DX9GraphicsApi.cpp 8.3 KB

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  1. #include <d3d9.h>
  2. #include "Camera3D.h"
  3. #include "DLLRegister.h"
  4. #include "Globals.h"
  5. #include "GraphicsApi.h"
  6. #include "Image.h"
  7. #include "Texture.h"
  8. #include "Timer.h"
  9. #include "Window.h"
  10. #include "World3D.h"
  11. using namespace Framework;
  12. DirectX9::DirectX9()
  13. : GraphicsApi(DIRECTX9),
  14. pDirect3D(0),
  15. pDevice(0),
  16. pBackBuffer(0),
  17. backRect(new D3DLOCKED_RECT())
  18. {
  19. uiImage = new Image(1);
  20. }
  21. DirectX9::~DirectX9()
  22. {
  23. backRect->pBits = NULL;
  24. delete backRect;
  25. if (pBackBuffer)
  26. {
  27. pBackBuffer->Release();
  28. pBackBuffer = NULL;
  29. }
  30. if (pDevice)
  31. {
  32. pDevice->Release();
  33. pDevice = NULL;
  34. }
  35. if (pDirect3D)
  36. {
  37. pDirect3D->Release();
  38. pDirect3D = NULL;
  39. getDLLRegister()->releaseDLL("d3d9.dll");
  40. }
  41. uiImage->release();
  42. }
  43. typedef IDirect3D9*(__stdcall* D3D9CreateFunction)(UINT);
  44. void DirectX9::initialize(
  45. NativeWindow* fenster, Vec2<int> backBufferSize, bool fullScreen)
  46. {
  47. if (pDirect3D)
  48. return GraphicsApi::initialize(fenster, backBufferSize, fullScreen);
  49. GraphicsApi::initialize(fenster, backBufferSize, fullScreen);
  50. HINSTANCE dll = getDLLRegister()->loadDLL("d3d9.dll", "d3d9.dll");
  51. if (!dll)
  52. {
  53. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  54. new Text("Fehler"),
  55. new Text("DirectX 9 konnte nicht gefunden werden."),
  56. MB_ICONERROR);
  57. return;
  58. }
  59. D3D9CreateFunction direct3DCreate9
  60. = (D3D9CreateFunction)GetProcAddress(dll, "Direct3DCreate9");
  61. if (!direct3DCreate9)
  62. {
  63. getDLLRegister()->releaseDLL("d3d9.dll");
  64. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  65. new Text("Fehler"),
  66. new Text("Der Einstiegspunkt Direct3DCreate9 fon DirectX 9 konnte "
  67. "nicht gefunden werden."),
  68. MB_ICONERROR);
  69. return;
  70. }
  71. pDirect3D = direct3DCreate9(D3D_SDK_VERSION);
  72. D3DPRESENT_PARAMETERS d3dpp;
  73. ZeroMemory(&d3dpp, sizeof(d3dpp));
  74. d3dpp.Windowed = !fullScreen;
  75. d3dpp.hDeviceWindow = fenster ? fenster->getWindowHandle() : 0;
  76. d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  77. d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
  78. d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  79. d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
  80. d3dpp.BackBufferHeight = this->backBufferSize.y;
  81. d3dpp.BackBufferWidth = this->backBufferSize.x;
  82. uiImage->newImage(
  83. this->backBufferSize.x, this->backBufferSize.y, 0xFF000000);
  84. HRESULT result = pDirect3D->CreateDevice(D3DADAPTER_DEFAULT,
  85. D3DDEVTYPE_HAL,
  86. fenster->getWindowHandle(),
  87. D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
  88. &d3dpp,
  89. &pDevice);
  90. if (result != S_OK)
  91. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  92. new Text("Fehler"),
  93. new Text("DirectX 9 konnte nicht initialisiert werden."),
  94. MB_ICONERROR);
  95. if (pDevice)
  96. result = pDevice->GetBackBuffer(
  97. 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
  98. if (result != S_OK)
  99. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  100. new Text("Fehler"),
  101. new Text("DirectX 9 konnte nicht initialisiert werden."),
  102. MB_ICONERROR);
  103. }
  104. void DirectX9::update()
  105. {
  106. if (!pDirect3D) return;
  107. backRect->pBits = NULL;
  108. if (pBackBuffer)
  109. {
  110. pBackBuffer->Release();
  111. pBackBuffer = NULL;
  112. }
  113. if (pDevice)
  114. {
  115. pDevice->Release();
  116. pDevice = NULL;
  117. }
  118. D3DPRESENT_PARAMETERS d3dpp;
  119. ZeroMemory(&d3dpp, sizeof(d3dpp));
  120. d3dpp.Windowed = !fullScreen;
  121. d3dpp.hDeviceWindow = fenster->getWindowHandle();
  122. d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  123. d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
  124. d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  125. d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
  126. if (!backBufferSize.x || !backBufferSize.y)
  127. backBufferSize = fenster->getBodySize();
  128. d3dpp.BackBufferHeight = backBufferSize.y;
  129. d3dpp.BackBufferWidth = backBufferSize.x;
