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@@ -1,1127 +0,0 @@
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-#if 0
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-; shader debug name: x64\Debug\DX12DefaultAnyHitShader.pdb
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-; shader hash: d790765ffc87abe7d5e8065ef0b29dfc
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-;
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-; Buffer Definitions:
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-;
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-; Resource bind info for textureIdBuffer
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-; {
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-;
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-; int $Element; ; Offset: 0 Size: 4
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-;
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-; }
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-;
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-; Resource bind info for indexBuffer
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-; {
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-;
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-; int $Element; ; Offset: 0 Size: 4
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-;
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-; }
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-;
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-; Resource bind info for vertexData
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-; {
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-;
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-; struct struct.VertexData
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-; {
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-;
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-; float2 texcoord; ; Offset: 0
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-; float3 normal; ; Offset: 8
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-;
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-; } $Element; ; Offset: 0 Size: 20
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-;
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-; }
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-;
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-; Resource bind info for polygonSizeBuffer
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-; {
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-;
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-; int $Element; ; Offset: 0 Size: 4
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-;
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-; }
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-;
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-;
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-; Resource Bindings:
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-;
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-; Name Type Format Dim ID HLSL Bind Count
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-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
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-; gSampler sampler NA NA S0 s0 1
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-; textures texture f32 2d T0 t0,space1unbounded
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-; textureIdBuffer texture struct r/o T1 t1,space2 1
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-; indexBuffer texture struct r/o T2 t1,space3 1
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-; vertexData texture struct r/o T3 t1,space4 1
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-; polygonSizeBuffer texture struct r/o T4 t1,space5 1
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-;
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-target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
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-target triple = "dxil-ms-dx"
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-
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-%dx.types.Handle = type { i8* }
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-%struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
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-%struct.Attributes = type { <2 x float> }
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-%dx.types.ResourceProperties = type { i32, i32 }
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-%dx.types.ResRet.i32 = type { i32, i32, i32, i32, i32 }
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-%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
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-%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
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-%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
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-%"class.StructuredBuffer<int>" = type { i32 }
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-%"class.StructuredBuffer<VertexData>" = type { %struct.VertexData }
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-%struct.VertexData = type { <2 x float>, <3 x float> }
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-%struct.SamplerState = type { i32 }
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-
