d3dx12.h 179 KB

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  1. //*********************************************************
  2. //
  3. // Copyright (c) Microsoft. All rights reserved.
  4. // This code is licensed under the MIT License (MIT).
  5. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  6. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  7. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  8. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  9. //
  10. //*********************************************************
  11. // changes made for dynamic linking of dx12.dll
  12. // - all occurrences of "IID_ID3D12Device" were replaced by "__uuidof(*pDevice)"
  13. // - the function D3DX12SerializeVersionedRootSignature has two additional
  14. // functionpointer arguments pointing to the dynamically loaded fuctions of type
  15. // PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE and
  16. // PFN_D3D12_SERIALIZE_ROOT_SIGNATURE
  17. #ifndef __D3DX12_H__
  18. #define __D3DX12_H__
  19. #include "d3d12.h"
  20. #if defined(__cplusplus)
  21. struct CD3DX12_DEFAULT
  22. {};
  23. extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
  24. //------------------------------------------------------------------------------------------------
  25. inline bool operator==(
  26. const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r) noexcept
  27. {
  28. return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY
  29. && l.Width == r.Width && l.Height == r.Height
  30. && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
  31. }
  32. //------------------------------------------------------------------------------------------------
  33. inline bool operator!=(
  34. const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r) noexcept
  35. {
  36. return !(l == r);
  37. }
  38. //------------------------------------------------------------------------------------------------
  39. struct CD3DX12_RECT : public D3D12_RECT
  40. {
  41. CD3DX12_RECT() = default;
  42. explicit CD3DX12_RECT(const D3D12_RECT& o) noexcept
  43. : D3D12_RECT(o)
  44. {}
  45. explicit CD3DX12_RECT(LONG Left, LONG Top, LONG Right, LONG Bottom) noexcept
  46. {
  47. left = Left;
  48. top = Top;
  49. right = Right;
  50. bottom = Bottom;
  51. }
  52. };
  53. //------------------------------------------------------------------------------------------------
  54. struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
  55. {
  56. CD3DX12_VIEWPORT() = default;
  57. explicit CD3DX12_VIEWPORT(const D3D12_VIEWPORT& o) noexcept
  58. : D3D12_VIEWPORT(o)
  59. {}
  60. explicit CD3DX12_VIEWPORT(FLOAT topLeftX,
  61. FLOAT topLeftY,
  62. FLOAT width,
  63. FLOAT height,
  64. FLOAT minDepth = D3D12_MIN_DEPTH,
  65. FLOAT maxDepth = D3D12_MAX_DEPTH) noexcept
  66. {
  67. TopLeftX = topLeftX;
  68. TopLeftY = topLeftY;
  69. Width = width;
  70. Height = height;
  71. MinDepth = minDepth;
  72. MaxDepth = maxDepth;
  73. }
  74. explicit CD3DX12_VIEWPORT(_In_ ID3D12Resource* pResource,
  75. UINT mipSlice = 0,
  76. FLOAT topLeftX = 0.0f,
  77. FLOAT topLeftY = 0.0f,
  78. FLOAT minDepth = D3D12_MIN_DEPTH,
  79. FLOAT maxDepth = D3D12_MAX_DEPTH) noexcept
  80. {
  81. auto Desc = pResource->GetDesc();
  82. const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
  83. const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
  84. switch (Desc.Dimension)
  85. {
  86. case D3D12_RESOURCE_DIMENSION_BUFFER:
  87. TopLeftX = topLeftX;
  88. TopLeftY = 0.0f;
  89. Width = float(Desc.Width) - topLeftX;
  90. Height = 1.0f;
  91. break;
  92. case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
  93. TopLeftX = topLeftX;
  94. TopLeftY = 0.0f;
  95. Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f)
  96. - topLeftX;
  97. Height = 1.0f;
  98. break;
  99. case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
  100. case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
  101. TopLeftX = topLeftX;
  102. TopLeftY = topLeftY;
  103. Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f)
  104. - topLeftX;
  105. Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f)
  106. - topLeftY;
  107. break;
  108. default:
  109. break;
  110. }
  111. MinDepth = minDepth;
  112. MaxDepth = maxDepth;
  113. }
  114. };
  115. //------------------------------------------------------------------------------------------------
  116. struct CD3DX12_BOX : public D3D12_BOX
  117. {
  118. CD3DX12_BOX() = default;
  119. explicit CD3DX12_BOX(const D3D12_BOX& o) noexcept
  120. : D3D12_BOX(o)
  121. {}
  122. explicit CD3DX12_BOX(LONG Left, LONG Right) noexcept
  123. {
  124. left = static_cast<UINT>(Left);
  125. top = 0;
  126. front = 0;
  127. right = static_cast<UINT>(Right);
  128. bottom = 1;
  129. back = 1;
  130. }
  131. explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Right, LONG Bottom) noexcept
  132. {
  133. left = static_cast<UINT>(Left);
  134. top = static_cast<UINT>(Top);
  135. front = 0;
  136. right = static_cast<UINT>(Right);
  137. bottom = static_cast<UINT>(Bottom);
  138. back = 1;
  139. }
  140. explicit CD3DX12_BOX(LONG Left,
  141. LONG Top,
  142. LONG Front,
  143. LONG Right,
  144. LONG Bottom,
  145. LONG Back) noexcept
  146. {
  147. left = static_cast<UINT>(Left);
  148. top = static_cast<UINT>(Top);
  149. front = static_cast<UINT>(Front);
  150. right = static_cast<UINT>(Right);
  151. bottom = static_cast<UINT>(Bottom);
  152. back = static_cast<UINT>(Back);
  153. }
  154. };
  155. inline bool operator==(const D3D12_BOX& l, const D3D12_BOX& r) noexcept
  156. {
  157. return l.left == r.left && l.top == r.top && l.front == r.front
  158. && l.right == r.right && l.bottom == r.bottom && l.back == r.back;
  159. }
  160. inline bool operator!=(const D3D12_BOX& l, const D3D12_BOX& r) noexcept
  161. {
  162. return !(l == r);
  163. }
  164. //------------------------------------------------------------------------------------------------
  165. struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
  166. {
  167. CD3DX12_DEPTH_STENCIL_DESC() = default;
  168. explicit CD3DX12_DEPTH_STENCIL_DESC(
  169. const D3D12_DEPTH_STENCIL_DESC& o) noexcept
  170. : D3D12_DEPTH_STENCIL_DESC(o)
  171. {}
  172. explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT) noexcept
  173. {
  174. DepthEnable = TRUE;
  175. DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
  176. DepthFunc = D3D12_COMPARISON_FUNC_LESS;
  177. StencilEnable = FALSE;
  178. StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
  179. StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
  180. const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp
  181. = {D3D12_STENCIL_OP_KEEP,
  182. D3D12_STENCIL_OP_KEEP,
  183. D3D12_STENCIL_OP_KEEP,
  184. D3D12_COMPARISON_FUNC_ALWAYS};
  185. FrontFace = defaultStencilOp;
  186. BackFace = defaultStencilOp;
  187. }
  188. explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable,
  189. D3D12_DEPTH_WRITE_MASK depthWriteMask,
  190. D3D12_COMPARISON_FUNC depthFunc,
  191. BOOL stencilEnable,
  192. UINT8 stencilReadMask,
  193. UINT8 stencilWriteMask,
  194. D3D12_STENCIL_OP frontStencilFailOp,
  195. D3D12_STENCIL_OP frontStencilDepthFailOp,
  196. D3D12_STENCIL_OP frontStencilPassOp,
  197. D3D12_COMPARISON_FUNC frontStencilFunc,
  198. D3D12_STENCIL_OP backStencilFailOp,
  199. D3D12_STENCIL_OP backStencilDepthFailOp,
  200. D3D12_STENCIL_OP backStencilPassOp,
  201. D3D12_COMPARISON_FUNC backStencilFunc) noexcept
  202. {
  203. DepthEnable = depthEnable;
  204. DepthWriteMask = depthWriteMask;
  205. DepthFunc = depthFunc;
  206. StencilEnable = stencilEnable;
  207. StencilReadMask = stencilReadMask;
  208. StencilWriteMask = stencilWriteMask;
  209. FrontFace.StencilFailOp = frontStencilFailOp;
  210. FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
  211. FrontFace.StencilPassOp = frontStencilPassOp;
  212. FrontFace.StencilFunc = frontStencilFunc;
  213. BackFace.StencilFailOp = backStencilFailOp;
  214. BackFace.StencilDepthFailOp = backStencilDepthFailOp;
  215. BackFace.StencilPassOp = backStencilPassOp;
  216. BackFace.StencilFunc = backStencilFunc;
  217. }
  218. };
  219. //------------------------------------------------------------------------------------------------
  220. struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
  221. {
  222. CD3DX12_DEPTH_STENCIL_DESC1() = default;
  223. explicit CD3DX12_DEPTH_STENCIL_DESC1(
  224. const D3D12_DEPTH_STENCIL_DESC1& o) noexcept
  225. : D3D12_DEPTH_STENCIL_DESC1(o)
  226. {}
  227. explicit CD3DX12_DEPTH_STENCIL_DESC1(
  228. const D3D12_DEPTH_STENCIL_DESC& o) noexcept
  229. {
  230. DepthEnable = o.DepthEnable;
  231. DepthWriteMask = o.DepthWriteMask;
  232. DepthFunc = o.DepthFunc;
  233. StencilEnable = o.StencilEnable;
  234. StencilReadMask = o.StencilReadMask;
  235. StencilWriteMask = o.StencilWriteMask;
  236. FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
  237. FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
  238. FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
  239. FrontFace.StencilFunc = o.FrontFace.StencilFunc;
  240. BackFace.StencilFailOp = o.BackFace.StencilFailOp;
  241. BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
  242. BackFace.StencilPassOp = o.BackFace.StencilPassOp;
  243. BackFace.StencilFunc = o.BackFace.StencilFunc;
  244. DepthBoundsTestEnable = FALSE;
  245. }
  246. explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT) noexcept
  247. {
  248. DepthEnable = TRUE;
  249. DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
  250. DepthFunc = D3D12_COMPARISON_FUNC_LESS;
  251. StencilEnable = FALSE;
  252. StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
  253. StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
  254. const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp
  255. = {D3D12_STENCIL_OP_KEEP,
  256. D3D12_STENCIL_OP_KEEP,
  257. D3D12_STENCIL_OP_KEEP,
  258. D3D12_COMPARISON_FUNC_ALWAYS};
  259. FrontFace = defaultStencilOp;
  260. BackFace = defaultStencilOp;
  261. DepthBoundsTestEnable = FALSE;
  262. }
  263. explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable,
  264. D3D12_DEPTH_WRITE_MASK depthWriteMask,
  265. D3D12_COMPARISON_FUNC depthFunc,
  266. BOOL stencilEnable,
  267. UINT8 stencilReadMask,
  268. UINT8 stencilWriteMask,
  269. D3D12_STENCIL_OP frontStencilFailOp,
  270. D3D12_STENCIL_OP frontStencilDepthFailOp,
  271. D3D12_STENCIL_OP frontStencilPassOp,
  272. D3D12_COMPARISON_FUNC frontStencilFunc,
  273. D3D12_STENCIL_OP backStencilFailOp,
  274. D3D12_STENCIL_OP backStencilDepthFailOp,
  275. D3D12_STENCIL_OP backStencilPassOp,
  276. D3D12_COMPARISON_FUNC backStencilFunc,
  277. BOOL depthBoundsTestEnable) noexcept
  278. {
  279. DepthEnable = depthEnable;
  280. DepthWriteMask = depthWriteMask;
  281. DepthFunc = depthFunc;
  282. StencilEnable = stencilEnable;
  283. StencilReadMask = stencilReadMask;
  284. StencilWriteMask = stencilWriteMask;
  285. FrontFace.StencilFailOp = frontStencilFailOp;
  286. FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
  287. FrontFace.StencilPassOp = frontStencilPassOp;
  288. FrontFace.StencilFunc = frontStencilFunc;
  289. BackFace.StencilFailOp = backStencilFailOp;
  290. BackFace.StencilDepthFailOp = backStencilDepthFailOp;
  291. BackFace.StencilPassOp = backStencilPassOp;
  292. BackFace.StencilFunc = backStencilFunc;
  293. DepthBoundsTestEnable = depthBoundsTestEnable;
  294. }
  295. operator D3D12_DEPTH_STENCIL_DESC() const noexcept
  296. {
  297. D3D12_DEPTH_STENCIL_DESC D;
  298. D.DepthEnable = DepthEnable;
  299. D.DepthWriteMask = DepthWriteMask;
  300. D.DepthFunc = DepthFunc;
  301. D.StencilEnable = StencilEnable;
  302. D.StencilReadMask = StencilReadMask;
  303. D.StencilWriteMask = StencilWriteMask;
  304. D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
  305. D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
  306. D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
  307. D.FrontFace.StencilFunc = FrontFace.StencilFunc;
  308. D.BackFace.StencilFailOp = BackFace.StencilFailOp;
  309. D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
  310. D.BackFace.StencilPassOp = BackFace.StencilPassOp;
  311. D.BackFace.StencilFunc = BackFace.StencilFunc;
  312. return D;
  313. }
  314. };
  315. //------------------------------------------------------------------------------------------------
  316. struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
  317. {
  318. CD3DX12_BLEND_DESC() = default;
  319. explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o) noexcept
  320. : D3D12_BLEND_DESC(o)
  321. {}
  322. explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT) noexcept
  323. {
  324. AlphaToCoverageEnable = FALSE;
  325. IndependentBlendEnable = FALSE;
  326. const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = {
  327. FALSE,
  328. FALSE,
  329. D3D12_BLEND_ONE,
  330. D3D12_BLEND_ZERO,
  331. D3D12_BLEND_OP_ADD,
  332. D3D12_BLEND_ONE,
  333. D3D12_BLEND_ZERO,
  334. D3D12_BLEND_OP_ADD,
  335. D3D12_LOGIC_OP_NOOP,
  336. D3D12_COLOR_WRITE_ENABLE_ALL,
  337. };
  338. for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
  339. RenderTarget[i] = defaultRenderTargetBlendDesc;
  340. }
  341. };
  342. //------------------------------------------------------------------------------------------------
  343. struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
  344. {
  345. CD3DX12_RASTERIZER_DESC() = default;
  346. explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o) noexcept
  347. : D3D12_RASTERIZER_DESC(o)
  348. {}
  349. explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT) noexcept
  350. {
  351. FillMode = D3D12_FILL_MODE_SOLID;
  352. CullMode = D3D12_CULL_MODE_BACK;
  353. FrontCounterClockwise = FALSE;
  354. DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
  355. DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
  356. SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
  357. DepthClipEnable = TRUE;
  358. MultisampleEnable = FALSE;
  359. AntialiasedLineEnable = FALSE;
  360. ForcedSampleCount = 0;
  361. ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
  362. }
  363. explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode,
  364. D3D12_CULL_MODE cullMode,
  365. BOOL frontCounterClockwise,
  366. INT depthBias,
  367. FLOAT depthBiasClamp,
  368. FLOAT slopeScaledDepthBias,
  369. BOOL depthClipEnable,
  370. BOOL multisampleEnable,
  371. BOOL antialiasedLineEnable,
  372. UINT forcedSampleCount,
  373. D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
  374. {
  375. FillMode = fillMode;
  376. CullMode = cullMode;
  377. FrontCounterClockwise = frontCounterClockwise;
  378. DepthBias = depthBias;
  379. DepthBiasClamp = depthBiasClamp;
  380. SlopeScaledDepthBias = slopeScaledDepthBias;
  381. DepthClipEnable = depthClipEnable;
  382. MultisampleEnable = multisampleEnable;
  383. AntialiasedLineEnable = antialiasedLineEnable;
  384. ForcedSampleCount = forcedSampleCount;
  385. ConservativeRaster = conservativeRaster;
  386. }
  387. };
  388. //------------------------------------------------------------------------------------------------
  389. struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
  390. {
  391. CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
  392. explicit CD3DX12_RESOURCE_ALLOCATION_INFO(
  393. const D3D12_RESOURCE_ALLOCATION_INFO& o) noexcept
  394. : D3D12_RESOURCE_ALLOCATION_INFO(o)
  395. {}
  396. CD3DX12_RESOURCE_ALLOCATION_INFO(UINT64 size, UINT64 alignment) noexcept
  397. {
  398. SizeInBytes = size;
  399. Alignment = alignment;
  400. }
  401. };
  402. //------------------------------------------------------------------------------------------------
  403. struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
  404. {
  405. CD3DX12_HEAP_PROPERTIES() = default;
  406. explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES& o) noexcept
  407. : D3D12_HEAP_PROPERTIES(o)
  408. {}
  409. CD3DX12_HEAP_PROPERTIES(D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  410. D3D12_MEMORY_POOL memoryPoolPreference,
  411. UINT creationNodeMask = 1,
  412. UINT nodeMask = 1) noexcept
  413. {
  414. Type = D3D12_HEAP_TYPE_CUSTOM;
  415. CPUPageProperty = cpuPageProperty;
  416. MemoryPoolPreference = memoryPoolPreference;
  417. CreationNodeMask = creationNodeMask;
  418. VisibleNodeMask = nodeMask;
  419. }
  420. explicit CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE type,
  421. UINT creationNodeMask = 1,
  422. UINT nodeMask = 1) noexcept
  423. {
  424. Type = type;
  425. CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
  426. MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
  427. CreationNodeMask = creationNodeMask;
  428. VisibleNodeMask = nodeMask;
  429. }
  430. bool IsCPUAccessible() const noexcept
  431. {
  432. return Type == D3D12_HEAP_TYPE_UPLOAD
  433. || Type == D3D12_HEAP_TYPE_READBACK
  434. || (Type == D3D12_HEAP_TYPE_CUSTOM
  435. && (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
  436. || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
  437. }
  438. };
  439. inline bool operator==(
  440. const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r) noexcept
  441. {
  442. return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty
  443. && l.MemoryPoolPreference == r.MemoryPoolPreference
  444. && l.CreationNodeMask == r.CreationNodeMask
  445. && l.VisibleNodeMask == r.VisibleNodeMask;
  446. }
  447. inline bool operator!=(
  448. const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r) noexcept
  449. {
  450. return !(l == r);
  451. }
  452. //------------------------------------------------------------------------------------------------
  453. struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
  454. {
  455. CD3DX12_HEAP_DESC() = default;
  456. explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC& o) noexcept
  457. : D3D12_HEAP_DESC(o)
  458. {}
  459. CD3DX12_HEAP_DESC(UINT64 size,
  460. D3D12_HEAP_PROPERTIES properties,
  461. UINT64 alignment = 0,
  462. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  463. {
  464. SizeInBytes = size;
  465. Properties = properties;
  466. Alignment = alignment;
  467. Flags = flags;
  468. }
  469. CD3DX12_HEAP_DESC(UINT64 size,
  470. D3D12_HEAP_TYPE type,
  471. UINT64 alignment = 0,
  472. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  473. {
  474. SizeInBytes = size;
  475. Properties = CD3DX12_HEAP_PROPERTIES(type);
  476. Alignment = alignment;
  477. Flags = flags;
  478. }
  479. CD3DX12_HEAP_DESC(UINT64 size,
  480. D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  481. D3D12_MEMORY_POOL memoryPoolPreference,
  482. UINT64 alignment = 0,
  483. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  484. {
  485. SizeInBytes = size;
  486. Properties
  487. = CD3DX12_HEAP_PROPERTIES(cpuPageProperty, memoryPoolPreference);
  488. Alignment = alignment;
  489. Flags = flags;
  490. }
  491. CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  492. D3D12_HEAP_PROPERTIES properties,
  493. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  494. {
  495. SizeInBytes = resAllocInfo.SizeInBytes;
  496. Properties = properties;
  497. Alignment = resAllocInfo.Alignment;
  498. Flags = flags;
  499. }
  500. CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  501. D3D12_HEAP_TYPE type,
  502. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  503. {
  504. SizeInBytes = resAllocInfo.SizeInBytes;
  505. Properties = CD3DX12_HEAP_PROPERTIES(type);
  506. Alignment = resAllocInfo.Alignment;
  507. Flags = flags;
  508. }
  509. CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  510. D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
  511. D3D12_MEMORY_POOL memoryPoolPreference,
  512. D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) noexcept
  513. {
  514. SizeInBytes = resAllocInfo.SizeInBytes;
  515. Properties
  516. = CD3DX12_HEAP_PROPERTIES(cpuPageProperty, memoryPoolPreference);
  517. Alignment = resAllocInfo.Alignment;
  518. Flags = flags;
  519. }
  520. bool IsCPUAccessible() const noexcept
  521. {
  522. return static_cast<const CD3DX12_HEAP_PROPERTIES*>(&Properties)
  523. ->IsCPUAccessible();
  524. }
  525. };
  526. inline bool operator==(
  527. const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r) noexcept
  528. {
  529. return l.SizeInBytes == r.SizeInBytes && l.Properties == r.Properties
  530. && l.Alignment == r.Alignment && l.Flags == r.Flags;
  531. }
  532. inline bool operator!=(
  533. const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r) noexcept
  534. {
  535. return !(l == r);
  536. }
  537. //------------------------------------------------------------------------------------------------
  538. struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
  539. {
  540. CD3DX12_CLEAR_VALUE() = default;
  541. explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE& o) noexcept
  542. : D3D12_CLEAR_VALUE(o)
  543. {}
  544. CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, const FLOAT color[4]) noexcept
  545. {
  546. Format = format;
  547. memcpy(Color, color, sizeof(Color));
  548. }
  549. CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, FLOAT depth, UINT8 stencil) noexcept
  550. {
  551. Format = format;
  552. memset(&Color, 0, sizeof(Color));
  553. /* Use memcpy to preserve NAN values */
  554. memcpy(&DepthStencil.Depth, &depth, sizeof(depth));
  555. DepthStencil.Stencil = stencil;
  556. }
  557. };
  558. //------------------------------------------------------------------------------------------------
  559. struct CD3DX12_RANGE : public D3D12_RANGE
  560. {
  561. CD3DX12_RANGE() = default;
  562. explicit CD3DX12_RANGE(const D3D12_RANGE& o) noexcept
  563. : D3D12_RANGE(o)
  564. {}
  565. CD3DX12_RANGE(SIZE_T begin, SIZE_T end) noexcept
  566. {
  567. Begin = begin;
  568. End = end;
  569. }
  570. };
  571. //------------------------------------------------------------------------------------------------
  572. struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
  573. {
  574. CD3DX12_RANGE_UINT64() = default;
