Screen.cpp 14 KB

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  1. #include "Screen.h"
  2. #include "Drawing.h"
  3. #include "DX11GraphicsApi.h"
  4. #include "DX12GraphicsApi.h"
  5. #include "DX9GraphicsApi.h"
  6. #include "Image.h"
  7. #include "MouseEvent.h"
  8. #include "Text.h"
  9. #include "Timer.h"
  10. #include "ToolTip.h"
  11. #include "Window.h"
  12. #ifdef WIN32
  13. # include "Camera3D.h"
  14. #endif
  15. using namespace Framework;
  16. // Content of the Screen class from Screen.h
  17. // Constructor
  18. Screen::Screen(NativeWindow* f)
  19. : ReferenceCounter(),
  20. api(0),
  21. fenster(f),
  22. members(new RCArray<Drawable>()),
  23. fillColor(0xFF000000),
  24. deckColor(0),
  25. onTop(0),
  26. renderOnTop(0),
  27. renderDrawables(1),
  28. rendering(0),
  29. renderTime(new Timer()),
  30. tips(new RCArray<ToolTip>()),
  31. testRend(1),
  32. fill(1),
  33. rend(0),
  34. handleUserInputsOnTick(0)
  35. {}
  36. // Destructor
  37. Screen::~Screen()
  38. {
  39. rwLock.lockWrite();
  40. #ifdef WIN32
  41. if (fenster) fenster->release();
  42. #endif
  43. members->release();
  44. tips->release();
  45. renderTime->release();
  46. if (onTop) onTop->release();
  47. if (api) api->release();
  48. rwLock.unlockWrite();
  49. }
  50. void Screen::postAction(std::function<void()> action)
  51. {
  52. actionsLock.lockWrite();
  53. actions.push(action);
  54. actionsLock.unlockWrite();
  55. }
  56. void Screen::setHandleUserInputsOnTick(bool handleOnTick)
  57. {
  58. handleUserInputsOnTick = handleOnTick;
  59. }
  60. void Screen::setFill(bool f)
  61. {
  62. fill = f;
  63. }
  64. void Screen::setTestRend(
  65. bool tr) // specifies whether to check for updates before rendering
  66. {
  67. testRend = tr;
  68. }
  69. void Screen::setRenderDrawables(
  70. bool rO) // specifies whether drawings are rendered
  71. {
  72. rwLock.lockWrite();
  73. renderDrawables = rO;
  74. rend = 1;
  75. rwLock.unlockWrite();
  76. }
  77. void Screen::setOnTop(
  78. bool onTop) // specifies whether the onTop drawing is rendered
  79. {
  80. renderOnTop = onTop;
  81. rend = 1;
  82. }
  83. void Screen::setOnTopDrawable(Drawable* obj) // sets the onTop drawing
  84. {
  85. rwLock.lockWrite();
  86. if (onTop) onTop->release();
  87. onTop = obj;
  88. rend = 1;
  89. rwLock.unlockWrite();
  90. }
  91. void Screen::setdeckColor(int f) // sets the overlay color
  92. {
  93. deckColor = f;
  94. rend = 1;
  95. }
  96. void Screen::addMember(Drawable* obj) // Adds a drawing
  97. {
  98. rwLock.lockWrite();
  99. members->add(obj);
  100. rend = 1;
  101. rwLock.unlockWrite();
  102. }
  103. void Screen::removeMember(Drawable* zObj) // Removes a drawing
  104. {
  105. rwLock.lockWrite();
  106. for (int i = 0; i < members->getEntryCount(); i++)
  107. {
  108. if (members->z(i) == zObj) members->remove(i);
  109. }
  110. rend = 1;
  111. rwLock.unlockWrite();
  112. }
  113. void Screen::setFillColor(int f) // sets the fill color
  114. {
  115. fillColor = f;
  116. rend = 1;
  117. }
  118. void Screen::tick(double tickval)
  119. {
  120. actionsLock.lockRead();
  121. while (!actions.empty())
  122. {
  123. actions.front()();
  124. actionsLock.lockWrite();
  125. actions.pop();
  126. actionsLock.unlockWrite();
  127. }
  128. actionsLock.unlockRead();
  129. rwLock.lockRead();
  130. if (!renderOnTop)
  131. {
  132. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  133. {
  134. i->tick(tickval);
  135. if (i->getReferenceCount() == 1)
  136. {
  137. rwLock.lockWrite();
  138. i.remove();
  139. rwLock.unlockWrite();
  140. }
  141. }
  142. for (Drawable* i : *members)
  143. rend |= i->tick(tickval);
  144. }
  145. else if (onTop)
  146. {
