#include "DX9Texture.h" using namespace Framework; Framework::DX9Texture::DX9Texture(TextureDirection dir) : Texture(dir) {} // Updates the texture. The pixels of the current image are copied into // the graphics memory bool DX9Texture::updateTextur() { return 1; } // Returns true if updateTextur needs to be called bool DX9Texture::needsUpdate() const { return 0; }