  575. explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64& o) noexcept
  576. : D3D12_RANGE_UINT64(o)
  577. {}
  578. CD3DX12_RANGE_UINT64(UINT64 begin, UINT64 end) noexcept
  579. {
  580. Begin = begin;
  581. End = end;
  582. }
  583. };
  584. //------------------------------------------------------------------------------------------------
  585. struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
  586. {
  587. CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
  588. explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(
  589. const D3D12_SUBRESOURCE_RANGE_UINT64& o) noexcept
  590. : D3D12_SUBRESOURCE_RANGE_UINT64(o)
  591. {}
  592. CD3DX12_SUBRESOURCE_RANGE_UINT64(
  593. UINT subresource, const D3D12_RANGE_UINT64& range) noexcept
  594. {
  595. Subresource = subresource;
  596. Range = range;
  597. }
  598. CD3DX12_SUBRESOURCE_RANGE_UINT64(
  599. UINT subresource, UINT64 begin, UINT64 end) noexcept
  600. {
  601. Subresource = subresource;
  602. Range.Begin = begin;
  603. Range.End = end;
  604. }
  605. };
  606. //------------------------------------------------------------------------------------------------
  607. struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
  608. {
  609. CD3DX12_SHADER_BYTECODE() = default;
  610. explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE& o) noexcept
  611. : D3D12_SHADER_BYTECODE(o)
  612. {}
  613. CD3DX12_SHADER_BYTECODE(_In_ ID3DBlob* pShaderBlob) noexcept
  614. {
  615. pShaderBytecode = pShaderBlob->GetBufferPointer();
  616. BytecodeLength = pShaderBlob->GetBufferSize();
  617. }
  618. CD3DX12_SHADER_BYTECODE(
  619. const void* _pShaderBytecode, SIZE_T bytecodeLength) noexcept
  620. {
  621. pShaderBytecode = _pShaderBytecode;
  622. BytecodeLength = bytecodeLength;
  623. }
  624. };
  625. //------------------------------------------------------------------------------------------------
  626. struct CD3DX12_TILED_RESOURCE_COORDINATE
  627. : public D3D12_TILED_RESOURCE_COORDINATE
  628. {
  629. CD3DX12_TILED_RESOURCE_COORDINATE() = default;
  630. explicit CD3DX12_TILED_RESOURCE_COORDINATE(
  631. const D3D12_TILED_RESOURCE_COORDINATE& o) noexcept
  632. : D3D12_TILED_RESOURCE_COORDINATE(o)
  633. {}
  634. CD3DX12_TILED_RESOURCE_COORDINATE(
  635. UINT x, UINT y, UINT z, UINT subresource) noexcept
  636. {
  637. X = x;
  638. Y = y;
  639. Z = z;
  640. Subresource = subresource;
  641. }
  642. };
  643. //------------------------------------------------------------------------------------------------
  644. struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
  645. {
  646. CD3DX12_TILE_REGION_SIZE() = default;
  647. explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE& o) noexcept
  648. : D3D12_TILE_REGION_SIZE(o)
  649. {}
  650. CD3DX12_TILE_REGION_SIZE(UINT numTiles,
  651. BOOL useBox,
  652. UINT width,
  653. UINT16 height,
  654. UINT16 depth) noexcept
  655. {
  656. NumTiles = numTiles;
  657. UseBox = useBox;
  658. Width = width;
  659. Height = height;
  660. Depth = depth;
  661. }
  662. };
  663. //------------------------------------------------------------------------------------------------
  664. struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
  665. {
  666. CD3DX12_SUBRESOURCE_TILING() = default;
  667. explicit CD3DX12_SUBRESOURCE_TILING(
  668. const D3D12_SUBRESOURCE_TILING& o) noexcept
  669. : D3D12_SUBRESOURCE_TILING(o)
  670. {}
  671. CD3DX12_SUBRESOURCE_TILING(UINT widthInTiles,
  672. UINT16 heightInTiles,
  673. UINT16 depthInTiles,
  674. UINT startTileIndexInOverallResource) noexcept
  675. {
  676. WidthInTiles = widthInTiles;
  677. HeightInTiles = heightInTiles;
  678. DepthInTiles = depthInTiles;
  679. StartTileIndexInOverallResource = startTileIndexInOverallResource;
  680. }
  681. };
  682. //------------------------------------------------------------------------------------------------
  683. struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
  684. {
  685. CD3DX12_TILE_SHAPE() = default;
  686. explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE& o) noexcept
  687. : D3D12_TILE_SHAPE(o)
  688. {}
  689. CD3DX12_TILE_SHAPE(
  690. UINT widthInTexels, UINT heightInTexels, UINT depthInTexels) noexcept
  691. {
  692. WidthInTexels = widthInTexels;
  693. HeightInTexels = heightInTexels;
  694. DepthInTexels = depthInTexels;
  695. }
  696. };
  697. //------------------------------------------------------------------------------------------------
  698. struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
  699. {
  700. CD3DX12_RESOURCE_BARRIER() = default;
  701. explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER& o) noexcept
  702. : D3D12_RESOURCE_BARRIER(o)
  703. {}
  704. inline static CD3DX12_RESOURCE_BARRIER Transition(
  705. _In_ ID3D12Resource* pResource,
  706. D3D12_RESOURCE_STATES stateBefore,
  707. D3D12_RESOURCE_STATES stateAfter,
  708. UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
  709. D3D12_RESOURCE_BARRIER_FLAGS flags
  710. = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
  711. {
  712. CD3DX12_RESOURCE_BARRIER result = {};
  713. D3D12_RESOURCE_BARRIER& barrier = result;
  714. result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
  715. result.Flags = flags;
  716. barrier.Transition.pResource = pResource;
  717. barrier.Transition.StateBefore = stateBefore;
  718. barrier.Transition.StateAfter = stateAfter;
  719. barrier.Transition.Subresource = subresource;
  720. return result;
  721. }
  722. inline static CD3DX12_RESOURCE_BARRIER Aliasing(
  723. _In_ ID3D12Resource* pResourceBefore,
  724. _In_ ID3D12Resource* pResourceAfter) noexcept
  725. {
  726. CD3DX12_RESOURCE_BARRIER result = {};
  727. D3D12_RESOURCE_BARRIER& barrier = result;
  728. result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
  729. barrier.Aliasing.pResourceBefore = pResourceBefore;
  730. barrier.Aliasing.pResourceAfter = pResourceAfter;
  731. return result;
  732. }
  733. inline static CD3DX12_RESOURCE_BARRIER UAV(
  734. _In_ ID3D12Resource* pResource) noexcept
  735. {
  736. CD3DX12_RESOURCE_BARRIER result = {};
  737. D3D12_RESOURCE_BARRIER& barrier = result;
  738. result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
  739. barrier.UAV.pResource = pResource;
  740. return result;
  741. }
  742. };
  743. //------------------------------------------------------------------------------------------------
  744. struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
  745. {
  746. CD3DX12_PACKED_MIP_INFO() = default;
  747. explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO& o) noexcept
  748. : D3D12_PACKED_MIP_INFO(o)
  749. {}
  750. CD3DX12_PACKED_MIP_INFO(UINT8 numStandardMips,
  751. UINT8 numPackedMips,
  752. UINT numTilesForPackedMips,
  753. UINT startTileIndexInOverallResource) noexcept
  754. {
  755. NumStandardMips = numStandardMips;
  756. NumPackedMips = numPackedMips;
  757. NumTilesForPackedMips = numTilesForPackedMips;
  758. StartTileIndexInOverallResource = startTileIndexInOverallResource;
  759. }
  760. };
  761. //------------------------------------------------------------------------------------------------
  762. struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
  763. {
  764. CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
  765. explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
  766. const D3D12_SUBRESOURCE_FOOTPRINT& o) noexcept
  767. : D3D12_SUBRESOURCE_FOOTPRINT(o)
  768. {}
  769. CD3DX12_SUBRESOURCE_FOOTPRINT(DXGI_FORMAT format,
  770. UINT width,
  771. UINT height,
  772. UINT depth,
  773. UINT rowPitch) noexcept
  774. {
  775. Format = format;
  776. Width = width;
  777. Height = height;
  778. Depth = depth;
  779. RowPitch = rowPitch;
  780. }
  781. explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
  782. const D3D12_RESOURCE_DESC& resDesc, UINT rowPitch) noexcept
  783. {
  784. Format = resDesc.Format;
  785. Width = UINT(resDesc.Width);
  786. Height = resDesc.Height;
  787. Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
  788. ? resDesc.DepthOrArraySize
  789. : 1);
  790. RowPitch = rowPitch;
  791. }
  792. };
  793. //------------------------------------------------------------------------------------------------
  794. struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
  795. {
  796. CD3DX12_TEXTURE_COPY_LOCATION() = default;
  797. explicit CD3DX12_TEXTURE_COPY_LOCATION(
  798. const D3D12_TEXTURE_COPY_LOCATION& o) noexcept
  799. : D3D12_TEXTURE_COPY_LOCATION(o)
  800. {}
  801. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
  802. {
  803. pResource = pRes;
  804. Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  805. PlacedFootprint = {};
  806. }
  807. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes,
  808. D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
  809. {
  810. pResource = pRes;
  811. Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
  812. PlacedFootprint = Footprint;
  813. }
  814. CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
  815. {
  816. pResource = pRes;
  817. Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  818. PlacedFootprint = {};
  819. SubresourceIndex = Sub;
  820. }
  821. };
  822. //------------------------------------------------------------------------------------------------
  823. struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
  824. {
  825. CD3DX12_DESCRIPTOR_RANGE() = default;
  826. explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE& o) noexcept
  827. : D3D12_DESCRIPTOR_RANGE(o)
  828. {}
  829. CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  830. UINT numDescriptors,
  831. UINT baseShaderRegister,
  832. UINT registerSpace = 0,
  833. UINT offsetInDescriptorsFromTableStart
  834. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  835. {
  836. Init(rangeType,
  837. numDescriptors,
  838. baseShaderRegister,
  839. registerSpace,
  840. offsetInDescriptorsFromTableStart);
  841. }
  842. inline void Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  843. UINT numDescriptors,
  844. UINT baseShaderRegister,
  845. UINT registerSpace = 0,
  846. UINT offsetInDescriptorsFromTableStart
  847. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  848. {
  849. Init(*this,
  850. rangeType,
  851. numDescriptors,
  852. baseShaderRegister,
  853. registerSpace,
  854. offsetInDescriptorsFromTableStart);
  855. }
  856. inline static void Init(_Out_ D3D12_DESCRIPTOR_RANGE& range,
  857. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  858. UINT numDescriptors,
  859. UINT baseShaderRegister,
  860. UINT registerSpace = 0,
  861. UINT offsetInDescriptorsFromTableStart
  862. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  863. {
  864. range.RangeType = rangeType;
  865. range.NumDescriptors = numDescriptors;
  866. range.BaseShaderRegister = baseShaderRegister;
  867. range.RegisterSpace = registerSpace;
  868. range.OffsetInDescriptorsFromTableStart
  869. = offsetInDescriptorsFromTableStart;
  870. }
  871. };
  872. //------------------------------------------------------------------------------------------------
  873. struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
  874. {
  875. CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
  876. explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(
  877. const D3D12_ROOT_DESCRIPTOR_TABLE& o) noexcept
  878. : D3D12_ROOT_DESCRIPTOR_TABLE(o)
  879. {}
  880. CD3DX12_ROOT_DESCRIPTOR_TABLE(UINT numDescriptorRanges,
  881. _In_reads_opt_(numDescriptorRanges)
  882. const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
  883. {
  884. Init(numDescriptorRanges, _pDescriptorRanges);
  885. }
  886. inline void Init(UINT numDescriptorRanges,
  887. _In_reads_opt_(numDescriptorRanges)
  888. const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
  889. {
  890. Init(*this, numDescriptorRanges, _pDescriptorRanges);
  891. }
  892. inline static void Init(
  893. _Out_ D3D12_ROOT_DESCRIPTOR_TABLE& rootDescriptorTable,
  894. UINT numDescriptorRanges,
  895. _In_reads_opt_(numDescriptorRanges)
  896. const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
  897. {
  898. rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
  899. rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
  900. }
  901. };
  902. //------------------------------------------------------------------------------------------------
  903. struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
  904. {
  905. CD3DX12_ROOT_CONSTANTS() = default;
  906. explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS& o) noexcept
  907. : D3D12_ROOT_CONSTANTS(o)
  908. {}
  909. CD3DX12_ROOT_CONSTANTS(UINT num32BitValues,
  910. UINT shaderRegister,
  911. UINT registerSpace = 0) noexcept
  912. {
  913. Init(num32BitValues, shaderRegister, registerSpace);
  914. }
  915. inline void Init(UINT num32BitValues,
  916. UINT shaderRegister,
  917. UINT registerSpace = 0) noexcept
  918. {
  919. Init(*this, num32BitValues, shaderRegister, registerSpace);
  920. }
  921. inline static void Init(_Out_ D3D12_ROOT_CONSTANTS& rootConstants,
  922. UINT num32BitValues,
  923. UINT shaderRegister,
  924. UINT registerSpace = 0) noexcept
  925. {
  926. rootConstants.Num32BitValues = num32BitValues;
  927. rootConstants.ShaderRegister = shaderRegister;
  928. rootConstants.RegisterSpace = registerSpace;
  929. }
  930. };
  931. //------------------------------------------------------------------------------------------------
  932. struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
  933. {
  934. CD3DX12_ROOT_DESCRIPTOR() = default;
  935. explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR& o) noexcept
  936. : D3D12_ROOT_DESCRIPTOR(o)
  937. {}
  938. CD3DX12_ROOT_DESCRIPTOR(
  939. UINT shaderRegister, UINT registerSpace = 0) noexcept
  940. {
  941. Init(shaderRegister, registerSpace);
  942. }
  943. inline void Init(UINT shaderRegister, UINT registerSpace = 0) noexcept
  944. {
  945. Init(*this, shaderRegister, registerSpace);
  946. }
  947. inline static void Init(_Out_ D3D12_ROOT_DESCRIPTOR& table,
  948. UINT shaderRegister,
  949. UINT registerSpace = 0) noexcept
  950. {
  951. table.ShaderRegister = shaderRegister;
  952. table.RegisterSpace = registerSpace;
  953. }
  954. };
  955. //------------------------------------------------------------------------------------------------
  956. struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
  957. {
  958. CD3DX12_ROOT_PARAMETER() = default;
  959. explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER& o) noexcept
  960. : D3D12_ROOT_PARAMETER(o)
  961. {}
  962. inline static void InitAsDescriptorTable(
  963. _Out_ D3D12_ROOT_PARAMETER& rootParam,
  964. UINT numDescriptorRanges,
  965. _In_reads_(numDescriptorRanges)
  966. const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
  967. D3D12_SHADER_VISIBILITY visibility
  968. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  969. {
  970. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
  971. rootParam.ShaderVisibility = visibility;
  972. CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(
  973. rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
  974. }
  975. inline static void InitAsConstants(_Out_ D3D12_ROOT_PARAMETER& rootParam,
  976. UINT num32BitValues,
  977. UINT shaderRegister,
  978. UINT registerSpace = 0,
  979. D3D12_SHADER_VISIBILITY visibility
  980. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  981. {
  982. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
  983. rootParam.ShaderVisibility = visibility;
  984. CD3DX12_ROOT_CONSTANTS::Init(
  985. rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
  986. }
  987. inline static void InitAsConstantBufferView(
  988. _Out_ D3D12_ROOT_PARAMETER& rootParam,
  989. UINT shaderRegister,
  990. UINT registerSpace = 0,
  991. D3D12_SHADER_VISIBILITY visibility
  992. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  993. {
  994. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
  995. rootParam.ShaderVisibility = visibility;
  996. CD3DX12_ROOT_DESCRIPTOR::Init(
  997. rootParam.Descriptor, shaderRegister, registerSpace);
  998. }
  999. inline static void InitAsShaderResourceView(
  1000. _Out_ D3D12_ROOT_PARAMETER& rootParam,
  1001. UINT shaderRegister,
  1002. UINT registerSpace = 0,
  1003. D3D12_SHADER_VISIBILITY visibility
  1004. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1005. {
  1006. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
  1007. rootParam.ShaderVisibility = visibility;
  1008. CD3DX12_ROOT_DESCRIPTOR::Init(
  1009. rootParam.Descriptor, shaderRegister, registerSpace);
  1010. }
  1011. inline static void InitAsUnorderedAccessView(
  1012. _Out_ D3D12_ROOT_PARAMETER& rootParam,
  1013. UINT shaderRegister,
  1014. UINT registerSpace = 0,
  1015. D3D12_SHADER_VISIBILITY visibility
  1016. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1017. {
  1018. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
  1019. rootParam.ShaderVisibility = visibility;
  1020. CD3DX12_ROOT_DESCRIPTOR::Init(
  1021. rootParam.Descriptor, shaderRegister, registerSpace);
  1022. }
  1023. inline void InitAsDescriptorTable(UINT numDescriptorRanges,
  1024. _In_reads_(numDescriptorRanges)
  1025. const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
  1026. D3D12_SHADER_VISIBILITY visibility
  1027. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1028. {
  1029. InitAsDescriptorTable(
  1030. *this, numDescriptorRanges, pDescriptorRanges, visibility);
  1031. }
  1032. inline void InitAsConstants(UINT num32BitValues,
  1033. UINT shaderRegister,
  1034. UINT registerSpace = 0,
  1035. D3D12_SHADER_VISIBILITY visibility
  1036. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1037. {
  1038. InitAsConstants(
  1039. *this, num32BitValues, shaderRegister, registerSpace, visibility);
  1040. }
  1041. inline void InitAsConstantBufferView(UINT shaderRegister,
  1042. UINT registerSpace = 0,
  1043. D3D12_SHADER_VISIBILITY visibility
  1044. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1045. {
  1046. InitAsConstantBufferView(
  1047. *this, shaderRegister, registerSpace, visibility);
  1048. }
  1049. inline void InitAsShaderResourceView(UINT shaderRegister,
  1050. UINT registerSpace = 0,
  1051. D3D12_SHADER_VISIBILITY visibility
  1052. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1053. {
  1054. InitAsShaderResourceView(
  1055. *this, shaderRegister, registerSpace, visibility);
  1056. }
  1057. inline void InitAsUnorderedAccessView(UINT shaderRegister,
  1058. UINT registerSpace = 0,
  1059. D3D12_SHADER_VISIBILITY visibility
  1060. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1061. {
  1062. InitAsUnorderedAccessView(
  1063. *this, shaderRegister, registerSpace, visibility);
  1064. }
  1065. };
  1066. //------------------------------------------------------------------------------------------------
  1067. struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
  1068. {
  1069. CD3DX12_STATIC_SAMPLER_DESC() = default;
  1070. explicit CD3DX12_STATIC_SAMPLER_DESC(
  1071. const D3D12_STATIC_SAMPLER_DESC& o) noexcept
  1072. : D3D12_STATIC_SAMPLER_DESC(o)
  1073. {}
  1074. CD3DX12_STATIC_SAMPLER_DESC(UINT shaderRegister,
  1075. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1076. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1077. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1078. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1079. FLOAT mipLODBias = 0,
  1080. UINT maxAnisotropy = 16,
  1081. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1082. D3D12_STATIC_BORDER_COLOR borderColor
  1083. = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1084. FLOAT minLOD = 0.f,
  1085. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1086. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1087. UINT registerSpace = 0) noexcept
  1088. {
  1089. Init(shaderRegister,
  1090. filter,
  1091. addressU,
  1092. addressV,
  1093. addressW,
  1094. mipLODBias,
  1095. maxAnisotropy,
  1096. comparisonFunc,
  1097. borderColor,
  1098. minLOD,
  1099. maxLOD,
  1100. shaderVisibility,
  1101. registerSpace);
  1102. }
  1103. inline static void Init(_Out_ D3D12_STATIC_SAMPLER_DESC& samplerDesc,
  1104. UINT shaderRegister,
  1105. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1106. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1107. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1108. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1109. FLOAT mipLODBias = 0,
  1110. UINT maxAnisotropy = 16,
  1111. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1112. D3D12_STATIC_BORDER_COLOR borderColor
  1113. = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1114. FLOAT minLOD = 0.f,
  1115. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1116. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1117. UINT registerSpace = 0) noexcept
  1118. {
  1119. samplerDesc.ShaderRegister = shaderRegister;
  1120. samplerDesc.Filter = filter;
  1121. samplerDesc.AddressU = addressU;
  1122. samplerDesc.AddressV = addressV;
  1123. samplerDesc.AddressW = addressW;
  1124. samplerDesc.MipLODBias = mipLODBias;
  1125. samplerDesc.MaxAnisotropy = maxAnisotropy;
  1126. samplerDesc.ComparisonFunc = comparisonFunc;
  1127. samplerDesc.BorderColor = borderColor;
  1128. samplerDesc.MinLOD = minLOD;
  1129. samplerDesc.MaxLOD = maxLOD;
  1130. samplerDesc.ShaderVisibility = shaderVisibility;
  1131. samplerDesc.RegisterSpace = registerSpace;
  1132. }
  1133. inline void Init(UINT shaderRegister,
  1134. D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
  1135. D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1136. D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1137. D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  1138. FLOAT mipLODBias = 0,
  1139. UINT maxAnisotropy = 16,
  1140. D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
  1141. D3D12_STATIC_BORDER_COLOR borderColor
  1142. = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
  1143. FLOAT minLOD = 0.f,
  1144. FLOAT maxLOD = D3D12_FLOAT32_MAX,
