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- #ifndef MausEreignis_H
- #define MausEreignis_H
- #include <functional>
- #include "Vec3.h"
- namespace Framework
- {
- const int M_Links = 0;
- const int M_Mitte = 1;
- const int M_Rechts = 2;
- const int ME_PLinks = 0;
- const int ME_PRechts = 1;
- const int ME_PMitte = 2;
- const int ME_RLinks = 3;
- const int ME_RRechts = 4;
- const int ME_RMitte = 5;
- const int ME_DKLinks = 6;
- const int ME_DKRechts = 7;
- const int ME_DKMitte = 8;
- const int ME_Betritt = 9;
- const int ME_Leaves = 10;
- const int ME_Bewegung = 11;
- const int ME_UScroll = 12;
- const int ME_DScroll = 13;
- const int ME_RScroll = 14;
- const int ME_LScroll = 15;
- //! Stores a specific mouse input from the user
- struct MouseEvent
- {
- //! Type of input
- int id;
- //! X coordinate on screen relative to the drawing position
- int mx;
- //! Y coordinate on screen relative to the drawing position
- int my;
- //! Stores whether the input has already been processed
- bool verarbeitet;
- //! Stores whether the mouse event is inside the object
- //! that contains this object
- bool insideParent;
- //! original X coordinate
- int originalX;
- //! original Y coordinate
- int originalY;
- };
- //! Stores a specific mouse input from the user in 3D
- struct MouseEvent3D
- {
- //! Type of input
- int id;
- //! The position of the mouse in the world
- Vec3<float> pos;
- //! The direction the camera is pointing
- Vec3<float> dir;
- //! Stores whether the input has already been processed
- bool verarbeitet;
- };
- typedef std::function<bool(void*, void*, MouseEvent)> MausAktion;
- //! Default mouse event callback function
- //! \param param An arbitrary parameter
- //! \param obj The drawing that calls this function
- //! \param te The mouse event to process
- //! \return (true) if the calling drawing should continue processing
- //! the event. (false) otherwise. Always returns (true)
- DLLEXPORT bool _ret1ME(void* param, void* obj, MouseEvent me);
- //! Default mouse event callback function
- //! \param param An arbitrary parameter
- //! \param obj The drawing that calls this function
- //! \param te The mouse event to process
- //! \return (true) if the calling drawing should continue processing
- //! the event. (false) otherwise. Always returns (true) and closes the
- //! window that called it (may only be set on windows)
- DLLEXPORT bool _closeWindowME(void* param, void* obj, MouseEvent me);
- } // namespace Framework
- #endif
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