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- #ifndef Model2D_H
- #define Model2D_H
- #include <functional>
- #include "Array.h"
- #include "TriangleList.h"
- #include "Point.h"
- #include "Vec3.h"
- #include "World2D.h"
- #include "Drawing.h"
- namespace Framework
- {
- class Texture2D;
- //! A polygon structure used by Model2D.
- //! Model2D class deletes the pointers
- struct Polygon2D
- {
- bool transparent;
- Text* name;
- Array<Vertex>* vertex;
- Array<Vertex>* tKordinaten;
- Vertex* schwerpunkt;
- };
- //! The data for a 2D model
- class Model2DData : public virtual ReferenceCounter
- {
- private:
- RCArray<Array<Point>> outList;
- //! Checks whether a point is inside the model
- //! \param p The point
- //! \param polygonId The ID of the polygon to check
- bool isPointInside(Vertex p, int polygonId = -1) const;
- //! Checks whether a line is inside the model
- //! \param a The start point of the line
- //! \param b The end point of the line
- bool isLineInside(Vertex a, Vertex b, int polygonId = -1) const;
- public:
- Array<Polygon2D>* polygons;
- RCArray<RCArray<TriangleList<Vertex>>>* vListen;
- Point minP, maxP;
- //! Constructor
- __declspec(dllexport) Model2DData();
- //! Destructor
- __declspec(dllexport) ~Model2DData();
- //! Creates the triangle lists from all given vertices of the
- //! polygons \param polygons An array of polygons \return always
- //! returns 1
- __declspec(dllexport) bool erstelleModell(Array<Polygon2D>* polygons);
- //! Deletes the created triangle lists and vertices
- __declspec(dllexport) void removeModell();
- //! Returns the polygon with a specific name
- //! \param pos The support vector of the line
- //! \param dir The direction vector of the line
- //! \param polygonName The name of the polygon to calculate the
- //! hit point with \param hitPoint A reference to the variable
- //! where the hit point should be stored \param moveSpeed The
- //! movement speed resulting from the force \param rotSpeed The
- //! rotation speed resulting from the force
- //! \return 1 if a hit point exists
- __declspec(dllexport) bool calcHitPoint(Vertex pos,
- Vertex dir,
- const char* polygonName,
- Vertex& hitpoint,
- Vertex& moveSpeed,
- float& rotSpeed) const;
- //! Splits a specific polygon into two parts
- //! \param pos Start position of the split
- //! \param dir Start direction of the split
- //! \param polygonName The name of the polygon
- //! \param partA A pointer to a Model2DData object to store one
- //! half (output) \param partB A pointer to a Model2DData object to store
- //! the other half (output) \param posA The position of one new polygon
- //! (output) \param posB The position of the other new polygon
- //! (output) \param random A function that returns random values
- __declspec(dllexport) bool split(Vertex pos,
- Vertex dir,
- char* polygonName,
- Polygon2D& partA,
- Polygon2D& partB,
- Point& posA,
- Point& posB,
- std::function<double()> random) const;
- //! Returns the mass of the 2D model (sum of the areas of the
- //! non-transparent polygons)
- __declspec(dllexport) float getMasse() const;
- };
- class Model2DObject : public Object2D
- {
- private:
- Model2DData* rData;
- RCArray<Texture2D>* textur;
- public:
- //! Constructor
- __declspec(dllexport) Model2DObject();
- //! Destructor
- __declspec(dllexport) virtual ~Model2DObject();
- //! Sets the model data
- //! \param mdl The model data
- __declspec(dllexport) void setModel(Model2DData* mdl);
- //! Sets the texture
- //! \param t The image to use as texture
- __declspec(dllexport) void setTexture(Texture2D* t);
- //! Sets the texture
- //! \param t The image to use as texture
- //! \param polygonName The name of the polygon to receive the texture
- __declspec(dllexport) void setTexture(
- Texture2D* t, const char* polygonName);
- __declspec(dllexport) void impuls(
- Vertex start, Vertex speed, float strength = 1.f) override;
- //! Draws the drawing into a specific image
- //! \param zRObj The image to draw into
- __declspec(dllexport) void render(
- Mat3<float>& kamMat, Image& zRObj, const char* kamName) override;
- //! Returns whether a point is inside the model
- //! \param p The point
- //! \param ignoreTransparentFlag if 1, collisions with transparent
- //! polygons are also considered
- __declspec(dllexport) bool isPointInside(
- Vertex p, bool ignoreTransparent = 0) const override;
- //! Checks whether a line is inside the model
- //! \param a The start point of the line
- //! \param b The end point of the line
- //! \param ignoreTransparentFlag if 1, collisions with transparent
- //! polygons are also considered
- __declspec(dllexport) bool isLineInside(
- Vertex a, Vertex b, bool ignoreTransparent = 0) const override;
- //! Checks whether the object intersects with another
- //! \param zObj A pointer to the other object without increased reference
- //! counter \param sp A pointer to a point where the intersection
- //! point is stored \param end 0 if all corners of both objects should be
- //! checked. 1 if only the points of this model should be searched
- //! in the other \param ignoreTransparentFlag if 1, collisions with
- //! transparent polygons are also considered