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-@"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" = external constant [0 x %dx.types.Handle], align 4
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-@"\01?gSampler@@3USamplerState@@A" = external constant %dx.types.Handle, align 4
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-@"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
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-@"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
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-@"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" = external constant %dx.types.Handle, align 4
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-@"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" = external constant %dx.types.Handle, align 4
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-@dx.nothing.a = internal constant [1 x i32] zeroinitializer
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-
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-; Function Attrs: nounwind
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-define void @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z"(%struct.HitInfo* noalias %payload, %struct.Attributes* %attrib) #0 {
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- %1 = load %dx.types.Handle, %dx.types.Handle* @"\01?gSampler@@3USamplerState@@A"
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- %2 = load %dx.types.Handle, %dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A"
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- %3 = load %dx.types.Handle, %dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A"
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- %4 = load %dx.types.Handle, %dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A"
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- %5 = load %dx.types.Handle, %dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A"
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- %6 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %7 = call i32 @dx.op.primitiveIndex.i32(i32 161) ; PrimitiveIndex()
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- %8 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %9 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %10 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %11 = icmp sge i32 %7, 0
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- br i1 %11, label %12, label %34
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-
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-; <label>:12 ; preds = %0
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- br label %13
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-
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-; <label>:13 ; preds = %27, %12
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- %14 = phi i32 [ 0, %12 ], [ %28, %27 ]
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- %15 = phi i32 [ %7, %12 ], [ %20, %27 ]
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- %16 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2) ; CreateHandleForLib(Resource)
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- %17 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %16, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
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- %18 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %17, i32 %14, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %19 = extractvalue %dx.types.ResRet.i32 %18, 0
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- %20 = sub nsw i32 %15, %19
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- %21 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %22 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %5) ; CreateHandleForLib(Resource)
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- %23 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %22, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
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- %24 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %23, i32 %14, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %25 = extractvalue %dx.types.ResRet.i32 %24, 0
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- %26 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- br label %27
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-
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-; <label>:27 ; preds = %13
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- %28 = add nsw i32 %14, 1
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- %29 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %30 = icmp sge i32 %20, 0
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- %31 = icmp ne i1 %30, false
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- %32 = icmp ne i1 %31, false
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- br i1 %32, label %13, label %33
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-
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-; <label>:33 ; preds = %27
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- br label %34
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-
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-; <label>:34 ; preds = %33, %0
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- %35 = phi i32 [ %25, %33 ], [ 0, %0 ]