  147. rend |= onTop->tick(tickval);
  148. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  149. {
  150. i->tick(tickval);
  151. if (i->getReferenceCount() == 1)
  152. {
  153. rwLock.lockWrite();
  154. i.remove();
  155. rwLock.unlockWrite();
  156. }
  157. }
  158. }
  159. rwLock.unlockRead();
  160. }
  161. void Screen::doMouseEvent(MouseEvent& me) // sends mouse event
  162. {
  163. int fBr = api->getBackBufferSize().x;
  164. int fHi = api->getBackBufferSize().y;
  165. #ifdef WIN32
  166. if (fenster)
  167. {
  168. fBr = fenster->getBodyWidth();
  169. fHi = fenster->getBodyHeight();
  170. }
  171. #endif
  172. me.mx = (int)(me.mx * api->getBackBufferSize().x / (double)fBr + 0.5);
  173. me.my = (int)(me.my * api->getBackBufferSize().y / (double)fHi + 0.5);
  174. rwLock.lockRead();
  175. if (!renderOnTop)
  176. {
  177. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  178. {
  179. i->doPublicMouseEvent(me);
  180. }
  181. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  182. members->z(i)->doPublicMouseEvent(me);
  183. }
  184. else if (onTop)
  185. {
  186. onTop->doPublicMouseEvent(me);
  187. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  188. {
  189. i->doPublicMouseEvent(me);
  190. }
  191. }
  192. rwLock.unlockRead();
  193. }
  194. void Screen::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  195. {
  196. rwLock.lockRead();
  197. if (!renderOnTop)
  198. {
  199. for (int i = members->getEntryCount() - 1; i >= 0; i--)
  200. members->z(i)->doKeyboardEvent(te);
  201. }
  202. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  203. {
  204. i->doKeyboardEvent(te);
  205. }
  206. rwLock.unlockRead();
  207. }
  208. void Screen::addToolTip(ToolTip* tip) // adds a ToolTip
  209. {
  210. rwLock.lockWrite();
  211. tips->add(tip);
  212. rend = 1;
  213. rwLock.unlockWrite();
  214. }
  215. // constant
  216. Image* Screen::getRenderImage() const
  217. {
  218. return dynamic_cast<Image*>(api->zUIRenderImage()->getThis());
  219. }
  220. Image* Screen::zRenderImage() const
  221. {
  222. return api->zUIRenderImage();
  223. }
  224. ArrayIterator<Drawable*> Screen::getMembers() const // returns the drawings
  225. {
  226. return members->begin();
  227. }
  228. int Screen::getFillColor() const // returns the fill color
  229. {
  230. return fillColor;
  231. }
  232. bool Screen::isFullscreen() const // returns whether fullscreen is on
  233. {
  234. return api->isFullScreen();
  235. }
  236. const Point
  237. Screen::getBackBufferSize() const // returns the size of the back buffer
  238. {
  239. return api->getBackBufferSize();
  240. }
  241. void Screen::waitForRendering() const // waits for the render function
  242. {
  243. while (rendering)
  244. {
  245. if (!rendering) return;
  246. }
  247. }
  248. double Screen::getRenderZeit() const // returns how many seconds rendering takes
  249. {
  250. return renderTime->getSekunden();
  251. }
  252. // Returns the graphics API (without increased reference counter)
  253. GraphicsApi* Screen::zGraphicsApi() const
  254. {
  255. return api;
  256. }
  257. // Returns the graphics API
  258. GraphicsApi* Screen::getGraphicsApi() const
  259. {
  260. return api ? dynamic_cast<GraphicsApi*>(api->getThis()) : 0;
  261. }
  262. #ifdef WIN32
  263. int MonitorEnum(HMONITOR m, HDC dc, LPRECT r, LPARAM p)
  264. {
  265. MONITORINFOEXA info;
  266. ZeroMemory(&info, sizeof(info));
  267. info.cbSize = sizeof(info);
  268. GetMonitorInfo(m, &info);
  269. Monitor* mon = new Monitor();
  270. mon->exists = 1;
  271. mon->x = r->left;
  272. mon->y = r->top;
  273. mon->width = r->right - r->left;
  274. mon->height = r->bottom - r->top;
  275. mon->name = info.szDevice;
  276. if (mon->x == 0 && mon->y == 0)