  130. uiImage->newImage(backBufferSize.x, backBufferSize.y, 0xFF000000);
  131. HRESULT result = pDirect3D->CreateDevice(D3DADAPTER_DEFAULT,
  132. D3DDEVTYPE_HAL,
  133. fenster->getWindowHandle(),
  134. D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
  135. &d3dpp,
  136. &pDevice);
  137. if (result != S_OK)
  138. WMessageBox(fenster->getWindowHandle(),
  139. new Text("Fehler"),
  140. new Text("DirectX 9 konnte nicht initialisiert werden."),
  141. MB_ICONERROR);
  142. if (pDevice)
  143. result = pDevice->GetBackBuffer(
  144. 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
  145. if (result != S_OK)
  146. WMessageBox(fenster->getWindowHandle(),
  147. new Text("Fehler"),
  148. new Text("DirectX 9 konnte nicht initialisiert werden."),
  149. MB_ICONERROR);
  150. }
  151. void DirectX9::beginFrame(bool fill2D, bool fill3D, int fillColor)
  152. {
  153. if (fill2D) uiImage->setColor(fillColor);
  154. }
  155. void DirectX9::renderKamera(Cam3D* zKamera)
  156. {
  157. Mat4<float> mat = zKamera->getProjectionMatrix();
  158. Mat4<float> inv = zKamera->getViewMatrix().getInverse();
  159. World3D* welt = zKamera->zWorld();
  160. Timer zm = Timer();
  161. zm.measureStart();
  162. for (int x = 0; x < zKamera->zViewPort()->width; x++)
  163. {
  164. for (int y = 0; y < zKamera->zViewPort()->height; y++)
  165. {
  166. Vec3<float> wPoint
  167. = Vec3<float>(x / (0.5f * zKamera->zViewPort()->width) - 1,
  168. y / (0.5f * zKamera->zViewPort()->height) - 1,
  169. 0.1f);
  170. Vec3<float> wPoint2 = Vec3<float>(wPoint.x, wPoint.y, 1.f);
  171. wPoint.x = (wPoint.x * 0.1f) / mat.elements[0][0];
  172. wPoint.y = (wPoint.y * 0.1f) / mat.elements[1][1];
  173. wPoint2.x = wPoint2.x / mat.elements[0][0];
  174. wPoint2.y = wPoint2.y / mat.elements[1][1];
  175. wPoint = inv * wPoint;
  176. wPoint2 = inv * wPoint2;
  177. Vec3<float> wDir = wPoint2 - wPoint;
  178. uiImage->setPixelDP(x + (int)zKamera->zViewPort()->x,
  179. y + (int)zKamera->zViewPort()->y,
  180. welt->traceRay(wPoint, wDir));
  181. }
  182. }
  183. zm.measureEnd();
  184. Logging::error() << zm.getSekunden() << "\n";
  185. }
  186. void DirectX9::presentFrame()
  187. {
  188. if (!uiImage->getBuffer()) return;
  189. HRESULT result;
  190. result = pBackBuffer->LockRect(backRect, 0, 0);
  191. if (result != S_OK)
  192. {
  193. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  194. new Text("Fehler"),
  195. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  196. MB_ICONERROR);
  197. update();
  198. }
  199. // kopieren zum Screen
  200. int* bgBuff = uiImage->getBuffer();
  201. int tmpBr = sizeof(D3DCOLOR) * uiImage->getWidth();
  202. for (int y = 0, pitch = 0, bry = 0; y < uiImage->getHeight();
  203. ++y, pitch += backRect->Pitch, bry += uiImage->getWidth())
  204. memcpy(&((BYTE*)backRect->pBits)[pitch], (void*)&(bgBuff[bry]), tmpBr);
  205. // Beende Image
  206. result = pBackBuffer->UnlockRect();
  207. if (result != S_OK)
  208. {
  209. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  210. new Text("Fehler"),
  211. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  212. MB_ICONERROR);
  213. update();
  214. }
  215. if (result != S_OK)
  216. {
  217. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  218. new Text("Fehler"),
  219. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  220. MB_ICONERROR);
  221. update();
  222. }
  223. result = pDevice->Present(0, 0, 0, 0);
  224. if (result != S_OK)
  225. {
  226. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  227. new Text("Fehler"),
  228. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  229. MB_ICONERROR);
  230. update();
  231. }
  232. }
  233. Texture* DirectX9::createOrGetTexture(const char* name, Image* b)
  234. {
  235. Texture* ret = new DX9Texture();
  236. ret->setImageZ(b);
  237. return ret;
  238. }
  239. Image* DirectX9::zUIRenderImage() const
  240. {
  241. return uiImage;
  242. }
  243. DXBuffer* DirectX9::createIndexBuffer()
  244. {
  245. throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
  246. "12";
  247. }
  248. DXBuffer* DirectX9::createVertexBuffer()
  249. {
  250. throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
  251. "12";
  252. }
  253. DXBuffer* DirectX9::createStructuredBuffer(int eSize)
  254. {
  255. throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
  256. "12";
  257. }