  1145. D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
  1146. UINT registerSpace = 0) noexcept
  1147. {
  1148. Init(*this,
  1149. shaderRegister,
  1150. filter,
  1151. addressU,
  1152. addressV,
  1153. addressW,
  1154. mipLODBias,
  1155. maxAnisotropy,
  1156. comparisonFunc,
  1157. borderColor,
  1158. minLOD,
  1159. maxLOD,
  1160. shaderVisibility,
  1161. registerSpace);
  1162. }
  1163. };
  1164. //------------------------------------------------------------------------------------------------
  1165. struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
  1166. {
  1167. CD3DX12_ROOT_SIGNATURE_DESC() = default;
  1168. explicit CD3DX12_ROOT_SIGNATURE_DESC(
  1169. const D3D12_ROOT_SIGNATURE_DESC& o) noexcept
  1170. : D3D12_ROOT_SIGNATURE_DESC(o)
  1171. {}
  1172. CD3DX12_ROOT_SIGNATURE_DESC(UINT numParameters,
  1173. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1174. UINT numStaticSamplers = 0,
  1175. _In_reads_opt_(numStaticSamplers)
  1176. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1177. = nullptr,
  1178. D3D12_ROOT_SIGNATURE_FLAGS flags
  1179. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1180. {
  1181. Init(numParameters,
  1182. _pParameters,
  1183. numStaticSamplers,
  1184. _pStaticSamplers,
  1185. flags);
  1186. }
  1187. CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
  1188. {
  1189. Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
  1190. }
  1191. inline void Init(UINT numParameters,
  1192. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1193. UINT numStaticSamplers = 0,
  1194. _In_reads_opt_(numStaticSamplers)
  1195. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1196. = nullptr,
  1197. D3D12_ROOT_SIGNATURE_FLAGS flags
  1198. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1199. {
  1200. Init(*this,
  1201. numParameters,
  1202. _pParameters,
  1203. numStaticSamplers,
  1204. _pStaticSamplers,
  1205. flags);
  1206. }
  1207. inline static void Init(_Out_ D3D12_ROOT_SIGNATURE_DESC& desc,
  1208. UINT numParameters,
  1209. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1210. UINT numStaticSamplers = 0,
  1211. _In_reads_opt_(numStaticSamplers)
  1212. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1213. = nullptr,
  1214. D3D12_ROOT_SIGNATURE_FLAGS flags
  1215. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1216. {
  1217. desc.NumParameters = numParameters;
  1218. desc.pParameters = _pParameters;
  1219. desc.NumStaticSamplers = numStaticSamplers;
  1220. desc.pStaticSamplers = _pStaticSamplers;
  1221. desc.Flags = flags;
  1222. }
  1223. };
  1224. //------------------------------------------------------------------------------------------------
  1225. struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
  1226. {
  1227. CD3DX12_DESCRIPTOR_RANGE1() = default;
  1228. explicit CD3DX12_DESCRIPTOR_RANGE1(
  1229. const D3D12_DESCRIPTOR_RANGE1& o) noexcept
  1230. : D3D12_DESCRIPTOR_RANGE1(o)
  1231. {}
  1232. CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1233. UINT numDescriptors,
  1234. UINT baseShaderRegister,
  1235. UINT registerSpace = 0,
  1236. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1237. UINT offsetInDescriptorsFromTableStart
  1238. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  1239. {
  1240. Init(rangeType,
  1241. numDescriptors,
  1242. baseShaderRegister,
  1243. registerSpace,
  1244. flags,
  1245. offsetInDescriptorsFromTableStart);
  1246. }
  1247. inline void Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1248. UINT numDescriptors,
  1249. UINT baseShaderRegister,
  1250. UINT registerSpace = 0,
  1251. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1252. UINT offsetInDescriptorsFromTableStart
  1253. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  1254. {
  1255. Init(*this,
  1256. rangeType,
  1257. numDescriptors,
  1258. baseShaderRegister,
  1259. registerSpace,
  1260. flags,
  1261. offsetInDescriptorsFromTableStart);
  1262. }
  1263. inline static void Init(_Out_ D3D12_DESCRIPTOR_RANGE1& range,
  1264. D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
  1265. UINT numDescriptors,
  1266. UINT baseShaderRegister,
  1267. UINT registerSpace = 0,
  1268. D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
  1269. UINT offsetInDescriptorsFromTableStart
  1270. = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
  1271. {
  1272. range.RangeType = rangeType;
  1273. range.NumDescriptors = numDescriptors;
  1274. range.BaseShaderRegister = baseShaderRegister;
  1275. range.RegisterSpace = registerSpace;
  1276. range.Flags = flags;
  1277. range.OffsetInDescriptorsFromTableStart
  1278. = offsetInDescriptorsFromTableStart;
  1279. }
  1280. };
  1281. //------------------------------------------------------------------------------------------------
  1282. struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
  1283. {
  1284. CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
  1285. explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(
  1286. const D3D12_ROOT_DESCRIPTOR_TABLE1& o) noexcept
  1287. : D3D12_ROOT_DESCRIPTOR_TABLE1(o)
  1288. {}
  1289. CD3DX12_ROOT_DESCRIPTOR_TABLE1(UINT numDescriptorRanges,
  1290. _In_reads_opt_(numDescriptorRanges)
  1291. const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
  1292. {
  1293. Init(numDescriptorRanges, _pDescriptorRanges);
  1294. }
  1295. inline void Init(UINT numDescriptorRanges,
  1296. _In_reads_opt_(numDescriptorRanges)
  1297. const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
  1298. {
  1299. Init(*this, numDescriptorRanges, _pDescriptorRanges);
  1300. }
  1301. inline static void Init(
  1302. _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1& rootDescriptorTable,
  1303. UINT numDescriptorRanges,
  1304. _In_reads_opt_(numDescriptorRanges)
  1305. const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
  1306. {
  1307. rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
  1308. rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
  1309. }
  1310. };
  1311. //------------------------------------------------------------------------------------------------
  1312. struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
  1313. {
  1314. CD3DX12_ROOT_DESCRIPTOR1() = default;
  1315. explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1& o) noexcept
  1316. : D3D12_ROOT_DESCRIPTOR1(o)
  1317. {}
  1318. CD3DX12_ROOT_DESCRIPTOR1(UINT shaderRegister,
  1319. UINT registerSpace = 0,
  1320. D3D12_ROOT_DESCRIPTOR_FLAGS flags
  1321. = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
  1322. {
  1323. Init(shaderRegister, registerSpace, flags);
  1324. }
  1325. inline void Init(UINT shaderRegister,
  1326. UINT registerSpace = 0,
  1327. D3D12_ROOT_DESCRIPTOR_FLAGS flags
  1328. = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
  1329. {
  1330. Init(*this, shaderRegister, registerSpace, flags);
  1331. }
  1332. inline static void Init(_Out_ D3D12_ROOT_DESCRIPTOR1& table,
  1333. UINT shaderRegister,
  1334. UINT registerSpace = 0,
  1335. D3D12_ROOT_DESCRIPTOR_FLAGS flags
  1336. = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
  1337. {
  1338. table.ShaderRegister = shaderRegister;
  1339. table.RegisterSpace = registerSpace;
  1340. table.Flags = flags;
  1341. }
  1342. };
  1343. //------------------------------------------------------------------------------------------------
  1344. struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
  1345. {
  1346. CD3DX12_ROOT_PARAMETER1() = default;
  1347. explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1& o) noexcept
  1348. : D3D12_ROOT_PARAMETER1(o)
  1349. {}
  1350. inline static void InitAsDescriptorTable(
  1351. _Out_ D3D12_ROOT_PARAMETER1& rootParam,
  1352. UINT numDescriptorRanges,
  1353. _In_reads_(numDescriptorRanges)
  1354. const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
  1355. D3D12_SHADER_VISIBILITY visibility
  1356. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1357. {
  1358. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
  1359. rootParam.ShaderVisibility = visibility;
  1360. CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(
  1361. rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
  1362. }
  1363. inline static void InitAsConstants(_Out_ D3D12_ROOT_PARAMETER1& rootParam,
  1364. UINT num32BitValues,
  1365. UINT shaderRegister,
  1366. UINT registerSpace = 0,
  1367. D3D12_SHADER_VISIBILITY visibility
  1368. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1369. {
  1370. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
  1371. rootParam.ShaderVisibility = visibility;
  1372. CD3DX12_ROOT_CONSTANTS::Init(
  1373. rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
  1374. }
  1375. inline static void InitAsConstantBufferView(
  1376. _Out_ D3D12_ROOT_PARAMETER1& rootParam,
  1377. UINT shaderRegister,
  1378. UINT registerSpace = 0,
  1379. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1380. D3D12_SHADER_VISIBILITY visibility
  1381. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1382. {
  1383. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
  1384. rootParam.ShaderVisibility = visibility;
  1385. CD3DX12_ROOT_DESCRIPTOR1::Init(
  1386. rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1387. }
  1388. inline static void InitAsShaderResourceView(
  1389. _Out_ D3D12_ROOT_PARAMETER1& rootParam,
  1390. UINT shaderRegister,
  1391. UINT registerSpace = 0,
  1392. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1393. D3D12_SHADER_VISIBILITY visibility
  1394. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1395. {
  1396. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
  1397. rootParam.ShaderVisibility = visibility;
  1398. CD3DX12_ROOT_DESCRIPTOR1::Init(
  1399. rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1400. }
  1401. inline static void InitAsUnorderedAccessView(
  1402. _Out_ D3D12_ROOT_PARAMETER1& rootParam,
  1403. UINT shaderRegister,
  1404. UINT registerSpace = 0,
  1405. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1406. D3D12_SHADER_VISIBILITY visibility
  1407. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1408. {
  1409. rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
  1410. rootParam.ShaderVisibility = visibility;
  1411. CD3DX12_ROOT_DESCRIPTOR1::Init(
  1412. rootParam.Descriptor, shaderRegister, registerSpace, flags);
  1413. }
  1414. inline void InitAsDescriptorTable(UINT numDescriptorRanges,
  1415. _In_reads_(numDescriptorRanges)
  1416. const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
  1417. D3D12_SHADER_VISIBILITY visibility
  1418. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1419. {
  1420. InitAsDescriptorTable(
  1421. *this, numDescriptorRanges, pDescriptorRanges, visibility);
  1422. }
  1423. inline void InitAsConstants(UINT num32BitValues,
  1424. UINT shaderRegister,
  1425. UINT registerSpace = 0,
  1426. D3D12_SHADER_VISIBILITY visibility
  1427. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1428. {
  1429. InitAsConstants(
  1430. *this, num32BitValues, shaderRegister, registerSpace, visibility);
  1431. }
  1432. inline void InitAsConstantBufferView(UINT shaderRegister,
  1433. UINT registerSpace = 0,
  1434. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1435. D3D12_SHADER_VISIBILITY visibility
  1436. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1437. {
  1438. InitAsConstantBufferView(
  1439. *this, shaderRegister, registerSpace, flags, visibility);
  1440. }
  1441. inline void InitAsShaderResourceView(UINT shaderRegister,
  1442. UINT registerSpace = 0,
  1443. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1444. D3D12_SHADER_VISIBILITY visibility
  1445. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1446. {
  1447. InitAsShaderResourceView(
  1448. *this, shaderRegister, registerSpace, flags, visibility);
  1449. }
  1450. inline void InitAsUnorderedAccessView(UINT shaderRegister,
  1451. UINT registerSpace = 0,
  1452. D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
  1453. D3D12_SHADER_VISIBILITY visibility
  1454. = D3D12_SHADER_VISIBILITY_ALL) noexcept
  1455. {
  1456. InitAsUnorderedAccessView(
  1457. *this, shaderRegister, registerSpace, flags, visibility);
  1458. }
  1459. };
  1460. //------------------------------------------------------------------------------------------------
  1461. struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC
  1462. : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
  1463. {
  1464. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
  1465. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
  1466. const D3D12_VERSIONED_ROOT_SIGNATURE_DESC& o) noexcept
  1467. : D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
  1468. {}
  1469. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
  1470. const D3D12_ROOT_SIGNATURE_DESC& o) noexcept
  1471. {
  1472. Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
  1473. Desc_1_0 = o;
  1474. }
  1475. explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
  1476. const D3D12_ROOT_SIGNATURE_DESC1& o) noexcept
  1477. {
  1478. Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
  1479. Desc_1_1 = o;
  1480. }
  1481. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters,
  1482. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1483. UINT numStaticSamplers = 0,
  1484. _In_reads_opt_(numStaticSamplers)
  1485. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1486. = nullptr,
  1487. D3D12_ROOT_SIGNATURE_FLAGS flags
  1488. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1489. {
  1490. Init_1_0(numParameters,
  1491. _pParameters,
  1492. numStaticSamplers,
  1493. _pStaticSamplers,
  1494. flags);
  1495. }
  1496. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters,
  1497. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1498. UINT numStaticSamplers = 0,
  1499. _In_reads_opt_(numStaticSamplers)
  1500. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1501. = nullptr,
  1502. D3D12_ROOT_SIGNATURE_FLAGS flags
  1503. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1504. {
  1505. Init_1_1(numParameters,
  1506. _pParameters,
  1507. numStaticSamplers,
  1508. _pStaticSamplers,
  1509. flags);
  1510. }
  1511. CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
  1512. {
  1513. Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
  1514. }
  1515. inline void Init_1_0(UINT numParameters,
  1516. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1517. UINT numStaticSamplers = 0,
  1518. _In_reads_opt_(numStaticSamplers)
  1519. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1520. = nullptr,
  1521. D3D12_ROOT_SIGNATURE_FLAGS flags
  1522. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1523. {
  1524. Init_1_0(*this,
  1525. numParameters,
  1526. _pParameters,
  1527. numStaticSamplers,
  1528. _pStaticSamplers,
  1529. flags);
  1530. }
  1531. inline static void Init_1_0(_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
  1532. UINT numParameters,
  1533. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
  1534. UINT numStaticSamplers = 0,
  1535. _In_reads_opt_(numStaticSamplers)
  1536. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1537. = nullptr,
  1538. D3D12_ROOT_SIGNATURE_FLAGS flags
  1539. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1540. {
  1541. desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
  1542. desc.Desc_1_0.NumParameters = numParameters;
  1543. desc.Desc_1_0.pParameters = _pParameters;
  1544. desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
  1545. desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
  1546. desc.Desc_1_0.Flags = flags;
  1547. }
  1548. inline void Init_1_1(UINT numParameters,
  1549. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1550. UINT numStaticSamplers = 0,
  1551. _In_reads_opt_(numStaticSamplers)
  1552. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1553. = nullptr,
  1554. D3D12_ROOT_SIGNATURE_FLAGS flags
  1555. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1556. {
  1557. Init_1_1(*this,
  1558. numParameters,
  1559. _pParameters,
  1560. numStaticSamplers,
  1561. _pStaticSamplers,
  1562. flags);
  1563. }
  1564. inline static void Init_1_1(_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
  1565. UINT numParameters,
  1566. _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
  1567. UINT numStaticSamplers = 0,
  1568. _In_reads_opt_(numStaticSamplers)
  1569. const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
  1570. = nullptr,
  1571. D3D12_ROOT_SIGNATURE_FLAGS flags
  1572. = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
  1573. {
  1574. desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
  1575. desc.Desc_1_1.NumParameters = numParameters;
  1576. desc.Desc_1_1.pParameters = _pParameters;
  1577. desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
  1578. desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
  1579. desc.Desc_1_1.Flags = flags;
  1580. }
  1581. };
  1582. //------------------------------------------------------------------------------------------------
  1583. struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
  1584. {
  1585. CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
  1586. explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(
  1587. const D3D12_CPU_DESCRIPTOR_HANDLE& o) noexcept
  1588. : D3D12_CPU_DESCRIPTOR_HANDLE(o)
  1589. {}
  1590. CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept
  1591. {
  1592. ptr = 0;
  1593. }
  1594. CD3DX12_CPU_DESCRIPTOR_HANDLE(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other,
  1595. INT offsetScaledByIncrementSize) noexcept
  1596. {
  1597. InitOffsetted(other, offsetScaledByIncrementSize);
  1598. }
  1599. CD3DX12_CPU_DESCRIPTOR_HANDLE(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other,
  1600. INT offsetInDescriptors,
  1601. UINT descriptorIncrementSize) noexcept
  1602. {
  1603. InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
  1604. }
  1605. CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(
  1606. INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
  1607. {
  1608. ptr = SIZE_T(
  1609. INT64(ptr)
  1610. + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1611. return *this;
  1612. }
  1613. CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(
  1614. INT offsetScaledByIncrementSize) noexcept
  1615. {
  1616. ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
  1617. return *this;
  1618. }
  1619. bool operator==(
  1620. const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
  1621. {
  1622. return (ptr == other.ptr);
  1623. }
  1624. bool operator!=(
  1625. const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
  1626. {
  1627. return (ptr != other.ptr);
  1628. }
  1629. CD3DX12_CPU_DESCRIPTOR_HANDLE& operator=(
  1630. const D3D12_CPU_DESCRIPTOR_HANDLE& other) noexcept
  1631. {
  1632. ptr = other.ptr;
  1633. return *this;
  1634. }
  1635. inline void InitOffsetted(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
  1636. INT offsetScaledByIncrementSize) noexcept
  1637. {
  1638. InitOffsetted(*this, base, offsetScaledByIncrementSize);
  1639. }
  1640. inline void InitOffsetted(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
  1641. INT offsetInDescriptors,
  1642. UINT descriptorIncrementSize) noexcept
  1643. {
  1644. InitOffsetted(
  1645. *this, base, offsetInDescriptors, descriptorIncrementSize);
  1646. }
  1647. inline static void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE& handle,
  1648. const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
  1649. INT offsetScaledByIncrementSize) noexcept
  1650. {
  1651. handle.ptr
  1652. = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
  1653. }
  1654. inline static void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE& handle,
  1655. const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
  1656. INT offsetInDescriptors,
  1657. UINT descriptorIncrementSize) noexcept
  1658. {
  1659. handle.ptr = SIZE_T(
  1660. INT64(base.ptr)
  1661. + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1662. }
  1663. };
  1664. //------------------------------------------------------------------------------------------------
  1665. struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
  1666. {
  1667. CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
  1668. explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(
  1669. const D3D12_GPU_DESCRIPTOR_HANDLE& o) noexcept
  1670. : D3D12_GPU_DESCRIPTOR_HANDLE(o)
  1671. {}
  1672. CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept
  1673. {
  1674. ptr = 0;
  1675. }
  1676. CD3DX12_GPU_DESCRIPTOR_HANDLE(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other,
  1677. INT offsetScaledByIncrementSize) noexcept
  1678. {
  1679. InitOffsetted(other, offsetScaledByIncrementSize);
  1680. }
  1681. CD3DX12_GPU_DESCRIPTOR_HANDLE(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other,
  1682. INT offsetInDescriptors,
  1683. UINT descriptorIncrementSize) noexcept
  1684. {
  1685. InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
  1686. }
  1687. CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(
  1688. INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
  1689. {
  1690. ptr = UINT64(
  1691. INT64(ptr)
  1692. + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1693. return *this;
  1694. }
  1695. CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(
  1696. INT offsetScaledByIncrementSize) noexcept
  1697. {
  1698. ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
  1699. return *this;
  1700. }
  1701. inline bool operator==(
  1702. const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
  1703. {
  1704. return (ptr == other.ptr);
  1705. }
  1706. inline bool operator!=(
  1707. const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
  1708. {
  1709. return (ptr != other.ptr);
  1710. }
  1711. CD3DX12_GPU_DESCRIPTOR_HANDLE& operator=(
  1712. const D3D12_GPU_DESCRIPTOR_HANDLE& other) noexcept
  1713. {
  1714. ptr = other.ptr;
  1715. return *this;
  1716. }
  1717. inline void InitOffsetted(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
