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- #pragma once
- #include "Array.h"
- #include "DX12Buffer.h"
- struct ID3D12Device5;
- struct ID3D12GraphicsCommandList;
- struct D3D12_INPUT_ELEMENT_DESC;
- struct D3D12_ROOT_PARAMETER1;
- struct D3D12_CONSTANT_BUFFER_VIEW_DESC;
- namespace Framework
- {
- enum DX12ShaderRegister
- {
- DX12_SHADER_REGISTER_B_CONST_BUFFER = 0,
- DX12_SHADER_REGISTER_T_SHADER_RESOURCE = 1,
- DX12_SHADER_REGISTER_U_UNORDERED_ACCESS = 2,
- // TODO: Do we need Sampler?
- };
- struct DX12ShaderRegisterUsage
- {
- DX12ShaderRegister registerType;
- int registerIndex;
- int spaceIndex;
- };
- class DX12ShaderSignature : public ReferenceCounter
- {
- private:
- ID3D12RootSignature* signature;
- ID3D12Device5* zDevice;
- Array<DX12ShaderRegisterUsage> registerUsages;
- PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfnD3D12SerializeRootSignature;
- public:
- DX12ShaderSignature(ID3D12Device5* zDevice,
- PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfnD3D12SerializeRootSignature);
- ~DX12ShaderSignature();
- /**
- * needs to be called for each datastructure with : register(...)
- *
- * \param registerType the register type e.g.
- * DX12_SHADER_REGISTER_B_CONST_BUFFER for : register(b0)
- * \param registerIndex the register index e.g. 1 for : register(b1)
- */
- void addRegisterUsage(
- DX12ShaderRegister registerType, int registerIndex);
- /**
- * needs to be called for each datastructure with : register(...)
- *
- * \param registerType the register type e.g.
- * DX12_SHADER_REGISTER_B_CONST_BUFFER for : register(b0, space1)
- * \param registerIndex the register index e.g. 1 for : register(b1,
- * space2)
- * \param spaceIndex the space index e.g. 3 for : register(b1, space3)
- */
- void addRegisterUsage(
- DX12ShaderRegister registerType, int registerIndex, int spaceIndex);
- /**
- * Creates the root signature.
- */
- void createSignature();
- ID3D12RootSignature* zSignature() const;
- };
- class DX12ShaderFunction : public ReferenceCounter
- {
- private:
- Text functionName;
- DX12ShaderSignature* signature;
- };
- class DX12Shader : public ReferenceCounter
- {
- private:
- RCArray<DX12ShaderFunction> functions;
- const char* shaderBytes;
- int shaderBytesSize;
- };
- class ShaderHitGroup : public ReferenceCounter
- {
- private:
- Text name;
- DX12ShaderFunction* closestHitShaderFunctionName;
- DX12ShaderFunction* anyHitShaderFunctionName;
- DX12ShaderFunction* intersectionShaderFunctionName;
- int payloadSize;
- int attributeSize;
- };
- class DX12Pipeline : public ReferenceCounter
- {
- private:
- RCArray<DX12Shader> shaders;
- RCArray<ShaderHitGroup> hitGroups;
- int maxRecursionDepth;
- }; // namespace Framework
- } // namespace Framework
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