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- %36 = getelementptr inbounds [0 x %dx.types.Handle], [0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A", i32 0, i32 %35
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- %37 = load %dx.types.Handle, %dx.types.Handle* %36
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- %38 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %39 = call i32 @dx.op.primitiveIndex.i32(i32 161) ; PrimitiveIndex()
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- %40 = mul i32 %39, 3
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- %41 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %42 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
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- %43 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %42, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
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- %44 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %43, i32 %40, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %45 = extractvalue %dx.types.ResRet.i32 %44, 0
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- %46 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
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- %47 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %46, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
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- %48 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %49 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %47, i32 %45, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %50 = extractvalue %dx.types.ResRet.f32 %49, 0
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- %51 = extractvalue %dx.types.ResRet.f32 %49, 1
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- %52 = add nsw i32 %40, 1
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- %53 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
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- %54 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %53, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
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- %55 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %54, i32 %52, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %56 = extractvalue %dx.types.ResRet.i32 %55, 0
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- %57 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
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- %58 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %57, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
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- %59 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %60 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %58, i32 %56, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %61 = extractvalue %dx.types.ResRet.f32 %60, 0
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- %62 = extractvalue %dx.types.ResRet.f32 %60, 1
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- %63 = add nsw i32 %40, 2
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- %64 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %4) ; CreateHandleForLib(Resource)
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- %65 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %64, %dx.types.ResourceProperties { i32 12, i32 4 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=4>
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- %66 = call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %65, i32 %63, i32 0, i8 1, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %67 = extractvalue %dx.types.ResRet.i32 %66, 0
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- %68 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
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- %69 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %68, %dx.types.ResourceProperties { i32 524, i32 20 }) ; AnnotateHandle(res,props) resource: StructuredBuffer<stride=20>
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- %70 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %71 = call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %69, i32 %67, i32 0, i8 3, i32 4) ; RawBufferLoad(srv,index,elementOffset,mask,alignment)
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- %72 = extractvalue %dx.types.ResRet.f32 %71, 0
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- %73 = extractvalue %dx.types.ResRet.f32 %71, 1
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- %74 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
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- %75 = load <2 x float>, <2 x float>* %74, align 4
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- %76 = extractelement <2 x float> %75, i32 0
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- %77 = fsub fast float 1.000000e+00, %76
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- %78 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
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- %79 = load <2 x float>, <2 x float>* %78, align 4
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- %80 = extractelement <2 x float> %79, i32 1
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- %81 = fsub fast float %77, %80
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- %82 = fmul fast float %50, %81