  1718. INT offsetScaledByIncrementSize) noexcept
  1719. {
  1720. InitOffsetted(*this, base, offsetScaledByIncrementSize);
  1721. }
  1722. inline void InitOffsetted(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
  1723. INT offsetInDescriptors,
  1724. UINT descriptorIncrementSize) noexcept
  1725. {
  1726. InitOffsetted(
  1727. *this, base, offsetInDescriptors, descriptorIncrementSize);
  1728. }
  1729. inline static void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE& handle,
  1730. const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
  1731. INT offsetScaledByIncrementSize) noexcept
  1732. {
  1733. handle.ptr
  1734. = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
  1735. }
  1736. inline static void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE& handle,
  1737. const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
  1738. INT offsetInDescriptors,
  1739. UINT descriptorIncrementSize) noexcept
  1740. {
  1741. handle.ptr = UINT64(
  1742. INT64(base.ptr)
  1743. + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
  1744. }
  1745. };
  1746. //------------------------------------------------------------------------------------------------
  1747. inline constexpr UINT D3D12CalcSubresource(UINT MipSlice,
  1748. UINT ArraySlice,
  1749. UINT PlaneSlice,
  1750. UINT MipLevels,
  1751. UINT ArraySize) noexcept
  1752. {
  1753. return MipSlice + ArraySlice * MipLevels
  1754. + PlaneSlice * MipLevels * ArraySize;
  1755. }
  1756. //------------------------------------------------------------------------------------------------
  1757. template<typename T, typename U, typename V>
  1758. inline void D3D12DecomposeSubresource(UINT Subresource,
  1759. UINT MipLevels,
  1760. UINT ArraySize,
  1761. _Out_ T& MipSlice,
  1762. _Out_ U& ArraySlice,
  1763. _Out_ V& PlaneSlice) noexcept
  1764. {
  1765. MipSlice = static_cast<T>(Subresource % MipLevels);
  1766. ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
  1767. PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
  1768. }
  1769. //------------------------------------------------------------------------------------------------
  1770. inline UINT8 D3D12GetFormatPlaneCount(
  1771. _In_ ID3D12Device* pDevice, DXGI_FORMAT Format) noexcept
  1772. {
  1773. D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format, 0};
  1774. if (FAILED(pDevice->CheckFeatureSupport(
  1775. D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
  1776. {
  1777. return 0;
  1778. }
  1779. return formatInfo.PlaneCount;
  1780. }
  1781. //------------------------------------------------------------------------------------------------
  1782. struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
  1783. {
  1784. CD3DX12_RESOURCE_DESC() = default;
  1785. explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o) noexcept
  1786. : D3D12_RESOURCE_DESC(o)
  1787. {}
  1788. CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension,
  1789. UINT64 alignment,
  1790. UINT64 width,
  1791. UINT height,
  1792. UINT16 depthOrArraySize,
  1793. UINT16 mipLevels,
  1794. DXGI_FORMAT format,
  1795. UINT sampleCount,
  1796. UINT sampleQuality,
  1797. D3D12_TEXTURE_LAYOUT layout,
  1798. D3D12_RESOURCE_FLAGS flags) noexcept
  1799. {
  1800. Dimension = dimension;
  1801. Alignment = alignment;
  1802. Width = width;
  1803. Height = height;
  1804. DepthOrArraySize = depthOrArraySize;
  1805. MipLevels = mipLevels;
  1806. Format = format;
  1807. SampleDesc.Count = sampleCount;
  1808. SampleDesc.Quality = sampleQuality;
  1809. Layout = layout;
  1810. Flags = flags;
  1811. }
  1812. inline static CD3DX12_RESOURCE_DESC Buffer(
  1813. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  1814. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE) noexcept
  1815. {
  1816. return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_BUFFER,
  1817. resAllocInfo.Alignment,
  1818. resAllocInfo.SizeInBytes,
  1819. 1,
  1820. 1,
  1821. 1,
  1822. DXGI_FORMAT_UNKNOWN,
  1823. 1,
  1824. 0,
  1825. D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
  1826. flags);
  1827. }
  1828. inline static CD3DX12_RESOURCE_DESC Buffer(UINT64 width,
  1829. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1830. UINT64 alignment = 0) noexcept
  1831. {
  1832. return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_BUFFER,
  1833. alignment,
  1834. width,
  1835. 1,
  1836. 1,
  1837. 1,
  1838. DXGI_FORMAT_UNKNOWN,
  1839. 1,
  1840. 0,
  1841. D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
  1842. flags);
  1843. }
  1844. inline static CD3DX12_RESOURCE_DESC Tex1D(DXGI_FORMAT format,
  1845. UINT64 width,
  1846. UINT16 arraySize = 1,
  1847. UINT16 mipLevels = 0,
  1848. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1849. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1850. UINT64 alignment = 0) noexcept
  1851. {
  1852. return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE1D,
  1853. alignment,
  1854. width,
  1855. 1,
  1856. arraySize,
  1857. mipLevels,
  1858. format,
  1859. 1,
  1860. 0,
  1861. layout,
  1862. flags);
  1863. }
  1864. inline static CD3DX12_RESOURCE_DESC Tex2D(DXGI_FORMAT format,
  1865. UINT64 width,
  1866. UINT height,
  1867. UINT16 arraySize = 1,
  1868. UINT16 mipLevels = 0,
  1869. UINT sampleCount = 1,
  1870. UINT sampleQuality = 0,
  1871. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1872. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1873. UINT64 alignment = 0) noexcept
  1874. {
  1875. return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE2D,
  1876. alignment,
  1877. width,
  1878. height,
  1879. arraySize,
  1880. mipLevels,
  1881. format,
  1882. sampleCount,
  1883. sampleQuality,
  1884. layout,
  1885. flags);
  1886. }
  1887. inline static CD3DX12_RESOURCE_DESC Tex3D(DXGI_FORMAT format,
  1888. UINT64 width,
  1889. UINT height,
  1890. UINT16 depth,
  1891. UINT16 mipLevels = 0,
  1892. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  1893. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  1894. UINT64 alignment = 0) noexcept
  1895. {
  1896. return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE3D,
  1897. alignment,
  1898. width,
  1899. height,
  1900. depth,
  1901. mipLevels,
  1902. format,
  1903. 1,
  1904. 0,
  1905. layout,
  1906. flags);
  1907. }
  1908. inline UINT16 Depth() const noexcept
  1909. {
  1910. return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
  1911. ? DepthOrArraySize
  1912. : 1);
  1913. }
  1914. inline UINT16 ArraySize() const noexcept
  1915. {
  1916. return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D
  1917. ? DepthOrArraySize
  1918. : 1);
  1919. }
  1920. inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
  1921. {
  1922. return D3D12GetFormatPlaneCount(pDevice, Format);
  1923. }
  1924. inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
  1925. {
  1926. return MipLevels * ArraySize() * PlaneCount(pDevice);
  1927. }
  1928. inline UINT CalcSubresource(
  1929. UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
  1930. {
  1931. return D3D12CalcSubresource(
  1932. MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize());
  1933. }
  1934. };
  1935. inline bool operator==(
  1936. const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r) noexcept
  1937. {
  1938. return l.Dimension == r.Dimension && l.Alignment == r.Alignment
  1939. && l.Width == r.Width && l.Height == r.Height
  1940. && l.DepthOrArraySize == r.DepthOrArraySize
  1941. && l.MipLevels == r.MipLevels && l.Format == r.Format
  1942. && l.SampleDesc.Count == r.SampleDesc.Count
  1943. && l.SampleDesc.Quality == r.SampleDesc.Quality && l.Layout == r.Layout
  1944. && l.Flags == r.Flags;
  1945. }
  1946. inline bool operator!=(
  1947. const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r) noexcept
  1948. {
  1949. return !(l == r);
  1950. }
  1951. //------------------------------------------------------------------------------------------------
  1952. struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
  1953. {
  1954. CD3DX12_RESOURCE_DESC1() = default;
  1955. explicit CD3DX12_RESOURCE_DESC1(const D3D12_RESOURCE_DESC1& o) noexcept
  1956. : D3D12_RESOURCE_DESC1(o)
  1957. {}
  1958. CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION dimension,
  1959. UINT64 alignment,
  1960. UINT64 width,
  1961. UINT height,
  1962. UINT16 depthOrArraySize,
  1963. UINT16 mipLevels,
  1964. DXGI_FORMAT format,
  1965. UINT sampleCount,
  1966. UINT sampleQuality,
  1967. D3D12_TEXTURE_LAYOUT layout,
  1968. D3D12_RESOURCE_FLAGS flags,
  1969. UINT samplerFeedbackMipRegionWidth = 0,
  1970. UINT samplerFeedbackMipRegionHeight = 0,
  1971. UINT samplerFeedbackMipRegionDepth = 0) noexcept
  1972. {
  1973. Dimension = dimension;
  1974. Alignment = alignment;
  1975. Width = width;
  1976. Height = height;
  1977. DepthOrArraySize = depthOrArraySize;
  1978. MipLevels = mipLevels;
  1979. Format = format;
  1980. SampleDesc.Count = sampleCount;
  1981. SampleDesc.Quality = sampleQuality;
  1982. Layout = layout;
  1983. Flags = flags;
  1984. SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
  1985. SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
  1986. SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
  1987. }
  1988. inline static CD3DX12_RESOURCE_DESC1 Buffer(
  1989. const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
  1990. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE) noexcept
  1991. {
  1992. return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_BUFFER,
  1993. resAllocInfo.Alignment,
  1994. resAllocInfo.SizeInBytes,
  1995. 1,
  1996. 1,
  1997. 1,
  1998. DXGI_FORMAT_UNKNOWN,
  1999. 1,
  2000. 0,
  2001. D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
  2002. flags,
  2003. 0,
  2004. 0,
  2005. 0);
  2006. }
  2007. inline static CD3DX12_RESOURCE_DESC1 Buffer(UINT64 width,
  2008. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  2009. UINT64 alignment = 0) noexcept
  2010. {
  2011. return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_BUFFER,
  2012. alignment,
  2013. width,
  2014. 1,
  2015. 1,
  2016. 1,
  2017. DXGI_FORMAT_UNKNOWN,
  2018. 1,
  2019. 0,
  2020. D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
  2021. flags,
  2022. 0,
  2023. 0,
  2024. 0);
  2025. }
  2026. inline static CD3DX12_RESOURCE_DESC1 Tex1D(DXGI_FORMAT format,
  2027. UINT64 width,
  2028. UINT16 arraySize = 1,
  2029. UINT16 mipLevels = 0,
  2030. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  2031. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  2032. UINT64 alignment = 0) noexcept
  2033. {
  2034. return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE1D,
  2035. alignment,
  2036. width,
  2037. 1,
  2038. arraySize,
  2039. mipLevels,
  2040. format,
  2041. 1,
  2042. 0,
  2043. layout,
  2044. flags,
  2045. 0,
  2046. 0,
  2047. 0);
  2048. }
  2049. inline static CD3DX12_RESOURCE_DESC1 Tex2D(DXGI_FORMAT format,
  2050. UINT64 width,
  2051. UINT height,
  2052. UINT16 arraySize = 1,
  2053. UINT16 mipLevels = 0,
  2054. UINT sampleCount = 1,
  2055. UINT sampleQuality = 0,
  2056. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  2057. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  2058. UINT64 alignment = 0,
  2059. UINT samplerFeedbackMipRegionWidth = 0,
  2060. UINT samplerFeedbackMipRegionHeight = 0,
  2061. UINT samplerFeedbackMipRegionDepth = 0) noexcept
  2062. {
  2063. return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE2D,
  2064. alignment,
  2065. width,
  2066. height,
  2067. arraySize,
  2068. mipLevels,
  2069. format,
  2070. sampleCount,
  2071. sampleQuality,
  2072. layout,
  2073. flags,
  2074. samplerFeedbackMipRegionWidth,
  2075. samplerFeedbackMipRegionHeight,
  2076. samplerFeedbackMipRegionDepth);
  2077. }
  2078. inline static CD3DX12_RESOURCE_DESC1 Tex3D(DXGI_FORMAT format,
  2079. UINT64 width,
  2080. UINT height,
  2081. UINT16 depth,
  2082. UINT16 mipLevels = 0,
  2083. D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
  2084. D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
  2085. UINT64 alignment = 0) noexcept
  2086. {
  2087. return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE3D,
  2088. alignment,
  2089. width,
  2090. height,
  2091. depth,
  2092. mipLevels,
  2093. format,
  2094. 1,
  2095. 0,
  2096. layout,
  2097. flags,
  2098. 0,
  2099. 0,
  2100. 0);
  2101. }
  2102. inline UINT16 Depth() const noexcept
  2103. {
  2104. return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
  2105. ? DepthOrArraySize
  2106. : 1);
  2107. }
  2108. inline UINT16 ArraySize() const noexcept
  2109. {
  2110. return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D
  2111. ? DepthOrArraySize
  2112. : 1);
  2113. }
  2114. inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
  2115. {
  2116. return D3D12GetFormatPlaneCount(pDevice, Format);
  2117. }
  2118. inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
  2119. {
  2120. return MipLevels * ArraySize() * PlaneCount(pDevice);
  2121. }
  2122. inline UINT CalcSubresource(
  2123. UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
  2124. {
  2125. return D3D12CalcSubresource(
  2126. MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize());
  2127. }
  2128. };
  2129. inline bool operator==(
  2130. const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r) noexcept
  2131. {
  2132. return l.Dimension == r.Dimension && l.Alignment == r.Alignment
  2133. && l.Width == r.Width && l.Height == r.Height
  2134. && l.DepthOrArraySize == r.DepthOrArraySize
  2135. && l.MipLevels == r.MipLevels && l.Format == r.Format
  2136. && l.SampleDesc.Count == r.SampleDesc.Count
  2137. && l.SampleDesc.Quality == r.SampleDesc.Quality && l.Layout == r.Layout
  2138. && l.Flags == r.Flags
  2139. && l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width
  2140. && l.SamplerFeedbackMipRegion.Height
  2141. == r.SamplerFeedbackMipRegion.Height
  2142. && l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
  2143. }
  2144. inline bool operator!=(
  2145. const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r) noexcept
  2146. {
  2147. return !(l == r);
  2148. }
  2149. //------------------------------------------------------------------------------------------------
  2150. struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
  2151. {
  2152. CD3DX12_VIEW_INSTANCING_DESC() = default;
  2153. explicit CD3DX12_VIEW_INSTANCING_DESC(
  2154. const D3D12_VIEW_INSTANCING_DESC& o) noexcept
  2155. : D3D12_VIEW_INSTANCING_DESC(o)
  2156. {}
  2157. explicit CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT) noexcept
  2158. {
  2159. ViewInstanceCount = 0;
  2160. pViewInstanceLocations = nullptr;
  2161. Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
  2162. }
  2163. explicit CD3DX12_VIEW_INSTANCING_DESC(UINT InViewInstanceCount,
  2164. const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
  2165. D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
  2166. {
  2167. ViewInstanceCount = InViewInstanceCount;
  2168. pViewInstanceLocations = InViewInstanceLocations;
  2169. Flags = InFlags;
  2170. }
  2171. };
  2172. //------------------------------------------------------------------------------------------------
  2173. // Row-by-row memcpy
  2174. inline void MemcpySubresource(const _In_ D3D12_MEMCPY_DEST* pDest,
  2175. const _In_ D3D12_SUBRESOURCE_DATA* pSrc,
  2176. SIZE_T RowSizeInBytes,
  2177. UINT NumRows,
  2178. UINT NumSlices) noexcept
  2179. {
  2180. for (UINT z = 0; z < NumSlices; ++z)
  2181. {
  2182. auto pDestSlice
  2183. = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
  2184. auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData)
  2185. + pSrc->SlicePitch * LONG_PTR(z);
  2186. for (UINT y = 0; y < NumRows; ++y)
  2187. {
  2188. memcpy(pDestSlice + pDest->RowPitch * y,
  2189. pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
  2190. RowSizeInBytes);
  2191. }
  2192. }
  2193. }
  2194. //------------------------------------------------------------------------------------------------
  2195. // Row-by-row memcpy
  2196. inline void MemcpySubresource(const _In_ D3D12_MEMCPY_DEST* pDest,
  2197. const _In_ void* pResourceData,
  2198. const _In_ D3D12_SUBRESOURCE_INFO* pSrc,
  2199. SIZE_T RowSizeInBytes,
  2200. UINT NumRows,
  2201. UINT NumSlices) noexcept
  2202. {
  2203. for (UINT z = 0; z < NumSlices; ++z)
  2204. {
  2205. auto pDestSlice
  2206. = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
  2207. auto pSrcSlice
  2208. = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset)
  2209. + pSrc->DepthPitch * ULONG_PTR(z);
  2210. for (UINT y = 0; y < NumRows; ++y)
  2211. {
  2212. memcpy(pDestSlice + pDest->RowPitch * y,
  2213. pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
  2214. RowSizeInBytes);
  2215. }
  2216. }
  2217. }
  2218. //------------------------------------------------------------------------------------------------
  2219. // Returns required size of a buffer to be used for data upload
  2220. inline UINT64 GetRequiredIntermediateSize(
  2221. _In_ ID3D12Resource* pDestinationResource,
  2222. _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  2223. _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
  2224. UINT NumSubresources) noexcept
  2225. {
  2226. auto Desc = pDestinationResource->GetDesc();
  2227. UINT64 RequiredSize = 0;
  2228. ID3D12Device* pDevice = nullptr;
  2229. pDestinationResource->GetDevice(
  2230. __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
  2231. pDevice->GetCopyableFootprints(&Desc,
  2232. FirstSubresource,
  2233. NumSubresources,
  2234. 0,
  2235. nullptr,
  2236. nullptr,
  2237. nullptr,
  2238. &RequiredSize);
  2239. pDevice->Release();
  2240. return RequiredSize;
  2241. }
  2242. //------------------------------------------------------------------------------------------------
  2243. // All arrays must be populated (e.g. by calling GetCopyableFootprints)
  2244. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2245. _In_ ID3D12Resource* pDestinationResource,
  2246. _In_ ID3D12Resource* pIntermediate,
  2247. _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  2248. _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
  2249. UINT NumSubresources,
  2250. UINT64 RequiredSize,
  2251. _In_reads_(NumSubresources)
  2252. const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
  2253. _In_reads_(NumSubresources) const UINT* pNumRows,
  2254. _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
  2255. _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
  2256. {
  2257. // Minor validation
  2258. auto IntermediateDesc = pIntermediate->GetDesc();
  2259. auto DestinationDesc = pDestinationResource->GetDesc();
  2260. if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER
  2261. || IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset
  2262. || RequiredSize > SIZE_T(-1)
  2263. || (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER
  2264. && (FirstSubresource != 0 || NumSubresources != 1)))
  2265. {
  2266. return 0;
  2267. }
  2268. BYTE* pData;
  2269. HRESULT hr
  2270. = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
  2271. if (FAILED(hr))
  2272. {
  2273. return 0;
  2274. }
  2275. for (UINT i = 0; i < NumSubresources; ++i)
  2276. {
  2277. if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
  2278. D3D12_MEMCPY_DEST DestData = {pData + pLayouts[i].Offset,
  2279. pLayouts[i].Footprint.RowPitch,
  2280. SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i])};
  2281. MemcpySubresource(&DestData,
  2282. &pSrcData[i],
  2283. static_cast<SIZE_T>(pRowSizesInBytes[i]),
  2284. pNumRows[i],
  2285. pLayouts[i].Footprint.Depth);
  2286. }
  2287. pIntermediate->Unmap(0, nullptr);
  2288. if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
  2289. {
  2290. pCmdList->CopyBufferRegion(pDestinationResource,
  2291. 0,
  2292. pIntermediate,
  2293. pLayouts[0].Offset,
  2294. pLayouts[0].Footprint.Width);
  2295. }
  2296. else
  2297. {
  2298. for (UINT i = 0; i < NumSubresources; ++i)
  2299. {
  2300. CD3DX12_TEXTURE_COPY_LOCATION Dst(
  2301. pDestinationResource, i + FirstSubresource);
  2302. CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
  2303. pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
  2304. }
  2305. }
  2306. return RequiredSize;
  2307. }
  2308. //------------------------------------------------------------------------------------------------
  2309. // All arrays must be populated (e.g. by calling GetCopyableFootprints)
  2310. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2311. _In_ ID3D12Resource* pDestinationResource,
  2312. _In_ ID3D12Resource* pIntermediate,
  2313. _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  2314. _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
  2315. UINT NumSubresources,
  2316. UINT64 RequiredSize,
  2317. _In_reads_(NumSubresources)
  2318. const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
  2319. _In_reads_(NumSubresources) const UINT* pNumRows,
  2320. _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
  2321. const _In_ void* pResourceData,
  2322. _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
  2323. {
  2324. // Minor validation
  2325. auto IntermediateDesc = pIntermediate->GetDesc();
  2326. auto DestinationDesc = pDestinationResource->GetDesc();
  2327. if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER
  2328. || IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset
  2329. || RequiredSize > SIZE_T(-1)
  2330. || (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER
  2331. && (FirstSubresource != 0 || NumSubresources != 1)))
  2332. {
  2333. return 0;
  2334. }
  2335. BYTE* pData;
  2336. HRESULT hr
  2337. = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
  2338. if (FAILED(hr))
  2339. {
  2340. return 0;
  2341. }
  2342. for (UINT i = 0; i < NumSubresources; ++i)
  2343. {
  2344. if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
  2345. D3D12_MEMCPY_DEST DestData = {pData + pLayouts[i].Offset,
