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.gitattributes
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5d987a3661
Erster commit
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9 lat temu |
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.gitignore
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1bae562ab4
fix
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7 lat temu |
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AlphaFeld.cpp
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e15e18e7d4
Bessere ToolTips Teil 1
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7 lat temu |
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AlphaFeld.h
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Animation.cpp
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Animation.h
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Animation3D.cpp
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Animation3D.h
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Array.h
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4 lat temu |
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AsynchronCall.cpp
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d128ead01e
Reference Counting zu threads hinzugefügt
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AsynchronCall.h
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AuswahlBox.cpp
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AuswahlBox.h
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5 lat temu |
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Betriebssystem.h
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f972e6cb25
Bessere Dokumentation zu Array.h
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5 lat temu |
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Bild.cpp
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8c1e86952d
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Bild.h
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4 lat temu |
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Bildschirm.cpp
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Bildschirm.h
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4 lat temu |
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CharMap.h
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8c1e86952d
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4 lat temu |
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ClassDiagram.cd
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0e10ee7f87
DirectX12 API weiterentwickelt
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6 lat temu |
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Critical.cpp
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215d3608c5
Vielleicht ein seltener fehler behoben
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6 lat temu |
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Critical.h
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Cube.cpp
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Cube.h
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DLLRegister.cpp
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DLLRegister.h
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DOCUMENTATION
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f972e6cb25
Bessere Dokumentation zu Array.h
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DX11GraphicsApi.cpp
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8c1e86952d
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DX11PixelShader.hlsl
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1511ec09fe
Anzeigefehler beim geringer fps anzahl im release modus korrigiert
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6 lat temu |
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DX11VertexShader.hlsl
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0e10ee7f87
DirectX12 API weiterentwickelt
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6 lat temu |
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DX12GraphicsApi.cpp
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8c1e86952d
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DX12PixelShader.h
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8c1e86952d
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4 lat temu |
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DX12PixelShader.hlsl
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e85a856518
Update
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6 lat temu |
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DX12VertexShader.h
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8c1e86952d
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DX12VertexShader.hlsl
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e85a856518
Update
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6 lat temu |
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DX9GraphicsApi.cpp
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e15b54531d
Fehler behoben
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6 lat temu |
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DXBuffer.cpp
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8c1e86952d
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4 lat temu |
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DXBuffer.h
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DXCommandQueue.cpp
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DXCommandQueue.h
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Datei.cpp
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8c1e86952d
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4 lat temu |
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Datei.h
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8c1e86952d
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4 lat temu |
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DateiDialog.cpp
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8c1e86952d
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DateiDialog.h
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DateiSystem.cpp
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DateiSystem.h
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Diagramm.cpp
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Diagramm.h
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Dialog.cpp
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4 lat temu |
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Dialog.h
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4 lat temu |
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DreieckListe.h
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8c1e86952d
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4 lat temu |
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Ebene3D.h
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37d41b0642
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5 lat temu |
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Feld.h
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8c1e86952d
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Fenster.cpp
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Fenster.h
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Fortschritt.cpp
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Fortschritt.h
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Framework Linux.vcxproj
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300651a7cf
Pfad fehler in der linux build konfiguration behoben
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6 lat temu |
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Framework Linux.vcxproj.filters
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853d9459cb
Fexed linux build
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6 lat temu |
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Framework.sln
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6b33794691
Alle ö,ü,ä,ß entfernt und Remotebuild für Linux eingerichtet
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Framework.vcxproj
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8c1e86952d
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Framework.vcxproj.filters
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FrameworkMath.h
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37d41b0642
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5 lat temu |
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Funktion.h
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8c1e86952d
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Global.cpp
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4fcb4db963
Render Code in GraphicsApi Klasse ausgelagert, um verschiedene DirectX Versionen unterstützen zu können
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6 lat temu |
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Globals.h
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GraphicsApi.cpp
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GraphicsApi.h
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InitDatei.cpp
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8c1e86952d
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4 lat temu |
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InitDatei.h
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8c1e86952d
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4 lat temu |
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JSON.cpp
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8c1e86952d
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4 lat temu |
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JSON.h
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8c1e86952d
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4 lat temu |
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KSGTDatei.cpp
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8c1e86952d
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4 lat temu |
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KSGTDatei.h
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8c1e86952d
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4 lat temu |
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Kam3D.cpp
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8c1e86952d
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4 lat temu |
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Kam3D.h
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8c1e86952d
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4 lat temu |
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Kamera2D.cpp
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8c1e86952d
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Kamera2D.h
|
0961d26126
Rundungsfehler beim ändern der weltposition von Kamera2D behoben
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6 lat temu |
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Key.cpp
|
8c1e86952d
