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- #if 0
- ;
- ; Note: shader requires additional functionality:
- ; Typed UAV Load Additional Formats
- ;
- ; shader debug name: x64\Debug\DX12DefaultRayGenShader.pdb
- ; shader hash: 88547d06513608ba90f100b99ad6d220
- ;
- ; Buffer Definitions:
- ;
- ; cbuffer RayGenerationSettings
- ; {
- ;
- ; struct hostlayout.RayGenerationSettings
- ; {
- ;
- ; int renderGui; ; Offset: 0
- ; int useRays; ; Offset: 4
- ; float minDistance; ; Offset: 8
- ; float maxDistance; ; Offset: 12
- ; row_major float4x4 inverseView; ; Offset: 16
- ; row_major float4x4 inverseProjection; ; Offset: 80
- ;
- ; } RayGenerationSettings; ; Offset: 0 Size: 144
- ;
- ; }
- ;
- ;
- ; Resource Bindings:
- ;
- ; Name Type Format Dim ID HLSL Bind Count
- ; ------------------------------ ---------- ------- ----------- ------- -------------- ------
- ; RayGenerationSettings cbuffer NA NA CB0 cb0 1
- ; TLAS texture i32 ras T0 t0 1
- ; gOutput UAV f32 2d U0 u0 1
- ; guiTexture UAV f32 2d U1 u1 1
- ;
- target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
- target triple = "dxil-ms-dx"
- %dx.types.Handle = type { i8* }
- %hostlayout.RayGenerationSettings = type { i32, i32, float, float, [4 x <4 x float>], [4 x <4 x float>] }
- %struct.HitInfo = type { [5 x <4 x float>], [5 x float], i32 }
- %struct.RayDesc = type { <3 x float>, float, <3 x float>, float }
- %dx.types.ResourceProperties = type { i32, i32 }
- %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 }
- %dx.types.CBufRet.f32 = type { float, float, float, float }
- %dx.types.Dimensions = type { i32, i32, i32, i32 }
- %dx.types.ResRet.f32 = type { float, float, float, float, i32 }
- %struct.RaytracingAccelerationStructure = type { i32 }
- %"class.RWTexture2D<vector<float, 4> >" = type { <4 x float> }
- @"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A" = external constant %dx.types.Handle, align 4
- @"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A" = external constant %dx.types.Handle, align 4
- @"\01?TLAS@@3URaytracingAccelerationStructure@@A" = external constant %dx.types.Handle, align 4
- @RayGenerationSettings_legacy = external global %hostlayout.RayGenerationSettings
- @dx.nothing.a = internal constant [1 x i32] zeroinitializer
- ; Function Attrs: nounwind
- define void @"\01?RayGen@@YAXXZ"() #0 {
- %1 = load %dx.types.Handle, %dx.types.Handle* @"\01?TLAS@@3URaytracingAccelerationStructure@@A"
- %2 = load %dx.types.Handle, %dx.types.Handle* @"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A"
- %3 = load %dx.types.Handle, %dx.types.Handle* @"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A"
- %4 = load %hostlayout.RayGenerationSettings, %hostlayout.RayGenerationSettings* @RayGenerationSettings_legacy
- %5 = alloca %struct.HitInfo, align 4
- %6 = alloca %struct.RayDesc, align 4
- %7 = alloca i32, align 4
- %8 = alloca i32, align 4
- %9 = alloca i32, align 4
- %10 = alloca i32, align 4
- %11 = call %dx.types.Handle @dx.op.createHandleForLib.hostlayout.RayGenerationSettings(i32 160, %hostlayout.RayGenerationSettings %4) ; CreateHandleForLib(Resource)
- %12 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %11, %dx.types.ResourceProperties { i32 13, i32 144 }) ; AnnotateHandle(res,props) resource: CBuffer
- %13 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
- %14 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store i32 0, i32* %13, align 4
- %15 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %16 = call i32 @dx.op.dispatchRaysDimensions.i32(i32 146, i8 0) ; DispatchRaysDimensions(col)
- %17 = call i32 @dx.op.dispatchRaysDimensions.i32(i32 146, i8 1) ; DispatchRaysDimensions(col)
- %18 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %19 = uitofp i32 %16 to float
- %20 = uitofp i32 %17 to float