  2346. pLayouts[i].Footprint.RowPitch,
  2347. SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i])};
  2348. MemcpySubresource(&DestData,
  2349. pResourceData,
  2350. &pSrcData[i],
  2351. static_cast<SIZE_T>(pRowSizesInBytes[i]),
  2352. pNumRows[i],
  2353. pLayouts[i].Footprint.Depth);
  2354. }
  2355. pIntermediate->Unmap(0, nullptr);
  2356. if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
  2357. {
  2358. pCmdList->CopyBufferRegion(pDestinationResource,
  2359. 0,
  2360. pIntermediate,
  2361. pLayouts[0].Offset,
  2362. pLayouts[0].Footprint.Width);
  2363. }
  2364. else
  2365. {
  2366. for (UINT i = 0; i < NumSubresources; ++i)
  2367. {
  2368. CD3DX12_TEXTURE_COPY_LOCATION Dst(
  2369. pDestinationResource, i + FirstSubresource);
  2370. CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
  2371. pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
  2372. }
  2373. }
  2374. return RequiredSize;
  2375. }
  2376. //------------------------------------------------------------------------------------------------
  2377. // Heap-allocating UpdateSubresources implementation
  2378. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2379. _In_ ID3D12Resource* pDestinationResource,
  2380. _In_ ID3D12Resource* pIntermediate,
  2381. UINT64 IntermediateOffset,
  2382. _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  2383. _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
  2384. UINT NumSubresources,
  2385. _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
  2386. {
  2387. UINT64 RequiredSize = 0;
  2388. auto MemToAlloc
  2389. = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)
  2390. + sizeof(UINT) + sizeof(UINT64))
  2391. * NumSubresources;
  2392. if (MemToAlloc > SIZE_MAX)
  2393. {
  2394. return 0;
  2395. }
  2396. void* pMem
  2397. = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
  2398. if (pMem == nullptr)
  2399. {
  2400. return 0;
  2401. }
  2402. auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
  2403. auto pRowSizesInBytes
  2404. = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
  2405. auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
  2406. auto Desc = pDestinationResource->GetDesc();
  2407. ID3D12Device* pDevice = nullptr;
  2408. pDestinationResource->GetDevice(
  2409. __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
  2410. pDevice->GetCopyableFootprints(&Desc,
  2411. FirstSubresource,
  2412. NumSubresources,
  2413. IntermediateOffset,
  2414. pLayouts,
  2415. pNumRows,
  2416. pRowSizesInBytes,
  2417. &RequiredSize);
  2418. pDevice->Release();
  2419. UINT64 Result = UpdateSubresources(pCmdList,
  2420. pDestinationResource,
  2421. pIntermediate,
  2422. FirstSubresource,
  2423. NumSubresources,
  2424. RequiredSize,
  2425. pLayouts,
  2426. pNumRows,
  2427. pRowSizesInBytes,
  2428. pSrcData);
  2429. HeapFree(GetProcessHeap(), 0, pMem);
  2430. return Result;
  2431. }
  2432. //------------------------------------------------------------------------------------------------
  2433. // Heap-allocating UpdateSubresources implementation
  2434. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2435. _In_ ID3D12Resource* pDestinationResource,
  2436. _In_ ID3D12Resource* pIntermediate,
  2437. UINT64 IntermediateOffset,
  2438. _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
  2439. _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
  2440. UINT NumSubresources,
  2441. const _In_ void* pResourceData,
  2442. _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
  2443. {
  2444. UINT64 RequiredSize = 0;
  2445. auto MemToAlloc
  2446. = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)
  2447. + sizeof(UINT) + sizeof(UINT64))
  2448. * NumSubresources;
  2449. if (MemToAlloc > SIZE_MAX)
  2450. {
  2451. return 0;
  2452. }
  2453. void* pMem
  2454. = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
  2455. if (pMem == nullptr)
  2456. {
  2457. return 0;
  2458. }
  2459. auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
  2460. auto pRowSizesInBytes
  2461. = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
  2462. auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
  2463. auto Desc = pDestinationResource->GetDesc();
  2464. ID3D12Device* pDevice = nullptr;
  2465. pDestinationResource->GetDevice(
  2466. __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
  2467. pDevice->GetCopyableFootprints(&Desc,
  2468. FirstSubresource,
  2469. NumSubresources,
  2470. IntermediateOffset,
  2471. pLayouts,
  2472. pNumRows,
  2473. pRowSizesInBytes,
  2474. &RequiredSize);
  2475. pDevice->Release();
  2476. UINT64 Result = UpdateSubresources(pCmdList,
  2477. pDestinationResource,
  2478. pIntermediate,
  2479. FirstSubresource,
  2480. NumSubresources,
  2481. RequiredSize,
  2482. pLayouts,
  2483. pNumRows,
  2484. pRowSizesInBytes,
  2485. pResourceData,
  2486. pSrcData);
  2487. HeapFree(GetProcessHeap(), 0, pMem);
  2488. return Result;
  2489. }
  2490. //------------------------------------------------------------------------------------------------
  2491. // Stack-allocating UpdateSubresources implementation
  2492. template<UINT MaxSubresources>
  2493. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2494. _In_ ID3D12Resource* pDestinationResource,
  2495. _In_ ID3D12Resource* pIntermediate,
  2496. UINT64 IntermediateOffset,
  2497. _In_range_(0, MaxSubresources) UINT FirstSubresource,
  2498. _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
  2499. _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
  2500. {
  2501. UINT64 RequiredSize = 0;
  2502. D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
  2503. UINT NumRows[MaxSubresources];
  2504. UINT64 RowSizesInBytes[MaxSubresources];
  2505. auto Desc = pDestinationResource->GetDesc();
  2506. ID3D12Device* pDevice = nullptr;
  2507. pDestinationResource->GetDevice(
  2508. __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
  2509. pDevice->GetCopyableFootprints(&Desc,
  2510. FirstSubresource,
  2511. NumSubresources,
  2512. IntermediateOffset,
  2513. Layouts,
  2514. NumRows,
  2515. RowSizesInBytes,
  2516. &RequiredSize);
  2517. pDevice->Release();
  2518. return UpdateSubresources(pCmdList,
  2519. pDestinationResource,
  2520. pIntermediate,
  2521. FirstSubresource,
  2522. NumSubresources,
  2523. RequiredSize,
  2524. Layouts,
  2525. NumRows,
  2526. RowSizesInBytes,
  2527. pSrcData);
  2528. }
  2529. //------------------------------------------------------------------------------------------------
  2530. // Stack-allocating UpdateSubresources implementation
  2531. template<UINT MaxSubresources>
  2532. inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
  2533. _In_ ID3D12Resource* pDestinationResource,
  2534. _In_ ID3D12Resource* pIntermediate,
  2535. UINT64 IntermediateOffset,
  2536. _In_range_(0, MaxSubresources) UINT FirstSubresource,
  2537. _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
  2538. const _In_ void* pResourceData,
  2539. _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
  2540. {
  2541. UINT64 RequiredSize = 0;
  2542. D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
  2543. UINT NumRows[MaxSubresources];
  2544. UINT64 RowSizesInBytes[MaxSubresources];
  2545. auto Desc = pDestinationResource->GetDesc();
  2546. ID3D12Device* pDevice = nullptr;
  2547. pDestinationResource->GetDevice(
  2548. __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
  2549. pDevice->GetCopyableFootprints(&Desc,
  2550. FirstSubresource,
  2551. NumSubresources,
  2552. IntermediateOffset,
  2553. Layouts,
  2554. NumRows,
  2555. RowSizesInBytes,
  2556. &RequiredSize);
  2557. pDevice->Release();
  2558. return UpdateSubresources(pCmdList,
  2559. pDestinationResource,
  2560. pIntermediate,
  2561. FirstSubresource,
  2562. NumSubresources,
  2563. RequiredSize,
  2564. Layouts,
  2565. NumRows,
  2566. RowSizesInBytes,
  2567. pResourceData,
  2568. pSrcData);
  2569. }
  2570. //------------------------------------------------------------------------------------------------
  2571. inline constexpr bool D3D12IsLayoutOpaque(D3D12_TEXTURE_LAYOUT Layout) noexcept
  2572. {
  2573. return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN
  2574. || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
  2575. }
  2576. //------------------------------------------------------------------------------------------------
  2577. template<typename t_CommandListType> inline ID3D12CommandList* const*
  2578. CommandListCast(t_CommandListType* const* pp) noexcept
  2579. {
  2580. // This cast is useful for passing strongly typed command list pointers into
  2581. // ExecuteCommandLists.
  2582. // This cast is valid as long as the const-ness is respected. D3D12 APIs do
  2583. // respect the const-ness of their arguments.
  2584. return reinterpret_cast<ID3D12CommandList* const*>(pp);
  2585. }
  2586. //------------------------------------------------------------------------------------------------
  2587. // D3D12 exports a new method for serializing root signatures in the Windows 10
  2588. // Anniversary Update. To help enable root signature 1.1 features when they are
  2589. // available and not require maintaining two code paths for building root
  2590. // signatures, this helper method reconstructs a 1.0 signature when 1.1 is not
  2591. // supported.
  2592. inline HRESULT D3DX12SerializeVersionedRootSignature(
  2593. const _In_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
  2594. D3D_ROOT_SIGNATURE_VERSION MaxVersion,
  2595. _Outptr_ ID3DBlob** ppBlob,
  2596. _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob,
  2597. PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
  2598. D3D12SerializeVersionedRootSignature,
  2599. PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature) noexcept
  2600. {
  2601. if (ppErrorBlob != nullptr)
  2602. {
  2603. *ppErrorBlob = nullptr;
  2604. }
  2605. switch (MaxVersion)
  2606. {
  2607. case D3D_ROOT_SIGNATURE_VERSION_1_0:
  2608. switch (pRootSignatureDesc->Version)
  2609. {
  2610. case D3D_ROOT_SIGNATURE_VERSION_1_0:
  2611. return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0,
  2612. D3D_ROOT_SIGNATURE_VERSION_1,
  2613. ppBlob,
  2614. ppErrorBlob);
  2615. case D3D_ROOT_SIGNATURE_VERSION_1_1:
  2616. {
  2617. HRESULT hr = S_OK;
  2618. const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1
  2619. = pRootSignatureDesc->Desc_1_1;
  2620. const SIZE_T ParametersSize
  2621. = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
  2622. void* pParameters
  2623. = (ParametersSize > 0)
  2624. ? HeapAlloc(GetProcessHeap(), 0, ParametersSize)
  2625. : nullptr;
  2626. if (ParametersSize > 0 && pParameters == nullptr)
  2627. {
  2628. hr = E_OUTOFMEMORY;
  2629. }
  2630. auto pParameters_1_0
  2631. = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
  2632. if (SUCCEEDED(hr))
  2633. {
  2634. for (UINT n = 0; n < desc_1_1.NumParameters; n++)
  2635. {
  2636. __analysis_assume(ParametersSize
  2637. == sizeof(D3D12_ROOT_PARAMETER)
  2638. * desc_1_1.NumParameters);
  2639. pParameters_1_0[n].ParameterType
  2640. = desc_1_1.pParameters[n].ParameterType;
  2641. pParameters_1_0[n].ShaderVisibility
  2642. = desc_1_1.pParameters[n].ShaderVisibility;
  2643. switch (desc_1_1.pParameters[n].ParameterType)
  2644. {
  2645. case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
  2646. pParameters_1_0[n].Constants.Num32BitValues
  2647. = desc_1_1.pParameters[n]
  2648. .Constants.Num32BitValues;
  2649. pParameters_1_0[n].Constants.RegisterSpace
  2650. = desc_1_1.pParameters[n]
  2651. .Constants.RegisterSpace;
  2652. pParameters_1_0[n].Constants.ShaderRegister
  2653. = desc_1_1.pParameters[n]
  2654. .Constants.ShaderRegister;
  2655. break;
  2656. case D3D12_ROOT_PARAMETER_TYPE_CBV:
  2657. case D3D12_ROOT_PARAMETER_TYPE_SRV:
  2658. case D3D12_ROOT_PARAMETER_TYPE_UAV:
  2659. pParameters_1_0[n].Descriptor.RegisterSpace
  2660. = desc_1_1.pParameters[n]
  2661. .Descriptor.RegisterSpace;
  2662. pParameters_1_0[n].Descriptor.ShaderRegister
  2663. = desc_1_1.pParameters[n]
  2664. .Descriptor.ShaderRegister;
  2665. break;
  2666. case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
  2667. const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1
  2668. = desc_1_1.pParameters[n].DescriptorTable;
  2669. const SIZE_T DescriptorRangesSize
  2670. = sizeof(D3D12_DESCRIPTOR_RANGE)
  2671. * table_1_1.NumDescriptorRanges;
  2672. void* pDescriptorRanges
  2673. = (DescriptorRangesSize > 0 && SUCCEEDED(hr))
  2674. ? HeapAlloc(GetProcessHeap(),
  2675. 0,
  2676. DescriptorRangesSize)
  2677. : nullptr;
  2678. if (DescriptorRangesSize > 0
  2679. && pDescriptorRanges == nullptr)
  2680. {
  2681. hr = E_OUTOFMEMORY;
  2682. }
  2683. auto pDescriptorRanges_1_0
  2684. = static_cast<D3D12_DESCRIPTOR_RANGE*>(
  2685. pDescriptorRanges);
  2686. if (SUCCEEDED(hr))
  2687. {
  2688. for (UINT x = 0;
  2689. x < table_1_1.NumDescriptorRanges;
  2690. x++)
  2691. {
  2692. __analysis_assume(
  2693. DescriptorRangesSize
  2694. == sizeof(D3D12_DESCRIPTOR_RANGE)
  2695. * table_1_1.NumDescriptorRanges);
  2696. pDescriptorRanges_1_0[x].BaseShaderRegister
  2697. = table_1_1.pDescriptorRanges[x]
  2698. .BaseShaderRegister;
  2699. pDescriptorRanges_1_0[x].NumDescriptors
  2700. = table_1_1.pDescriptorRanges[x]
  2701. .NumDescriptors;
  2702. pDescriptorRanges_1_0[x]
  2703. .OffsetInDescriptorsFromTableStart
  2704. = table_1_1.pDescriptorRanges[x]
  2705. .OffsetInDescriptorsFromTableStart;
  2706. pDescriptorRanges_1_0[x].RangeType
  2707. = table_1_1.pDescriptorRanges[x]
  2708. .RangeType;
  2709. pDescriptorRanges_1_0[x].RegisterSpace
  2710. = table_1_1.pDescriptorRanges[x]
  2711. .RegisterSpace;
  2712. }
  2713. }
  2714. D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0
  2715. = pParameters_1_0[n].DescriptorTable;
  2716. table_1_0.NumDescriptorRanges
  2717. = table_1_1.NumDescriptorRanges;
  2718. table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
  2719. }
  2720. }
  2721. }
  2722. if (SUCCEEDED(hr))
  2723. {
  2724. CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters,
  2725. pParameters_1_0,
  2726. desc_1_1.NumStaticSamplers,
  2727. desc_1_1.pStaticSamplers,
  2728. desc_1_1.Flags);
  2729. hr = D3D12SerializeRootSignature(&desc_1_0,
  2730. D3D_ROOT_SIGNATURE_VERSION_1,
  2731. ppBlob,
  2732. ppErrorBlob);
  2733. }
  2734. if (pParameters)
  2735. {
  2736. for (UINT n = 0; n < desc_1_1.NumParameters; n++)
  2737. {
  2738. if (desc_1_1.pParameters[n].ParameterType
  2739. == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
  2740. {
  2741. HeapFree(GetProcessHeap(),
  2742. 0,
  2743. reinterpret_cast<void*>(
  2744. const_cast<D3D12_DESCRIPTOR_RANGE*>(
  2745. pParameters_1_0[n]
  2746. .DescriptorTable
  2747. .pDescriptorRanges)));
  2748. }
  2749. }
  2750. HeapFree(GetProcessHeap(), 0, pParameters);
  2751. }
  2752. return hr;
  2753. }
  2754. }
  2755. break;
  2756. case D3D_ROOT_SIGNATURE_VERSION_1_1:
  2757. return D3D12SerializeVersionedRootSignature(
  2758. pRootSignatureDesc, ppBlob, ppErrorBlob);
  2759. }
  2760. return E_INVALIDARG;
  2761. }
  2762. //------------------------------------------------------------------------------------------------
  2763. struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
  2764. {
  2765. CD3DX12_RT_FORMAT_ARRAY() = default;
  2766. explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
  2767. : D3D12_RT_FORMAT_ARRAY(o)
  2768. {}
  2769. explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats)
  2770. const DXGI_FORMAT* pFormats,
  2771. UINT NumFormats) noexcept
  2772. {
  2773. NumRenderTargets = NumFormats;
  2774. memcpy(RTFormats, pFormats, sizeof(RTFormats));
  2775. // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
  2776. }
  2777. };
  2778. //------------------------------------------------------------------------------------------------
  2779. // Pipeline State Stream Helpers
  2780. //------------------------------------------------------------------------------------------------
  2781. //------------------------------------------------------------------------------------------------
  2782. // Stream Subobjects, i.e. elements of a stream
  2783. struct DefaultSampleMask
  2784. {
  2785. operator UINT() noexcept
  2786. {
  2787. return UINT_MAX;
  2788. }
  2789. };
  2790. struct DefaultSampleDesc
  2791. {
  2792. operator DXGI_SAMPLE_DESC() noexcept
  2793. {
  2794. return DXGI_SAMPLE_DESC{1, 0};
  2795. }
  2796. };
  2797. # pragma warning(push)
  2798. # pragma warning(disable : 4324)
  2799. template<typename InnerStructType,
  2800. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type,
  2801. typename DefaultArg = InnerStructType>
  2802. class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
  2803. {
  2804. private:
  2805. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
  2806. InnerStructType _Inner;
  2807. public:
  2808. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept
  2809. : _Type(Type),
  2810. _Inner(DefaultArg())
  2811. {}
  2812. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(const InnerStructType& i) noexcept
  2813. : _Type(Type),
  2814. _Inner(i)
  2815. {}
  2816. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(
  2817. const InnerStructType& i) noexcept
  2818. {
  2819. _Type = Type;
  2820. _Inner = i;
  2821. return *this;
  2822. }
  2823. operator const InnerStructType&() const noexcept
  2824. {
  2825. return _Inner;
  2826. }
  2827. operator InnerStructType&() noexcept
  2828. {
  2829. return _Inner;
  2830. }
  2831. InnerStructType* operator&() noexcept
  2832. {
  2833. return &_Inner;
  2834. }
  2835. const InnerStructType* operator&() const noexcept
  2836. {
  2837. return &_Inner;
  2838. }
  2839. };
  2840. # pragma warning(pop)
  2841. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PIPELINE_STATE_FLAGS,
  2842. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>
  2843. CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
  2844. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT,
  2845. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>
  2846. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
  2847. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<ID3D12RootSignature*,
  2848. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>
  2849. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
  2850. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_INPUT_LAYOUT_DESC,
  2851. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>
  2852. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
  2853. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<
  2854. D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
  2855. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>
  2856. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
  2857. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PRIMITIVE_TOPOLOGY_TYPE,
  2858. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>
  2859. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
  2860. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2861. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>
  2862. CD3DX12_PIPELINE_STATE_STREAM_VS;
  2863. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2864. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>
  2865. CD3DX12_PIPELINE_STATE_STREAM_GS;
  2866. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_STREAM_OUTPUT_DESC,
  2867. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>
  2868. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
  2869. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2870. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>
  2871. CD3DX12_PIPELINE_STATE_STREAM_HS;
  2872. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2873. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>
  2874. CD3DX12_PIPELINE_STATE_STREAM_DS;
  2875. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2876. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>
  2877. CD3DX12_PIPELINE_STATE_STREAM_PS;
  2878. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2879. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS>
  2880. CD3DX12_PIPELINE_STATE_STREAM_AS;
  2881. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2882. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS>
  2883. CD3DX12_PIPELINE_STATE_STREAM_MS;
  2884. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
  2885. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>
  2886. CD3DX12_PIPELINE_STATE_STREAM_CS;
  2887. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_BLEND_DESC,
  2888. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
  2889. CD3DX12_DEFAULT>
  2890. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
  2891. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC,
  2892. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
  2893. CD3DX12_DEFAULT>
  2894. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
  2895. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC1,
  2896. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
  2897. CD3DX12_DEFAULT>
  2898. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
  2899. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_FORMAT,
  2900. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>
  2901. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
  2902. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_RASTERIZER_DESC,
  2903. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
  2904. CD3DX12_DEFAULT>
  2905. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
  2906. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_RT_FORMAT_ARRAY,
  2907. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>
  2908. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
  2909. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_SAMPLE_DESC,
  2910. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
  2911. DefaultSampleDesc>
  2912. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
  2913. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT,
