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- export interface Character {
- characterData: {
- name: string;
- race: string;
- class: string;
- subclass: string;
- level: string;
- background: string;
- experience: string;
- inspiration: string;
- proficiencyBonus: string;
- };
- appearance: {
- age: string;
- height: string;
- weight: string;
- eyes: string;
- skin: string;
- hair: string;
- };
- attributes: {
- strength: [string, boolean];
- dexterity: [string, boolean];
- constitution: [string, boolean];
- intelligence: [string, boolean];
- wisdom: [string, boolean];
- charisma: [string, boolean];
- };
- skills: {
- acrobatics: [string, boolean];
- animalHandling: [string, boolean];
- arcana: [string, boolean];
- athletics: [string, boolean];
- deception: [string, boolean];
- history: [string, boolean];
- insight: [string, boolean];
- intimidation: [string, boolean];
- investigation: [string, boolean];
- medicine: [string, boolean];
- nature: [string, boolean];
- perception: [string, boolean];
- performance: [string, boolean];
- persuasion: [string, boolean];
- religion: [string, boolean];
- sleightOfHand: [string, boolean];
- stealth: [string, boolean];
- survival: [string, boolean];
- };
- combatStats: {
- armorClass: string;
- initiative: string;
- speed: string;
- hitPointMaximum: string;
- currentHitPoints: string;
- temporaryHitPoints: string;
- hitDice: string;
- deathSaveSuccesses: string;
- deathSaveFailures: string;
- };
- weapons: {
- name: string;
- attackBonus: string;
- damage: string;
- damageType: string;
- range: string;
- description: string;
- };
- personality: {
- personalityTraits: string;
- ideals: string;
- bonds: string;
- flaws: string;
- };
- }
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