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- #ifndef MausEreignis_H
- #define MausEreignis_H
- #include "Vec3.h"
- #include <functional>
- namespace Framework
- {
- const int M_Links = 0;
- const int M_Mitte = 1;
- const int M_Rechts = 2;
- const int ME_PLinks = 0;
- const int ME_PRechts = 1;
- const int ME_PMitte = 2;
- const int ME_RLinks = 3;
- const int ME_RRechts = 4;
- const int ME_RMitte = 5;
- const int ME_DKLinks = 6;
- const int ME_DKRechts = 7;
- const int ME_DKMitte = 8;
- const int ME_Betritt = 9;
- const int ME_Leaves = 10;
- const int ME_Bewegung = 11;
- const int ME_UScroll = 12;
- const int ME_DScroll = 13;
- const int ME_RScroll = 14;
- const int ME_LScroll = 15;
-
- struct MausEreignis
- {
-
- int id;
-
- int mx;
-
- int my;
-
- bool verarbeitet;
-
- bool insideParent;
-
- int originalX;
-
- int originalY;
- };
-
- struct MausEreignis3D
- {
-
- int id;
-
- Vec3< float > pos;
-
- Vec3< float > dir;
-
- bool verarbeitet;
- };
- typedef std::function< bool( void*, void*, MausEreignis ) > MausAktion;
-
-
-
-
-
-
- __declspec( dllexport ) bool _ret1ME( void *param, void *obj, MausEreignis me );
-
-
-
-
-
-
- __declspec( dllexport ) bool _closeFensterME( void *param, void *obj, MausEreignis me );
- }
- #endif
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