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Key.h
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8c1e86952d
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Klasse.h
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Knopf.cpp
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8c1e86952d
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Knopf.h
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Liste.cpp
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8c1e86952d
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Liste.h
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M2DVorschau.cpp
|
519dc6644c
Neues Mausereignis Verarbeitungssystem
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6 lat temu |
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M2DVorschau.h
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M2Datei.cpp
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M2Datei.h
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M3Datei.cpp
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4 lat temu |
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M3Datei.h
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8c1e86952d
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4 lat temu |
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Mat3.h
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37d41b0642
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5 lat temu |
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Mat4.h
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37d41b0642
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5 lat temu |
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Maus.cpp
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8c1e86952d
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4 lat temu |
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Maus.h
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8c1e86952d
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4 lat temu |
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MausEreignis.cpp
|
bb98428ec0
Ein paar methoden hinzugefügt
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8 lat temu |
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MausEreignis.h
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Model2D.cpp
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8c1e86952d
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Model2D.h
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Model3D.cpp
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8c1e86952d
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Model3D.h
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Model3DList.cpp
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8c1e86952d
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Model3DList.h
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Pair.h
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Prozess.cpp
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Prozess.h
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8c1e86952d
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Punkt.cpp
|
339fd559d7
Bildschirmmitte und BildschirmGröße basieren jetzt auf Monitoren und nehmen den index eines Monitors als zusätzliches Argument
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6 lat temu |
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Punkt.h
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Rahmen.cpp
|
a3b36a3bf2
Flexiblere styles für texte in textfeldern
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6 lat temu |
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Rahmen.h
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Random.cpp
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Random.h
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8c1e86952d
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4 lat temu |
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Reader.h
|
7b536f2afc
Sichtbarkeit der StreamReader Methoden angepasst
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5 lat temu |
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Rect2.h
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37d41b0642
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5 lat temu |
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ReferenceCounter.cpp
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8c1e86952d
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ReferenceCounter.h
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87b2e5f279
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4 lat temu |
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Reflection.h
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8c1e86952d
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ReflectionExample.h
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ReflectionStuff.cpp
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RenderThread.cpp
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RenderThread.h
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Schrift.cpp
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Schrift.h
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Scroll.cpp
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Scroll.h
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Shader.cpp
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Shader.h
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Sichtbarkeit.h
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8c1e86952d
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Slider.cpp
|
e4b236a92e
code style
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6 lat temu |
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Slider.h
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Tabelle.cpp
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Tabelle.h
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TastaturEreignis.cpp
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3eda698bf4
Quellcode Formatierung angepasst.
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TastaturEreignis.h
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Test.h
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8c5485f379
Fehler beim handeln der Threads bei linux systemen behoben
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TestShader.hlsl
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5d987a3661
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9 lat temu |
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Text.cpp
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8c1e86952d
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4 lat temu |
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Text.h
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TextFeld.cpp
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TextFeld.h
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Textur.cpp
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Textur.h
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Textur2D.cpp
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Textur2D.h
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TexturList.cpp
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TexturList.h
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8c1e86952d
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TexturModel.cpp
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435b930b38
Framework GUI wird jetzt auch mit directx 12 gezeichnet
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TexturModel.h
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Thread.cpp
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Thread.h
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ToolTip.cpp
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8c1e86952d
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ToolTip.h
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Tree.h
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Trie.h
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Typ.h
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UIDialog.cpp
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UIDialog.h
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UIInitialization.cpp
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UIInitialization.h
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UIMLView.cpp
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UIMLView.h
|
18a80b6f3c
Bessere dokumentation
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5 lat temu |
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UIPixelShader.h
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8c1e86952d
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UIVertexShader.h
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Vec2.h
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37d41b0642
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Vec3.h
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37d41b0642
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Welt2D.cpp
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Welt2D.h
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Welt3D.cpp
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Welt3D.h
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8c1e86952d
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Writer.h
|
fd1df7f2c9
Sichtbarkeit der Funktionen in StreamWriter angepasst
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XML.cpp
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8c1e86952d
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XML.h
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Zeichnung.cpp
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Zeichnung.h
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Zeichnung3D.cpp
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Zeichnung3D.h
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Zeit.cpp
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Zeit.h
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8c1e86952d
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build.bat
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344f20f305
besseres build script
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7 lat temu |
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libFramework.so
|
d48d70ed91
Test des neuen Kommentar styles
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5 lat temu |
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libdbgFramework.so
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d48d70ed91
Test des neuen Kommentar styles
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main.h
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readme.md
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71746d4a0e
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system.ltdb
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6a5af1a9f9
UIML View hinzugefügt
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