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- #pragma once
- #include <Array.h>
- #include <HashMap.h>
- #include <RCPointer.h>
- #include <UIInitialization.h>
- #include <Schrift.h>
- #include <DLLRegister.h>
- #include "Menu.h"
- #include "NetworkHandler.h"
- #include "World.h"
- #ifndef variable
- #define variable extern
- #endif
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Menu>> *menuRegister;
- variable UIInit uiFactory;
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Schrift>> *fontRegister;
- variable NetworkHandler *network;
- variable DLLRegister *dlls;
- variable World *currentGame;
- void initVariables();
- void initMenus();
- void releaseVariables();
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