  277. {
  278. ((Array<Monitor*>*)p)->add(mon, 0);
  279. }
  280. else
  281. {
  282. ((Array<Monitor*>*)p)->add(mon);
  283. }
  284. return 1;
  285. }
  286. Monitor Framework::getMonitor(int id)
  287. {
  288. if (id < 0)
  289. {
  290. Monitor m;
  291. m.exists = 0;
  292. return m;
  293. }
  294. Array<Monitor*>* monitore = new Array<Monitor*>();
  295. DISPLAY_DEVICE dispDev;
  296. ZeroMemory(&dispDev, sizeof(dispDev));
  297. dispDev.cb = sizeof(dispDev);
  298. EnumDisplayDevices(NULL, id, &dispDev, 0);
  299. EnumDisplayMonitors(0, 0, (MONITORENUMPROC)MonitorEnum, (LPARAM)monitore);
  300. int anz = monitore->getEntryCount();
  301. Monitor result;
  302. result.exists = 0;
  303. result = *monitore->get(id);
  304. for (Monitor* m : *monitore)
  305. {
  306. delete m;
  307. }
  308. monitore->release();
  309. return result;
  310. }
  311. // Screen2D
  312. // Constructor
  313. Screen2D::Screen2D(NativeWindow* fenster)
  314. : Screen(fenster)
  315. {
  316. api = new DirectX9();
  317. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  318. fenster->getBodySize(),
  319. 0);
  320. }
  321. // Destructor
  322. Screen2D::~Screen2D() {}
  323. void Screen2D::render() // Draws the image
  324. {
  325. if (!rend && testRend) return;
  326. rendering = 1;
  327. Image* ui = api->zUIRenderImage();
  328. if (ui)
  329. {
  330. rwLock.lockRead();
  331. renderTime->measureStart();
  332. api->beginFrame(fill && (rend || !testRend), 0, fillColor);
  333. if (renderDrawables)
  334. {
  335. if (renderOnTop && deckColor
  336. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  337. {
  338. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  339. for (Drawable* z : *members)
  340. z->render(*ui); // draw to intermediate buffer
  341. ui->releaseAlpha();
  342. }
  343. else
  344. {
  345. for (Drawable* z : *members)
  346. z->render(*ui); // draw to intermediate buffer
  347. if (renderOnTop && deckColor)
  348. ui->alphaRegion(
  349. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  350. }
  351. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  352. {
  353. i->render(*ui);
  354. if (i->getReferenceCount() == 1) i.remove();
  355. }
  356. }
  357. if (renderOnTop && onTop) onTop->render(*ui);
  358. api->presentFrame();
  359. renderTime->measureEnd();
  360. rwLock.unlockRead();
  361. }
  362. rendering = 0;
  363. rend = 0;
  364. }
  365. // Screen3D
  366. // Constructor
  367. Screen3D::Screen3D(NativeWindow* fenster)
  368. : Screen(fenster),
  369. kameras(new RCArray<Cam3D>()),
  370. rend3D(0)
  371. {
  372. if (DirectX12::isAvailable())
  373. api = new DirectX12();
  374. else if (DirectX11::isAvailable())
  375. api = new DirectX11();
  376. else
  377. api = new DirectX9();
  378. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  379. fenster->getBodySize(),
  380. 0);
  381. }
  382. Screen3D::Screen3D(NativeWindow* fenster, GraphicApiType apiTyp)
  383. : Screen(fenster),
  384. kameras(new RCArray<Cam3D>()),
  385. rend3D(0)
  386. {
  387. if (apiTyp == DIRECTX9) api = new DirectX9();
  388. if (apiTyp == DIRECTX11) api = new DirectX11();
  389. if (apiTyp == DIRECTX12) api = new DirectX12();
  390. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  391. fenster->getBodySize(),
  392. 0);
  393. }
  394. Screen3D::Screen3D(NativeWindow* fenster, GraphicsApi* api)
  395. : Screen(fenster),
  396. kameras(new RCArray<Cam3D>()),
  397. rend3D(0)
  398. {
  399. this->api = api;
  400. api->initialize(dynamic_cast<NativeWindow*>(fenster->getThis()),
  401. fenster->getBodySize(),
  402. 0);
  403. }
  404. // Destructor
  405. Screen3D::~Screen3D()
  406. {
  407. kameras->release();
  408. }
  409. // non-constant
