Commit Verlauf

Autor SHA1 Nachricht Datum
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader vor 3 Wochen
  Kolja Strohm 192983a3cb fix problems with direcx12 api vor 4 Wochen
  Kolja Strohm c8d21ffde8 fix some compilation problems vor 4 Wochen
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing vor 4 Wochen
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi vor 4 Wochen
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation vor 4 Wochen
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps vor 1 Monat
  Kolja Strohm 0a20990ef2 add creation of ID3D12StateObject vor 1 Monat
  Kolja Strohm 3a33305a47 start work on dx12 raytraing shader pipeline configuration vor 1 Monat
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing vor 1 Monat
  Kolja Strohm 17af46188f split code files by direct x version vor 1 Monat
  Kolja Strohm ca5b297b33 rename german functions and variables vor 7 Monaten
  Kolja Strohm bbdebb7119 translate remaining german comments in all .h files vor 7 Monaten
  Kolja Strohm 6b4be074d7 fix problems with special characters vor 7 Monaten
  Kolja Strohm 1f81cb1f4a change file encoding and translate comments to english vor 7 Monaten
  Kolja Strohm a532168d2f apply new code formatter vor 4 Jahren
  Kolja Strohm 551183b7ce introduce vertex and index buffer for each 3d model vor 4 Jahren