- %21 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %22 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %23 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 1) ; DispatchRaysIndex(col)
- %24 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %25 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %26 = uitofp i32 %22 to float
- %27 = uitofp i32 %23 to float
- %28 = fadd fast float %26, 5.000000e-01
- %29 = fadd fast float %27, 5.000000e-01
- %30 = fdiv fast float %28, %19
- %31 = fdiv fast float %29, %20
- %32 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %33 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %12, i32 0) ; CBufferLoadLegacy(handle,regIndex)
- %34 = extractvalue %dx.types.CBufRet.i32 %33, 1
- %35 = icmp ne i32 %34, 0
- br i1 %35, label %36, label %209
- ; <label>:36 ; preds = %0
- %37 = fmul fast float %30, 2.000000e+00
- %38 = fmul fast float %31, 2.000000e+00
- %39 = fsub fast float %37, 1.000000e+00
- %40 = fsub fast float %38, 1.000000e+00
- %41 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %42 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 1) ; CBufferLoadLegacy(handle,regIndex)
- %43 = extractvalue %dx.types.CBufRet.f32 %42, 3
- %44 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 2) ; CBufferLoadLegacy(handle,regIndex)
- %45 = extractvalue %dx.types.CBufRet.f32 %44, 3
- %46 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 3) ; CBufferLoadLegacy(handle,regIndex)
- %47 = extractvalue %dx.types.CBufRet.f32 %46, 3
- %48 = call float @dx.op.tertiary.f32(i32 46, float %43, float 1.000000e+00, float 0.000000e+00) ; FMad(a,b,c)
- %49 = call float @dx.op.tertiary.f32(i32 46, float %45, float 1.000000e+00, float 0.000000e+00) ; FMad(a,b,c)
- %50 = call float @dx.op.tertiary.f32(i32 46, float %47, float 1.000000e+00, float 0.000000e+00) ; FMad(a,b,c)
- %51 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %52 = insertelement <3 x float> undef, float %48, i32 0
- %53 = insertelement <3 x float> %52, float %49, i32 1
- %54 = insertelement <3 x float> %53, float %50, i32 2
- %55 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
- %56 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store <3 x float> %54, <3 x float>* %55, align 4
- %57 = fsub fast float -0.000000e+00, %40
- %58 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 5) ; CBufferLoadLegacy(handle,regIndex)
- %59 = extractvalue %dx.types.CBufRet.f32 %58, 0
- %60 = extractvalue %dx.types.CBufRet.f32 %58, 1
- %61 = extractvalue %dx.types.CBufRet.f32 %58, 2
- %62 = extractvalue %dx.types.CBufRet.f32 %58, 3
- %63 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 6) ; CBufferLoadLegacy(handle,regIndex)
- %64 = extractvalue %dx.types.CBufRet.f32 %63, 0
- %65 = extractvalue %dx.types.CBufRet.f32 %63, 1
- %66 = extractvalue %dx.types.CBufRet.f32 %63, 2
- %67 = extractvalue %dx.types.CBufRet.f32 %63, 3
- %68 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 7) ; CBufferLoadLegacy(handle,regIndex)
- %69 = extractvalue %dx.types.CBufRet.f32 %68, 0
- %70 = extractvalue %dx.types.CBufRet.f32 %68, 1
- %71 = extractvalue %dx.types.CBufRet.f32 %68, 2
- %72 = extractvalue %dx.types.CBufRet.f32 %68, 3
- %73 = fmul fast float %59, %39
- %74 = call float @dx.op.tertiary.f32(i32 46, float %60, float %57, float %73) ; FMad(a,b,c)
- %75 = call float @dx.op.tertiary.f32(i32 46, float %61, float -1.000000e+00, float %74) ; FMad(a,b,c)
- %76 = call float @dx.op.tertiary.f32(i32 46, float %62, float 1.000000e+00, float %75) ; FMad(a,b,c)
- %77 = fmul fast float %64, %39
- %78 = call float @dx.op.tertiary.f32(i32 46, float %65, float %57, float %77) ; FMad(a,b,c)
- %79 = call float @dx.op.tertiary.f32(i32 46, float %66, float -1.000000e+00, float %78) ; FMad(a,b,c)
- %80 = call float @dx.op.tertiary.f32(i32 46, float %67, float 1.000000e+00, float %79) ; FMad(a,b,c)
- %81 = fmul fast float %69, %39
- %82 = call float @dx.op.tertiary.f32(i32 46, float %70, float %57, float %81) ; FMad(a,b,c)
