0,space1unbounded
- ; textureIdBuffer texture struct r/o T1 t1,space2 1
- ; indexBuffer texture struct r/o T2 t1,space3 1
- ; vertexData texture struct r/o T3 t1,space4 1
- ; polygonSizeBuffer texture struct r/o T4 t1,space5 1
- ;
- target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
- target triple = "dxil-ms-dx"
- %dx.types.Handle = type { i8* }
- %struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
- %struct.Attributes = type { <2 x float> }
- %dx.types.ResourceProperties = type { i32, i32 }
- %dx.types.ResRet.i32 = type { i32, i32, i32, i32, i32 }
- %dx.types.ResRet.f32 = type { float, float, float, float, i32 }
- %"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
- %"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
- %"class.StructuredBuffer<int>" = type { i32 }
- %"class.StructuredBuffer<VertexData>" = type { %struct.VertexData }
- %struct.VertexData = type { <2 x float>, <3 x float> }
- %struct.SamplerState = type { i32 }
- @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" = external constant [0 x %dx.types.Handle], align 4
- @"\01?gSampler@@3USamplerState@@A" = external constant %dx.types.Handle, align 4
- @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
- @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
- @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" = external constant %dx.types.Handle, align 4
- @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
- @dx.nothing.a = internal constant [1 x i32] zeroinitializer
- ; Function Attrs: nounwind
- define void @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z"(%struct.HitInfo* noalias %payload, %struct.Attributes* %attrib) #0 {
- %1 = load %dx.types.Handle, %dx.types.Handle* @"\01?gSampler@@3USamplerState@@A"
- %2 = load %dx.types.Handle, %dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A"
- %3 = load %dx.types.Handle, %dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A"
- %4 = load %dx.types.Handle, %dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A"
- %5 = load %dx.types.Handle, %dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A"
- %6 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %7 = call i32 @dx.op.primitiveIndex.i32(i32 161) ; PrimitiveIndex()
- %8 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %9 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %10 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %11 = icmp sge i32 %7, 0
- br i1 %11, label %12, label %34
- ; <label>:12 ; preds = %0
- br label %13
- ; <label>:13 ; preds = %27, %12
- %14 = phi i32 [ 0, %12 ], [ %28, %27 ]
- %15 = phi i32 [ %7, %12 ], [ %20, %27 ]
- %16 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2) ; CreateHandleForLib(Resource)
- %17 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %16, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
- %18 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %17, i32 %14, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %19 = extractvalue %dx.types.ResRet.i32 %18, 0
- %20 = sub nsw i32 %15, %19
- %21 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %22 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %5) ; CreateHandleForLib(Resource)
- %23 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %22, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
- %24 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %23, i32 %14, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %25 = extractvalue %dx.types.ResRet.i32 %24, 0
- %26 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %27
- ; <label>:27 ; preds = %13
- %28 = add nsw i32 %14, 1
- %29 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %30 = icmp sge i32 %20, 0
- %31 = icmp ne i1 %30, false
- %32 = icmp ne i1 %31, false
- br i1 %32, label %13, label %33
- ; <label>:33 ; preds = %27
- br label %34
- ; <label>:34 ; preds = %33, %0
- %35 = phi i32 [ %25, %33 ], [ 0, %0 ]
- %36 = getelementptr inbounds [0 x %dx.types.Handle], [0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A", i32 0, i32 %35
- %37 = load %dx.types.Handle, %dx.types.Handle* %36
- %38 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %39 = call i32 @dx.op.primitiveIndex.i32(i32 161) ; PrimitiveIndex()
- %40 = mul i32 %39, 3
- %41 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %42 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
- %43 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %42, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
- %44 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %43, i32 %40, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %45 = extractvalue %dx.types.ResRet.i32 %44, 0
- %46 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
