DX9GraphicsApi.cpp 6.3 KB

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  1. #include <d3d9.h>
  2. #include "Camera3D.h"
  3. #include "DLLRegister.h"
  4. #include "Globals.h"
  5. #include "GraphicsApi.h"
  6. #include "Image.h"
  7. #include "Texture.h"
  8. #include "Timer.h"
  9. #include "Window.h"
  10. #include "World3D.h"
  11. using namespace Framework;
  12. DirectX9::DirectX9()
  13. : GraphicsApi(DIRECTX9),
  14. pDirect3D(0),
  15. pDevice(0),
  16. pBackBuffer(0),
  17. backRect(new D3DLOCKED_RECT())
  18. {
  19. uiImage = new Image(1);
  20. }
  21. DirectX9::~DirectX9()
  22. {
  23. backRect->pBits = NULL;
  24. delete backRect;
  25. if (pBackBuffer)
  26. {
  27. pBackBuffer->Release();
  28. pBackBuffer = NULL;
  29. }
  30. if (pDevice)
  31. {
  32. pDevice->Release();
  33. pDevice = NULL;
  34. }
  35. if (pDirect3D)
  36. {
  37. pDirect3D->Release();
  38. pDirect3D = NULL;
  39. getDLLRegister()->releaseDLL("d3d9.dll");
  40. }
  41. uiImage->release();
  42. }
  43. typedef IDirect3D9*(__stdcall* D3D9CreateFunction)(UINT);
  44. void DirectX9::initialize(
  45. NativeWindow* fenster, Vec2<int> backBufferSize, bool fullScreen)
  46. {
  47. GraphicsApi::initialize(fenster, backBufferSize, fullScreen);
  48. HINSTANCE dll = getDLLRegister()->loadDLL("d3d9.dll", "d3d9.dll");
  49. if (!dll)
  50. {
  51. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  52. new Text("Fehler"),
  53. new Text("DirectX 9 konnte nicht gefunden werden."),
  54. MB_ICONERROR);
  55. return;
  56. }
  57. D3D9CreateFunction direct3DCreate9
  58. = (D3D9CreateFunction)GetProcAddress(dll, "Direct3DCreate9");
  59. if (!direct3DCreate9)
  60. {
  61. getDLLRegister()->releaseDLL("d3d9.dll");
  62. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  63. new Text("Fehler"),
  64. new Text("Der Einstiegspunkt Direct3DCreate9 fon DirectX 9 konnte "
  65. "nicht gefunden werden."),
  66. MB_ICONERROR);
  67. return;
  68. }
  69. pDirect3D = direct3DCreate9(D3D_SDK_VERSION);
  70. D3DPRESENT_PARAMETERS d3dpp;
  71. ZeroMemory(&d3dpp, sizeof(d3dpp));
  72. d3dpp.Windowed = !fullScreen;
  73. d3dpp.hDeviceWindow = fenster ? fenster->getWindowHandle() : 0;
  74. d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  75. d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
  76. d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  77. d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
  78. d3dpp.BackBufferHeight = this->backBufferSize.y;
  79. d3dpp.BackBufferWidth = this->backBufferSize.x;
  80. uiImage->newImage(
  81. this->backBufferSize.x, this->backBufferSize.y, 0xFF000000);
  82. HRESULT result = pDirect3D->CreateDevice(D3DADAPTER_DEFAULT,
  83. D3DDEVTYPE_HAL,
  84. fenster->getWindowHandle(),
  85. D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
  86. &d3dpp,
  87. &pDevice);
  88. if (result != S_OK)
  89. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  90. new Text("Fehler"),
  91. new Text("DirectX 9 konnte nicht initialisiert werden."),
  92. MB_ICONERROR);
  93. if (pDevice)
  94. result = pDevice->GetBackBuffer(
  95. 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
  96. if (result != S_OK)
  97. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  98. new Text("Fehler"),
  99. new Text("DirectX 9 konnte nicht initialisiert werden."),
