#ifndef Mouse_H #define Mouse_H #include "OperatingSystem.h" #include "ReferenceCounter.h" namespace Framework { class Image; //! from Image.h class Mouse; //! from this file namespace MouseId { const int nichts = 0; const int normal = 1; const int hand = 2; const int warten = 3; const int verschieben = 4; const int text = 5; const int wahgerecht = 6; const int senkrecht = 7; const int diagonal1 = 8; const int diagonal2 = 9; const int verboten = 10; } // namespace MouseId //! This class manages the mouse cursor image. //! It is used internally by the framework. //! See Globals.h mousePointer class Mouse : public virtual ReferenceCounter { private: HCURSOR hMouse; public: //! Constructor DLLEXPORT Mouse(); //! Loads a mouse cursor from Windows //! \param mouseId Values from the MouseId namespace //! Example: loadMouse( MouseId::hand ); DLLEXPORT void loadMouse(int mouseId); //! Copies an image and uses it as mouse cursor. //! \param mouse The image to use as mouse cursor DLLEXPORT void loadMouse(Image* mouse); //! Updates the mouse. Called by the framework itself DLLEXPORT void update(); //! returns a handle to the mouse cursor. DLLEXPORT HCURSOR getMouseHandle(); }; } // namespace Framework #endif