Screen.cpp 14 KB

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  1. #include "Screen.h"
  2. #include <iostream>
  3. #include "Drawing.h"
  4. #include "File.h"
  5. #include "Globals.h"
  6. #include "GraphicsApi.h"
  7. #include "Image.h"
  8. #include "Logging.h"
  9. #include "Mat3.h"
  10. #include "Model3D.h"
  11. #include "MouseEvent.h"
  12. #include "Text.h"
  13. #include "Timer.h"
  14. #include "ToolTip.h"
  15. #include "Window.h"
  16. #ifdef WIN32
  17. # include <d3d11.h>
  18. # include <d3d9.h>
  19. # include <D3Dcompiler.h>
  20. # include <DirectXMath.h>
  21. # include "Camera3D.h"
  22. # include "comdef.h"
  23. #endif
  24. using namespace Framework;
  25. // Content of the Screen class from Screen.h
  26. // Constructor
  27. Screen::Screen(NativeWindow* f)
  28. : ReferenceCounter(),
  29. api(0),
  30. fenster(f),
  31. members(new RCArray<Drawable>()),
  32. fillColor(0xFF000000),
  33. deckColor(0),
  34. onTop(0),
  35. renderOnTop(0),
  36. renderDrawables(1),
  37. rendering(0),
  38. renderTime(new Timer()),
  39. tips(new RCArray<ToolTip>()),
  40. testRend(1),
  41. fill(1),
  42. rend(0),
  43. handleUserInputsOnTick(0)
  44. {}
  45. // Destructor
  46. Screen::~Screen()
  47. {
  48. lock();
  49. #ifdef WIN32
  50. if (fenster) fenster->release();
  51. #endif
  52. members->release();
  53. tips->release();
  54. renderTime->release();
  55. if (onTop) onTop->release();
  56. if (api) api->release();
  57. unlock();
  58. }
  59. void Screen::postAction(std::function<void()> action)
  60. {
  61. cs.lock();
  62. actions.push(action);
  63. cs.unlock();
  64. }
  65. void Screen::setHandleUserInputsOnTick(bool handleOnTick)
  66. {
  67. handleUserInputsOnTick = handleOnTick;
  68. }
  69. // non-constant
  70. void Screen::lock()
  71. {
  72. cs.lock();
  73. }
  74. void Screen::unlock()
  75. {
  76. cs.unlock();
  77. }
  78. void Screen::setFill(bool f)
  79. {
  80. fill = f;
  81. }
  82. // Updates the objects that manage the graphics card
  83. void Screen::update()
  84. {
  85. lock();
  86. api->update();
  87. unlock();
  88. }
  89. void Screen::setTestRend(
  90. bool tr) // specifies whether to check for updates before rendering
  91. {
  92. testRend = tr;
  93. }
  94. void Screen::setRenderDrawables(
  95. bool rO) // specifies whether drawings are rendered
  96. {
  97. lock();
  98. renderDrawables = rO;
  99. rend = 1;
  100. unlock();
  101. }
  102. void Screen::setOnTop(
  103. bool onTop) // specifies whether the onTop drawing is rendered
  104. {
  105. renderOnTop = onTop;
  106. rend = 1;
  107. }
  108. void Screen::setOnTopDrawable(Drawable* obj) // sets the onTop drawing
  109. {
  110. lock();
  111. if (onTop) onTop->release();
  112. onTop = obj;
  113. rend = 1;
  114. unlock();
  115. }
  116. void Screen::setdeckColor(int f) // sets the overlay color
  117. {
  118. deckColor = f;
  119. rend = 1;
  120. }
  121. void Screen::addMember(Drawable* obj) // Adds a drawing
  122. {
  123. lock();
  124. members->add(obj);
  125. rend = 1;
  126. unlock();
  127. }
  128. void Screen::removeMember(Drawable* zObj) // Removes a drawing
  129. {
  130. lock();
  131. for (int i = 0; i < members->getEntryCount(); i++)
  132. {
  133. if (members->z(i) == zObj) members->remove(i);
  134. }
  135. rend = 1;
  136. unlock();
  137. }
  138. // Draws an image and presents it on the screen
  139. void Screen::render()
  140. {
  141. lock();
  142. api->update();
  143. rend = 1;
  144. unlock();
  145. }
  146. void Screen::setFillColor(int f) // sets the fill color
  147. {
  148. fillColor = f;
  149. rend = 1;
  150. }
  151. void Screen::setFullscreen(bool vollbild) // sets fullscreen
  152. {
  153. lock();
  154. api->setFullScreen(vollbild);
  155. unlock();
  156. }
  157. void Screen::tick(double tickval)
  158. {
  159. lock();
  160. while (!actions.empty())
  161. {
  162. actions.front()();
