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- #ifndef Mouse_H
- #define Mouse_H
- #include "OperatingSystem.h"
- #include "ReferenceCounter.h"
- namespace Framework
- {
- class Image; //! from Image.h
- class Mouse; //! from this file
- namespace MouseId
- {
- const int nichts = 0;
- const int normal = 1;
- const int hand = 2;
- const int warten = 3;
- const int verschieben = 4;
- const int text = 5;
- const int wahgerecht = 6;
- const int senkrecht = 7;
- const int diagonal1 = 8;
- const int diagonal2 = 9;
- const int verboten = 10;
- } // namespace MouseId
- //! This class manages the mouse cursor image.
- //! It is used internally by the framework.
- //! See Globals.h mousePointer
- class Mouse : public virtual ReferenceCounter
- {
- private:
- HCURSOR hMouse;
- public:
- //! Constructor
- DLLEXPORT Mouse();
- //! Loads a mouse cursor from Windows
- //! \param mouseId Values from the MouseId namespace
- //! Example: loadMouse( MouseId::hand );
- DLLEXPORT void loadMouse(int mouseId);
- //! Copies an image and uses it as mouse cursor.
- //! \param mouse The image to use as mouse cursor
- DLLEXPORT void loadMouse(Image* mouse);
- //! Updates the mouse. Called by the framework itself
- DLLEXPORT void update();
- //! returns a handle to the mouse cursor.
- DLLEXPORT HCURSOR getMouseHandle();
- };
- } // namespace Framework
- #endif
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