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- #pragma once
- #include "Vec2.h"
- struct ID3D11Device;
- struct ID3D11DeviceContext;
- struct IDXGISwapChain;
- struct ID3D11Texture2D;
- struct ID3D11SamplerState;
- struct ID3D11ShaderResourceView;
- struct ID3D11RenderTargetView;
- struct ID3D11DepthStencilView;
- struct ID3D11DepthStencilState;
- struct ID3D11RasterizerState;
- struct ID3D11BlendState;
- struct D3D11_VIEWPORT;
- struct IDirect3D9;
- struct IDirect3DDevice9;
- struct IDirect3DSurface9;
- struct _D3DLOCKED_RECT;
- namespace Framework
- {
- class WFenster;
- class Bild;
- class Textur;
- class PixelShader;
- class VertexShader;
- class TexturModel;
- class Render3D;
- class TexturList;
- class Kam3D;
- enum GraphicApiType
- {
- NOT_SUPPORTED,
- DIRECTX9,
- DIRECTX11,
- DIRECTX12
- };
- class GraphicsApi
- {
- protected:
- GraphicApiType typ;
- WFenster *fenster;
- Vec2<int> backBufferSize;
- bool fullScreen;
- private:
- int ref;
- public:
- GraphicsApi( GraphicApiType typ );
- virtual ~GraphicsApi();
- virtual void initialize( WFenster *fenster, Vec2<int> backBufferSize, bool fullScreen );
- virtual void setBackBufferSize( Vec2< int > size );
- virtual void setFullScreen( bool fullScreen );
- virtual void update() = 0;
- virtual void beginFrame( bool fill2D = 0, bool fill3D = 0, int fillColor = 0 );
- virtual void renderKamera( Kam3D *zKamera );
- virtual void presentFrame() = 0;
- GraphicApiType getTyp() const;
- Vec2< int > getBackBufferSize() const;
- bool isFullScreen() const;
- virtual Bild *zUIRenderBild() const = 0;
- GraphicsApi *getThis();
- GraphicsApi *release();
- };
- class DirectX9 : public GraphicsApi
- {
- private:
- IDirect3D9 *pDirect3D;
- IDirect3DDevice9 *pDevice;
- IDirect3DSurface9 *pBackBuffer;
- _D3DLOCKED_RECT *backRect;
- Bild *uiBild;
- public:
- DirectX9();
- ~DirectX9();
- void initialize( WFenster *fenster, Vec2<int> backBufferSize, bool fullScreen ) override;
- void update() override;
- void beginFrame( bool fill2D, bool fill3D, int fillColor ) override;
- void presentFrame() override;
- Bild *zUIRenderBild() const override;
- };
- class DirectX11 : public GraphicsApi
- {
- private:
- ID3D11Device *d3d11Device;
- ID3D11DeviceContext *d3d11Context;
- IDXGISwapChain *d3d11SpawChain;
- Textur *uiTextur;
- VertexShader *vertexShader;
- PixelShader *pixelShader;
- ID3D11SamplerState *sampleState;
- ID3D11RenderTargetView *rtview;
- ID3D11DepthStencilView *dsView;
- ID3D11Texture2D *depthStencilBuffer;
- ID3D11DepthStencilState *depthStencilState;
- ID3D11DepthStencilState *depthDisabledStencilState;
- ID3D11BlendState *blendStateAlphaBlend;
- D3D11_VIEWPORT *vp;
- TexturModel *texturModel;
- Render3D *renderObj;
- TexturList *texturRegister;
- public:
- DirectX11();
- ~DirectX11();
- void initialize( WFenster *fenster, Vec2<int> backBufferSize, bool fullScreen ) override;
- void update() override;
- void beginFrame( bool fill2D, bool fill3D, int fillColor ) override;
- void renderKamera( Kam3D *zKamera ) override;
- void presentFrame() override;
- Bild *zUIRenderBild() const override;
- };
- class DirectX12 : public GraphicsApi
- {
- };
- }
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