- %83 = call float @dx.op.tertiary.f32(i32 46, float %71, float -1.000000e+00, float %82) ; FMad(a,b,c)
- %84 = call float @dx.op.tertiary.f32(i32 46, float %72, float 1.000000e+00, float %83) ; FMad(a,b,c)
- %85 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %86 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %87 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 1) ; CBufferLoadLegacy(handle,regIndex)
- %88 = extractvalue %dx.types.CBufRet.f32 %87, 0
- %89 = extractvalue %dx.types.CBufRet.f32 %87, 1
- %90 = extractvalue %dx.types.CBufRet.f32 %87, 2
- %91 = extractvalue %dx.types.CBufRet.f32 %87, 3
- %92 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 2) ; CBufferLoadLegacy(handle,regIndex)
- %93 = extractvalue %dx.types.CBufRet.f32 %92, 0
- %94 = extractvalue %dx.types.CBufRet.f32 %92, 1
- %95 = extractvalue %dx.types.CBufRet.f32 %92, 2
- %96 = extractvalue %dx.types.CBufRet.f32 %92, 3
- %97 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 3) ; CBufferLoadLegacy(handle,regIndex)
- %98 = extractvalue %dx.types.CBufRet.f32 %97, 0
- %99 = extractvalue %dx.types.CBufRet.f32 %97, 1
- %100 = extractvalue %dx.types.CBufRet.f32 %97, 2
- %101 = extractvalue %dx.types.CBufRet.f32 %97, 3
- %102 = fmul fast float %88, %76
- %103 = call float @dx.op.tertiary.f32(i32 46, float %89, float %80, float %102) ; FMad(a,b,c)
- %104 = call float @dx.op.tertiary.f32(i32 46, float %90, float %84, float %103) ; FMad(a,b,c)
- %105 = call float @dx.op.tertiary.f32(i32 46, float %91, float 1.000000e+00, float %104) ; FMad(a,b,c)
- %106 = fmul fast float %93, %76
- %107 = call float @dx.op.tertiary.f32(i32 46, float %94, float %80, float %106) ; FMad(a,b,c)
- %108 = call float @dx.op.tertiary.f32(i32 46, float %95, float %84, float %107) ; FMad(a,b,c)
- %109 = call float @dx.op.tertiary.f32(i32 46, float %96, float 1.000000e+00, float %108) ; FMad(a,b,c)
- %110 = fmul fast float %98, %76
- %111 = call float @dx.op.tertiary.f32(i32 46, float %99, float %80, float %110) ; FMad(a,b,c)
- %112 = call float @dx.op.tertiary.f32(i32 46, float %100, float %84, float %111) ; FMad(a,b,c)
- %113 = call float @dx.op.tertiary.f32(i32 46, float %101, float 1.000000e+00, float %112) ; FMad(a,b,c)
- %114 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %115 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
- %116 = load <3 x float>, <3 x float>* %115, align 4
- %117 = extractelement <3 x float> %116, i32 0
- %118 = fsub fast float %105, %117
- %119 = extractelement <3 x float> %116, i32 1
- %120 = fsub fast float %109, %119
- %121 = extractelement <3 x float> %116, i32 2
- %122 = fsub fast float %113, %121
- %123 = insertelement <3 x float> undef, float %118, i32 0
- %124 = insertelement <3 x float> %123, float %120, i32 1
- %125 = insertelement <3 x float> %124, float %122, i32 2
- %126 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 2
- %127 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store <3 x float> %125, <3 x float>* %126, align 4
- %128 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 0) ; CBufferLoadLegacy(handle,regIndex)
- %129 = extractvalue %dx.types.CBufRet.f32 %128, 2
- %130 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 1
- %131 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store float %129, float* %130, align 4
- %132 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %12, i32 0) ; CBufferLoadLegacy(handle,regIndex)
- %133 = extractvalue %dx.types.CBufRet.f32 %132, 3
- %134 = getelementptr inbounds %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 3
- %135 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- store float %133, float* %134, align 4
- %136 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %1) ; CreateHandleForLib(Resource)
- %137 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %136, %dx.types.ResourceProperties { i32 16, i32 0 }) ; AnnotateHandle(res,props) resource: RTAccelerationStructure