  410. void Screen3D::addKamera(Cam3D* obj) // Adds a camera
  411. {
  412. rwLock.lockWrite();
  413. kameras->add(obj);
  414. rend3D = 1;
  415. rwLock.unlockWrite();
  416. }
  417. void Screen3D::removeKamera(Cam3D* zObj) // Removes a camera
  418. {
  419. rwLock.lockWrite();
  420. for (int i = 0; kameras->z(i); i++)
  421. {
  422. if (kameras->z(i) == zObj)
  423. {
  424. kameras->remove(i);
  425. break;
  426. }
  427. }
  428. rend3D = 1;
  429. rwLock.unlockWrite();
  430. }
  431. void Screen3D::tick(double tickval)
  432. {
  433. rwLock.lockRead();
  434. __super::tick(tickval);
  435. for (Cam3D* k : *kameras)
  436. rend3D |= k->tick(tickval);
  437. rwLock.unlockRead();
  438. if (handleUserInputsOnTick)
  439. {
  440. queueCs.lock();
  441. while (meQueue.getEntryCount() > 0)
  442. {
  443. MouseEvent me = meQueue.get(0);
  444. __super::doMouseEvent(me);
  445. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  446. kameras->z(i)->doMouseEvent(me);
  447. meQueue.remove(0);
  448. }
  449. while (teQueue.getEntryCount() > 0)
  450. {
  451. KeyboardEvent te = teQueue.get(0);
  452. __super::doKeyboardEvent(te);
  453. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  454. kameras->z(i)->doKeyboardEvent(te);
  455. teQueue.remove(0);
  456. }
  457. queueCs.unlock();
  458. }
  459. }
  460. void Screen3D::doMouseEvent(MouseEvent& me) // sends mouse event
  461. {
  462. if (handleUserInputsOnTick)
  463. {
  464. queueCs.lock();
  465. meQueue.add(me);
  466. queueCs.unlock();
  467. }
  468. else
  469. {
  470. __super::doMouseEvent(me);
  471. rwLock.lockRead();
  472. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  473. kameras->z(i)->doMouseEvent(me);
  474. rwLock.unlockRead();
  475. }
  476. }
  477. void Screen3D::doKeyboardEvent(KeyboardEvent& te) // sends keyboard event
  478. {
  479. if (handleUserInputsOnTick)
  480. {
  481. queueCs.lock();
  482. teQueue.add(te);
  483. queueCs.unlock();
  484. }
  485. else
  486. {
  487. __super::doKeyboardEvent(te);
  488. rwLock.lockRead();
  489. for (int i = kameras->getEntryCount() - 1; i >= 0; i--)
  490. kameras->z(i)->doKeyboardEvent(te);
  491. rwLock.unlockRead();
  492. }
  493. }
  494. void Screen3D::render() // Draws the image
  495. {
  496. rendering = 1;
  497. rwLock.lockRead();
  498. renderTime->measureStart();
  499. // Clear the back buffer.
  500. api->beginFrame(fill && (rend || !testRend),
  501. fill && (rend3D || !testRend || rend),
  502. fillColor);
  503. if (rend3D || !testRend || rend)
  504. {
  505. // Render 3d Objects
  506. for (Cam3D* k : *kameras)
  507. api->renderKamera(k);
  508. rend3D = 0;
  509. }
  510. // render User Interface
  511. Image* ui = api->zUIRenderImage();
  512. if ((rend || !testRend) && ui)
  513. {
  514. if (renderDrawables)
  515. {
  516. if (renderOnTop && deckColor
  517. && (deckColor & (fillColor | 0xFF000000)) == deckColor)
  518. {
  519. ui->setAlpha(255 - (unsigned char)(deckColor >> 24));
  520. for (Drawable* z : *members)
  521. z->render(*ui); // draw to intermediate buffer
  522. ui->releaseAlpha();
  523. }
  524. else
  525. {
  526. for (Drawable* z : *members)
  527. z->render(*ui); // draw to intermediate buffer
  528. if (renderOnTop && deckColor)
  529. ui->alphaRegion(
  530. 0, 0, ui->getWidth(), ui->getHeight(), deckColor);
  531. }
  532. for (ArrayIterator<ToolTip*> i = tips->begin(); i; i++)
  533. {
  534. i->render(*ui);
  535. }
  536. }
  537. if (renderOnTop && onTop) onTop->render(*ui);
  538. }
  539. api->presentFrame();
  540. rwLock.unlockRead();
  541. renderTime->measureEnd();
  542. # ifdef _DEBUG
  543. // Logging::trace() << renderTime->getSekunden() << "\n";
  544. # endif
  545. rendering = 0;
  546. rend = 0;
  547. }
  548. #endif