#pragma once #include "Model3D.h" namespace Framework { class Textur; class GraphicsApi; enum CubeSeite { VORNE, HINTEN, RECHTS, LINKS, OBEN, UNTEN }; //! A model of a cube class Cube : public Model3D { public: //! Constructor //! \param size The size of the cube DLLEXPORT Cube(float size, GraphicsApi* zApi); //! Sets the texture of the cube so that it is the same on all sides //! \param textur The texture DLLEXPORT void setTextur(Textur* textur); //! Sets the texture of a specific side of the cube //! \param textur The texture //! \param s The side to set DLLEXPORT void setTextur(Textur* textur, CubeSeite s); }; } // namespace Framework