Kolja Strohm
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daddbffce6
enable more directx12 debugging
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1 周之前 |
Kolja Strohm
|
965721c63b
add support for global root signature to pass shader arguments globally once for all shaders
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1 周之前 |
Kolja Strohm
|
3c1cac0ee0
add support for transparent models with directx 12 raytracing
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2 周之前 |
Kolja Strohm
|
f40f72d501
fix ray generation
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3 周之前 |
Kolja Strohm
|
01197ddb20
fix camera view distance and matrix memory layout
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3 周之前 |
Kolja Strohm
|
2c4bf53892
actually use raytracing in the default RayGen shader
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3 周之前 |
Kolja Strohm
|
3a33305a47
start work on dx12 raytraing shader pipeline configuration
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1 月之前 |