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- #pragma once
- #include <functional>
- #include <queue>
- #include "Array.h"
- #include "Mat3.h"
- #include "Punkt.h"
- #include "Rect2.h"
- namespace Framework
- {
- typedef Vec2<float> Vertex;
- class Bild;
- struct WeltInfo
- {
- float airResistance;
- bool hasSize;
- bool circular;
- Punkt size;
- };
- class Object2D : public virtual ReferenceCounter
- {
- protected:
- std::queue<std::function<void()>> actions;
- Vertex position;
- Vertex speed;
- float rSpeed;
- float rotation;
- float size;
- bool collision;
- public:
- DLLEXPORT Object2D();
- DLLEXPORT virtual ~Object2D();
-
-
- DLLEXPORT void postAction(std::function<void()> action);
-
-
-
- DLLEXPORT void explosion(Vertex worldPos, float intensity);
-
-
-
-
-
- DLLEXPORT virtual void impuls(
- Vertex start, Vertex speed, float strength = 1.f);
-
-
- DLLEXPORT void setSpeed(Vertex speed);
-
-
-
- DLLEXPORT void setSpeed(float x, float y);
-
-
- DLLEXPORT void setPosition(Vertex pos);
-
-
-
- DLLEXPORT void setPosition(float x, float y);
-
-
- DLLEXPORT void setDrehungSpeed(float ds);
-
-
- DLLEXPORT void setDrehung(float drehung);
-
-
- DLLEXPORT void addDrehung(float drehung);
-
-
- DLLEXPORT void setSize(float size);
-
-
- DLLEXPORT void addSize(float size);
-
-
- DLLEXPORT void setCollision(bool handle);
-
-
- DLLEXPORT virtual bool handleCollision(Object2D* obj);
-
-
-
- DLLEXPORT virtual bool tick(const WeltInfo& info, double zeit);
-
-
-
-
-
-
- virtual void render(
- Mat3<float>& kamMat, Bild& zRObj, const char* ignoreTransparentFlag)
- = 0;
-
-
-
-
- DLLEXPORT virtual bool istPunktInnen(
- Vertex p, bool ignoreTransparentFlag = 0) const;
-
-
-
-
-
- DLLEXPORT virtual bool istLinieInnen(
- Vertex a, Vertex b, bool ignoreTransparentFlag = 0) const;
-
-
-
-
-
-
- DLLEXPORT virtual bool istModelInnen(const Object2D* zObj,
- Vertex* sp = 0,
- bool end = 0,
- bool ignoreTransparent = 0) const;
-
-
- DLLEXPORT Mat3<float> getObjectMatrix() const;
-
-
- DLLEXPORT Mat3<float> getInverseObjectMatrix() const;
-
-
- DLLEXPORT Vertex getObjectPos(Vertex worldPos) const;
-
-
- DLLEXPORT Vertex getObjectDir(Vertex worldDir) const;
-
-
- DLLEXPORT Vertex getWorldPos(Vertex objectPos) const;
-
-
- DLLEXPORT Vertex getWorldDir(Vertex objectDir) const;
-
- DLLEXPORT Vertex getSpeed() const;
-
- DLLEXPORT Vertex getPosition() const;
-
- DLLEXPORT float getDrehungSpeed() const;
-
- DLLEXPORT float getDrehung() const;
-
- DLLEXPORT float getSize() const;
-
-
- DLLEXPORT virtual Rect2<float> getBoundingBox() const = 0;
-
-
-
-
-
-
- DLLEXPORT virtual bool calcHitPoint(
- Vertex pos, Vertex dir, Vertex& hitpoint) const;
-
-
- DLLEXPORT virtual float getLuftWiederstand() const;
-
- DLLEXPORT virtual float getMasse() const;
-
-
- DLLEXPORT bool canCollide();
- };
- class Welt2D : public virtual ReferenceCounter
- {
- private:
- RCArray<Object2D>* objects;
- WeltInfo info;
- void render(Mat3<float>& kamMat,
- Punkt size,
- Bild& zRObj,
- int xOffset,
- int yOffset,
- const char* kamName);
- public:
- DLLEXPORT Welt2D();
- DLLEXPORT ~Welt2D();
- DLLEXPORT void setAirResistance(float resistance);
- DLLEXPORT void setSize(int width, int height);
- DLLEXPORT void setSize(bool hasSize);
- DLLEXPORT void setCircular(bool circular);
- DLLEXPORT Object2D* zObjectAt(
- int x, int y, bool ignoreTransparentFlag = 0);
- DLLEXPORT Object2D* getObjectAt(
- int x, int y, bool ignoreTransparentFlag = 0);
- DLLEXPORT void addObject(Object2D* obj);
- DLLEXPORT void removeObject(Object2D* zObj);
- DLLEXPORT void removeAll();
- DLLEXPORT void explosion(
- Vertex worldPos, float intensity, float maxRad);
- DLLEXPORT void impuls(Vertex worldPos, Vertex worldDir);
- DLLEXPORT bool tick(double zeit);
- DLLEXPORT void render(
- Mat3<float>& kamMat, Punkt size, Bild& zRObj, const char* kamName);
- DLLEXPORT const WeltInfo& getWorldInfo() const;
- DLLEXPORT ArrayIterator<Object2D*> getMembers();
- };
- }
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