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@@ -0,0 +1,220 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <Keyword>Win32Proj</Keyword>
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+ <RootNamespace>FactoryCraft</RootNamespace>
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+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v142</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v142</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>MultiByte</CharacterSet>
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath)</IncludePath>
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+ <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
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+ <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <IncludePath>..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\..\..\Allgemein\Network\Network;$(IncludePath)</IncludePath>
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+ <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;..\..\..\..\..\Allgemein\Network\x64\Release;$(LibraryPath)</LibraryPath>
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+ <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <ClCompile>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>Framework.lib;network.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ <CustomBuildStep>
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+ <Outputs>kopieren...;%(Outputs)</Outputs>
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+ <Command>copy "..\..\..\..\..\Allgemein\Framework\x64\Debug\Framework.dll" "framework.dll"
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+copy "..\..\..\..\..\Allgemein\Network\x64\Debug\Network.dll" "network.dll"</Command>
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+ </CustomBuildStep>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ <CustomBuildStep>
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+ <Outputs>kopieren...;%(Outputs)</Outputs>
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+ <Command>copy "..\Release\FactoryCraft.dll" "..\..\..\Fertig\Minigames\x32\FactoryCraft\bin\game.dll"</Command>
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+ </CustomBuildStep>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ <CustomBuildStep>
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+ <Outputs>kopieren...;%(Outputs)</Outputs>
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+ <Command>copy "..\x64\Release\FactoryCraft.exe" "..\..\Fertig\FactoryCraft\Client"</Command>
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+ </CustomBuildStep>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ClCompile Include="AddChunkUpdate.cpp" />
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+ <ClCompile Include="BlockType.cpp" />
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+ <ClCompile Include="DirectConnect.cpp" />
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+ <ClCompile Include="FactoryClient.cpp" />
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+ <ClCompile Include="Game.cpp" />
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+ <ClCompile Include="Globals.cpp" />
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+ <ClCompile Include="Initialisierung.cpp" />
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+ <ClCompile Include="Inventoty.cpp" />
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+ <ClCompile Include="Item.cpp" />
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+ <ClCompile Include="ItemSlot.cpp" />
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+ <ClCompile Include="ItemStack.cpp" />
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+ <ClCompile Include="ItemType.cpp" />
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+ <ClCompile Include="Login.cpp" />
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+ <ClCompile Include="Main.cpp" />
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+ <ClCompile Include="Menu.cpp" />
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+ <ClCompile Include="NetworkHandler.cpp" />
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+ <ClCompile Include="World.cpp" />
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+ <ClCompile Include="WorldUpdate.cpp" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ClInclude Include="Area.h" />
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+ <ClInclude Include="Block.h" />
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+ <ClInclude Include="BlockType.h" />
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+ <ClInclude Include="Chunk.h" />
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+ <ClInclude Include="CurrentPlayer.h" />
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+ <ClInclude Include="Dimension.h" />
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+ <ClInclude Include="DirectConnect.h" />
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+ <ClInclude Include="Entity.h" />
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+ <ClInclude Include="FactoryClient.h" />
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+ <ClInclude Include="Game.h" />
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+ <ClInclude Include="Globals.h" />
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+ <ClInclude Include="AddChunkUpdate.h" />
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+ <ClInclude Include="Initialisierung.h" />
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+ <ClInclude Include="Inventory.h" />
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+ <ClInclude Include="Item.h" />
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+ <ClInclude Include="ItemSlot.h" />
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+ <ClInclude Include="ItemStack.h" />
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+ <ClInclude Include="ItemType.h" />
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+ <ClInclude Include="Login.h" />
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+ <ClInclude Include="Menu.h" />
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+ <ClInclude Include="NetworkHandler.h" />
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+ <ClInclude Include="StaticInitializerOrder.h" />
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+ <ClInclude Include="StaticRegistry.h" />
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+ <ClInclude Include="WorldUpdate.h" />
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+ <ClInclude Include="World.h" />
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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