RenderThread.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. #include "RenderThread.h"
  2. #include <iostream>
  3. #include "Logging.h"
  4. #include "Screen.h"
  5. #include "Timer.h"
  6. using namespace Framework;
  7. // Contents of the RenderTh class from RenderThread.h
  8. // Constructor
  9. RenderTh::RenderTh()
  10. : Thread(),
  11. stop(0),
  12. screen(0),
  13. timer(new Timer()),
  14. renderTickTime(1 / 60),
  15. renderParameter(0),
  16. tickParameter(0),
  17. renderFunktion(0),
  18. tickFunktion(0),
  19. pause(0),
  20. maxFps(30),
  21. quiet(0)
  22. {}
  23. // Destructor
  24. RenderTh::~RenderTh()
  25. {
  26. terminate();
  27. if (screen) screen->release();
  28. timer->release();
  29. }
  30. // non-constant
  31. void RenderTh::lock()
  32. {
  33. cs.lock();
  34. }
  35. void RenderTh::unlock()
  36. {
  37. cs.unlock();
  38. }
  39. void RenderTh::setScreen(Screen* bildschirm) // sets the screen
  40. {
  41. lock();
  42. if (this->screen) this->screen->release();
  43. this->screen = bildschirm;
  44. unlock();
  45. }
  46. void RenderTh::thread() // Render loop
  47. {
  48. int val = 0;
  49. double time = 0;
  50. timer->measureStart();
  51. double ausgleich = 0;
  52. while (!stop)
  53. {
  54. lock();
  55. if (screen && !pause)
  56. {
  57. if (renderFunktion)
  58. renderFunktion(renderParameter, this, screen->zRenderImage());
  59. screen->render();
  60. val++;
  61. if (tickFunktion) tickFunktion(tickParameter, this, renderTickTime);
  62. screen->tick(renderTickTime);
  63. time += renderTickTime;
  64. unlock();
  65. if (time > 1)
  66. {
  67. time -= 1;
  68. if (!quiet)
  69. {
  70. Logging::info() << "FPS: " << val << "\n";
  71. }
  72. val = 0;
  73. }
  74. }
  75. else
  76. {
  77. unlock();
  78. Sleep(100);
  79. }
  80. ausgleich += 1.0 / maxFps - renderTickTime;
  81. if (ausgleich > 0) Sleep((int)(ausgleich * 1000));
  82. timer->measureEnd();
  83. timer->measureStart();
  84. renderTickTime = timer->getSekunden();
  85. }
  86. timer->measureEnd();
  87. }
  88. void RenderTh::beginn() // starts rendering
  89. {
  90. stop = 0;
  91. start();
  92. }
  93. void RenderTh::terminate() // terminates the thread
  94. {
  95. stop = 1;
  96. waitForThread(2000);
  97. if (run) ende();
  98. }
  99. void RenderTh::setQuiet(
  100. bool quiet) // if true, then nothing will be printent to std::cout
  101. {
  102. this->quiet = quiet;
  103. }
  104. void RenderTh::setMaxFps(int fps) // sets the number of frames per second
  105. {
  106. maxFps = fps;
  107. }
  108. void RenderTh::setPause(bool p) // Render pause
  109. {
  110. pause = p;
  111. }
  112. void RenderTh::setRenderFunktion(std::function<void(void*, void*, Image*)>
  113. rF) // sets the callback function for rendering
  114. {
  115. renderFunktion = rF;
  116. }
  117. void RenderTh::setTickFunktion(std::function<void(void*, void*, double)>
  118. tF) // sets the callback function for tick
  119. {
  120. tickFunktion = tF;
  121. }
  122. void RenderTh::setRenderFunktionParameter(
  123. void* p) // sets the parameter of the callback function for rendering
  124. {
  125. renderParameter = p;
  126. }
  127. void RenderTh::setTickFunktionParameter(
  128. void* p) // sets the parameter of the callback function for tick
  129. {
  130. tickParameter = p;
  131. }
  132. // constant
  133. Screen* RenderTh::getScreen() const // returns the screen
  134. {
  135. return screen ? dynamic_cast<Screen*>(screen->getThis()) : 0;
  136. }
  137. Screen* RenderTh::zScreen() const
  138. {
  139. return screen;
  140. }
  141. double RenderTh::getRenderTickZeit()
  142. const // returns the time needed for rendering and tick
  143. {
  144. return renderTickTime;
  145. }