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- %83 = fmul fast float %51, %81
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- %84 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
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- %85 = load <2 x float>, <2 x float>* %84, align 4
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- %86 = extractelement <2 x float> %85, i32 0
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- %87 = extractelement <2 x float> %85, i32 0
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- %88 = fmul fast float %61, %86
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- %89 = fmul fast float %62, %87
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- %90 = fadd fast float %82, %88
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- %91 = fadd fast float %83, %89
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- %92 = getelementptr inbounds %struct.Attributes, %struct.Attributes* %attrib, i32 0, i32 0
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- %93 = load <2 x float>, <2 x float>* %92, align 4
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- %94 = extractelement <2 x float> %93, i32 1
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- %95 = extractelement <2 x float> %93, i32 1
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- %96 = fmul fast float %72, %94
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- %97 = fmul fast float %73, %95
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- %98 = fadd fast float %90, %96
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- %99 = fadd fast float %91, %97
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- %100 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %101 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %37) ; CreateHandleForLib(Resource)
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- %102 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %101, %dx.types.ResourceProperties { i32 2, i32 1033 }) ; AnnotateHandle(res,props) resource: Texture2D<4xF32>
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- %103 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %1) ; CreateHandleForLib(Resource)
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- %104 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %103, %dx.types.ResourceProperties { i32 14, i32 0 }) ; AnnotateHandle(res,props) resource: SamplerState
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- %105 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %102, %dx.types.Handle %104, float %98, float %99, float undef, float undef, i32 0, i32 0, i32 undef, float 0.000000e+00) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD)
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- %106 = extractvalue %dx.types.ResRet.f32 %105, 0
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- %107 = insertelement <4 x float> undef, float %106, i64 0
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- %108 = extractvalue %dx.types.ResRet.f32 %105, 1
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- %109 = insertelement <4 x float> %107, float %108, i64 1
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- %110 = extractvalue %dx.types.ResRet.f32 %105, 2
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- %111 = insertelement <4 x float> %109, float %110, i64 2
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- %112 = extractvalue %dx.types.ResRet.f32 %105, 3
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- %113 = insertelement <4 x float> %111, float %112, i64 3
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- %114 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %115 = fcmp fast oeq float %112, 0.000000e+00
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- %116 = icmp ne i1 %115, false
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- %117 = icmp ne i1 %116, false
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- br i1 %117, label %118, label %119
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-
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-; <label>:118 ; preds = %34
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- call void @dx.op.ignoreHit(i32 155) ; IgnoreHit()
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- ret void
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-
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-; <label>:119 ; preds = %34
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- %120 = call float @dx.op.rayTCurrent.f32(i32 154) ; RayTCurrent()
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- %121 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %122 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %123 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %124 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
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- %125 = load i32, i32* %124, align 4
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- %126 = icmp ult i32 0, %125
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- br i1 %126, label %127, label %229
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-
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-; <label>:127 ; preds = %119
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- br label %128
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-
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-; <label>:128 ; preds = %219, %127