  163. actions.pop();
  164. }
  165. if (!renderOnTop)
  166. {
  167. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  168. {
  169. i->tick(tickval);
  170. if (i->getReferenceCount() == 1) i.remove();
  171. }
  172. for (Drawable* i : *members)
  173. rend |= i->tick(tickval);
  174. }
  175. else if (onTop)
  176. {
  177. rend |= onTop->tick(tickval);
  178. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  179. {
  180. i->tick(tickval);
  181. if (i->getReferenceCount() == 1) i.remove();
  182. }
  183. }
  184. unlock();
  185. }
  186. void Screen::setBackBufferSize(
  187. int Width, int height) // sets the size of the back buffer
  188. {
  189. lock();
  190. api->setBackBufferSize(Vec2<int>(Width, height));
  191. unlock();
  192. }
  193. void Screen::setBackBufferSize(Point& size)
  194. {
  195. lock();
  196. api->setBackBufferSize(size);
  197. unlock();
  198. }
  199. void Screen::doMouseEvent(MouseEvent& me) // sends mouse event
  200. {
  201. int fBr = api->getBackBufferSize().x;
  202. int fHi = api->getBackBufferSize().y;
  203. #ifdef WIN32
  204. if (fenster)
  205. {
  206. fBr = fenster->getBodyWidth();
  207. fHi = fenster->getBodyHeight();
  208. }
  209. #endif
  210. me.mx = (int)(me.mx * api->getBackBufferSize().x / (double)fBr + 0.5);
  211. me.my = (int)(me.my * api->getBackBufferSize().y / (double)fHi + 0.5);
  212. lock();
  213. if (!renderOnTop)
  214. {
  215. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  216. {
  217. i->doPublicMouseEvent(me);
  218. if (i->getReferenceCount() == 1) i.remove();
  219. }
  220. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  221. members->z(i)->doPublicMouseEvent(me);
  222. }
  223. else if (onTop)
  224. {
  225. onTop->doPublicMouseEvent(me);
  226. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  227. {
  228. i->doPublicMouseEvent(me);
  229. if (i->getReferenceCount() == 1) i.remove();
  230. }
  231. }
  232. unlock();
  233. }
  234. void Screen::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  235. {
  236. lock();
  237. if (!renderOnTop)
  238. {
  239. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  240. members->z(i)->doKeyboardEvent(te);
  241. }
  242. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  243. {
  244. i->doKeyboardEvent(te);
  245. if (i->getReferenceCount() == 1) i.remove();
  246. }
  247. unlock();
  248. }
  249. void Screen::addToolTip(ToolTip* tip) // adds a ToolTip
  250. {
  251. lock();
  252. tips->add(tip);
  253. rend = 1;
  254. unlock();
  255. }
  256. // constant
  257. Image* Screen::getRenderImage() const
  258. {
  259. return dynamic_cast<Image*>(api->zUIRenderImage()->getThis());
  260. }
  261. Image* Screen::zRenderImage() const
  262. {
  263. return api->zUIRenderImage();
  264. }
  265. ArrayIterator<Drawable*> Screen::getMembers() const // returns the drawings
  266. {
  267. return members->begin();
  268. }
  269. int Screen::getFillColor() const // returns the fill color
  270. {
  271. return fillColor;
  272. }
  273. bool Screen::isFullscreen() const // returns whether fullscreen is on
  274. {
  275. return api->isFullScreen();
  276. }
  277. const Point
  278. Screen::getBackBufferSize() const // returns the size of the back buffer
  279. {
  280. return api->getBackBufferSize();
  281. }
  282. void Screen::waitForRendering() const // waits for the render function
  283. {
  284. while (rendering)
  285. {
  286. if (!rendering) return;
  287. }
  288. }
  289. double Screen::getRenderZeit() const // returns how many seconds rendering takes
  290. {
  291. return renderTime->getSekunden();
  292. }
  293. // Returns the graphics API (without increased reference counter)
  294. GraphicsApi* Screen::zGraphicsApi() const
  295. {
  296. return api;
  297. }
  298. // Returns the graphics API
  299. GraphicsApi* Screen::getGraphicsApi() const
  300. {
  301. return api ? dynamic_cast<GraphicsApi*>(api->getThis()) : 0;
