| 12345678910111213141516171819202122232425262728293031323334 |
- #pragma once
- #include "Texture.h"
- struct ID3D12Device;
- struct ID3D12Resource;
- namespace Framework
- {
- class DX12CopyCommandQueue;
- class DX12DirectCommandQueue;
- class DX12Texture : public Texture
- {
- private:
- ID3D12Resource* buffer;
- ID3D12Resource* upload;
- ID3D12Device* device;
- DX12DirectCommandQueue* direct;
- public:
- DLLEXPORT DX12Texture(ID3D12Device* device,
- DX12DirectCommandQueue* direct,
- TextureDirection dir);
- DLLEXPORT ~DX12Texture();
- //! Updates the texture. The pixels of the current image are copied
- //! to graphics memory
- DLLEXPORT bool updateTextur() override;
- //! Returns true if updateTextur needs to be called
- DLLEXPORT bool needsUpdate() const override;
- //! Returns the DX12 resource
- DLLEXPORT ID3D12Resource* zResource();
- };
- } // namespace Framework
|