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- #include "Common.hlsl"
- [shader("miss")]
- void Miss(inout HitInfo payload : SV_RayPayload)
- {
- if (payload.hitCount < MAX_TRANSPACENT_HITS)
- {
- payload.color[payload.hitCount] = float4(0.2f, 0.2f, 0.2f, -1.f);
- payload.dayLight[payload.hitCount] = 0xFFFFFF;
- payload.dynamicLight[payload.hitCount] = 0;
- payload.hitCount++;
- }
- }
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