  302. }
  303. #ifdef WIN32
  304. int MonitorEnum(HMONITOR m, HDC dc, LPRECT r, LPARAM p)
  305. {
  306. MONITORINFOEXA info;
  307. ZeroMemory(&info, sizeof(info));
  308. info.cbSize = sizeof(info);
  309. GetMonitorInfo(m, &info);
  310. Monitor* mon = new Monitor();
  311. mon->exists = 1;
  312. mon->x = r->left;
  313. mon->y = r->top;
  314. mon->width = r->right - r->left;
  315. mon->height = r->bottom - r->top;
  316. mon->name = info.szDevice;
  317. if (mon->x == 0 && mon->y == 0)
  318. {
  319. ((Array<Monitor*>*)p)->add(mon, 0);
  320. }
  321. else
  322. {
  323. ((Array<Monitor*>*)p)->add(mon);
  324. }
  325. return 1;
  326. }
  327. Monitor Framework::getMonitor(int id)
  328. {
  329. if (id < 0)
  330. {
  331. Monitor m;
  332. m.exists = 0;
  333. return m;
  334. }
  335. Array<Monitor*>* monitore = new Array<Monitor*>();
  336. DISPLAY_DEVICE dispDev;
  337. ZeroMemory(&dispDev, sizeof(dispDev));
  338. dispDev.cb = sizeof(dispDev);
  339. EnumDisplayDevices(NULL, id, &dispDev, 0);
  340. EnumDisplayMonitors(0, 0, (MONITORENUMPROC)MonitorEnum, (LPARAM)monitore);
  341. int anz = monitore->getEntryCount();
  342. Monitor result;
  343. result.exists = 0;
  344. result = *monitore->get(id);
  345. for (Monitor* m : *monitore)
  346. {
  347. delete m;
  348. }
  349. monitore->release();
  350. return result;
  351. }
  352. // Screen2D
  353. // Constructor
  354. Screen2D::Screen2D(NativeWindow* fenster)
  355. : Screen(fenster)
  356. {
  357. api = new DirectX9();
  358. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  359. fenster->getBodySize(),
  360. 0);
  361. }
  362. // Destructor
  363. Screen2D::~Screen2D() {}
  364. void Screen2D::render() // Draws the image
  365. {
  366. if (!rend && testRend) return;
  367. rendering = 1;
  368. Image* ui = api->zUIRenderImage();
  369. if (ui)
  370. {
  371. lock();
  372. renderTime->measureStart();
  373. api->beginFrame(fill && (rend || !testRend), 0, fillColor);
  374. if (renderDrawables)
  375. {
  376. if (renderOnTop && deckColor
  377. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  378. {
  379. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  380. for (Drawable* z : *members)
  381. z->render(*ui); // draw to intermediate buffer
  382. ui->releaseAlpha();
  383. }
  384. else
  385. {
  386. for (Drawable* z : *members)
  387. z->render(*ui); // draw to intermediate buffer
  388. if (renderOnTop && deckColor)
  389. ui->alphaRegion(
  390. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  391. }
  392. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  393. {
  394. i->render(*ui);
  395. if (i->getReferenceCount() == 1) i.remove();
  396. }
  397. }
  398. if (renderOnTop && onTop) onTop->render(*ui);
  399. api->presentFrame();
  400. renderTime->measureEnd();
  401. unlock();
  402. }
  403. rendering = 0;
  404. rend = 0;
  405. }
  406. // Screen3D
  407. // Constructor
  408. Screen3D::Screen3D(NativeWindow* fenster)
  409. : Screen(fenster),
  410. kameras(new RCArray<Cam3D>()),
  411. rend3D(0)
  412. {
  413. if (DirectX12::isAvailable())
  414. api = new DirectX12();
  415. else if (DirectX11::isAvailable())
  416. api = new DirectX11();
  417. else
  418. api = new DirectX9();
  419. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  420. fenster->getBodySize(),
  421. 0);
  422. }
  423. Screen3D::Screen3D(NativeWindow* fenster, GraphicApiType apiTyp)
  424. : Screen(fenster),
  425. kameras(new RCArray<Cam3D>()),
  426. rend3D(0)
  427. {
  428. if (apiTyp == DIRECTX9) api = new DirectX9();
  429. if (apiTyp == DIRECTX11) api = new DirectX11();
  430. if (apiTyp == DIRECTX12) api = new DirectX12();
  431. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  432. fenster->getBodySize(),
  433. 0);
  434. }
  435. Screen3D::Screen3D(NativeWindow* fenster, GraphicsApi* api)
  436. : Screen(fenster),
  437. kameras(new RCArray<Cam3D>()),
  438. rend3D(0)
