Screen.cpp 14 KB

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  1. #include "Screen.h"
  2. #include <iostream>
  3. #include "Drawing.h"
  4. #include "File.h"
  5. #include "Globals.h"
  6. #include "GraphicsApi.h"
  7. #include "Image.h"
  8. #include "Logging.h"
  9. #include "Mat3.h"
  10. #include "Model3D.h"
  11. #include "MouseEvent.h"
  12. #include "Text.h"
  13. #include "Timer.h"
  14. #include "ToolTip.h"
  15. #include "Window.h"
  16. #ifdef WIN32
  17. # include <d3d11.h>
  18. # include <d3d9.h>
  19. # include <D3Dcompiler.h>
  20. # include <DirectXMath.h>
  21. # include "Camera3D.h"
  22. # include "comdef.h"
  23. #endif
  24. using namespace Framework;
  25. // Content of the Screen class from Screen.h
  26. // Constructor
  27. Screen::Screen(NativeWindow* f)
  28. : ReferenceCounter(),
  29. api(0),
  30. fenster(f),
  31. members(new RCArray<Drawable>()),
  32. fillColor(0xFF000000),
  33. deckColor(0),
  34. onTop(0),
  35. renderOnTop(0),
  36. renderDrawables(1),
  37. rendering(0),
  38. renderTime(new Timer()),
  39. tips(new RCArray<ToolTip>()),
  40. testRend(1),
  41. fill(1),
  42. rend(0),
  43. handleUserInputsOnTick(0)
  44. {}
  45. // Destructor
  46. Screen::~Screen()
  47. {
  48. rwLock.lockWrite();
  49. #ifdef WIN32
  50. if (fenster) fenster->release();
  51. #endif
  52. members->release();
  53. tips->release();
  54. renderTime->release();
  55. if (onTop) onTop->release();
  56. if (api) api->release();
  57. rwLock.unlockWrite();
  58. }
  59. void Screen::postAction(std::function<void()> action)
  60. {
  61. actionsLock.lockWrite();
  62. actions.push(action);
  63. actionsLock.unlockWrite();
  64. }
  65. void Screen::setHandleUserInputsOnTick(bool handleOnTick)
  66. {
  67. handleUserInputsOnTick = handleOnTick;
  68. }
  69. void Screen::setFill(bool f)
  70. {
  71. fill = f;
  72. }
  73. void Screen::setTestRend(
  74. bool tr) // specifies whether to check for updates before rendering
  75. {
  76. testRend = tr;
  77. }
  78. void Screen::setRenderDrawables(
  79. bool rO) // specifies whether drawings are rendered
  80. {
  81. rwLock.lockWrite();
  82. renderDrawables = rO;
  83. rend = 1;
  84. rwLock.unlockWrite();
  85. }
  86. void Screen::setOnTop(
  87. bool onTop) // specifies whether the onTop drawing is rendered
  88. {
  89. renderOnTop = onTop;
  90. rend = 1;
  91. }
  92. void Screen::setOnTopDrawable(Drawable* obj) // sets the onTop drawing
  93. {
  94. rwLock.lockWrite();
  95. if (onTop) onTop->release();
  96. onTop = obj;
  97. rend = 1;
  98. rwLock.unlockWrite();
  99. }
  100. void Screen::setdeckColor(int f) // sets the overlay color
  101. {
  102. deckColor = f;
  103. rend = 1;
  104. }
  105. void Screen::addMember(Drawable* obj) // Adds a drawing
  106. {
  107. rwLock.lockWrite();
  108. members->add(obj);
  109. rend = 1;
  110. rwLock.unlockWrite();
  111. }
  112. void Screen::removeMember(Drawable* zObj) // Removes a drawing
  113. {
  114. rwLock.lockWrite();
  115. for (int i = 0; i < members->getEntryCount(); i++)
  116. {
  117. if (members->z(i) == zObj) members->remove(i);
  118. }
  119. rend = 1;
  120. rwLock.unlockWrite();
  121. }
  122. void Screen::setFillColor(int f) // sets the fill color
  123. {
  124. fillColor = f;
  125. rend = 1;
  126. }
  127. void Screen::tick(double tickval)
  128. {
  129. actionsLock.lockRead();
  130. while (!actions.empty())
  131. {
  132. actions.front()();
  133. actionsLock.lockWrite();
  134. actions.pop();
  135. actionsLock.unlockWrite();
  136. }
  137. actionsLock.unlockRead();
  138. rwLock.lockRead();
  139. if (!renderOnTop)
  140. {
  141. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  142. {
  143. i->tick(tickval);
  144. if (i->getReferenceCount() == 1)
  145. {
  146. rwLock.lockWrite();