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- %129 = phi i32 [ 0, %127 ], [ %129, %219 ]
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- %130 = phi i32 [ 0, %127 ], [ %220, %219 ]
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- %131 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
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- %132 = load float, float* %131, align 4
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- %133 = fcmp fast ogt float %132, %120
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- %134 = icmp ne i1 %133, false
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- %135 = icmp ne i1 %134, false
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- br i1 %135, label %136, label %208
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-
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-; <label>:136 ; preds = %128
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- %137 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
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- %138 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
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|
|
- %139 = load <4 x float>, <4 x float>* %138, align 4
|
|
|
- %140 = extractelement <4 x float> %139, i32 0
|
|
|
- %141 = extractelement <4 x float> %139, i32 1
|
|
|
- %142 = extractelement <4 x float> %139, i32 2
|
|
|
- %143 = extractelement <4 x float> %139, i32 3
|
|
|
- %144 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %145 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
|
|
|
- %146 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store <4 x float> %113, <4 x float>* %145, align 4
|
|
|
- %147 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
|
|
|
- %148 = load float, float* %147, align 4
|
|
|
- %149 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %150 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %130
|
|
|
- %151 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store float %120, float* %150, align 4
|
|
|
- %152 = fcmp fast oeq float %112, 1.000000e+00
|
|
|
- %153 = icmp ne i1 %152, false
|
|
|
- %154 = icmp ne i1 %153, false
|
|
|
- br i1 %154, label %155, label %159
|
|
|
-
|
|
|
-; <label>:155 ; preds = %136
|
|
|
- %156 = add nsw i32 %130, 1
|
|
|
- %157 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %158 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store i32 %156, i32* %157, align 4
|
|
|
- br label %207
|
|
|
-
|
|
|
-; <label>:159 ; preds = %136
|
|
|
- %160 = add nsw i32 %130, 1
|
|
|
- %161 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- br label %162
|
|
|
-
|
|
|
-; <label>:162 ; preds = %203, %159
|
|
|
- %163 = phi float [ %140, %159 ], [ %189, %203 ]
|
|
|
- %164 = phi float [ %141, %159 ], [ %190, %203 ]
|
|
|
- %165 = phi float [ %142, %159 ], [ %191, %203 ]
|
|
|
- %166 = phi float [ %143, %159 ], [ %192, %203 ]
|
|
|
- %167 = phi float [ %148, %159 ], [ %195, %203 ]
|
|
|
- %168 = phi i32 [ %160, %159 ], [ %204, %203 ]
|
|
|
- %169 = insertelement <4 x float> undef, float %163, i32 0
|
|
|
- %170 = insertelement <4 x float> %169, float %164, i32 1
|
|
|
- %171 = insertelement <4 x float> %170, float %165, i32 2
|
|
|
- %172 = insertelement <4 x float> %171, float %166, i32 3
|
|
|
- %173 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %174 = load i32, i32* %173, align 4
|
|
|
- %175 = add i32 %174, 1
|
|
|
- %176 = icmp ult i32 %168, %175
|
|
|
- %177 = icmp ne i1 %176, false
|
|
|
- %178 = icmp ne i1 %177, false
|
|
|
- br i1 %178, label %179, label %183
|
|
|
-
|
|
|
-; <label>:179 ; preds = %162
|
|
|
- %180 = icmp slt i32 %168, 5
|
|
|
- %181 = icmp ne i1 %180, false
|
|
|
- %182 = icmp ne i1 %181, false
|
|
|
- br label %183
|
|
|
-
|
|
|
-; <label>:183 ; preds = %179, %162
|
|
|
- %184 = phi i1 [ false, %162 ], [ %182, %179 ]
|
|
|
- %185 = icmp ne i1 %184, false
|
|
|
- br i1 %185, label %186, label %206
|
|
|
-
|
|
|
-; <label>:186 ; preds = %183
|
|
|
- %187 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
|
|
|
- %188 = load <4 x float>, <4 x float>* %187, align 4
|
|
|
- %189 = extractelement <4 x float> %188, i32 0
|
|
|
- %190 = extractelement <4 x float> %188, i32 1
|
|
|
- %191 = extractelement <4 x float> %188, i32 2
|
|
|
- %192 = extractelement <4 x float> %188, i32 3
|
|
|
- %193 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %194 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
|
|
|
- %195 = load float, float* %194, align 4
|
|
|
- %196 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %197 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %168
|
|
|
- %198 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store <4 x float> %172, <4 x float>* %197, align 4
|
|
|
- %199 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %168
|
|
|
- %200 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store float %167, float* %199, align 4
|
|
|
- %201 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %202 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- br label %203
|
|
|
-
|
|
|
-; <label>:203 ; preds = %186
|
|
|
- %204 = add nsw i32 %168, 1
|
|
|
- %205 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- br label %162
|
|
|
-
|
|
|
-; <label>:206 ; preds = %183
|
|
|
- br label %207
|
|
|
-
|
|
|
-; <label>:207 ; preds = %206, %155
|
|
|
- br label %227
|
|
|
-
|
|
|
-; <label>:208 ; preds = %128