  100. MB_ICONERROR);
  101. }
  102. void DirectX9::beginFrame(bool fill2D, bool fill3D, int fillColor)
  103. {
  104. if (fill2D) uiImage->setColor(fillColor);
  105. }
  106. void DirectX9::renderKamera(Cam3D* zKamera)
  107. {
  108. Mat4<float> mat = zKamera->getProjectionMatrix();
  109. Mat4<float> inv = zKamera->getViewMatrix().getInverse();
  110. World3D* welt = zKamera->zWorld();
  111. Timer zm = Timer();
  112. zm.measureStart();
  113. for (int x = 0; x < zKamera->zViewPort()->width; x++)
  114. {
  115. for (int y = 0; y < zKamera->zViewPort()->height; y++)
  116. {
  117. Vec3<float> wPoint
  118. = Vec3<float>(x / (0.5f * zKamera->zViewPort()->width) - 1,
  119. y / (0.5f * zKamera->zViewPort()->height) - 1,
  120. 0.1f);
  121. Vec3<float> wPoint2 = Vec3<float>(wPoint.x, wPoint.y, 1.f);
  122. wPoint.x = (wPoint.x * 0.1f) / mat.elements[0][0];
  123. wPoint.y = (wPoint.y * 0.1f) / mat.elements[1][1];
  124. wPoint2.x = wPoint2.x / mat.elements[0][0];
  125. wPoint2.y = wPoint2.y / mat.elements[1][1];
  126. wPoint = inv * wPoint;
  127. wPoint2 = inv * wPoint2;
  128. Vec3<float> wDir = wPoint2 - wPoint;
  129. uiImage->setPixelDP(x + (int)zKamera->zViewPort()->x,
  130. y + (int)zKamera->zViewPort()->y,
  131. welt->traceRay(wPoint, wDir));
  132. }
  133. }
  134. zm.measureEnd();
  135. Logging::error() << zm.getSekunden() << "\n";
  136. }
  137. void DirectX9::presentFrame()
  138. {
  139. if (!uiImage->getBuffer()) return;
  140. HRESULT result;
  141. result = pBackBuffer->LockRect(backRect, 0, 0);
  142. if (result != S_OK)
  143. {
  144. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  145. new Text("Fehler"),
  146. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  147. MB_ICONERROR);
  148. }
  149. // kopieren zum Screen
  150. int* bgBuff = uiImage->getBuffer();
  151. int tmpBr = sizeof(D3DCOLOR) * uiImage->getWidth();
  152. for (int y = 0, pitch = 0, bry = 0; y < uiImage->getHeight();
  153. ++y, pitch += backRect->Pitch, bry += uiImage->getWidth())
  154. memcpy(&((BYTE*)backRect->pBits)[pitch], (void*)&(bgBuff[bry]), tmpBr);
  155. // Beende Image
  156. result = pBackBuffer->UnlockRect();
  157. if (result != S_OK)
  158. {
  159. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  160. new Text("Fehler"),
  161. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  162. MB_ICONERROR);
  163. }
  164. if (result != S_OK)
  165. {
  166. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  167. new Text("Fehler"),
  168. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  169. MB_ICONERROR);
  170. }
  171. result = pDevice->Present(0, 0, 0, 0);
  172. if (result != S_OK)
  173. {
  174. WMessageBox(fenster ? fenster->getWindowHandle() : 0,
  175. new Text("Fehler"),
  176. new Text("Es ist ein Fehler beim rendern aufgetreten."),
  177. MB_ICONERROR);
  178. }
  179. }
  180. Texture* DirectX9::createOrGetTexture(const char* name, Image* b)
  181. {
  182. Texture* ret = new DX9Texture();
  183. ret->setImageZ(b);
  184. return ret;
  185. }
  186. Image* DirectX9::zUIRenderImage() const
  187. {
  188. return uiImage;
  189. }
  190. DXBuffer* DirectX9::createStructuredBuffer(int eSize)
  191. {
  192. throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
  193. "12";
  194. }