#include "DX12SamplerState.h" #include "d3dx12.h" Framework::DX12SamplerState::DX12SamplerState() : ReferenceCounter(), samplerDesc(new D3D12_SAMPLER_DESC()) {} Framework::DX12SamplerState::~DX12SamplerState() { delete samplerDesc; } D3D12_SAMPLER_DESC* Framework::DX12SamplerState::zSamplerDesc() const { return samplerDesc; } D3D12_SAMPLER_DESC* Framework::DX12SamplerState::operator->() { return samplerDesc; }