|
|
|
- %209 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %130
|
|
|
- %210 = load <4 x float>, <4 x float>* %209, align 4
|
|
|
- %211 = extractelement <4 x float> %210, i32 3
|
|
|
- %212 = fcmp fast oeq float %211, 1.000000e+00
|
|
|
- %213 = icmp ne i1 %212, false
|
|
|
- %214 = icmp ne i1 %213, false
|
|
|
- br i1 %214, label %215, label %217
|
|
|
-
|
|
|
-; <label>:215 ; preds = %208
|
|
|
- %216 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- br label %226
|
|
|
-
|
|
|
-; <label>:217 ; preds = %208
|
|
|
- br label %218
|
|
|
-
|
|
|
-; <label>:218 ; preds = %217
|
|
|
- br label %219
|
|
|
-
|
|
|
-; <label>:219 ; preds = %218
|
|
|
- %220 = add nsw i32 %130, 1
|
|
|
- %221 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- %222 = load i32, i32* %124, align 4
|
|
|
- %223 = icmp ult i32 %220, %222
|
|
|
- %224 = icmp ne i1 %223, false
|
|
|
- %225 = icmp ne i1 %224, false
|
|
|
- br i1 %225, label %128, label %228
|
|
|
-
|
|
|
-; <label>:226 ; preds = %215
|
|
|
- br label %229
|
|
|
-
|
|
|
-; <label>:227 ; preds = %207
|
|
|
- br label %229
|
|
|
-
|
|
|
-; <label>:228 ; preds = %219
|
|
|
- br label %229
|
|
|
-
|
|
|
-; <label>:229 ; preds = %228, %227, %226, %119
|
|
|
- %230 = phi i32 [ 1, %227 ], [ %129, %228 ], [ 1, %226 ], [ 0, %119 ]
|
|
|
- %231 = icmp ne i32 %230, 0
|
|
|
- br i1 %231, label %251, label %232
|
|
|
-
|
|
|
-; <label>:232 ; preds = %229
|
|
|
- %233 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %234 = load i32, i32* %233, align 4
|
|
|
- %235 = icmp ult i32 %234, 5
|
|
|
- %236 = icmp ne i1 %235, false
|
|
|
- %237 = icmp ne i1 %236, false
|
|
|
- br i1 %237, label %238, label %251
|
|
|
-
|
|
|
-; <label>:238 ; preds = %232
|
|
|
- %239 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %240 = load i32, i32* %239, align 4
|
|
|
- %241 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 0, i32 %240
|
|
|
- %242 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store <4 x float> %113, <4 x float>* %241, align 4
|
|
|
- %243 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %244 = load i32, i32* %243, align 4
|
|
|
- %245 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 1, i32 %244
|
|
|
- %246 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store float %120, float* %245, align 4
|
|
|
- %247 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %payload, i32 0, i32 2
|
|
|
- %248 = load i32, i32* %247, align 4
|
|
|
- %249 = add i32 %248, 1
|
|
|
- %250 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- store i32 %249, i32* %247, align 4
|
|
|
- br label %251
|
|
|
-
|
|
|
-; <label>:251 ; preds = %238, %232, %229
|
|
|
- %252 = fcmp fast olt float %112, 1.000000e+00
|
|
|
- %253 = icmp ne i1 %252, false
|
|
|
- %254 = icmp ne i1 %253, false
|
|
|
- br i1 %254, label %255, label %256
|
|
|
-
|
|
|
-; <label>:255 ; preds = %251
|
|
|
- call void @dx.op.ignoreHit(i32 155) ; IgnoreHit()
|
|
|
- ret void
|
|
|
-
|
|
|
-; <label>:256 ; preds = %251
|
|
|
- %257 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
|
|
|
- ret void
|
|
|
-}
|
|
|
-
|
|
|
-; Function Attrs: nounwind readnone
|
|
|
-declare i32 @dx.op.primitiveIndex.i32(i32) #1
|
|
|
-
|
|
|
-; Function Attrs: nounwind readonly
|
|
|
-declare %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
|
|
|
-
|
|
|
-; Function Attrs: nounwind readonly
|
|
|
-declare %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32, %dx.types.Handle, i32, i32, i8, i32) #2
|
|
|
-
|
|
|
-; Function Attrs: nounwind readonly
|
|
|
-declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
|
|
|
-
|
|
|
-; Function Attrs: noreturn nounwind
|
|
|
-declare void @dx.op.ignoreHit(i32) #3
|
|
|
-
|
|
|
-; Function Attrs: nounwind readonly
|
|
|
-declare float @dx.op.rayTCurrent.f32(i32) #2
|
|
|
-
|
|
|
-; Function Attrs: nounwind readnone
|
|
|
-declare %dx.types.Handle @dx.op.annotateHandle(i32, %dx.types.Handle, %dx.types.ResourceProperties) #1
|
|
|
-
|
|
|
-; Function Attrs: nounwind readonly
|
|
|
-declare %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32, %dx.types.Handle) #2
|
|
|
-
|
|
|
-attributes #0 = { nounwind }
|
|
|
-attributes #1 = { nounwind readnone }
|
|
|
-attributes #2 = { nounwind readonly }
|
|
|
-attributes #3 = { noreturn nounwind }
|
|
|
-
|
|
|
-!llvm.ident = !{!0}
|
|
|
-!dx.version = !{!1}
|
|
|
-!dx.valver = !{!1}
|
|
|
-!dx.shaderModel = !{!2}
|
|
|
-!dx.resources = !{!3}
|
|
|
-!dx.typeAnnotations = !{!15}
|
|
|
-!dx.dxrPayloadAnnotations = !{!21}
|
|
|
-!dx.entryPoints = !{!25, !27}
|
|
|
-
|
|
|
-!0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
|
|
|
-!1 = !{i32 1, i32 8}
|
|
|
-!2 = !{!"lib", i32 6, i32 8}
|
|
|
-!3 = !{!4, null, null, !13}
|
|
|
-!4 = !{!5, !7, !9, !10, !12}
|
|
|
-!5 = !{i32 0, [0 x %"class.Texture2D<vector<float, 4> >"]* bitcast ([0 x %dx.types.Handle]* @"\01?textures@@3PAV?$Texture2D@V?$vector@M$03@@@@A" to [0 x %"class.Texture2D<vector<float, 4> >"]*), !"textures", i32 1, i32 0, i32 -1, i32 2, i32 0, !6}
|
|
|
-!6 = !{i32 0, i32 9}
|
|
|
-!7 = !{i32 1, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?textureIdBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"textureIdBuffer", i32 2, i32 1, i32 1, i32 12, i32 0, !8}
|
|
|
-!8 = !{i32 1, i32 4}
|
|
|
-!9 = !{i32 2, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?indexBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"indexBuffer", i32 3, i32 1, i32 1, i32 12, i32 0, !8}