  147. i.remove();
  148. rwLock.unlockWrite();
  149. }
  150. }
  151. for (Drawable* i : *members)
  152. rend |= i->tick(tickval);
  153. }
  154. else if (onTop)
  155. {
  156. rend |= onTop->tick(tickval);
  157. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  158. {
  159. i->tick(tickval);
  160. if (i->getReferenceCount() == 1)
  161. {
  162. rwLock.lockWrite();
  163. i.remove();
  164. rwLock.unlockWrite();
  165. }
  166. }
  167. }
  168. rwLock.unlockRead();
  169. }
  170. void Screen::doMouseEvent(MouseEvent& me) // sends mouse event
  171. {
  172. int fBr = api->getBackBufferSize().x;
  173. int fHi = api->getBackBufferSize().y;
  174. #ifdef WIN32
  175. if (fenster)
  176. {
  177. fBr = fenster->getBodyWidth();
  178. fHi = fenster->getBodyHeight();
  179. }
  180. #endif
  181. me.mx = (int)(me.mx * api->getBackBufferSize().x / (double)fBr + 0.5);
  182. me.my = (int)(me.my * api->getBackBufferSize().y / (double)fHi + 0.5);
  183. rwLock.lockRead();
  184. if (!renderOnTop)
  185. {
  186. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  187. {
  188. i->doPublicMouseEvent(me);
  189. }
  190. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  191. members->z(i)->doPublicMouseEvent(me);
  192. }
  193. else if (onTop)
  194. {
  195. onTop->doPublicMouseEvent(me);
  196. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  197. {
  198. i->doPublicMouseEvent(me);
  199. }
  200. }
  201. rwLock.unlockRead();
  202. }
  203. void Screen::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  204. {
  205. rwLock.lockRead();
  206. if (!renderOnTop)
  207. {
  208. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  209. members->z(i)->doKeyboardEvent(te);
  210. }
  211. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  212. {
  213. i->doKeyboardEvent(te);
  214. }
  215. rwLock.unlockRead();
  216. }
  217. void Screen::addToolTip(ToolTip* tip) // adds a ToolTip
  218. {
  219. rwLock.lockWrite();
  220. tips->add(tip);
  221. rend = 1;
  222. rwLock.unlockWrite();
  223. }
  224. // constant
  225. Image* Screen::getRenderImage() const
  226. {
  227. return dynamic_cast<Image*>(api->zUIRenderImage()->getThis());
  228. }
  229. Image* Screen::zRenderImage() const
  230. {
  231. return api->zUIRenderImage();
  232. }
  233. ArrayIterator<Drawable*> Screen::getMembers() const // returns the drawings
  234. {
  235. return members->begin();
  236. }
  237. int Screen::getFillColor() const // returns the fill color
  238. {
  239. return fillColor;
  240. }
  241. bool Screen::isFullscreen() const // returns whether fullscreen is on
  242. {
  243. return api->isFullScreen();
  244. }
  245. const Point
  246. Screen::getBackBufferSize() const // returns the size of the back buffer
  247. {
  248. return api->getBackBufferSize();
  249. }
  250. void Screen::waitForRendering() const // waits for the render function
  251. {
  252. while (rendering)
  253. {
  254. if (!rendering) return;
  255. }
  256. }
  257. double Screen::getRenderZeit() const // returns how many seconds rendering takes
  258. {
  259. return renderTime->getSekunden();
  260. }
  261. // Returns the graphics API (without increased reference counter)
  262. GraphicsApi* Screen::zGraphicsApi() const
  263. {
  264. return api;
  265. }
  266. // Returns the graphics API
  267. GraphicsApi* Screen::getGraphicsApi() const
  268. {
  269. return api ? dynamic_cast<GraphicsApi*>(api->getThis()) : 0;
  270. }
  271. #ifdef WIN32
  272. int MonitorEnum(HMONITOR m, HDC dc, LPRECT r, LPARAM p)
  273. {
  274. MONITORINFOEXA info;
  275. ZeroMemory(&info, sizeof(info));
  276. info.cbSize = sizeof(info);
  277. GetMonitorInfo(m, &info);
  278. Monitor* mon = new Monitor();
  279. mon->exists = 1;
  280. mon->x = r->left;
  281. mon->y = r->top;
