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- #pragma once
- #include "Punkt.h"
- #include "ReferenceCounter.h"
- struct ID3D11Texture2D;
- struct ID3D11ShaderResourceView;
- struct ID3D11Device;
- struct ID3D11DeviceContext;
- struct ID3D12Device2;
- struct D3D12_RESOURCE_DESC;
- struct ID3D12Resource;
- struct ID3D12GraphicsCommandList2;
- namespace Framework
- {
- class Bild;
- class Render3D;
- class TexturList;
- class DX12CopyCommandQueue;
- class DX12DirectCommandQueue;
-
- class Textur : public virtual ReferenceCounter
- {
- protected:
- Bild *bild;
- Punkt lastGr;
- int id;
- public:
-
- DLLEXPORT Textur();
-
- DLLEXPORT virtual ~Textur();
-
-
- DLLEXPORT void setBildZ( Bild *b );
-
-
- DLLEXPORT void setBild( Bild *b );
-
- DLLEXPORT virtual bool updateTextur() = 0;
-
- DLLEXPORT virtual bool brauchtUpdate() const = 0;
-
- DLLEXPORT Bild *getBild() const;
-
- DLLEXPORT Bild *zBild() const;
-
- DLLEXPORT int getId() const;
- friend TexturList;
- };
-
- class DX9Textur : public Textur
- {
- public:
-
- DLLEXPORT virtual bool updateTextur() override;
-
- DLLEXPORT virtual bool brauchtUpdate() const override;
- };
- class DX11Textur : public Textur
- {
- private:
- ID3D11Texture2D *txt;
- ID3D11ShaderResourceView *view;
- ID3D11Device *device;
- ID3D11DeviceContext *context;
- public:
- DLLEXPORT DX11Textur( ID3D11Device *device, ID3D11DeviceContext *context );
- DLLEXPORT ~DX11Textur();
-
- DLLEXPORT bool updateTextur() override;
-
- DLLEXPORT bool brauchtUpdate() const override;
-
- DLLEXPORT operator ID3D11ShaderResourceView *( ) const;
- };
- class DX12Textur : public Textur
- {
- private:
- ID3D12Resource *buffer;
- ID3D12Resource *intermediate;
- ID3D12Device2 *device;
- DX12CopyCommandQueue *copy;
- DX12DirectCommandQueue *direct;
- bool shaderResource;
- public:
- DLLEXPORT DX12Textur( ID3D12Device2 *device, DX12CopyCommandQueue *copy, DX12DirectCommandQueue *direct );
- DLLEXPORT ~DX12Textur();
-
- DLLEXPORT bool updateTextur() override;
-
- DLLEXPORT bool brauchtUpdate() const override;
-
- DLLEXPORT ID3D12Resource *getResource();
- };
- }
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