- __declspec(dllexport) virtual bool isModelInside(const Object2D* zObj,
- Vertex* sp = 0,
- bool end = 0,
- bool ignoreTransparent = 0) const;
- __declspec(dllexport) Rect2<float> getBoundingBox() const override;
- //! Determines the hit point of a ray emitted from pos in the
- //! direction dir. \param pos The support vector of the line
- //! \param dir The direction vector of the line
- //! \param hitPoint A reference to the variable where the
- //! hit point should be stored \return 1 if a hit point exists
- __declspec(dllexport) bool calcHitPoint(
- Vertex pos, Vertex dir, Vertex& hitpoint) const override;
- __declspec(dllexport) float getLuftWiederstand() const override;
- //! Returns the mass of the 2D model (sum of the areas of the
- //! non-transparent polygons)
- __declspec(dllexport) float getMasse() const override;
- //! Returns the texture of the first polygon
- __declspec(dllexport) Texture2D* getTexture() const;
- //! Returns the texture of a polygon
- //! \param polygonName The name of the polygon
- __declspec(dllexport) Texture2D* getTexture(
- const char* polygonName) const;
- //! Returns the texture of the first polygon without increased
- //! reference counter
- __declspec(dllexport) Texture2D* zTexture() const;
- //! Returns the texture of a polygon without increased reference
- //! counter \param polygonName The name of the polygon
- __declspec(dllexport) Texture2D* zTexture(const char* polygonName) const;
- //! Returns the model data
- __declspec(dllexport) Model2DData* getModel() const;
- //! Returns the model data without increased reference counter
- __declspec(dllexport) Model2DData* zModel() const;
- };
- //! A drawing of a model
- class Model2D : public Drawable
- {
- public:
- class Style : public Drawable::Style
- {
- public:
- static const __int64 Texture
- = 0x8; //! If this flag is set, a texture is used when drawing
- static const __int64 Border
- = 0x10; //! If this flag is set, the polygon borders are drawn
- static const __int64 Alpha
- = 0x40; //! If this flag is set, alpha blending is used when drawing
- static const __int64 Mesh
- = 0x20; //! If this flag is set, the triangle borders are drawn
- };
- private:
- Model2DData* rData;
- float drehung;
- float size;
- int color;
- RCArray<Texture2D>* textur;
- public:
- //! Constructor
- __declspec(dllexport) Model2D();
- //! Destructor
- __declspec(dllexport) virtual ~Model2D();
- //! Sets the model data
- //! \param mdl The model data
- __declspec(dllexport) void setModel(Model2DData* mdl);
- //! Sets the counter-clockwise rotation of the model
- //! \param drehung The angle in radians
- __declspec(dllexport) void setDrehung(float drehung);
- //! Adds to the current rotation angle
- //! \param drehung The angle in radians to add
- __declspec(dllexport) void addDrehung(float drehung);
- //! Sets the scaling of the model
- //! \param size The scaling factor
- __declspec(dllexport) void setSize(float size);
- //! Adds a value to the scaling
- //! \param size The value to add to the scaling
- __declspec(dllexport) void addSize(float size);
- //! Sets the texture
- //! \param t The image to use as texture
- __declspec(dllexport) void setTexture(Texture2D* t);
- //! Sets the texture
- //! \param t The image to use as texture
- //! \param polygonName The name of the polygon to receive the texture
- __declspec(dllexport) void setTexture(
- Texture2D* t, const char* polygonName);
- //! Sets the color
- //! \param f The color in A8R8G8B8 format
- __declspec(dllexport) void setColor(int f);
- //! Processes the time elapsed since the last call of this function
- //! \param tickVal The elapsed time in seconds
- __declspec(dllexport) bool tick(double tickVal) override;
- //! Draws the drawing into a specific image
- //! \param zRObj The image to draw into
- __declspec(dllexport) void render(Image& zRObj) override;
- //! Returns the rotation of the model
- __declspec(dllexport) float getDrehung() const;
- //! Returns the scaling factor
- __declspec(dllexport) float getSize() const;
- //! Returns whether a point is inside the model
- //! \param p The point
- __declspec(dllexport) bool isPointInside(int x, int y) const override;
- //! Returns whether a point is inside the model
- //! \param p The point
- __declspec(dllexport) bool isPointInside(Vertex p) const;
- //! Checks whether a line is inside the model
- //! \param a The start point of the line
- //! \param b The end point of the line
- __declspec(dllexport) bool isLineInside(Vertex a, Vertex b) const;
- //! Checks whether the model intersects with another
- //! \param zMdl A pointer to the other model without increased reference
- //! counter \param end 0 if all corners of both models should be checked.
- //! 1 if only the points of this model should be searched in the other
- __declspec(dllexport) bool isModelInside(
- const Model2D* zMdl, bool end = 0) const;
- //! Returns the model data
- __declspec(dllexport) Model2DData* getModel() const;
- //! Returns the model data without increased reference counter
- __declspec(dllexport) Model2DData* zModel() const;
- };
- } // namespace Framework
- #endif
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