- %138 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 0
- %139 = load <3 x float>, <3 x float>* %138
- %140 = extractelement <3 x float> %139, i64 0
- %141 = extractelement <3 x float> %139, i64 1
- %142 = extractelement <3 x float> %139, i64 2
- %143 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 1
- %144 = load float, float* %143
- %145 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 2
- %146 = load <3 x float>, <3 x float>* %145
- %147 = extractelement <3 x float> %146, i64 0
- %148 = extractelement <3 x float> %146, i64 1
- %149 = extractelement <3 x float> %146, i64 2
- %150 = getelementptr %struct.RayDesc, %struct.RayDesc* %6, i32 0, i32 3
- %151 = load float, float* %150
- call void @dx.op.traceRay.struct.HitInfo(i32 157, %dx.types.Handle %137, i32 0, i32 255, i32 0, i32 0, i32 0, float %140, float %141, float %142, float %144, float %147, float %148, float %149, float %151, %struct.HitInfo* %5) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %152 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
- %153 = load i32, i32* %152, align 4
- %154 = sub i32 %153, 1
- %155 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %154
- %156 = load <4 x float>, <4 x float>* %155, align 4
- %157 = extractelement <4 x float> %156, i32 0
- %158 = extractelement <4 x float> %156, i32 1
- %159 = extractelement <4 x float> %156, i32 2
- %160 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %161 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 2
- %162 = load i32, i32* %161, align 4
- %163 = sub i32 %162, 2
- %164 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %165 = icmp sge i32 %163, 0
- br i1 %165, label %166, label %205
- ; <label>:166 ; preds = %36
- br label %167
- ; <label>:167 ; preds = %198, %166
- %168 = phi i32 [ %163, %166 ], [ %199, %198 ]
- %169 = phi float [ %157, %166 ], [ %192, %198 ]
- %170 = phi float [ %158, %166 ], [ %193, %198 ]
- %171 = phi float [ %159, %166 ], [ %194, %198 ]
- %172 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
- %173 = load <4 x float>, <4 x float>* %172, align 4
- %174 = extractelement <4 x float> %173, i32 0
- %175 = extractelement <4 x float> %173, i32 1
- %176 = extractelement <4 x float> %173, i32 2
- %177 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
- %178 = load <4 x float>, <4 x float>* %177, align 4
- %179 = extractelement <4 x float> %178, i32 3
- %180 = extractelement <4 x float> %178, i32 3
- %181 = extractelement <4 x float> %178, i32 3
- %182 = fmul fast float %174, %179
- %183 = fmul fast float %175, %180
- %184 = fmul fast float %176, %181
- %185 = getelementptr inbounds %struct.HitInfo, %struct.HitInfo* %5, i32 0, i32 0, i32 %168
- %186 = load <4 x float>, <4 x float>* %185, align 4
- %187 = extractelement <4 x float> %186, i32 3
- %188 = fsub fast float 1.000000e+00, %187
- %189 = fmul fast float %169, %188
- %190 = fmul fast float %170, %188
- %191 = fmul fast float %171, %188
- %192 = fadd fast float %182, %189
- %193 = fadd fast float %183, %190
- %194 = fadd fast float %184, %191
- %195 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %196 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %197 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %198
- ; <label>:198 ; preds = %167
- %199 = add nsw i32 %168, -1
- %200 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %201 = icmp sge i32 %199, 0
- %202 = icmp ne i1 %201, false
- %203 = icmp ne i1 %202, false
- br i1 %203, label %167, label %204
- ; <label>:204 ; preds = %198
- br label %205
- ; <label>:205 ; preds = %204, %36
- %206 = phi float [ %192, %204 ], [ %157, %36 ]
- %207 = phi float [ %193, %204 ], [ %158, %36 ]
- %208 = phi float [ %194, %204 ], [ %159, %36 ]
- br label %209
- ; <label>:209 ; preds = %205, %0
- %210 = phi float [ %206, %205 ], [ 0.000000e+00, %0 ]