  2914. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
  2915. DefaultSampleMask>
  2916. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
  2917. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_CACHED_PIPELINE_STATE,
  2918. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>
  2919. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
  2920. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_VIEW_INSTANCING_DESC,
  2921. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
  2922. CD3DX12_DEFAULT>
  2923. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
  2924. //------------------------------------------------------------------------------------------------
  2925. // Stream Parser Helpers
  2926. struct ID3DX12PipelineParserCallbacks
  2927. {
  2928. // Subobject Callbacks
  2929. virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
  2930. virtual void NodeMaskCb(UINT) {}
  2931. virtual void RootSignatureCb(ID3D12RootSignature*) {}
  2932. virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
  2933. virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
  2934. virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
  2935. virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
  2936. virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
  2937. virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
  2938. virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
  2939. virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
  2940. virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
  2941. virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
  2942. virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
  2943. virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
  2944. virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
  2945. virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
  2946. virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
  2947. virtual void DSVFormatCb(DXGI_FORMAT) {}
  2948. virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
  2949. virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
  2950. virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
  2951. virtual void SampleMaskCb(UINT) {}
  2952. virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
  2953. virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
  2954. // Error Callbacks
  2955. virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
  2956. virtual void ErrorDuplicateSubobject(
  2957. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/)
  2958. {}
  2959. virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
  2960. virtual ~ID3DX12PipelineParserCallbacks() = default;
  2961. };
  2962. struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
  2963. {
  2964. ID3D12RootSignature* pRootSignature;
  2965. D3D12_SHADER_BYTECODE AS;
  2966. D3D12_SHADER_BYTECODE MS;
  2967. D3D12_SHADER_BYTECODE PS;
  2968. D3D12_BLEND_DESC BlendState;
  2969. UINT SampleMask;
  2970. D3D12_RASTERIZER_DESC RasterizerState;
  2971. D3D12_DEPTH_STENCIL_DESC DepthStencilState;
  2972. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
  2973. UINT NumRenderTargets;
  2974. DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
  2975. DXGI_FORMAT DSVFormat;
  2976. DXGI_SAMPLE_DESC SampleDesc;
  2977. UINT NodeMask;
  2978. D3D12_CACHED_PIPELINE_STATE CachedPSO;
  2979. D3D12_PIPELINE_STATE_FLAGS Flags;
  2980. };
  2981. // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new
  2982. // mesh shader pipeline). Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+
  2983. // (where there is a new view instancing subobject). Use
  2984. // CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  2985. struct CD3DX12_PIPELINE_STATE_STREAM2
  2986. {
  2987. CD3DX12_PIPELINE_STATE_STREAM2() = default;
  2988. // Mesh and amplification shaders must be set manually, since they do not
  2989. // have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  2990. CD3DX12_PIPELINE_STATE_STREAM2(
  2991. const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  2992. : Flags(Desc.Flags),
  2993. NodeMask(Desc.NodeMask),
  2994. pRootSignature(Desc.pRootSignature),
  2995. InputLayout(Desc.InputLayout),
  2996. IBStripCutValue(Desc.IBStripCutValue),
  2997. PrimitiveTopologyType(Desc.PrimitiveTopologyType),
  2998. VS(Desc.VS),
  2999. GS(Desc.GS),
  3000. StreamOutput(Desc.StreamOutput),
  3001. HS(Desc.HS),
  3002. DS(Desc.DS),
  3003. PS(Desc.PS),
  3004. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3005. DepthStencilState(
  3006. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3007. DSVFormat(Desc.DSVFormat),
  3008. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3009. RTVFormats(
  3010. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3011. SampleDesc(Desc.SampleDesc),
  3012. SampleMask(Desc.SampleMask),
  3013. CachedPSO(Desc.CachedPSO),
  3014. ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  3015. {}
  3016. CD3DX12_PIPELINE_STATE_STREAM2(
  3017. const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  3018. : Flags(Desc.Flags),
  3019. NodeMask(Desc.NodeMask),
  3020. pRootSignature(Desc.pRootSignature),
  3021. PrimitiveTopologyType(Desc.PrimitiveTopologyType),
  3022. PS(Desc.PS),
  3023. AS(Desc.AS),
  3024. MS(Desc.MS),
  3025. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3026. DepthStencilState(
  3027. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3028. DSVFormat(Desc.DSVFormat),
  3029. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3030. RTVFormats(
  3031. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3032. SampleDesc(Desc.SampleDesc),
  3033. SampleMask(Desc.SampleMask),
  3034. CachedPSO(Desc.CachedPSO),
  3035. ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  3036. {}
  3037. CD3DX12_PIPELINE_STATE_STREAM2(
  3038. const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  3039. : Flags(Desc.Flags),
  3040. NodeMask(Desc.NodeMask),
  3041. pRootSignature(Desc.pRootSignature),
  3042. CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
  3043. CachedPSO(Desc.CachedPSO)
  3044. {
  3045. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable
  3046. = false;
  3047. }
  3048. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  3049. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  3050. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  3051. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  3052. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  3053. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  3054. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  3055. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  3056. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  3057. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  3058. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  3059. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  3060. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  3061. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  3062. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  3063. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  3064. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  3065. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  3066. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  3067. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  3068. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  3069. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  3070. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  3071. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  3072. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  3073. {
  3074. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  3075. D.Flags = this->Flags;
  3076. D.NodeMask = this->NodeMask;
  3077. D.pRootSignature = this->pRootSignature;
  3078. D.InputLayout = this->InputLayout;
  3079. D.IBStripCutValue = this->IBStripCutValue;
  3080. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  3081. D.VS = this->VS;
  3082. D.GS = this->GS;
  3083. D.StreamOutput = this->StreamOutput;
  3084. D.HS = this->HS;
  3085. D.DS = this->DS;
  3086. D.PS = this->PS;
  3087. D.BlendState = this->BlendState;
  3088. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
  3089. D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  3090. D.DSVFormat = this->DSVFormat;
  3091. D.RasterizerState = this->RasterizerState;
  3092. D.NumRenderTargets
  3093. = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  3094. memcpy(D.RTVFormats,
  3095. D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
  3096. sizeof(D.RTVFormats));
  3097. D.SampleDesc = this->SampleDesc;
  3098. D.SampleMask = this->SampleMask;
  3099. D.CachedPSO = this->CachedPSO;
  3100. return D;
  3101. }
  3102. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  3103. {
  3104. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  3105. D.Flags = this->Flags;
  3106. D.NodeMask = this->NodeMask;
  3107. D.pRootSignature = this->pRootSignature;
  3108. D.CS = this->CS;
  3109. D.CachedPSO = this->CachedPSO;
  3110. return D;
  3111. }
  3112. };
  3113. // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new
  3114. // view instancing subobject). Use CD3DX12_PIPELINE_STATE_STREAM for OS Build
  3115. // 15063+ support.
  3116. struct CD3DX12_PIPELINE_STATE_STREAM1
  3117. {
  3118. CD3DX12_PIPELINE_STATE_STREAM1() = default;
  3119. // Mesh and amplification shaders must be set manually, since they do not
  3120. // have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  3121. CD3DX12_PIPELINE_STATE_STREAM1(
  3122. const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  3123. : Flags(Desc.Flags),
  3124. NodeMask(Desc.NodeMask),
  3125. pRootSignature(Desc.pRootSignature),
  3126. InputLayout(Desc.InputLayout),
  3127. IBStripCutValue(Desc.IBStripCutValue),
  3128. PrimitiveTopologyType(Desc.PrimitiveTopologyType),
  3129. VS(Desc.VS),
  3130. GS(Desc.GS),
  3131. StreamOutput(Desc.StreamOutput),
  3132. HS(Desc.HS),
  3133. DS(Desc.DS),
  3134. PS(Desc.PS),
  3135. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3136. DepthStencilState(
  3137. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3138. DSVFormat(Desc.DSVFormat),
  3139. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3140. RTVFormats(
  3141. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3142. SampleDesc(Desc.SampleDesc),
  3143. SampleMask(Desc.SampleMask),
  3144. CachedPSO(Desc.CachedPSO),
  3145. ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  3146. {}
  3147. CD3DX12_PIPELINE_STATE_STREAM1(
  3148. const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  3149. : Flags(Desc.Flags),
  3150. NodeMask(Desc.NodeMask),
  3151. pRootSignature(Desc.pRootSignature),
  3152. PrimitiveTopologyType(Desc.PrimitiveTopologyType),
  3153. PS(Desc.PS),
  3154. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3155. DepthStencilState(
  3156. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3157. DSVFormat(Desc.DSVFormat),
  3158. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3159. RTVFormats(
  3160. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3161. SampleDesc(Desc.SampleDesc),
  3162. SampleMask(Desc.SampleMask),
  3163. CachedPSO(Desc.CachedPSO),
  3164. ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  3165. {}
  3166. CD3DX12_PIPELINE_STATE_STREAM1(
  3167. const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  3168. : Flags(Desc.Flags),
  3169. NodeMask(Desc.NodeMask),
  3170. pRootSignature(Desc.pRootSignature),
  3171. CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
  3172. CachedPSO(Desc.CachedPSO)
  3173. {
  3174. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable
  3175. = false;
  3176. }
  3177. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  3178. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  3179. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  3180. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  3181. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  3182. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  3183. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  3184. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  3185. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  3186. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  3187. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  3188. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  3189. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  3190. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  3191. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  3192. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  3193. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  3194. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  3195. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  3196. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  3197. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  3198. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  3199. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  3200. {
  3201. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  3202. D.Flags = this->Flags;
  3203. D.NodeMask = this->NodeMask;
  3204. D.pRootSignature = this->pRootSignature;
  3205. D.InputLayout = this->InputLayout;
  3206. D.IBStripCutValue = this->IBStripCutValue;
  3207. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  3208. D.VS = this->VS;
  3209. D.GS = this->GS;
  3210. D.StreamOutput = this->StreamOutput;
  3211. D.HS = this->HS;
  3212. D.DS = this->DS;
  3213. D.PS = this->PS;
  3214. D.BlendState = this->BlendState;
  3215. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
  3216. D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  3217. D.DSVFormat = this->DSVFormat;
  3218. D.RasterizerState = this->RasterizerState;
  3219. D.NumRenderTargets
  3220. = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  3221. memcpy(D.RTVFormats,
  3222. D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
  3223. sizeof(D.RTVFormats));
  3224. D.SampleDesc = this->SampleDesc;
  3225. D.SampleMask = this->SampleMask;
  3226. D.CachedPSO = this->CachedPSO;
  3227. return D;
  3228. }
  3229. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  3230. {
  3231. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  3232. D.Flags = this->Flags;
  3233. D.NodeMask = this->NodeMask;
  3234. D.pRootSignature = this->pRootSignature;
  3235. D.CS = this->CS;
  3236. D.CachedPSO = this->CachedPSO;
  3237. return D;
  3238. }
  3239. };
  3240. struct CD3DX12_PIPELINE_MESH_STATE_STREAM
  3241. {
  3242. CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
  3243. CD3DX12_PIPELINE_MESH_STATE_STREAM(
  3244. const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  3245. : Flags(Desc.Flags),
  3246. NodeMask(Desc.NodeMask),
  3247. pRootSignature(Desc.pRootSignature),
  3248. PS(Desc.PS),
  3249. AS(Desc.AS),
  3250. MS(Desc.MS),
  3251. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3252. DepthStencilState(
  3253. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3254. DSVFormat(Desc.DSVFormat),
  3255. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3256. RTVFormats(
  3257. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3258. SampleDesc(Desc.SampleDesc),
  3259. SampleMask(Desc.SampleMask),
  3260. CachedPSO(Desc.CachedPSO),
  3261. ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  3262. {}
  3263. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  3264. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  3265. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  3266. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  3267. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  3268. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  3269. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  3270. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  3271. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  3272. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  3273. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  3274. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  3275. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  3276. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  3277. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  3278. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
  3279. {
  3280. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
  3281. D.Flags = this->Flags;
  3282. D.NodeMask = this->NodeMask;
  3283. D.pRootSignature = this->pRootSignature;
  3284. D.PS = this->PS;
  3285. D.AS = this->AS;
  3286. D.MS = this->MS;
  3287. D.BlendState = this->BlendState;
  3288. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
  3289. D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  3290. D.DSVFormat = this->DSVFormat;
  3291. D.RasterizerState = this->RasterizerState;
  3292. D.NumRenderTargets
  3293. = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  3294. memcpy(D.RTVFormats,
  3295. D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
  3296. sizeof(D.RTVFormats));
  3297. D.SampleDesc = this->SampleDesc;
  3298. D.SampleMask = this->SampleMask;
  3299. D.CachedPSO = this->CachedPSO;
  3300. return D;
  3301. }
  3302. };
  3303. // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support
  3304. // new subobject(s) added in OS Build 16299+. See CD3DX12_PIPELINE_STATE_STREAM1
  3305. // for instance.
  3306. struct CD3DX12_PIPELINE_STATE_STREAM
  3307. {
  3308. CD3DX12_PIPELINE_STATE_STREAM() = default;
  3309. CD3DX12_PIPELINE_STATE_STREAM(
  3310. const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  3311. : Flags(Desc.Flags),
  3312. NodeMask(Desc.NodeMask),
  3313. pRootSignature(Desc.pRootSignature),
  3314. InputLayout(Desc.InputLayout),
  3315. IBStripCutValue(Desc.IBStripCutValue),
  3316. PrimitiveTopologyType(Desc.PrimitiveTopologyType),
  3317. VS(Desc.VS),
  3318. GS(Desc.GS),
  3319. StreamOutput(Desc.StreamOutput),
  3320. HS(Desc.HS),
  3321. DS(Desc.DS),
  3322. PS(Desc.PS),
  3323. BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
  3324. DepthStencilState(
  3325. CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
  3326. DSVFormat(Desc.DSVFormat),
  3327. RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
  3328. RTVFormats(
  3329. CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
  3330. SampleDesc(Desc.SampleDesc),
  3331. SampleMask(Desc.SampleMask),
  3332. CachedPSO(Desc.CachedPSO)
  3333. {}
  3334. CD3DX12_PIPELINE_STATE_STREAM(
  3335. const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  3336. : Flags(Desc.Flags),
  3337. NodeMask(Desc.NodeMask),
  3338. pRootSignature(Desc.pRootSignature),
  3339. CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
  3340. CachedPSO(Desc.CachedPSO)
  3341. {}
  3342. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  3343. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  3344. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  3345. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  3346. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  3347. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  3348. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  3349. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  3350. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  3351. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  3352. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  3353. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  3354. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  3355. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  3356. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  3357. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  3358. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  3359. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  3360. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  3361. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  3362. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  3363. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  3364. {
  3365. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  3366. D.Flags = this->Flags;
  3367. D.NodeMask = this->NodeMask;
  3368. D.pRootSignature = this->pRootSignature;
  3369. D.InputLayout = this->InputLayout;
  3370. D.IBStripCutValue = this->IBStripCutValue;
  3371. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  3372. D.VS = this->VS;
  3373. D.GS = this->GS;
  3374. D.StreamOutput = this->StreamOutput;
  3375. D.HS = this->HS;
  3376. D.DS = this->DS;
  3377. D.PS = this->PS;
  3378. D.BlendState = this->BlendState;
  3379. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
  3380. D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  3381. D.DSVFormat = this->DSVFormat;
  3382. D.RasterizerState = this->RasterizerState;
  3383. D.NumRenderTargets
  3384. = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  3385. memcpy(D.RTVFormats,
  3386. D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
  3387. sizeof(D.RTVFormats));
  3388. D.SampleDesc = this->SampleDesc;
  3389. D.SampleMask = this->SampleMask;
  3390. D.CachedPSO = this->CachedPSO;
  3391. return D;
  3392. }
  3393. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  3394. {
  3395. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  3396. D.Flags = this->Flags;
  3397. D.NodeMask = this->NodeMask;
  3398. D.pRootSignature = this->pRootSignature;
  3399. D.CS = this->CS;
  3400. D.CachedPSO = this->CachedPSO;
  3401. return D;
  3402. }
  3403. };
  3404. struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER
  3405. : public ID3DX12PipelineParserCallbacks
  3406. {
  3407. CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
  3408. CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
  3409. : SeenDSS(false)
  3410. {
  3411. // Adjust defaults to account for absent members.
  3412. PipelineStream.PrimitiveTopologyType
  3413. = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  3414. // Depth disabled if no DSV format specified.