- %47 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %46, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
- %48 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %49 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %47, i32 %45, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %50 = extractvalue %dx.types.ResRet.f32 %49, 0
- %51 = extractvalue %dx.types.ResRet.f32 %49, 1
- %52 = add nsw i32 %40, 1
- %53 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
- %54 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %53, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
- %55 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %54, i32 %52, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %56 = extractvalue %dx.types.ResRet.i32 %55, 0
- %57 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
- %58 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %57, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
- %59 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %60 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %58, i32 %56, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %61 = extractvalue %dx.types.ResRet.f32 %60, 0
- %62 = extractvalue %dx.types.ResRet.f32 %60, 1
- %63 = add nsw i32 %40, 2
- %64 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
- %65 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %64, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
- %66 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %65, i32 %63, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %67 = extractvalue %dx.types.ResRet.i32 %66, 0
- %68 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
- %69 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %68, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
- %70 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %71 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %69, i32 %67, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
- %72 = extractvalue %dx.types.ResRet.f32 %71, 0
- %73 = extractvalue %dx.types.ResRet.f32 %71, 1
- %74 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
- %75 = load <2 x float>, <2 x float>* %74, align 4
- %76 = extractelement <2 x float> %75, i32 0
- %77 = fsub fast float 1.000000e+00, %76
- %78 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
- %79 = load <2 x float>, <2 x float>* %78, align 4
- %80 = extractelement <2 x float> %79, i32 1
- %81 = fsub fast float %77, %80
- %82 = fmul fast float %50, %81
- %83 = fmul fast float %51, %81
- %84 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
- %85 = load <2 x float>, <2 x float>* %84, align 4
- %86 = extractelement <2 x float> %85, i32 0
- %87 = extractelement <2 x float> %85, i32 0
- %88 = fmul fast float %61, %86
- %89 = fmul fast float %62, %87
- %90 = fadd fast float %82, %88
- %91 = fadd fast float %83, %89
- %92 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
- %93 = load <2 x float>, <2 x float>* %92, align 4
- %94 = extractelement <2 x float> %93, i32 1
- %95 = extractelement <2 x float> %93, i32 1
- %96 = fmul fast float %72, %94
- %97 = fmul fast float %73, %95
- %98 = fadd fast float %90, %96
- %99 = fadd fast float %91, %97
- %100 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %101 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %37) ; CreateHandleForLib(Resource)
- %102 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %101, %dx.types.ResourceProperties { i32 2, i32 1033 }) ; AnnotateHandle(res,props) resource: Texture2D<4xF32>
- %103 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %1) ; CreateHandleForLib(Resource)
- %104 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %103, %dx.types.ResourceProperties { i32 14, i32 0 }) ; AnnotateHandle(res,props) resource: SamplerState
- %105 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %102, %dx.types.Handle %104, float %98, float %99, float undef, float undef, i32 0, i32 0, i32 undef, float 0.000000e+00) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD)
- %106 = extractvalue %dx.types.ResRet.f32 %105, 0
- %107 = insertelement <4 x float> undef, float %106, i64 0
- %108 = extractvalue %dx.types.ResRet.f32 %105, 1
- %109 = insertelement <4 x float> %107, float %108, i64 1
- %110 = extractvalue %dx.types.ResRet.f32 %105, 2
- %111 = insertelement <4 x float> %109, float %110, i64 2
- %112 = extractvalue %dx.types.ResRet.f32 %105, 3
- %113 = insertelement <4 x float> %111, float %112, i64 3
- %114 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %115 = fcmp fast oeq float %112, 0.000000e+00
- %116 = icmp ne i1 %115, false
- %117 = icmp ne i1 %116, false
- br i1 %117, label %118, label %119
- ; <label>:118 ; preds = %34
