RenderThread.cpp 3.3 KB

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  1. #include "RenderThread.h"
  2. #include <iostream>
  3. #include "Screen.h"
  4. #include "Logging.h"
  5. #include "Time.h"
  6. using namespace Framework;
  7. // Contents of the RenderTh class from RenderThread.h
  8. // Constructor
  9. RenderTh::RenderTh()
  10. : Thread(),
  11. stop(0),
  12. screen(0),
  13. timer(new Timer()),
  14. renderTickTime(1 / 60),
  15. renderParameter(0),
  16. tickParameter(0),
  17. renderFunktion(0),
  18. tickFunktion(0),
  19. pause(0),
  20. maxFps(30),
  21. quiet(0)
  22. {}
  23. // Destructor
  24. RenderTh::~RenderTh()
  25. {
  26. terminate();
  27. if (screen) screen->release();
  28. timer->release();
  29. }
  30. // non-constant
  31. void RenderTh::lock()
  32. {
  33. cs.lock();
  34. }
  35. void RenderTh::unlock()
  36. {
  37. cs.unlock();
  38. }
  39. void RenderTh::setScreen(Screen* bildschirm) // sets the screen
  40. {
  41. lock();
  42. if (this->screen) this->screen->release();
  43. this->screen = bildschirm;
  44. unlock();
  45. }
  46. void RenderTh::thread() // Render loop
  47. {
  48. int val = 0;
  49. double time = 0;
  50. timer->measureStart();
  51. double ausgleich = 0;
  52. while (!stop)
  53. {
  54. lock();
  55. if (screen && !pause)
  56. {
  57. if (renderFunktion)
  58. renderFunktion(
  59. renderParameter, this, screen->zRenderImage());
  60. screen->render();
  61. val++;
  62. if (tickFunktion) tickFunktion(tickParameter, this, renderTickTime);
  63. screen->tick(renderTickTime);
  64. time += renderTickTime;
  65. unlock();
  66. if (time > 1)
  67. {
  68. time -= 1;
  69. if (!quiet)
  70. {
  71. Logging::info() << "FPS: " << val << "\n";
  72. }
  73. val = 0;
  74. }
  75. }
  76. else
  77. {
  78. unlock();
  79. Sleep(100);
  80. }
  81. ausgleich += 1.0 / maxFps - renderTickTime;
  82. if (ausgleich > 0) Sleep((int)(ausgleich * 1000));
  83. timer->measureEnd();
  84. timer->measureStart();
  85. renderTickTime = timer->getSekunden();
  86. }
  87. timer->measureEnd();
  88. }
  89. void RenderTh::beginn() // starts rendering
  90. {
  91. stop = 0;
  92. start();
  93. }
  94. void RenderTh::terminate() // terminates the thread
  95. {
  96. stop = 1;
  97. waitForThread(2000);
  98. if (run) ende();
  99. }
  100. void RenderTh::setQuiet(
  101. bool quiet) // if true, then nothing will be printent to std::cout
  102. {
  103. this->quiet = quiet;
  104. }
  105. void RenderTh::setMaxFps(int fps) // sets the number of frames per second
  106. {
  107. maxFps = fps;
  108. }
  109. void RenderTh::setPause(bool p) // Render pause
  110. {
  111. pause = p;
  112. }
  113. void RenderTh::setRenderFunktion(std::function<void(void*, void*, Image*)>
  114. rF) // sets the callback function for rendering
  115. {
  116. renderFunktion = rF;
  117. }
  118. void RenderTh::setTickFunktion(std::function<void(void*, void*, double)>
  119. tF) // sets the callback function for tick
  120. {
  121. tickFunktion = tF;
  122. }
  123. void RenderTh::setRenderFunktionParameter(
  124. void* p) // sets the parameter of the callback function for rendering
  125. {
  126. renderParameter = p;
  127. }
  128. void RenderTh::setTickFunktionParameter(
  129. void* p) // sets the parameter of the callback function for tick
  130. {
  131. tickParameter = p;
  132. }
  133. // constant
  134. Screen* RenderTh::getScreen() const // returns the screen
  135. {
  136. return screen ? dynamic_cast<Screen*>(screen->getThis()) : 0;
  137. }
  138. Screen* RenderTh::zScreen() const
  139. {
  140. return screen;
  141. }
  142. double RenderTh::getRenderTickZeit()
  143. const // returns the time needed for rendering and tick
  144. {
  145. return renderTickTime;
  146. }