  3415. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
  3416. PipelineStream.DepthStencilState)
  3417. .DepthEnable
  3418. = false;
  3419. }
  3420. // ID3DX12PipelineParserCallbacks
  3421. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override
  3422. {
  3423. PipelineStream.Flags = Flags;
  3424. }
  3425. void NodeMaskCb(UINT NodeMask) override
  3426. {
  3427. PipelineStream.NodeMask = NodeMask;
  3428. }
  3429. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override
  3430. {
  3431. PipelineStream.pRootSignature = pRootSignature;
  3432. }
  3433. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override
  3434. {
  3435. PipelineStream.InputLayout = InputLayout;
  3436. }
  3437. void IBStripCutValueCb(
  3438. D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override
  3439. {
  3440. PipelineStream.IBStripCutValue = IBStripCutValue;
  3441. }
  3442. void PrimitiveTopologyTypeCb(
  3443. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
  3444. {
  3445. PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
  3446. }
  3447. void VSCb(const D3D12_SHADER_BYTECODE& VS) override
  3448. {
  3449. PipelineStream.VS = VS;
  3450. }
  3451. void GSCb(const D3D12_SHADER_BYTECODE& GS) override
  3452. {
  3453. PipelineStream.GS = GS;
  3454. }
  3455. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override
  3456. {
  3457. PipelineStream.StreamOutput = StreamOutput;
  3458. }
  3459. void HSCb(const D3D12_SHADER_BYTECODE& HS) override
  3460. {
  3461. PipelineStream.HS = HS;
  3462. }
  3463. void DSCb(const D3D12_SHADER_BYTECODE& DS) override
  3464. {
  3465. PipelineStream.DS = DS;
  3466. }
  3467. void PSCb(const D3D12_SHADER_BYTECODE& PS) override
  3468. {
  3469. PipelineStream.PS = PS;
  3470. }
  3471. void CSCb(const D3D12_SHADER_BYTECODE& CS) override
  3472. {
  3473. PipelineStream.CS = CS;
  3474. }
  3475. void ASCb(const D3D12_SHADER_BYTECODE& AS) override
  3476. {
  3477. PipelineStream.AS = AS;
  3478. }
  3479. void MSCb(const D3D12_SHADER_BYTECODE& MS) override
  3480. {
  3481. PipelineStream.MS = MS;
  3482. }
  3483. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override
  3484. {
  3485. PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);
  3486. }
  3487. void DepthStencilStateCb(
  3488. const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  3489. {
  3490. PipelineStream.DepthStencilState
  3491. = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  3492. SeenDSS = true;
  3493. }
  3494. void DepthStencilState1Cb(
  3495. const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  3496. {
  3497. PipelineStream.DepthStencilState
  3498. = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  3499. SeenDSS = true;
  3500. }
  3501. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  3502. {
  3503. PipelineStream.DSVFormat = DSVFormat;
  3504. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  3505. {
  3506. // Re-enable depth for the default state.
  3507. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
  3508. PipelineStream.DepthStencilState)
  3509. .DepthEnable
  3510. = true;
  3511. }
  3512. }
  3513. void RasterizerStateCb(
  3514. const D3D12_RASTERIZER_DESC& RasterizerState) override
  3515. {
  3516. PipelineStream.RasterizerState
  3517. = CD3DX12_RASTERIZER_DESC(RasterizerState);
  3518. }
  3519. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override
  3520. {
  3521. PipelineStream.RTVFormats = RTVFormats;
  3522. }
  3523. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override
  3524. {
  3525. PipelineStream.SampleDesc = SampleDesc;
  3526. }
  3527. void SampleMaskCb(UINT SampleMask) override
  3528. {
  3529. PipelineStream.SampleMask = SampleMask;
  3530. }
  3531. void ViewInstancingCb(
  3532. const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override
  3533. {
  3534. PipelineStream.ViewInstancingDesc
  3535. = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);
  3536. }
  3537. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override
  3538. {
  3539. PipelineStream.CachedPSO = CachedPSO;
  3540. }
  3541. private:
  3542. bool SeenDSS;
  3543. };
  3544. struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER
  3545. : public ID3DX12PipelineParserCallbacks
  3546. {
  3547. CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
  3548. CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
  3549. : SeenDSS(false)
  3550. {
  3551. // Adjust defaults to account for absent members.
  3552. PipelineStream.PrimitiveTopologyType
  3553. = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  3554. // Depth disabled if no DSV format specified.
  3555. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
  3556. PipelineStream.DepthStencilState)
  3557. .DepthEnable
  3558. = false;
  3559. }
  3560. // ID3DX12PipelineParserCallbacks
  3561. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override
  3562. {
  3563. PipelineStream.Flags = Flags;
  3564. }
  3565. void NodeMaskCb(UINT NodeMask) override
  3566. {
  3567. PipelineStream.NodeMask = NodeMask;
  3568. }
  3569. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override
  3570. {
  3571. PipelineStream.pRootSignature = pRootSignature;
  3572. }
  3573. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override
  3574. {
  3575. PipelineStream.InputLayout = InputLayout;
  3576. }
  3577. void IBStripCutValueCb(
  3578. D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override
  3579. {
  3580. PipelineStream.IBStripCutValue = IBStripCutValue;
  3581. }
  3582. void PrimitiveTopologyTypeCb(
  3583. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
  3584. {
  3585. PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
  3586. }
  3587. void VSCb(const D3D12_SHADER_BYTECODE& VS) override
  3588. {
  3589. PipelineStream.VS = VS;
  3590. }
  3591. void GSCb(const D3D12_SHADER_BYTECODE& GS) override
  3592. {
  3593. PipelineStream.GS = GS;
  3594. }
  3595. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override
  3596. {
  3597. PipelineStream.StreamOutput = StreamOutput;
  3598. }
  3599. void HSCb(const D3D12_SHADER_BYTECODE& HS) override
  3600. {
  3601. PipelineStream.HS = HS;
  3602. }
  3603. void DSCb(const D3D12_SHADER_BYTECODE& DS) override
  3604. {
  3605. PipelineStream.DS = DS;
  3606. }
  3607. void PSCb(const D3D12_SHADER_BYTECODE& PS) override
  3608. {
  3609. PipelineStream.PS = PS;
  3610. }
  3611. void CSCb(const D3D12_SHADER_BYTECODE& CS) override
  3612. {
  3613. PipelineStream.CS = CS;
  3614. }
  3615. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override
  3616. {
  3617. PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);
  3618. }
  3619. void DepthStencilStateCb(
  3620. const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  3621. {
  3622. PipelineStream.DepthStencilState
  3623. = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  3624. SeenDSS = true;
  3625. }
  3626. void DepthStencilState1Cb(
  3627. const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  3628. {
  3629. PipelineStream.DepthStencilState
  3630. = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  3631. SeenDSS = true;
  3632. }
  3633. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  3634. {
  3635. PipelineStream.DSVFormat = DSVFormat;
  3636. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  3637. {
  3638. // Re-enable depth for the default state.
  3639. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
  3640. PipelineStream.DepthStencilState)
  3641. .DepthEnable
  3642. = true;
  3643. }
  3644. }
  3645. void RasterizerStateCb(
  3646. const D3D12_RASTERIZER_DESC& RasterizerState) override
  3647. {
  3648. PipelineStream.RasterizerState
  3649. = CD3DX12_RASTERIZER_DESC(RasterizerState);
  3650. }
  3651. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override
  3652. {
  3653. PipelineStream.RTVFormats = RTVFormats;
  3654. }
  3655. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override
  3656. {
  3657. PipelineStream.SampleDesc = SampleDesc;
  3658. }
  3659. void SampleMaskCb(UINT SampleMask) override
  3660. {
  3661. PipelineStream.SampleMask = SampleMask;
  3662. }
  3663. void ViewInstancingCb(
  3664. const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override
  3665. {
  3666. PipelineStream.ViewInstancingDesc
  3667. = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);
  3668. }
  3669. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override
  3670. {
  3671. PipelineStream.CachedPSO = CachedPSO;
  3672. }
  3673. private:
  3674. bool SeenDSS;
  3675. };
  3676. inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(
  3677. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
  3678. {
  3679. switch (SubobjectType)
  3680. {
  3681. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  3682. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  3683. default:
  3684. return SubobjectType;
  3685. }
  3686. }
  3687. inline HRESULT D3DX12ParsePipelineStream(
  3688. const D3D12_PIPELINE_STATE_STREAM_DESC& Desc,
  3689. ID3DX12PipelineParserCallbacks* pCallbacks)
  3690. {
  3691. if (pCallbacks == nullptr)
  3692. {
  3693. return E_INVALIDARG;
  3694. }
  3695. if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
  3696. {
  3697. pCallbacks->ErrorBadInputParameter(1); // first parameter issue
  3698. return E_INVALIDARG;
  3699. }
  3700. bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
  3701. for (SIZE_T CurOffset = 0, SizeOfSubobject = 0;
  3702. CurOffset < Desc.SizeInBytes;
  3703. CurOffset += SizeOfSubobject)
  3704. {
  3705. BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)
  3706. + CurOffset;
  3707. auto SubobjectType
  3708. = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
  3709. if (SubobjectType < 0
  3710. || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
  3711. {
  3712. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  3713. return E_INVALIDARG;
  3714. }
  3715. if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
  3716. {
  3717. pCallbacks->ErrorDuplicateSubobject(SubobjectType);
  3718. return E_INVALIDARG; // disallow subobject duplicates in a stream
  3719. }
  3720. SubobjectSeen[SubobjectType] = true;
  3721. switch (SubobjectType)
  3722. {
  3723. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
  3724. pCallbacks->RootSignatureCb(*reinterpret_cast<
  3725. decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(
  3726. pStream));
  3727. SizeOfSubobject
  3728. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
  3729. break;
  3730. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
  3731. pCallbacks->VSCb(
  3732. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(
  3733. pStream));
  3734. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
  3735. break;
  3736. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
  3737. pCallbacks->PSCb(
  3738. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(
  3739. pStream));
  3740. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
  3741. break;
  3742. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
  3743. pCallbacks->DSCb(
  3744. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(
  3745. pStream));
  3746. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
  3747. break;
  3748. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
  3749. pCallbacks->HSCb(
  3750. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(
  3751. pStream));
  3752. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
  3753. break;
  3754. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
  3755. pCallbacks->GSCb(
  3756. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(
  3757. pStream));
  3758. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
  3759. break;
  3760. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
  3761. pCallbacks->CSCb(
  3762. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(
  3763. pStream));
  3764. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
  3765. break;
  3766. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
  3767. pCallbacks->ASCb(*reinterpret_cast<
  3768. decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
  3769. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
  3770. break;
  3771. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
  3772. pCallbacks->MSCb(*reinterpret_cast<
  3773. decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
  3774. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
  3775. break;
  3776. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
  3777. pCallbacks->StreamOutputCb(*reinterpret_cast<
  3778. decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(
  3779. pStream));
  3780. SizeOfSubobject
  3781. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
  3782. break;
  3783. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
  3784. pCallbacks->BlendStateCb(*reinterpret_cast<
  3785. decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
  3786. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
  3787. break;
  3788. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
  3789. pCallbacks->SampleMaskCb(*reinterpret_cast<
  3790. decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
  3791. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
  3792. break;
  3793. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
  3794. pCallbacks->RasterizerStateCb(*reinterpret_cast<
  3795. decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(
  3796. pStream));
  3797. SizeOfSubobject
  3798. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
  3799. break;
  3800. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
  3801. pCallbacks->DepthStencilStateCb(
  3802. *reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(
  3803. pStream));
  3804. SizeOfSubobject
  3805. = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
  3806. break;
  3807. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  3808. pCallbacks->DepthStencilState1Cb(*reinterpret_cast<
  3809. decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(
  3810. pStream));
  3811. SizeOfSubobject
  3812. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
  3813. break;
  3814. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
  3815. pCallbacks->InputLayoutCb(*reinterpret_cast<
  3816. decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(
  3817. pStream));
  3818. SizeOfSubobject
  3819. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
  3820. break;
  3821. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
  3822. pCallbacks->IBStripCutValueCb(*reinterpret_cast<
  3823. decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(
  3824. pStream));
  3825. SizeOfSubobject
  3826. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
  3827. break;
  3828. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
  3829. pCallbacks->PrimitiveTopologyTypeCb(
  3830. *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::
  3831. PrimitiveTopologyType)*>(pStream));
  3832. SizeOfSubobject
  3833. = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
  3834. break;
  3835. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
  3836. pCallbacks->RTVFormatsCb(*reinterpret_cast<
  3837. decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
  3838. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
  3839. break;
  3840. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
  3841. pCallbacks->DSVFormatCb(*reinterpret_cast<
  3842. decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
  3843. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
  3844. break;
  3845. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
  3846. pCallbacks->SampleDescCb(*reinterpret_cast<
  3847. decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
  3848. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
  3849. break;
  3850. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
  3851. pCallbacks->NodeMaskCb(*reinterpret_cast<
  3852. decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
  3853. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
  3854. break;
  3855. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
  3856. pCallbacks->CachedPSOCb(*reinterpret_cast<
  3857. decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
  3858. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
  3859. break;
  3860. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
  3861. pCallbacks->FlagsCb(*reinterpret_cast<
  3862. decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
  3863. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
  3864. break;
  3865. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
  3866. pCallbacks->ViewInstancingCb(*reinterpret_cast<
  3867. decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(
  3868. pStream));
  3869. SizeOfSubobject
  3870. = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
  3871. break;
  3872. default:
  3873. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  3874. return E_INVALIDARG;
  3875. }
  3876. }
  3877. return S_OK;
  3878. }
  3879. //------------------------------------------------------------------------------------------------
  3880. inline bool operator==(
  3881. const D3D12_CLEAR_VALUE& a, const D3D12_CLEAR_VALUE& b) noexcept
  3882. {
  3883. if (a.Format != b.Format) return false;
  3884. if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
  3885. || a.Format == DXGI_FORMAT_D16_UNORM
  3886. || a.Format == DXGI_FORMAT_D32_FLOAT
  3887. || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
  3888. {
  3889. return (a.DepthStencil.Depth == b.DepthStencil.Depth)
  3890. && (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
  3891. }
  3892. else
  3893. {
  3894. return (a.Color[0] == b.Color[0]) && (a.Color[1] == b.Color[1])
  3895. && (a.Color[2] == b.Color[2]) && (a.Color[3] == b.Color[3]);
  3896. }
  3897. }
  3898. inline bool operator==(
  3899. const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS& a,
  3900. const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS& b) noexcept
  3901. {
  3902. return a.ClearValue == b.ClearValue;
  3903. }
  3904. inline bool operator==(
  3905. const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS& a,
  3906. const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS& b) noexcept
  3907. {
  3908. if (a.pSrcResource != b.pSrcResource) return false;
  3909. if (a.pDstResource != b.pDstResource) return false;
  3910. if (a.SubresourceCount != b.SubresourceCount) return false;
  3911. if (a.Format != b.Format) return false;
  3912. if (a.ResolveMode != b.ResolveMode) return false;
  3913. if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
  3914. return true;
  3915. }
  3916. inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS& a,
  3917. const D3D12_RENDER_PASS_BEGINNING_ACCESS& b) noexcept
  3918. {
  3919. if (a.Type != b.Type) return false;
  3920. if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
  3921. && !(a.Clear == b.Clear))
  3922. return false;
  3923. return true;
  3924. }
  3925. inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a,
  3926. const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
  3927. {
  3928. if (a.Type != b.Type) return false;
  3929. if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE
  3930. && !(a.Resolve == b.Resolve))
  3931. return false;
  3932. return true;
  3933. }
  3934. inline bool operator==(const D3D12_RENDER_PASS_RENDER_TARGET_DESC& a,
  3935. const D3D12_RENDER_PASS_RENDER_TARGET_DESC& b) noexcept
  3936. {
  3937. if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
  3938. if (!(a.BeginningAccess == b.BeginningAccess)) return false;
  3939. if (!(a.EndingAccess == b.EndingAccess)) return false;
  3940. return true;
  3941. }
  3942. inline bool operator==(const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC& a,
  3943. const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC& b) noexcept
  3944. {
  3945. if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
  3946. if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
  3947. if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
  3948. if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
  3949. if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
  3950. return true;
  3951. }
  3952. # ifndef D3DX12_NO_STATE_OBJECT_HELPERS
  3953. //================================================================================================
  3954. // D3DX12 State Object Creation Helpers
  3955. //
  3956. // Helper classes for creating new style state objects out of an arbitrary set
  3957. // of subobjects. Uses STL
  3958. //
  3959. // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods).
  3960. // One of its methods is CreateSubobject(), which has a comment showing a couple
  3961. // of options for defining subobjects using the helper classes for each
  3962. // subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT etc.). The subobject helpers each
  3963. // have methods specific to the subobject for configuring it's contents.
  3964. //
  3965. //================================================================================================
  3966. # include <list>
  3967. # include <memory>
  3968. # include <string>
  3969. # include <vector>
  3970. # ifndef D3DX12_USE_ATL
  3971. # include <wrl/client.h>
  3972. # define D3DX12_COM_PTR Microsoft::WRL::ComPtr
  3973. # define D3DX12_COM_PTR_GET(x) x.Get()
  3974. # define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
  3975. # else
  3976. # include <atlbase.h>
  3977. # define D3DX12_COM_PTR ATL::CComPtr
  3978. # define D3DX12_COM_PTR_GET(x) x.p
  3979. # define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
  3980. # endif
  3981. //------------------------------------------------------------------------------------------------
  3982. class CD3DX12_STATE_OBJECT_DESC
  3983. {
  3984. public:
  3985. CD3DX12_STATE_OBJECT_DESC() noexcept
  3986. {
  3987. Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
  3988. }
  3989. CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
  3990. {
  3991. Init(Type);
  3992. }
  3993. void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept
  3994. {
  3995. m_Desc.Type = Type;
  3996. }
  3997. operator const D3D12_STATE_OBJECT_DESC&()
  3998. {
  3999. // Do final preparation work
  4000. m_RepointedAssociations.clear();
  4001. m_SubobjectArray.clear();
  4002. m_SubobjectArray.reserve(m_Desc.NumSubobjects);
  4003. // Flatten subobjects into an array (each flattened subobject still has
  4004. // a member that's a pointer to it's desc that's not flattened)
  4005. for (auto Iter = m_SubobjectList.begin(); Iter != m_SubobjectList.end();
  4006. Iter++)
  4007. {
  4008. m_SubobjectArray.push_back(*Iter);
  4009. // Store new location in array so we can redirect pointers contained
  4010. // in subobjects
  4011. Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
  4012. }
  4013. // For subobjects with pointer fields, create a new copy of those
  4014. // subobject definitions with fixed pointers
  4015. for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
  4016. {
  4017. if (m_SubobjectArray[i].Type
  4018. == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
  4019. {
  4020. auto pOriginalSubobjectAssociation = static_cast<
  4021. const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(
  4022. m_SubobjectArray[i].pDesc);
  4023. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed
  4024. = *pOriginalSubobjectAssociation;
  4025. auto pWrapper = static_cast<const SUBOBJECT_WRAPPER*>(
  4026. pOriginalSubobjectAssociation->pSubobjectToAssociate);
  4027. Repointed.pSubobjectToAssociate
  4028. = pWrapper->pSubobjectArrayLocation;
  4029. m_RepointedAssociations.push_back(Repointed);
  4030. m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
  4031. }
  4032. }
  4033. // Below: using ugly way to get pointer in case .data() is not defined
  4034. m_Desc.pSubobjects
  4035. = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
  4036. return m_Desc;
  4037. }
  4038. operator const D3D12_STATE_OBJECT_DESC*()
  4039. {
  4040. // Cast calls the above final preparation work
  4041. return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
  4042. }
  4043. // CreateSubobject creates a sububject helper (e.g.
  4044. // CD3DX12_HIT_GROUP_SUBOBJECT) whose lifetime is owned by this class. e.g.
  4045. //
  4046. // CD3DX12_STATE_OBJECT_DESC
  4047. // Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); auto Lib0 =
  4048. // Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
  4049. // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
  4050. // Lib0->DefineExport(L"rayGenShader0"); // in practice these export
  4051. // listings might be
  4052. // // data/engine driven
  4053. // etc.
  4054. //
  4055. // Alternatively, users can instantiate sububject helpers explicitly, such
  4056. // as via local variables instead, passing the state object desc that should
  4057. // point to it into the helper constructor (or call
  4058. // mySubobjectHelper.AddToStateObject(Collection1)). In this alternative
  4059. // scenario, the user must keep the subobject alive as long as the state
  4060. // object it is associated with is alive, else it's pointer references will
  4061. // be stale. e.g.
  4062. //
  4063. // CD3DX12_STATE_OBJECT_DESC
  4064. // RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
  4065. // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
  4066. // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying
  4067. // exports
  4068. // // - meaning all exports in
  4069. // the libraries
  4070. // // are exported
  4071. // etc.