|
|
|
-!10 = !{i32 3, %"class.StructuredBuffer<VertexData>"* bitcast (%dx.types.Handle* @"\01?vertexData@@3V?$StructuredBuffer@UVertexData@@@@A" to %"class.StructuredBuffer<VertexData>"*), !"vertexData", i32 4, i32 1, i32 1, i32 12, i32 0, !11}
|
|
|
-!11 = !{i32 1, i32 20}
|
|
|
-!12 = !{i32 4, %"class.StructuredBuffer<int>"* bitcast (%dx.types.Handle* @"\01?polygonSizeBuffer@@3V?$StructuredBuffer@H@@A" to %"class.StructuredBuffer<int>"*), !"polygonSizeBuffer", i32 5, i32 1, i32 1, i32 12, i32 0, !8}
|
|
|
-!13 = !{!14}
|
|
|
-!14 = !{i32 0, %struct.SamplerState* bitcast (%dx.types.Handle* @"\01?gSampler@@3USamplerState@@A" to %struct.SamplerState*), !"gSampler", i32 0, i32 0, i32 1, i32 0, null}
|
|
|
-!15 = !{i32 1, void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !16}
|
|
|
-!16 = !{!17, !19, !20}
|
|
|
-!17 = !{i32 1, !18, !18}
|
|
|
-!18 = !{}
|
|
|
-!19 = !{i32 2, !18, !18}
|
|
|
-!20 = !{i32 0, !18, !18}
|
|
|
-!21 = !{i32 0, %struct.HitInfo undef, !22}
|
|
|
-!22 = !{!23, !24, !23}
|
|
|
-!23 = !{i32 0, i32 13107}
|
|
|
-!24 = !{i32 0, i32 12339}
|
|
|
-!25 = !{null, !"", null, !3, !26}
|
|
|
-!26 = !{i32 0, i64 17}
|
|
|
-!27 = !{void (%struct.HitInfo*, %struct.Attributes*)* @"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", !"\01?AnyHit@@YAXUHitInfo@@UAttributes@@@Z", null, null, !28}
|
|
|
-!28 = !{i32 8, i32 9, i32 6, i32 104, i32 7, i32 8, i32 5, !29}
|
|
|
-!29 = !{i32 0}
|
|
|
-
|
|
|
-#endif
|
|
|
-
|
|
|
-const unsigned char DX12DefaultAnyHitShaderBytes[] = {
|
|
|
- 0x44, 0x58, 0x42, 0x43, 0x2e, 0x0e, 0x15, 0x90, 0x3e, 0xd7, 0xf2, 0xf4,
|
|
|
- 0xee, 0xb5, 0x2a, 0xb0, 0x25, 0xbc, 0xaa, 0x9e, 0x01, 0x00, 0x00, 0x00,
|
|
|
- 0xfc, 0x1d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
|
|
|
- 0x4c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00,
|
|
|
- 0x84, 0x0d, 0x00, 0x00, 0xb8, 0x0d, 0x00, 0x00, 0xd4, 0x0d, 0x00, 0x00,
|
|
|
- 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
- 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x28, 0x00, 0x00, 0x00,
|
|
|
- 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x12, 0x00, 0x00,
|
|
|
- 0x15, 0x00, 0x00, 0x00, 0x32, 0x33, 0x39, 0x39, 0x32, 0x31, 0x35, 0x32,
|
|
|
- 0x00, 0x31, 0x2e, 0x38, 0x2e, 0x32, 0x35, 0x30, 0x32, 0x2e, 0x31, 0x31,
|
|
|
- 0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, 0xd4, 0x01, 0x00, 0x00,
|
|
|
- 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
|
|
- 0x9c, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00,
|
|
|
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- 0x0f, 0xa0, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x64, 0x80, 0x13,
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- 0xf8, 0x10, 0xa0, 0xc3, 0x88, 0x81, 0x01, 0x80, 0x20, 0x18, 0x98, 0x01,
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- 0x4e, 0xe8, 0x43, 0x38, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x19,
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- 0xe8, 0x84, 0x3e, 0x04, 0xe9, 0x30, 0x62, 0xf0, 0x00, 0x20, 0x08, 0x06,
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- 0x9d, 0x4f, 0xd0, 0xc3, 0x10, 0x1c, 0x86, 0x39, 0x98, 0x83, 0x4d, 0xd8,
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- 0xc4, 0x3c, 0x9c, 0xc3, 0x68, 0x42, 0x00, 0xcc, 0x31, 0xa8, 0x43, 0xf0,
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- 0x0e, 0xa3, 0x09, 0x43, 0x30, 0xc7, 0x20, 0x04, 0xf2, 0x30, 0x9a, 0x50,
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- 0x08, 0x73, 0x0c, 0x42, 0x50, 0x0f, 0xa3, 0x09, 0xc7, 0x30, 0xc7, 0x20,
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- 0x04, 0xf8, 0x40, 0xee, 0x60, 0x80, 0xe1, 0x88, 0x21, 0x1e, 0x82, 0x6f,
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- 0xb8, 0x21, 0xe0, 0x87, 0x30, 0x18, 0x6e, 0x08, 0xfa, 0x21, 0x0c, 0x66,
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- 0x19, 0x8c, 0x23, 0x18, 0x31, 0x28, 0x00, 0x10, 0x04, 0x83, 0x4f, 0x2d,
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- 0x4a, 0x02, 0x47, 0x0c, 0x0a, 0x00, 0x04, 0xc1, 0x20, 0x0c, 0xd2, 0xe2,
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- 0x1f, 0x68, 0x1e, 0x0c, 0x40, 0xf4, 0x60, 0x00, 0xaa, 0x07, 0x03, 0x6c,
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- 0x67, 0x88, 0x89, 0xb3, 0x28, 0x0b, 0x0a, 0x8c, 0x31, 0xdc, 0x90, 0x16,
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- 0x01, 0x19, 0xcc, 0x32, 0x20, 0x5c, 0x30, 0x4b, 0x90, 0x0c, 0x54, 0x18,
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- 0xb4, 0x82, 0x00, 0xd8, 0x40, 0x85, 0x61, 0x2b, 0xc8, 0x4d, 0x60, 0xdb,
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- 0x21, 0x6c, 0x82, 0x2d, 0xde, 0x22, 0xa0, 0x40, 0x19, 0xc3, 0x11, 0xc1,
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- 0x22, 0x7c, 0xc3, 0x0d, 0x81, 0x4a, 0x84, 0xc1, 0x70, 0x43, 0xb0, 0x12,
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- 0x61, 0x30, 0xcb, 0xa0, 0x50, 0x01, 0x81, 0x84, 0x01, 0xb6, 0x43, 0xf0,
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- 0x84, 0x5c, 0xc8, 0xc5, 0x41, 0xc1, 0x32, 0xc6, 0x10, 0x02, 0xba, 0x18,
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- 0x43, 0x10, 0xf0, 0x62, 0x0c, 0x61, 0xa0, 0x8b, 0x31, 0x04, 0x22, 0x2e,
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- 0xe8, 0x24, 0x0c, 0xb0, 0x1d, 0x62, 0x2c, 0xf2, 0x22, 0x2f, 0x1c, 0x4a,
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- 0x09, 0x03, 0x0c, 0x1b, 0x10, 0x42, 0x37, 0x00, 0xdb, 0x21, 0xca, 0x62,
