Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Kolja Strohm 7d51bdfabe add support for craftingProgress and fuelState UIML elements and add api call for components 10 kuukautta sitten
  Kolja Strohm 5441b3b61f fix dynamic lightning for blocks that were not cubes 1 vuosi sitten
  Kolja Strohm 6fdf863fc4 adjust for framework changes 1 vuosi sitten
  Kolja Strohm 16b5e467c5 receive entity updates only for entities in the subscribed world area and remove old world update and registry architecture 2 vuotta sitten
  Kolja Strohm c991a2a082 fix first chunks were not loaded if they were transmitted via background connection before the position was received via foreground connection 2 vuotta sitten
  Kolja Strohm 818da07114 fix light changes were not applied to ground model 2 vuotta sitten
  Kolja Strohm 1273e568ae add search icon to inventory search filter 2 vuotta sitten
  Kolja Strohm 63f619320a changes for c++20 2 vuotta sitten
  Kolja Strohm 7e00791eb5 add gravity 2 vuotta sitten
  Kolja Strohm 3137d8db92 rotate entities to look at their target 2 vuotta sitten
  Kolja Strohm b7509d7871 add size attribute to model info 2 vuotta sitten
  Kolja Strohm 8ac01deafe make item cube model unneeded 2 vuotta sitten
  Kolja Strohm 286349936b improve fluid model builder 2 vuotta sitten
  Kolja Strohm 48fd128bc1 improve chunk model builder architecture 2 vuotta sitten
  Kolja Strohm 93b14b8be6 improve fluid system 2 vuotta sitten
  Kolja Strohm f7540df1b5 fix checkbox state was not shown 2 vuotta sitten
  Kolja Strohm 42dd8c98b2 fix memory error when connection to server is lost 2 vuotta sitten
  Kolja Strohm 9032331172 add edge rendering to quest graph 2 vuotta sitten
  Kolja Strohm e41913cb4a add ItemStack UIML view 2 vuotta sitten
  Kolja Strohm c033b8a036 support custom onClick messages for all uiml parts 2 vuotta sitten
  Kolja Strohm a7b106afe0 support dynamic uiml dialogs 2 vuotta sitten
  Kolja Strohm 1bbb1878ff implement basic quest dialog 2 vuotta sitten
  Kolja Strohm 11583605af fix lightning at transition from night to day 2 vuotta sitten
  Kolja Strohm 388462baeb improve grass rendering 2 vuotta sitten
  Kolja Strohm b5ec0599b2 refactor ground model building for different ground model types 3 vuotta sitten
  Kolja Strohm d7a8195b58 WIP: refactoring of chunk model generation 3 vuotta sitten
  Kolja Strohm a67c878d63 add grass to ground models to improve rendering performance 3 vuotta sitten
  Kolja Strohm d19971ddbc fix light sources were affected by sun position 3 vuotta sitten
  Kolja Strohm b265526132 add day-night cycle 3 vuotta sitten
  Kolja Strohm 168fa833ad improve grass rendering 3 vuotta sitten