- %211 = phi float [ %207, %205 ], [ 0.000000e+00, %0 ]
- %212 = phi float [ %208, %205 ], [ 0.000000e+00, %0 ]
- %213 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
- %214 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %213, %dx.types.ResourceProperties { i32 4098, i32 1033 }) ; AnnotateHandle(res,props) resource: RWTexture2D<4xF32>
- %215 = call %dx.types.Dimensions @dx.op.getDimensions(i32 72, %dx.types.Handle %214, i32 0) ; GetDimensions(handle,mipLevel)
- %216 = extractvalue %dx.types.Dimensions %215, 0
- store i32 %216, i32* %7
- %217 = extractvalue %dx.types.Dimensions %215, 1
- store i32 %217, i32* %8
- %218 = load i32, i32* %7, align 4
- %219 = uitofp i32 %218 to float
- %220 = load i32, i32* %8, align 4
- %221 = uitofp i32 %220 to float
- %222 = fmul fast float %30, %219
- %223 = fmul fast float %31, %221
- %224 = fptoui float %222 to i32
- %225 = fptoui float %223 to i32
- %226 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %227 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %12, i32 0) ; CBufferLoadLegacy(handle,regIndex)
- %228 = extractvalue %dx.types.CBufRet.i32 %227, 0
- %229 = icmp ne i32 %228, 0
- br i1 %229, label %230, label %266
- ; <label>:230 ; preds = %209
- %231 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2) ; CreateHandleForLib(Resource)
- %232 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %231, %dx.types.ResourceProperties { i32 4098, i32 1033 }) ; AnnotateHandle(res,props) resource: RWTexture2D<4xF32>
- %233 = call %dx.types.Dimensions @dx.op.getDimensions(i32 72, %dx.types.Handle %232, i32 0) ; GetDimensions(handle,mipLevel)
- %234 = extractvalue %dx.types.Dimensions %233, 0
- store i32 %234, i32* %9
- %235 = extractvalue %dx.types.Dimensions %233, 1
- store i32 %235, i32* %10
- %236 = load i32, i32* %9, align 4
- %237 = uitofp i32 %236 to float
- %238 = load i32, i32* %10, align 4
- %239 = uitofp i32 %238 to float
- %240 = fmul fast float %30, %237
- %241 = fmul fast float %31, %239
- %242 = fptoui float %240 to i32
- %243 = fptoui float %241 to i32
- %244 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %245 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %2) ; CreateHandleForLib(Resource)
- %246 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %245, %dx.types.ResourceProperties { i32 4098, i32 1033 }) ; AnnotateHandle(res,props) resource: RWTexture2D<4xF32>
- %247 = call %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32 66, %dx.types.Handle %246, i32 undef, i32 %242, i32 %243, i32 undef, i32 undef, i32 undef, i32 undef) ; TextureLoad(srv,mipLevelOrSampleCount,coord0,coord1,coord2,offset0,offset1,offset2)
- %248 = extractvalue %dx.types.ResRet.f32 %247, 0
- %249 = extractvalue %dx.types.ResRet.f32 %247, 1
- %250 = extractvalue %dx.types.ResRet.f32 %247, 2
- %251 = extractvalue %dx.types.ResRet.f32 %247, 3
- %252 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %253 = fsub fast float 1.000000e+00, %251
- %254 = fmul fast float %210, %253
- %255 = fmul fast float %211, %253
- %256 = fmul fast float %212, %253
- %257 = fmul fast float %248, %251
- %258 = fmul fast float %249, %251
- %259 = fmul fast float %250, %251
- %260 = fadd fast float %254, %257
- %261 = fadd fast float %255, %258
- %262 = fadd fast float %256, %259
- %263 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %264 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- %265 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- br label %266
- ; <label>:266 ; preds = %230, %209
- %267 = phi float [ %260, %230 ], [ %210, %209 ]
- %268 = phi float [ %261, %230 ], [ %211, %209 ]
- %269 = phi float [ %262, %230 ], [ %212, %209 ]
- %270 = call %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32 160, %dx.types.Handle %3) ; CreateHandleForLib(Resource)