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- 0x2f, 0xfc, 0x02, 0xa2, 0x40, 0x19, 0xc4, 0x12, 0x06, 0xd8, 0x0e, 0x81,
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- 0x16, 0x7e, 0x11, 0x1a, 0x13, 0xb9, 0x84, 0x01, 0x86, 0x0d, 0x08, 0xa1,
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- 0x1b, 0x80, 0xe1, 0x88, 0x31, 0x70, 0x89, 0xe0, 0x1b, 0x6e, 0x08, 0x78,
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- 0x22, 0x0c, 0x86, 0x1b, 0x82, 0x9e, 0x08, 0x83, 0x59, 0x86, 0x85, 0x09,
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- 0x0c, 0x33, 0x0d, 0x10, 0x6c, 0x67, 0x70, 0x0b, 0xd2, 0x10, 0x0d, 0xa2,
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- 0x09, 0x03, 0x0c, 0x1b, 0x10, 0xc2, 0x30, 0x00, 0xb3, 0x04, 0x93, 0x6d,
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- 0xa9, 0x01, 0x02, 0xb2, 0x09, 0x03, 0xcc, 0x12, 0x34, 0x03, 0x15, 0x0a,
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- 0x1a, 0x30, 0x6f, 0x10, 0x0d, 0x54, 0x28, 0x68, 0xc0, 0xbc, 0x41, 0x34,
|
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- 0x50, 0xa1, 0xa0, 0x01, 0xf3, 0x06, 0xd1, 0x40, 0x85, 0x82, 0x06, 0xcc,
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- 0x1b, 0x44, 0x03, 0x15, 0x0a, 0x18, 0x30, 0x73, 0x10, 0x0d, 0x54, 0x18,
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- 0x0e, 0x13, 0x0a, 0xd1, 0x1c, 0x03, 0x58, 0x18, 0xae, 0x31, 0xc7, 0x10,
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- 0x18, 0xb2, 0x31, 0xc7, 0x10, 0x18, 0xae, 0x31, 0xc7, 0x10, 0x18, 0xab,
|
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- 0xb1, 0x9d, 0x81, 0x2f, 0x64, 0x03, 0x36, 0x28, 0x30, 0x46, 0x05, 0xb7,
|
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- 0x01, 0xc3, 0x0d, 0x48, 0x40, 0x06, 0xc3, 0x0d, 0x41, 0x5c, 0x84, 0xc1,
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- 0x70, 0x43, 0x20, 0x17, 0x61, 0x30, 0xcb, 0xe0, 0x3c, 0xc1, 0x70, 0xc3,
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- 0x02, 0x1b, 0x68, 0x30, 0xdc, 0x10, 0xd0, 0x45, 0x18, 0x0c, 0x37, 0x04,
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- 0x75, 0x11, 0x06, 0xb3, 0x04, 0xcf, 0x40, 0xc5, 0x1d, 0xb0, 0x4b, 0x23,
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- 0x38, 0xc3, 0x0d, 0xc1, 0x5d, 0x84, 0xc1, 0x2c, 0x03, 0x24, 0x05, 0xdb,
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- 0x21, 0x4e, 0xa3, 0x37, 0x7a, 0x03, 0xa2, 0x60, 0x19, 0x63, 0x08, 0xc1,
|
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- 0x6f, 0x8c, 0x21, 0x08, 0xe3, 0x31, 0x86, 0x30, 0xfc, 0xc6, 0x18, 0x02,
|
|
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- 0xc1, 0x1b, 0x24, 0x17, 0x06, 0xd8, 0x0e, 0xe1, 0x1a, 0xe4, 0x71, 0x1e,
|
|
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- 0x17, 0x05, 0xca, 0xa0, 0xba, 0x30, 0xc0, 0x76, 0x88, 0xd8, 0x38, 0x8f,
|
|
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- 0xf3, 0xd0, 0xe8, 0x2e, 0x0c, 0x30, 0x6c, 0x40, 0x08, 0xd8, 0x00, 0x6c,
|
|
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- 0x87, 0x98, 0x8d, 0xf4, 0x60, 0x0f, 0x8e, 0xf2, 0xc2, 0x00, 0xc3, 0x06,
|
|
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- 0x84, 0xf0, 0x0d, 0x00, 0xe9, 0x85, 0x01, 0x68, 0x2f, 0x0c, 0x30, 0x4b,
|
|
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- 0x10, 0x19, 0x18, 0xc0, 0x07, 0x08, 0xa8, 0x2f, 0x0c, 0x30, 0x4b, 0xd0,
|
|
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- 0xcc, 0x12, 0x4c, 0xb3, 0x04, 0xda, 0x76, 0x88, 0xdc, 0x78, 0x8f, 0xf7,
|
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- 0x20, 0x05, 0x0a, 0x96, 0x31, 0x86, 0x10, 0xac, 0xc7, 0x70, 0x44, 0x00,
|
|
|
- 0x1a, 0xc1, 0x37, 0xdc, 0x10, 0xb8, 0x46, 0x18, 0x0c, 0x37, 0x04, 0xaf,
|
|
|
- 0x11, 0x06, 0xb3, 0x0c, 0x95, 0x15, 0x10, 0x69, 0x18, 0x60, 0x96, 0x20,
|
|
|
- 0x9b, 0x25, 0xb8, 0x66, 0x09, 0x30, 0x5b, 0x85, 0xfc, 0x00, 0x01, 0x99,
|
|
|
- 0x86, 0x01, 0x28, 0x16, 0x8c, 0x31, 0xdc, 0x30, 0x04, 0x64, 0x30, 0xdc,
|
|
|
- 0x10, 0xd4, 0x46, 0x18, 0x0c, 0x37, 0x04, 0xb6, 0x11, 0x06, 0xb3, 0x0c,
|
|
|
- 0xc9, 0x16, 0xcc, 0x12, 0x70, 0xb3, 0x04, 0xdc, 0x2c, 0x01, 0x37, 0x50,
|
|
|
- 0x62, 0xf8, 0x8f, 0x46, 0x16, 0x9b, 0xff, 0x64, 0xf8, 0x73, 0x0c, 0x37,
|
|
|
- 0x04, 0xfd, 0x11, 0x06, 0xb3, 0x0c, 0x5f, 0x17, 0x6c, 0x67, 0x40, 0x0f,
|
|
|
- 0xff, 0xe0, 0x0f, 0x0a, 0x8c, 0x31, 0xdc, 0x10, 0xe0, 0x07, 0x19, 0x0c,
|
|
|
- 0x37, 0x04, 0xbc, 0x11, 0x06, 0xc3, 0x0d, 0x41, 0x6f, 0x84, 0xc1, 0x2c,
|
|
|
- 0x83, 0xf7, 0x05, 0xdb, 0x19, 0xda, 0x63, 0x44, 0x42, 0x84, 0x02, 0x63,
|
|
|
- 0x6c, 0x87, 0x78, 0x8f, 0x12, 0x29, 0x91, 0x80, 0x6a, 0xc3, 0x00, 0xc3,
|
|
|
- 0x06, 0x84, 0x90, 0x0e, 0x03, 0xb0, 0x9d, 0x21, 0x3e, 0x4e, 0xa4, 0x44,
|
|
|
- 0x28, 0x30, 0xc6, 0x76, 0x88, 0xf9, 0x48, 0x11, 0x16, 0x09, 0x28, 0x37,
|
|
|
- 0x0c, 0x30, 0x6c, 0x40, 0x08, 0xe8, 0x30, 0x00, 0xdb, 0x19, 0xea, 0x63,
|
|
|
- 0x45, 0x52, 0x84, 0x02, 0x63, 0x54, 0x00, 0x23, 0x40, 0xbd, 0x61, 0x80,
|
|
|
- 0x61, 0x03, 0x82, 0x10, 0x06, 0x60, 0x96, 0xe0, 0x1b, 0x8e, 0x90, 0x87,
|
|
|
- 0xde, 0x20, 0xbe, 0xe1, 0x86, 0x60, 0x3d, 0xc2, 0x60, 0xb8, 0x21, 0x60,
|
|
|
- 0x8f, 0x30, 0x98, 0x65, 0x00, 0x83, 0x30, 0x08, 0x46, 0x0c, 0x0a, 0x00,
|
|
|
- 0x04, 0xc1, 0xe0, 0xcb, 0x11, 0xfa, 0x40, 0x0a, 0x0f, 0x03, 0x60, 0x38,
|
|
|
- 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xa6, 0x62, 0x00, 0xd3,
|
|
|
- 0x14, 0x21, 0x81, 0xa5, 0x1c, 0x0f, 0x80, 0x2d, 0x0e, 0x30, 0x00, 0x00,
|
|
|
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
|
-};
|