#include "Common.hlsl" [shader("miss")] void Miss(inout HitInfo payload : SV_RayPayload) { if (payload.hitCount < MAX_TRANSPACENT_HITS) { payload.color[payload.hitCount] = float4(0.2f, 0.2f, 0.2f, -1.f); payload.dayLight[payload.hitCount] = 0xFFFFFF; payload.dynamicLight[payload.hitCount] = 0; payload.hitCount++; } }