export interface Character { characterData: { name: string; race: string; class: string; subclass: string; level: string; background: string; experience: string; inspiration: string; proficiencyBonus: string; }; appearance: { age: string; height: string; weight: string; eyes: string; skin: string; hair: string; }; attributes: { strength: [string, boolean]; dexterity: [string, boolean]; constitution: [string, boolean]; intelligence: [string, boolean]; wisdom: [string, boolean]; charisma: [string, boolean]; }; skills: { acrobatics: [string, boolean]; animalHandling: [string, boolean]; arcana: [string, boolean]; athletics: [string, boolean]; deception: [string, boolean]; history: [string, boolean]; insight: [string, boolean]; intimidation: [string, boolean]; investigation: [string, boolean]; medicine: [string, boolean]; nature: [string, boolean]; perception: [string, boolean]; performance: [string, boolean]; persuasion: [string, boolean]; religion: [string, boolean]; sleightOfHand: [string, boolean]; stealth: [string, boolean]; survival: [string, boolean]; }; combatStats: { armorClass: string; initiative: string; speed: string; hitPointMaximum: string; currentHitPoints: string; temporaryHitPoints: string; hitDice: string; deathSaveSuccesses: string; deathSaveFailures: string; }; weapons: { name: string; attackBonus: string; damage: string; damageType: string; range: string; description: string; }; personality: { personalityTraits: string; ideals: string; bonds: string; flaws: string; }; }