#ifndef Punkt_H #define Punkt_H //---Include--- #include "Vec2.h" namespace Framework { //! required includes class NativeWindow; //! from Window.h typedef Vec2 Point; //! Stores the integer coordinates of a point #ifdef WIN32 //! Returns the size of the screen DLLEXPORT Point ScreenSize(int mId = 0); //! Returns the center of the screen DLLEXPORT Point ScreenCenter(int mId = 0); //! Returns a point that can be used as a window position //! to center the window \param f The window to center DLLEXPORT Point ScreenCenter(NativeWindow* f, int mId = 0); #endif //! Checks whether a point is further to the bottom-right than another //! \return (true) if the left point is further right and further down. //! (false) otherwise DLLEXPORT bool operator>(const Point& a, const Point& b); //! Checks whether a point is further to the top-left than another //! \return (true) if the left point is further left and further up. //! (false) otherwise DLLEXPORT bool operator<(const Point& a, const Point& b); //! Checks whether a point is further to the top-left than another //! \return (true) if the left point is further left and further up or //! equal. (false) otherwise DLLEXPORT inline bool operator<=(const Point& a, const Point& b); //! Checks whether a point is further to the bottom-right than another //! \return (true) if the left point is further right and further down or //! equal. (false) otherwise DLLEXPORT inline bool operator>=(const Point& a, const Point& b); } // namespace Framework #endif