DX12Texture.h 968 B

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  1. #pragma once
  2. #include "Texture.h"
  3. struct ID3D12Device;
  4. struct ID3D12Resource;
  5. namespace Framework
  6. {
  7. class DX12CopyCommandQueue;
  8. class DX12DirectCommandQueue;
  9. class DX12Texture : public Texture
  10. {
  11. private:
  12. ID3D12Resource* buffer;
  13. ID3D12Device* device;
  14. DX12CopyCommandQueue* copy;
  15. DX12DirectCommandQueue* direct;
  16. public:
  17. DLLEXPORT DX12Texture(ID3D12Device* device,
  18. DX12CopyCommandQueue* copy,
  19. DX12DirectCommandQueue* direct,
  20. TextureDirection dir);
  21. DLLEXPORT ~DX12Texture();
  22. //! Updates the texture. The pixels of the current image are copied
  23. //! to graphics memory
  24. DLLEXPORT bool updateTextur() override;
  25. //! Returns true if updateTextur needs to be called
  26. DLLEXPORT bool needsUpdate() const override;
  27. //! Returns the DX12 resource
  28. DLLEXPORT ID3D12Resource* zResource();
  29. };
  30. } // namespace Framework