  282. mon->width = r->right - r->left;
  283. mon->height = r->bottom - r->top;
  284. mon->name = info.szDevice;
  285. if (mon->x == 0 && mon->y == 0)
  286. {
  287. ((Array<Monitor*>*)p)->add(mon, 0);
  288. }
  289. else
  290. {
  291. ((Array<Monitor*>*)p)->add(mon);
  292. }
  293. return 1;
  294. }
  295. Monitor Framework::getMonitor(int id)
  296. {
  297. if (id < 0)
  298. {
  299. Monitor m;
  300. m.exists = 0;
  301. return m;
  302. }
  303. Array<Monitor*>* monitore = new Array<Monitor*>();
  304. DISPLAY_DEVICE dispDev;
  305. ZeroMemory(&dispDev, sizeof(dispDev));
  306. dispDev.cb = sizeof(dispDev);
  307. EnumDisplayDevices(NULL, id, &dispDev, 0);
  308. EnumDisplayMonitors(0, 0, (MONITORENUMPROC)MonitorEnum, (LPARAM)monitore);
  309. int anz = monitore->getEntryCount();
  310. Monitor result;
  311. result.exists = 0;
  312. result = *monitore->get(id);
  313. for (Monitor* m : *monitore)
  314. {
  315. delete m;
  316. }
  317. monitore->release();
  318. return result;
  319. }
  320. // Screen2D
  321. // Constructor
  322. Screen2D::Screen2D(NativeWindow* fenster)
  323. : Screen(fenster)
  324. {
  325. api = new DirectX9();
  326. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  327. fenster->getBodySize(),
  328. 0);
  329. }
  330. // Destructor
  331. Screen2D::~Screen2D() {}
  332. void Screen2D::render() // Draws the image
  333. {
  334. if (!rend && testRend) return;
  335. rendering = 1;
  336. Image* ui = api->zUIRenderImage();
  337. if (ui)
  338. {
  339. rwLock.lockRead();
  340. renderTime->measureStart();
  341. api->beginFrame(fill && (rend || !testRend), 0, fillColor);
  342. if (renderDrawables)
  343. {
  344. if (renderOnTop && deckColor
  345. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  346. {
  347. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  348. for (Drawable* z : *members)
  349. z->render(*ui); // draw to intermediate buffer
  350. ui->releaseAlpha();
  351. }
  352. else
  353. {
  354. for (Drawable* z : *members)
  355. z->render(*ui); // draw to intermediate buffer
  356. if (renderOnTop && deckColor)
  357. ui->alphaRegion(
  358. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  359. }
  360. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  361. {
  362. i->render(*ui);
  363. if (i->getReferenceCount() == 1) i.remove();
  364. }
  365. }
  366. if (renderOnTop && onTop) onTop->render(*ui);
  367. api->presentFrame();
  368. renderTime->measureEnd();
  369. rwLock.unlockRead();
  370. }
  371. rendering = 0;
  372. rend = 0;
  373. }
  374. // Screen3D
  375. // Constructor
  376. Screen3D::Screen3D(NativeWindow* fenster)
  377. : Screen(fenster),
  378. kameras(new RCArray<Cam3D>()),
  379. rend3D(0)
  380. {
  381. if (DirectX12::isAvailable())
  382. api = new DirectX12();
  383. else if (DirectX11::isAvailable())
  384. api = new DirectX11();
  385. else
  386. api = new DirectX9();
  387. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  388. fenster->getBodySize(),
  389. 0);
  390. }
  391. Screen3D::Screen3D(NativeWindow* fenster, GraphicApiType apiTyp)
  392. : Screen(fenster),
  393. kameras(new RCArray<Cam3D>()),
  394. rend3D(0)
  395. {
  396. if (apiTyp == DIRECTX9) api = new DirectX9();
  397. if (apiTyp == DIRECTX11) api = new DirectX11();
  398. if (apiTyp == DIRECTX12) api = new DirectX12();
  399. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  400. fenster->getBodySize(),
  401. 0);
  402. }
  403. Screen3D::Screen3D(NativeWindow* fenster, GraphicsApi* api)
  404. : Screen(fenster),
  405. kameras(new RCArray<Cam3D>()),
  406. rend3D(0)
  407. {
  408. this->api = api;
  409. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  410. fenster->getBodySize(),
  411. 0);
  412. }
  413. // Destructor
  414. Screen3D::~Screen3D()
  415. {