- %271 = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle %270, %dx.types.ResourceProperties { i32 4098, i32 1033 }) ; AnnotateHandle(res,props) resource: RWTexture2D<4xF32>
- call void @dx.op.textureStore.f32(i32 67, %dx.types.Handle %271, i32 %224, i32 %225, i32 undef, float %267, float %268, float %269, float 1.000000e+00, i8 15) ; TextureStore(srv,coord0,coord1,coord2,value0,value1,value2,value3,mask)
- %272 = load i32, i32* getelementptr inbounds ([1 x i32], [1 x i32]* @dx.nothing.a, i32 0, i32 0)
- ret void
- }
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
- ; Function Attrs: nounwind readnone
- declare i32 @dx.op.dispatchRaysDimensions.i32(i32, i8) #1
- ; Function Attrs: nounwind
- declare void @dx.op.traceRay.struct.HitInfo(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.HitInfo*) #0
- ; Function Attrs: nounwind readonly
- declare %dx.types.Dimensions @dx.op.getDimensions(i32, %dx.types.Handle, i32) #2
- ; Function Attrs: nounwind readonly
- declare %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i32) #2
- ; Function Attrs: nounwind
- declare void @dx.op.textureStore.f32(i32, %dx.types.Handle, i32, i32, i32, float, float, float, float, i8) #0
- ; Function Attrs: nounwind readonly
- declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
- ; Function Attrs: nounwind readonly
- declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2
- ; Function Attrs: nounwind readnone
- declare float @dx.op.tertiary.f32(i32, float, float, float) #1
- ; Function Attrs: nounwind readnone
- declare %dx.types.Handle @dx.op.annotateHandle(i32, %dx.types.Handle, %dx.types.ResourceProperties) #1
- ; Function Attrs: nounwind readonly
- declare %dx.types.Handle @dx.op.createHandleForLib.dx.types.Handle(i32, %dx.types.Handle) #2
- ; Function Attrs: nounwind readonly
- declare %dx.types.Handle @dx.op.createHandleForLib.hostlayout.RayGenerationSettings(i32, %hostlayout.RayGenerationSettings) #2
- attributes #0 = { nounwind }
- attributes #1 = { nounwind readnone }
- attributes #2 = { nounwind readonly }
- !llvm.ident = !{!0}
- !dx.version = !{!1}
- !dx.valver = !{!1}
- !dx.shaderModel = !{!2}
- !dx.resources = !{!3}
- !dx.typeAnnotations = !{!13}
- !dx.dxrPayloadAnnotations = !{!17}
- !dx.entryPoints = !{!21, !23}
- !0 = !{!"dxcoob 1.8.2502.11 (239921522)"}
- !1 = !{i32 1, i32 8}
- !2 = !{!"lib", i32 6, i32 8}
- !3 = !{!4, !7, !11, null}
- !4 = !{!5}
- !5 = !{i32 0, %struct.RaytracingAccelerationStructure* bitcast (%dx.types.Handle* @"\01?TLAS@@3URaytracingAccelerationStructure@@A" to %struct.RaytracingAccelerationStructure*), !"TLAS", i32 0, i32 0, i32 1, i32 16, i32 0, !6}
- !6 = !{i32 0, i32 4}
- !7 = !{!8, !10}
- !8 = !{i32 0, %"class.RWTexture2D<vector<float, 4> >"* bitcast (%dx.types.Handle* @"\01?gOutput@@3V?$RWTexture2D@V?$vector@M$03@@@@A" to %"class.RWTexture2D<vector<float, 4> >"*), !"gOutput", i32 0, i32 0, i32 1, i32 2, i1 false, i1 false, i1 false, !9}
- !9 = !{i32 0, i32 9}
- !10 = !{i32 1, %"class.RWTexture2D<vector<float, 4> >"* bitcast (%dx.types.Handle* @"\01?guiTexture@@3V?$RWTexture2D@V?$vector@M$03@@@@A" to %"class.RWTexture2D<vector<float, 4> >"*), !"guiTexture", i32 0, i32 1, i32 1, i32 2, i1 false, i1 false, i1 false, !9}
- !11 = !{!12}
- !12 = !{i32 0, %hostlayout.RayGenerationSettings* @RayGenerationSettings_legacy, !"RayGenerationSettings", i32 0, i32 0, i32 1, i32 144, null}
- !13 = !{i32 1, void ()* @"\01?RayGen@@YAXXZ", !14}
- !14 = !{!15}
- !15 = !{i32 1, !16, !16}
- !16 = !{}
- !17 = !{i32 0, %struct.HitInfo undef, !18}
- !18 = !{!19, !20, !19}
- !19 = !{i32 0, i32 13107}
- !20 = !{i32 0, i32 12339}
- !21 = !{null, !"", null, !3, !22}
- !22 = !{i32 0, i64 8589942785}
- !23 = !{void ()* @"\01?RayGen@@YAXXZ", !"\01?RayGen@@YAXXZ", null, null, !24}
- !24 = !{i32 8, i32 7, i32 5, !25}
- !25 = !{i32 0}
- #endif
- const unsigned char DX12DefaultRayGenShaderBytes[] = {
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- };
|