- call void @dx.op.ignoreHit(i32 155) ; IgnoreHit()
- ret void
- ; <label>:119 ; preds = %34
- %120 = call float @dx.op.rayTCurrent.f32(i32 154) ; RayTCurrent()
- %121 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %122 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %123 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %124 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %125 = load i32, i32* %124, align 4
- %126 = icmp ult i32 0, %125
- br i1 %126, label %127, label %229
- ; <label>:127 ; preds = %119
- br label %128
- ; <label>:128 ; preds = %219, %127
- %129 = phi i32 [ 0, %127 ], [ %129, %219 ]
- %130 = phi i32 [ 0, %127 ], [ %220, %219 ]
- %131 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
- %132 = load float, float* %131, align 4
- %133 = fcmp fast ogt float %132, %120
- %134 = icmp ne i1 %133, false
- %135 = icmp ne i1 %134, false
- br i1 %135, label %136, label %208
- ; <label>:136 ; preds = %128
- %137 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %138 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
- %139 = load <4 x float>, <4 x float>* %138, align 4
- %140 = extractelement <4 x float> %139, i32 0
- %141 = extractelement <4 x float> %139, i32 1
- %142 = extractelement <4 x float> %139, i32 2
- %143 = extractelement <4 x float> %139, i32 3
- %144 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %145 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
- %146 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store <4 x float> %113, <4 x float>* %145, align 4
- %147 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
- %148 = load float, float* %147, align 4
- %149 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %150 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
- %151 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store float %120, float* %150, align 4
- %152 = fcmp fast oeq float %112, 1.000000e+00
- %153 = icmp ne i1 %152, false
- %154 = icmp ne i1 %153, false
- br i1 %154, label %155, label %159
- ; <label>:155 ; preds = %136
- %156 = add nsw i32 %130, 1
- %157 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %158 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store i32 %156, i32* %157, align 4
- br label %207
- ; <label>:159 ; preds = %136
- %160 = add nsw i32 %130, 1
- %161 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %162
- ; <label>:162 ; preds = %203, %159
- %163 = phi float [ %140, %159 ], [ %189, %203 ]
- %164 = phi float [ %141, %159 ], [ %190, %203 ]
- %165 = phi float [ %142, %159 ], [ %191, %203 ]
- %166 = phi float [ %143, %159 ], [ %192, %203 ]
- %167 = phi float [ %148, %159 ], [ %195, %203 ]
- %168 = phi i32 [ %160, %159 ], [ %204, %203 ]
- %169 = insertelement <4 x float> undef, float %163, i32 0
- %170 = insertelement <4 x float> %169, float %164, i32 1
- %171 = insertelement <4 x float> %170, float %165, i32 2
- %172 = insertelement <4 x float> %171, float %166, i32 3
- %173 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %174 = load i32, i32* %173, align 4
- %175 = add i32 %174, 1
- %176 = icmp ult i32 %168, %175
- %177 = icmp ne i1 %176, false
- %178 = icmp ne i1 %177, false
- br i1 %178, label %179, label %183
- ; <label>:179 ; preds = %162
- %180 = icmp slt i32 %168, 5
- %181 = icmp ne i1 %180, false
- %182 = icmp ne i1 %181, false
- br label %183
- ; <label>:183 ; preds = %179, %162
- %184 = phi i1 [ false, %162 ], [ %182, %179 ]
- %185 = icmp ne i1 %184, false
- br i1 %185, label %186, label %206
- ; <label>:186 ; preds = %183
- %187 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
- %188 = load <4 x float>, <4 x float>* %187, align 4
- %189 = extractelement <4 x float> %188, i32 0
- %190 = extractelement <4 x float> %188, i32 1
- %191 = extractelement <4 x float> %188, i32 2
- %192 = extractelement <4 x float> %188, i32 3
- %193 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %194 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
- %195 = load float, float* %194, align 4
- %196 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %197 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
- %198 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store <4 x float> %172, <4 x float>* %197, align 4
- %199 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
- %200 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store float %167, float* %199, align 4
- %201 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %202 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %203
- ; <label>:203 ; preds = %186
- %204 = add nsw i32 %168, 1
- %205 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %162
- ; <label>:206 ; preds = %183
- br label %207
- ; <label>:207 ; preds = %206, %155
