Debug Win32 Debug x64 Release Win32 Release x64 {C67E1D50-8FED-42FC-9538-1818297CF817} Win32Proj Framework 10.0 DynamicLibrary true MultiByte v145 DynamicLibrary true MultiByte v145 DynamicLibrary false true MultiByte v145 DynamicLibrary false true MultiByte v145 true C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath) $(SourcePath) C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath) C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath) true $(ReferencePath) $(SourcePath) $(IncludePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) $(SourcePath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase Windows true dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) Level3 Disabled _WIN32;WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase true stdcpp23 Windows true %(AdditionalDependencies) copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll" copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll" Kopieren...;%(Outputs) true Level3 Full true true _WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true %(AdditionalDependencies) copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll" Kopieren...;%(Outputs) Level3 MaxSpeed true true _WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true stdcpp23 Windows true true true %(AdditionalDependencies) copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll" Kopieren...;%(Outputs) true Document 6.8 /T lib_6_8 %(AdditionalOptions) Library 6.8 DX12Default%(Filename)ShaderBytes DX12Default%(Filename)Shader.h -Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions) Pixel Pixel Pixel Pixel TexturePixelShader 5.0 UIPixelShader UIPixelShader.h TexturePixelShader UIPixelShader UIPixelShader.h 5.0 TexturePixelShader TexturePixelShader UIPixelShader UIPixelShader UIPixelShader.h UIPixelShader.h 5.0 5.0 Vertex Vertex Vertex Vertex TextureVertexShader 5.0 UIVertexShader UIVertexShader.h TextureVertexShader 5.0 TextureVertexShader 5.0 TextureVertexShader 5.0 UIVertexShader UIVertexShader.h UIVertexShader UIVertexShader.h UIVertexShader UIVertexShader.h 6.8 DX12Default%(Filename)Shader.h Document dxc.exe /T lib_5_0 /Zi /E"closesthit" /Od /Fh"DX12HitShader.h" /nologo "%(FullPath)" DX12HitShader.h Common.hlsl -Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions) Library DX12Default%(Filename)ShaderBytes 6.8 -Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions) DX12Default%(Filename)Shader.h Document dxc.exe /T lib_5_0 /Zi /E"miss" /Od /Fh"DX12MissShader.h" /nologo "%(FullPath)" DX12MissShader.h Common.hlsl Library DX12Default%(Filename)ShaderBytes 6.8 -Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions) DX12Default%(Filename)Shader.h Document dxc.exe /T lib_5_0 /Zi /E"raygen" /Od /Fh"DX12RayGenShader.h" /nologo "%(FullPath)" DX12RayGenShader.h Common.hlsl Library DX12Default%(Filename)ShaderBytes