Kolja Strohm
|
2c4bf53892
actually use raytracing in the default RayGen shader
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3 hete |
Kolja Strohm
|
c74cfc915a
build top level aceleration structure for raytracing with directx 12
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1 hónapja |
Kolja Strohm
|
3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
|
1 hónapja |