- br label %227
- ; <label>:208 ; preds = %128
- %209 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
- %210 = load <4 x float>, <4 x float>* %209, align 4
- %211 = extractelement <4 x float> %210, i32 3
- %212 = fcmp fast oeq float %211, 1.000000e+00
- %213 = icmp ne i1 %212, false
- %214 = icmp ne i1 %213, false
- br i1 %214, label %215, label %217
- ; <label>:215 ; preds = %208
- %216 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %226
- ; <label>:217 ; preds = %208
- br label %218
- ; <label>:218 ; preds = %217
- br label %219
- ; <label>:219 ; preds = %218
- %220 = add nsw i32 %130, 1
- %221 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %222 = load i32, i32* %124, align 4
- %223 = icmp ult i32 %220, %222
- %224 = icmp ne i1 %223, false
- %225 = icmp ne i1 %224, false
- br i1 %225, label %128, label %228
- ; <label>:226 ; preds = %215
- br label %229
- ; <label>:227 ; preds = %207
- br label %229
- ; <label>:228 ; preds = %219
- br label %229
- ; <label>:229 ; preds = %228, %227, %226, %119
- %230 = phi i32 [ 1, %227 ], [ %129, %228 ], [ 1, %226 ], [ 0, %119 ]
- %231 = icmp ne i32 %230, 0
- br i1 %231, label %251, label %232
- ; <label>:232 ; preds = %229
- %233 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %234 = load i32, i32* %233, align 4
- %235 = icmp ult i32 %234, 5
- %236 = icmp ne i1 %235, false
- %237 = icmp ne i1 %236, false
- br i1 %237, label %238, label %251
- ; <label>:238 ; preds = %232
- %239 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %240 = load i32, i32* %239, align 4
- %241 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %240
- %242 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store <4 x float> %113, <4 x float>* %241, align 4
- %243 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %244 = load i32, i32* %243, align 4
- %245 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %244
- %246 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store float %120, float* %245, align 4
- %247 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
- %248 = load i32, i32* %247, align 4
- %249 = add i32 %248, 1
- %250 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store i32 %249, i32* %247, align 4
- br label %251
- ; <label>:251 ; preds = %238, %232, %229
- %252 = fcmp fast olt float %112, 1.000000e+00
- %253 = icmp ne i1 %252, false
- %254 = icmp ne i1 %253, false
- br i1 %254, label %255, label %256
- ; <label>:255 ; preds = %251
- call void @dx.op.ignoreHit(i32 155) ; IgnoreHit()
- ret void
- ; <label>:256 ; preds = %251
- %257 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- ret void
- }
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.primitiveIndex.i32(i32) #1
- ; Function Attrs: nounwind readonly
- declare %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
- ; Function Attrs: nounwind readonly
- declare %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
- ; Function Attrs: nounwind readonly
- declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
- ; Function Attrs: noreturn nounwind
- declare void @dx.op.ignoreHit(i32) #3
- ; Function Attrs: nounwind readonly
- declare float @dx.op.rayTCurrent.f32(i32) #2
- ; Function Attrs: nounwind readnone
- declare %dx.types.Handle @dx.op.annotateHandle(i32, %dx.types.Handle, %dx.types.ResourceProperties) #1
- ; Function Attrs: nounwind readonly
- declare %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32, %dx.types.Handle) #2
- attributes #0 = { nounwind }
- attributes #1 = { nounwind readnone }
- attributes #2 = { nounwind readonly }
- attributes #3 = { noreturn nounwind }
- !llvm.ident = !{!0}
- !dx.version = !{!1}
- !dx.valver = !{!1}
- !dx.shaderModel = !{!2}
- !dx.resources = !{!3}
- !dx.typeAnnotations = !{!15}
- !dx.dxrPayloadAnnotations = !{!21}
- !dx.entryPoints = !{!25, !27}
- !0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
- !1 = !{i32 1, i32 8}
- !2 = !{!"lib", i32 6, i32 8}
- !3 = !{!4, null, null, !13}
- !4 = !{!5, !7, !9, !10, !12}
- !5 = !{i32 0, [0 x %"class.Texture2D<vector<float, 4> >"]* bitcast ([0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" to [0 x %"class.Texture2D<vector<float, 4> >"]*), !"textures", i32 1, i32 0, i32 -1, i32 2, i32 0, !6}
- !6 = !{i32 0, i32 9}
- !7 = !{i32 1, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"textureIdBuffer", i32 2, i32 1, i32 1, i32 12, i32 0, !8}
- !8 = !{i32 1, i32 4}
- !9 = !{i32 2, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"indexBuffer", i32 3, i32 1, i32 1, i32 12, i32 0, !8}
- !10 = !{i32 3, %"class.StructuredBuffer<VertexData>"* bitcast (%dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" to %"class.StructuredBuffer<VertexData>"*), !"vertexData", i32 4, i32 1, i32 1, i32 12, i32 0, !11}