  439. {
  440. this->api = api;
  441. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  442. fenster->getBodySize(),
  443. 0);
  444. }
  445. // Destructor
  446. Screen3D::~Screen3D()
  447. {
  448. kameras->release();
  449. }
  450. // non-constant
  451. void Screen3D::addKamera(Cam3D* obj) // Adds a camera
  452. {
  453. lock();
  454. kameras->add(obj);
  455. rend3D = 1;
  456. unlock();
  457. }
  458. void Screen3D::removeKamera(Cam3D* zObj) // Removes a camera
  459. {
  460. lock();
  461. for (int i = 0; kameras->z(i); i++)
  462. {
  463. if (kameras->z(i) == zObj)
  464. {
  465. kameras->remove(i);
  466. break;
  467. }
  468. }
  469. rend3D = 1;
  470. unlock();
  471. }
  472. void Screen3D::tick(double tickval)
  473. {
  474. lock();
  475. __super::tick(tickval);
  476. for (Cam3D* k : *kameras)
  477. rend3D |= k->tick(tickval);
  478. unlock();
  479. if (handleUserInputsOnTick)
  480. {
  481. queueCs.lock();
  482. while (meQueue.getEntryCount() > 0)
  483. {
  484. MouseEvent me = meQueue.get(0);
  485. __super::doMouseEvent(me);
  486. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  487. kameras->z(i)->doMouseEvent(me);
  488. meQueue.remove(0);
  489. }
  490. while (teQueue.getEntryCount() > 0)
  491. {
  492. KeyboardEvent te = teQueue.get(0);
  493. __super::doKeyboardEvent(te);
  494. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  495. kameras->z(i)->doKeyboardEvent(te);
  496. teQueue.remove(0);
  497. }
  498. queueCs.unlock();
  499. }
  500. }
  501. void Screen3D::doMouseEvent(MouseEvent& me) // sends mouse event
  502. {
  503. if (handleUserInputsOnTick)
  504. {
  505. queueCs.lock();
  506. meQueue.add(me);
  507. queueCs.unlock();
  508. }
  509. else
  510. {
  511. lock();
  512. __super::doMouseEvent(me);
  513. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  514. kameras->z(i)->doMouseEvent(me);
  515. unlock();
  516. }
  517. }
  518. void Screen3D::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  519. {
  520. if (handleUserInputsOnTick)
  521. {
  522. queueCs.lock();
  523. teQueue.add(te);
  524. queueCs.unlock();
  525. }
  526. else
  527. {
  528. lock();
  529. __super::doKeyboardEvent(te);
  530. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  531. kameras->z(i)->doKeyboardEvent(te);
  532. unlock();
  533. }
  534. }
  535. void Screen3D::render() // Draws the image
  536. {
  537. rendering = 1;
  538. lock();
  539. renderTime->measureStart();
  540. // Clear the back buffer.
  541. api->beginFrame(fill && (rend || !testRend),
  542. fill && (rend3D || !testRend || rend),
  543. fillColor);
  544. if (rend3D || !testRend || rend)
  545. {
  546. // Render 3d Objects
  547. for (Cam3D* k : *kameras)
  548. api->renderKamera(k);
  549. rend3D = 0;
  550. }
  551. // render User Interface
  552. Image* ui = api->zUIRenderImage();
  553. if ((rend || !testRend) && ui)
  554. {
  555. if (renderDrawables)
  556. {
  557. if (renderOnTop && deckColor
  558. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  559. {
  560. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  561. for (Drawable* z : *members)
  562. z->render(*ui); // draw to intermediate buffer
  563. ui->releaseAlpha();
  564. }
  565. else
  566. {
  567. for (Drawable* z : *members)
  568. z->render(*ui); // draw to intermediate buffer
  569. if (renderOnTop && deckColor)
  570. ui->alphaRegion(
  571. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  572. }
  573. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  574. {
  575. i->render(*ui);
  576. if (i->getReferenceCount() == 1) i.remove();
  577. }
  578. }
  579. if (renderOnTop && onTop) onTop->render(*ui);
  580. }
  581. api->presentFrame();
  582. unlock();
  583. renderTime->measureEnd();
  584. # ifdef _DEBUG
  585. // Logging::trace() << renderTime->getSekunden() << "\n";
  586. # endif
  587. rendering = 0;
  588. rend = 0;
  589. }
  590. #endif