  4072. template<typename T> T* CreateSubobject()
  4073. {
  4074. T* pSubobject = new T(*this);
  4075. m_OwnedSubobjectHelpers.emplace_back(pSubobject);
  4076. return pSubobject;
  4077. }
  4078. private:
  4079. D3D12_STATE_SUBOBJECT* TrackSubobject(
  4080. D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
  4081. {
  4082. SUBOBJECT_WRAPPER Subobject;
  4083. Subobject.pSubobjectArrayLocation = nullptr;
  4084. Subobject.Type = Type;
  4085. Subobject.pDesc = pDesc;
  4086. m_SubobjectList.push_back(Subobject);
  4087. m_Desc.NumSubobjects++;
  4088. return &m_SubobjectList.back();
  4089. }
  4090. void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
  4091. {
  4092. SetStateObjectType(Type);
  4093. m_Desc.pSubobjects = nullptr;
  4094. m_Desc.NumSubobjects = 0;
  4095. m_SubobjectList.clear();
  4096. m_SubobjectArray.clear();
  4097. m_RepointedAssociations.clear();
  4098. }
  4099. typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
  4100. {
  4101. D3D12_STATE_SUBOBJECT*
  4102. pSubobjectArrayLocation; // new location when flattened into array
  4103. // for repointing pointers in subobjects
  4104. } SUBOBJECT_WRAPPER;
  4105. D3D12_STATE_OBJECT_DESC m_Desc;
  4106. std::list<SUBOBJECT_WRAPPER>
  4107. m_SubobjectList; // Pointers to list nodes handed out so
  4108. // these can be edited live
  4109. std::vector<D3D12_STATE_SUBOBJECT>
  4110. m_SubobjectArray; // Built at the end, copying list contents
  4111. std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
  4112. m_RepointedAssociations; // subobject type that contains pointers to
  4113. // other subobjects, repointed to flattened
  4114. // array
  4115. class StringContainer
  4116. {
  4117. public:
  4118. LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
  4119. {
  4120. if (string)
  4121. {
  4122. if (bSingleString)
  4123. {
  4124. m_Strings.clear();
  4125. m_Strings.push_back(string);
  4126. }
  4127. else
  4128. {
  4129. m_Strings.push_back(string);
  4130. }
  4131. return m_Strings.back().c_str();
  4132. }
  4133. else
  4134. {
  4135. return nullptr;
  4136. }
  4137. }
  4138. void clear() noexcept
  4139. {
  4140. m_Strings.clear();
  4141. }
  4142. private:
  4143. std::list<std::wstring> m_Strings;
  4144. };
  4145. class SUBOBJECT_HELPER_BASE
  4146. {
  4147. public:
  4148. SUBOBJECT_HELPER_BASE() noexcept
  4149. {
  4150. Init();
  4151. }
  4152. virtual ~SUBOBJECT_HELPER_BASE() = default;
  4153. virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
  4154. void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4155. {
  4156. m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
  4157. }
  4158. protected:
  4159. virtual void* Data() noexcept = 0;
  4160. void Init() noexcept
  4161. {
  4162. m_pSubobject = nullptr;
  4163. }
  4164. D3D12_STATE_SUBOBJECT* m_pSubobject;
  4165. };
  4166. # if (__cplusplus >= 201103L)
  4167. std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>>
  4168. m_OwnedSubobjectHelpers;
  4169. # else
  4170. class OWNED_HELPER
  4171. {
  4172. public:
  4173. OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept
  4174. {
  4175. m_pHelper = pHelper;
  4176. }
  4177. ~OWNED_HELPER()
  4178. {
  4179. delete m_pHelper;
  4180. }
  4181. const SUBOBJECT_HELPER_BASE* m_pHelper;
  4182. };
  4183. std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
  4184. # endif
  4185. friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
  4186. friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
  4187. friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
  4188. friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  4189. friend class CD3DX12_HIT_GROUP_SUBOBJECT;
  4190. friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
  4191. friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
  4192. friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
  4193. friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
  4194. friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
  4195. friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
  4196. friend class CD3DX12_NODE_MASK_SUBOBJECT;
  4197. };
  4198. //------------------------------------------------------------------------------------------------
  4199. class CD3DX12_DXIL_LIBRARY_SUBOBJECT
  4200. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4201. {
  4202. public:
  4203. CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
  4204. {
  4205. Init();
  4206. }
  4207. CD3DX12_DXIL_LIBRARY_SUBOBJECT(
  4208. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4209. {
  4210. Init();
  4211. AddToStateObject(ContainingStateObject);
  4212. }
  4213. void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
  4214. {
  4215. static const D3D12_SHADER_BYTECODE Default = {};
  4216. m_Desc.DXILLibrary = pCode ? *pCode : Default;
  4217. }
  4218. void DefineExport(LPCWSTR Name,
  4219. LPCWSTR ExportToRename = nullptr,
  4220. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  4221. {
  4222. D3D12_EXPORT_DESC Export;
  4223. Export.Name = m_Strings.LocalCopy(Name);
  4224. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  4225. Export.Flags = Flags;
  4226. m_Exports.push_back(Export);
  4227. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
  4228. // case .data() is not defined
  4229. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  4230. }
  4231. template<size_t N> void DefineExports(LPCWSTR (&Exports)[N])
  4232. {
  4233. for (UINT i = 0; i < N; i++)
  4234. {
  4235. DefineExport(Exports[i]);
  4236. }
  4237. }
  4238. void DefineExports(const LPCWSTR* Exports, UINT N)
  4239. {
  4240. for (UINT i = 0; i < N; i++)
  4241. {
  4242. DefineExport(Exports[i]);
  4243. }
  4244. }
  4245. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4246. {
  4247. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
  4248. }
  4249. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4250. {
  4251. return *m_pSubobject;
  4252. }
  4253. operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept
  4254. {
  4255. return m_Desc;
  4256. }
  4257. private:
  4258. void Init() noexcept
  4259. {
  4260. SUBOBJECT_HELPER_BASE::Init();
  4261. m_Desc = {};
  4262. m_Strings.clear();
  4263. m_Exports.clear();
  4264. }
  4265. void* Data() noexcept override
  4266. {
  4267. return &m_Desc;
  4268. }
  4269. D3D12_DXIL_LIBRARY_DESC m_Desc;
  4270. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  4271. std::vector<D3D12_EXPORT_DESC> m_Exports;
  4272. };
  4273. //------------------------------------------------------------------------------------------------
  4274. class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
  4275. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4276. {
  4277. public:
  4278. CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
  4279. {
  4280. Init();
  4281. }
  4282. CD3DX12_EXISTING_COLLECTION_SUBOBJECT(
  4283. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4284. {
  4285. Init();
  4286. AddToStateObject(ContainingStateObject);
  4287. }
  4288. void SetExistingCollection(ID3D12StateObject* pExistingCollection) noexcept
  4289. {
  4290. m_Desc.pExistingCollection = pExistingCollection;
  4291. m_CollectionRef = pExistingCollection;
  4292. }
  4293. void DefineExport(LPCWSTR Name,
  4294. LPCWSTR ExportToRename = nullptr,
  4295. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  4296. {
  4297. D3D12_EXPORT_DESC Export;
  4298. Export.Name = m_Strings.LocalCopy(Name);
  4299. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  4300. Export.Flags = Flags;
  4301. m_Exports.push_back(Export);
  4302. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
  4303. // case .data() is not defined
  4304. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  4305. }
  4306. template<size_t N> void DefineExports(LPCWSTR (&Exports)[N])
  4307. {
  4308. for (UINT i = 0; i < N; i++)
  4309. {
  4310. DefineExport(Exports[i]);
  4311. }
  4312. }
  4313. void DefineExports(const LPCWSTR* Exports, UINT N)
  4314. {
  4315. for (UINT i = 0; i < N; i++)
  4316. {
  4317. DefineExport(Exports[i]);
  4318. }
  4319. }
  4320. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4321. {
  4322. return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
  4323. }
  4324. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4325. {
  4326. return *m_pSubobject;
  4327. }
  4328. operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept
  4329. {
  4330. return m_Desc;
  4331. }
  4332. private:
  4333. void Init() noexcept
  4334. {
  4335. SUBOBJECT_HELPER_BASE::Init();
  4336. m_Desc = {};
  4337. m_CollectionRef = nullptr;
  4338. m_Strings.clear();
  4339. m_Exports.clear();
  4340. }
  4341. void* Data() noexcept override
  4342. {
  4343. return &m_Desc;
  4344. }
  4345. D3D12_EXISTING_COLLECTION_DESC m_Desc;
  4346. D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
  4347. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  4348. std::vector<D3D12_EXPORT_DESC> m_Exports;
  4349. };
  4350. //------------------------------------------------------------------------------------------------
  4351. class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
  4352. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4353. {
  4354. public:
  4355. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
  4356. {
  4357. Init();
  4358. }
  4359. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(
  4360. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4361. {
  4362. Init();
  4363. AddToStateObject(ContainingStateObject);
  4364. }
  4365. void SetSubobjectToAssociate(
  4366. const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
  4367. {
  4368. m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
  4369. }
  4370. void AddExport(LPCWSTR Export)
  4371. {
  4372. m_Desc.NumExports++;
  4373. m_Exports.push_back(m_Strings.LocalCopy(Export));
  4374. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
  4375. // case .data() is not defined
  4376. }
  4377. template<size_t N> void AddExports(LPCWSTR (&Exports)[N])
  4378. {
  4379. for (UINT i = 0; i < N; i++)
  4380. {
  4381. AddExport(Exports[i]);
  4382. }
  4383. }
  4384. void AddExports(const LPCWSTR* Exports, UINT N)
  4385. {
  4386. for (UINT i = 0; i < N; i++)
  4387. {
  4388. AddExport(Exports[i]);
  4389. }
  4390. }
  4391. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4392. {
  4393. return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  4394. }
  4395. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4396. {
  4397. return *m_pSubobject;
  4398. }
  4399. operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept
  4400. {
  4401. return m_Desc;
  4402. }
  4403. private:
  4404. void Init() noexcept
  4405. {
  4406. SUBOBJECT_HELPER_BASE::Init();
  4407. m_Desc = {};
  4408. m_Strings.clear();
  4409. m_Exports.clear();
  4410. }
  4411. void* Data() noexcept override
  4412. {
  4413. return &m_Desc;
  4414. }
  4415. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  4416. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  4417. std::vector<LPCWSTR> m_Exports;
  4418. };
  4419. //------------------------------------------------------------------------------------------------
  4420. class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
  4421. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4422. {
  4423. public:
  4424. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
  4425. {
  4426. Init();
  4427. }
  4428. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(
  4429. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4430. {
  4431. Init();
  4432. AddToStateObject(ContainingStateObject);
  4433. }
  4434. void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
  4435. {
  4436. m_Desc.SubobjectToAssociate
  4437. = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
  4438. }
  4439. void AddExport(LPCWSTR Export)
  4440. {
  4441. m_Desc.NumExports++;
  4442. m_Exports.push_back(m_Strings.LocalCopy(Export));
  4443. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
  4444. // case .data() is not defined
  4445. }
  4446. template<size_t N> void AddExports(LPCWSTR (&Exports)[N])
  4447. {
  4448. for (UINT i = 0; i < N; i++)
  4449. {
  4450. AddExport(Exports[i]);
  4451. }
  4452. }
  4453. void AddExports(const LPCWSTR* Exports, UINT N)
  4454. {
  4455. for (UINT i = 0; i < N; i++)
  4456. {
  4457. AddExport(Exports[i]);
  4458. }
  4459. }
  4460. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4461. {
  4462. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  4463. }
  4464. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4465. {
  4466. return *m_pSubobject;
  4467. }
  4468. operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept
  4469. {
  4470. return m_Desc;
  4471. }
  4472. private:
  4473. void Init() noexcept
  4474. {
  4475. SUBOBJECT_HELPER_BASE::Init();
  4476. m_Desc = {};
  4477. m_Strings.clear();
  4478. m_SubobjectName.clear();
  4479. m_Exports.clear();
  4480. }
  4481. void* Data() noexcept override
  4482. {
  4483. return &m_Desc;
  4484. }
  4485. D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  4486. CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
  4487. CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
  4488. std::vector<LPCWSTR> m_Exports;
  4489. };
  4490. //------------------------------------------------------------------------------------------------
  4491. class CD3DX12_HIT_GROUP_SUBOBJECT
  4492. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4493. {
  4494. public:
  4495. CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
  4496. {
  4497. Init();
  4498. }
  4499. CD3DX12_HIT_GROUP_SUBOBJECT(
  4500. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4501. {
  4502. Init();
  4503. AddToStateObject(ContainingStateObject);
  4504. }
  4505. void SetHitGroupExport(LPCWSTR exportName)
  4506. {
  4507. m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
  4508. }
  4509. void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept
  4510. {
  4511. m_Desc.Type = Type;
  4512. }
  4513. void SetAnyHitShaderImport(LPCWSTR importName)
  4514. {
  4515. m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
  4516. }
  4517. void SetClosestHitShaderImport(LPCWSTR importName)
  4518. {
  4519. m_Desc.ClosestHitShaderImport
  4520. = m_Strings[2].LocalCopy(importName, true);
  4521. }
  4522. void SetIntersectionShaderImport(LPCWSTR importName)
  4523. {
  4524. m_Desc.IntersectionShaderImport
  4525. = m_Strings[3].LocalCopy(importName, true);
  4526. }
  4527. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4528. {
  4529. return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
  4530. }
  4531. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4532. {
  4533. return *m_pSubobject;
  4534. }
  4535. operator const D3D12_HIT_GROUP_DESC&() const noexcept
  4536. {
  4537. return m_Desc;
  4538. }
  4539. private:
  4540. void Init() noexcept
  4541. {
  4542. SUBOBJECT_HELPER_BASE::Init();
  4543. m_Desc = {};
  4544. for (UINT i = 0; i < m_NumStrings; i++)
  4545. {
  4546. m_Strings[i].clear();
  4547. }
  4548. }
  4549. void* Data() noexcept override
  4550. {
  4551. return &m_Desc;
  4552. }
  4553. D3D12_HIT_GROUP_DESC m_Desc;
  4554. static const UINT m_NumStrings = 4;
  4555. CD3DX12_STATE_OBJECT_DESC::StringContainer
  4556. m_Strings[m_NumStrings]; // one string for every entrypoint name
  4557. };
  4558. //------------------------------------------------------------------------------------------------
  4559. class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
  4560. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4561. {
  4562. public:
  4563. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
  4564. {
  4565. Init();
  4566. }
  4567. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(
  4568. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4569. {
  4570. Init();
  4571. AddToStateObject(ContainingStateObject);
  4572. }
  4573. void Config(
  4574. UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
  4575. {
  4576. m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
  4577. m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
  4578. }
  4579. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4580. {
  4581. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
  4582. }
  4583. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4584. {
  4585. return *m_pSubobject;
  4586. }
  4587. operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept
  4588. {
  4589. return m_Desc;
  4590. }
  4591. private:
  4592. void Init() noexcept
  4593. {
  4594. SUBOBJECT_HELPER_BASE::Init();
  4595. m_Desc = {};
  4596. }
  4597. void* Data() noexcept override
  4598. {
  4599. return &m_Desc;
  4600. }
  4601. D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
  4602. };
  4603. //------------------------------------------------------------------------------------------------
  4604. class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
  4605. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4606. {
  4607. public:
  4608. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
  4609. {
  4610. Init();
  4611. }
  4612. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(
  4613. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4614. {
  4615. Init();
  4616. AddToStateObject(ContainingStateObject);
  4617. }
  4618. void Config(UINT MaxTraceRecursionDepth) noexcept
  4619. {
  4620. m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
  4621. }
  4622. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4623. {
  4624. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
  4625. }
  4626. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4627. {
  4628. return *m_pSubobject;
  4629. }
  4630. operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept
  4631. {
  4632. return m_Desc;
  4633. }
  4634. private:
  4635. void Init() noexcept
  4636. {
  4637. SUBOBJECT_HELPER_BASE::Init();
  4638. m_Desc = {};
  4639. }
  4640. void* Data() noexcept override
  4641. {
  4642. return &m_Desc;
  4643. }
  4644. D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
  4645. };
  4646. //------------------------------------------------------------------------------------------------
  4647. class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
  4648. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4649. {
  4650. public:
  4651. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
  4652. {
  4653. Init();
  4654. }
  4655. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(
  4656. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4657. {
  4658. Init();
  4659. AddToStateObject(ContainingStateObject);
  4660. }
  4661. void Config(UINT MaxTraceRecursionDepth,
  4662. D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
  4663. {
  4664. m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
  4665. m_Desc.Flags = Flags;
  4666. }
  4667. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4668. {
  4669. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
  4670. }
  4671. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4672. {
  4673. return *m_pSubobject;
  4674. }
  4675. operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept
  4676. {
  4677. return m_Desc;
  4678. }
  4679. private:
  4680. void Init() noexcept
  4681. {
  4682. SUBOBJECT_HELPER_BASE::Init();
  4683. m_Desc = {};
  4684. }
  4685. void* Data() noexcept override
  4686. {
  4687. return &m_Desc;
  4688. }
  4689. D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
  4690. };
  4691. //------------------------------------------------------------------------------------------------
  4692. class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
  4693. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4694. {
  4695. public:
  4696. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
  4697. {
  4698. Init();
  4699. }
  4700. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(
  4701. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4702. {
  4703. Init();
  4704. AddToStateObject(ContainingStateObject);
  4705. }
  4706. void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
  4707. {
  4708. m_pRootSig = pRootSig;
  4709. }
  4710. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4711. {
  4712. return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
  4713. }
  4714. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4715. {
  4716. return *m_pSubobject;
  4717. }
  4718. operator ID3D12RootSignature*() const noexcept
  4719. {
  4720. return D3DX12_COM_PTR_GET(m_pRootSig);
  4721. }
  4722. private:
  4723. void Init() noexcept
  4724. {
  4725. SUBOBJECT_HELPER_BASE::Init();
  4726. m_pRootSig = nullptr;
  4727. }
  4728. void* Data() noexcept override
  4729. {
  4730. return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig);
  4731. }
  4732. D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
  4733. };
  4734. //------------------------------------------------------------------------------------------------
  4735. class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
  4736. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4737. {
  4738. public:
  4739. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
  4740. {
  4741. Init();
  4742. }
  4743. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(
  4744. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4745. {
  4746. Init();
  4747. AddToStateObject(ContainingStateObject);
  4748. }
  4749. void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
  4750. {
  4751. m_pRootSig = pRootSig;
  4752. }
  4753. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4754. {
  4755. return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
  4756. }
  4757. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4758. {
  4759. return *m_pSubobject;
  4760. }
  4761. operator ID3D12RootSignature*() const noexcept
  4762. {
  4763. return D3DX12_COM_PTR_GET(m_pRootSig);
  4764. }
  4765. private:
  4766. void Init() noexcept
  4767. {
  4768. SUBOBJECT_HELPER_BASE::Init();
  4769. m_pRootSig = nullptr;
  4770. }
  4771. void* Data() noexcept override
  4772. {
  4773. return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig);
  4774. }
  4775. D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
  4776. };
  4777. //------------------------------------------------------------------------------------------------
  4778. class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
  4779. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4780. {
  4781. public:
  4782. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
  4783. {
  4784. Init();
  4785. }
  4786. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(
  4787. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4788. {
  4789. Init();
  4790. AddToStateObject(ContainingStateObject);
  4791. }
  4792. void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
  4793. {
  4794. m_Desc.Flags = Flags;
  4795. }
  4796. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4797. {
  4798. return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
  4799. }
  4800. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4801. {
  4802. return *m_pSubobject;
  4803. }
  4804. operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept
  4805. {
  4806. return m_Desc;
  4807. }
  4808. private:
  4809. void Init() noexcept
  4810. {
  4811. SUBOBJECT_HELPER_BASE::Init();
  4812. m_Desc = {};
  4813. }
  4814. void* Data() noexcept override
  4815. {
  4816. return &m_Desc;
  4817. }
  4818. D3D12_STATE_OBJECT_CONFIG m_Desc;
  4819. };
  4820. //------------------------------------------------------------------------------------------------
  4821. class CD3DX12_NODE_MASK_SUBOBJECT
  4822. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  4823. {
  4824. public:
  4825. CD3DX12_NODE_MASK_SUBOBJECT() noexcept
  4826. {
  4827. Init();
  4828. }
  4829. CD3DX12_NODE_MASK_SUBOBJECT(
  4830. CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  4831. {
  4832. Init();
  4833. AddToStateObject(ContainingStateObject);
  4834. }
  4835. void SetNodeMask(UINT NodeMask) noexcept
  4836. {
  4837. m_Desc.NodeMask = NodeMask;
  4838. }
  4839. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  4840. {
  4841. return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
  4842. }
  4843. operator const D3D12_STATE_SUBOBJECT&() const noexcept
  4844. {
  4845. return *m_pSubobject;
  4846. }
  4847. operator const D3D12_NODE_MASK&() const noexcept
  4848. {
  4849. return m_Desc;
  4850. }
  4851. private:
  4852. void Init() noexcept
  4853. {
  4854. SUBOBJECT_HELPER_BASE::Init();
  4855. m_Desc = {};
  4856. }
  4857. void* Data() noexcept override
  4858. {
  4859. return &m_Desc;
  4860. }
  4861. D3D12_NODE_MASK m_Desc;
  4862. };
  4863. # undef D3DX12_COM_PTR
  4864. # undef D3DX12_COM_PTR_GET
  4865. # undef D3DX12_COM_PTR_ADDRESSOF
  4866. # endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
  4867. #endif // defined( __cplusplus )
  4868. #endif //__D3DX12_H__