- !11 = !{i32 1, i32 20}
- !12 = !{i32 4, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"polygonSizeBuffer", i32 5, i32 1, i32 1, i32 12, i32 0, !8}
- !13 = !{!14}
- !14 = !{i32 0, %struct.SamplerState* bitcast (%dx.types.Handle* @"\01?gSampler@@3USamplerState@@A" to %struct.SamplerState*), !"gSampler", i32 0, i32 0, i32 1, i32 0, null}
- !15 = !{i32 1, void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !16}
- !16 = !{!17, !19, !20}
- !17 = !{i32 1, !18, !18}
- !18 = !{}
- !19 = !{i32 2, !18, !18}
- !20 = !{i32 0, !18, !18}
- !21 = !{i32 0, %struct.HitInfo undef, !22}
- !22 = !{!23, !24, !23}
- !23 = !{i32 0, i32 13107}
- !24 = !{i32 0, i32 12339}
- !25 = !{null, !"", null, !3, !26}
- !26 = !{i32 0, i64 17}
- !27 = !{void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", null, null, !28}
- !28 = !{i32 8, i32 9, i32 6, i32 104, i32 7, i32 8, i32 5, !29}
- !29 = !{i32 0}
- #endif
- const unsigned char DX12DefaultAnyHitShaderBytes[] = {
- 0x44, 0x58, 0x42, 0x43, 0x2e, 0x0e, 0x15, 0x90, 0x3e, 0xd7, 0xf2, 0xf4,
- 0xee, 0xb5, 0x2a, 0xb0, 0x25, 0xbc, 0xaa, 0x9e, 0x01, 0x00, 0x00, 0x00,
- 0xfc, 0x1d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
- 0x4c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00,
- 0x84, 0x0d, 0x00, 0x00, 0xb8, 0x0d, 0x00, 0x00, 0xd4, 0x0d, 0x00, 0x00,
- 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x28, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x12, 0x00, 0x00,
- 0x15, 0x00, 0x00, 0x00, 0x32, 0x33, 0x39, 0x39, 0x32, 0x31, 0x35, 0x32,
- 0x00, 0x31, 0x2e, 0x38, 0x2e, 0x32, 0x35, 0x30, 0x32, 0x2e, 0x31, 0x31,
- 0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, 0xd4, 0x01, 0x00, 0x00,
- 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
- 0x9c, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x67, 0x53, 0x61,
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72,
- 0x65, 0x73, 0x00, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x49, 0x64,
- 0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00, 0x69, 0x6e, 0x64, 0x65, 0x78,
- 0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00, 0x76, 0x65, 0x72, 0x74, 0x65,
- 0x78, 0x44, 0x61, 0x74, 0x61, 0x00, 0x70, 0x6f, 0x6c, 0x79, 0x67, 0x6f,
- 0x6e, 0x53, 0x69, 0x7a, 0x65, 0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00,
- 0x01, 0x3f, 0x41, 0x6e, 0x79, 0x48, 0x69, 0x74, 0x40, 0x40, 0x59, 0x41,
- 0x58, 0x55, 0x48, 0x69, 0x74, 0x49, 0x6e, 0x66, 0x6f, 0x40, 0x40, 0x55,
- 0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x73, 0x40, 0x40,
- 0x40, 0x5a, 0x00, 0x41, 0x6e, 0x79, 0x48, 0x69, 0x74, 0x00, 0x00, 0x00,
- 0x03, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x20, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
- 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
- 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x09, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
- 0x63, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
- 0x53, 0x54, 0x41, 0x54, 0x24, 0x0b, 0x00, 0x00, 0x68, 0x00, 0x06, 0x00,
- 0xc9, 0x02, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x08, 0x01, 0x00, 0x00,
- 0x10, 0x00, 0x00, 0x00, 0x0c, 0x0b, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde,
- 0x21, 0x0c, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
- 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
- 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02,
- 0x42, 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b,
- 0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5,
- 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50,
- 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06,
- 0x51, 0x18, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1b, 0x88, 0x20, 0x00,
- 0x92, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30,
- 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa0, 0x36, 0x18, 0xc4,
- 0xff, 0xff, 0xff, 0xff, 0x0f, 0x80, 0x04, 0x54, 0x1b, 0x8c, 0xe2, 0xff,
- 0xff, 0xff, 0xff, 0x07, 0x20, 0x02, 0x24, 0x00, 0x49, 0x18, 0x00, 0x00,
- 0x03, 0x00, 0x00, 0x00, 0x13, 0x84, 0x40, 0x98, 0x10, 0x0c, 0x13, 0x02,
- 0x62, 0x42, 0x50, 0x00, 0x89, 0x20, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00,
- 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4, 0x84,
- 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c, 0x8c,
- 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0xd8, 0xc1, 0x1c, 0x01, 0x42, 0xc0, 0x3d,
- 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x7e, 0x08, 0x34, 0xc3, 0x42, 0xa0,
- 0x20, 0x48, 0x00, 0x81, 0x06, 0x12, 0xe6, 0x08, 0xc0, 0x20, 0x03, 0x0c,
- 0x3a, 0x46, 0x00, 0x66, 0x00, 0x86, 0x11, 0x08, 0x25, 0x0b, 0x96, 0x2c,
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|