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- #include "DX9Texture.h"
- using namespace Framework;
- Framework::DX9Texture::DX9Texture(TextureDirection dir)
- : Texture(dir)
- {}
- // Updates the texture. The pixels of the current image are copied into
- // the graphics memory
- bool DX9Texture::updateTextur()
- {
- return 1;
- }
- // Returns true if updateTextur needs to be called
- bool DX9Texture::needsUpdate() const
- {
- return 0;
- }
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