  416. kameras->release();
  417. }
  418. // non-constant
  419. void Screen3D::addKamera(Cam3D* obj) // Adds a camera
  420. {
  421. rwLock.lockWrite();
  422. kameras->add(obj);
  423. rend3D = 1;
  424. rwLock.unlockWrite();
  425. }
  426. void Screen3D::removeKamera(Cam3D* zObj) // Removes a camera
  427. {
  428. rwLock.lockWrite();
  429. for (int i = 0; kameras->z(i); i++)
  430. {
  431. if (kameras->z(i) == zObj)
  432. {
  433. kameras->remove(i);
  434. break;
  435. }
  436. }
  437. rend3D = 1;
  438. rwLock.unlockWrite();
  439. }
  440. void Screen3D::tick(double tickval)
  441. {
  442. rwLock.lockRead();
  443. __super::tick(tickval);
  444. for (Cam3D* k : *kameras)
  445. rend3D |= k->tick(tickval);
  446. rwLock.unlockRead();
  447. if (handleUserInputsOnTick)
  448. {
  449. queueCs.lock();
  450. while (meQueue.getEntryCount() > 0)
  451. {
  452. MouseEvent me = meQueue.get(0);
  453. __super::doMouseEvent(me);
  454. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  455. kameras->z(i)->doMouseEvent(me);
  456. meQueue.remove(0);
  457. }
  458. while (teQueue.getEntryCount() > 0)
  459. {
  460. KeyboardEvent te = teQueue.get(0);
  461. __super::doKeyboardEvent(te);
  462. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  463. kameras->z(i)->doKeyboardEvent(te);
  464. teQueue.remove(0);
  465. }
  466. queueCs.unlock();
  467. }
  468. }
  469. void Screen3D::doMouseEvent(MouseEvent& me) // sends mouse event
  470. {
  471. if (handleUserInputsOnTick)
  472. {
  473. queueCs.lock();
  474. meQueue.add(me);
  475. queueCs.unlock();
  476. }
  477. else
  478. {
  479. __super::doMouseEvent(me);
  480. rwLock.lockRead();
  481. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  482. kameras->z(i)->doMouseEvent(me);
  483. rwLock.unlockRead();
  484. }
  485. }
  486. void Screen3D::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  487. {
  488. if (handleUserInputsOnTick)
  489. {
  490. queueCs.lock();
  491. teQueue.add(te);
  492. queueCs.unlock();
  493. }
  494. else
  495. {
  496. __super::doKeyboardEvent(te);
  497. rwLock.lockRead();
  498. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  499. kameras->z(i)->doKeyboardEvent(te);
  500. rwLock.unlockRead();
  501. }
  502. }
  503. void Screen3D::render() // Draws the image
  504. {
  505. rendering = 1;
  506. rwLock.lockRead();
  507. renderTime->measureStart();
  508. // Clear the back buffer.
  509. api->beginFrame(fill && (rend || !testRend),
  510. fill && (rend3D || !testRend || rend),
  511. fillColor);
  512. if (rend3D || !testRend || rend)
  513. {
  514. // Render 3d Objects
  515. for (Cam3D* k : *kameras)
  516. api->renderKamera(k);
  517. rend3D = 0;
  518. }
  519. // render User Interface
  520. Image* ui = api->zUIRenderImage();
  521. if ((rend || !testRend) && ui)
  522. {
  523. if (renderDrawables)
  524. {
  525. if (renderOnTop && deckColor
  526. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  527. {
  528. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  529. for (Drawable* z : *members)
  530. z->render(*ui); // draw to intermediate buffer
  531. ui->releaseAlpha();
  532. }
  533. else
  534. {
  535. for (Drawable* z : *members)
  536. z->render(*ui); // draw to intermediate buffer
  537. if (renderOnTop && deckColor)
  538. ui->alphaRegion(
  539. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  540. }
  541. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  542. {
  543. i->render(*ui);
  544. }
  545. }
  546. if (renderOnTop && onTop) onTop->render(*ui);
  547. }
  548. api->presentFrame();
  549. rwLock.unlockRead();
  550. renderTime->measureEnd();
  551. # ifdef _DEBUG
  552. // Logging::trace() << renderTime->getSekunden() << "\n";
  553. # endif
  554. rendering = 0;
  555. rend = 0;
  556. }
  557. #endif