Histórico de Commits

Autor SHA1 Mensagem Data
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader há 3 semanas atrás
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps há 4 semanas atrás
  Kolja Strohm 8d15d68f49 implement bottom level acceleration structure generation for raytracing with directx 12 há 1 mês atrás
  Kolja Strohm 17af46188f split code files by direct x version há 1 mês atrás
  Kolja Strohm 3ad6193fb1 update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation há 1 mês atrás
  Kolja Strohm 756959d2a8 fix problems rendering alpha models há 5 meses atrás
  Kolja Strohm 40f483950b fix problems with dx11 multithreading há 6 meses atrás
  Kolja Strohm 65b085903e add and use ReadWriteLock instead of Critical when possible há 6 meses atrás
  Kolja Strohm 8e3dbbae8e rename more stuff há 7 meses atrás
  Kolja Strohm ca5b297b33 rename german functions and variables há 7 meses atrás
  Kolja Strohm 6d8242d203 rename remaning german classes há 7 meses atrás
  Kolja Strohm 0cf586aea2 rename more classes há 7 meses atrás
  Kolja Strohm f602520c07 rename files to english names há 7 meses atrás
  Kolja Strohm c2614a5862 translate remaining german comments in cpp files há 7 meses atrás
  Kolja Strohm 6b4be074d7 fix problems with special characters há 7 meses atrás
  Kolja Strohm 1f81cb1f4a change file encoding and translate comments to english há 7 meses atrás
  Kolja Strohm fe0ac1639b use gpu with max dedicated video memory instead of default gpu für dx11 applications há 1 ano atrás
  Kolja Strohm 1010d047fa allow multiple different texture models without shared model memory há 2 anos atrás
  Kolja Strohm 20065ae6e3 add Logging Configuration há 2 anos atrás
  Kolja Strohm 688f61e340 support mip mapped textures há 3 anos atrás
  Kolja Strohm 9afa0819d1 make frustum checks public and support rectangle frustrum checks há 3 anos atrás
  Kolja Strohm b3c59f21f2 allow model collections to decide if they are rendered or ticked há 3 anos atrás
  Kolja Strohm a532168d2f apply new code formatter há 4 anos atrás
  Kolja Strohm 9f813ddbfe improve rendering performace há 4 anos atrás
  Kolja Strohm ffb0758631 fix vertex indices in vertex shader há 4 anos atrás
  Kolja Strohm ede3baa968 allow custom shaders for directX11 há 4 anos atrás
  Kolja Strohm 40bccf56ce support basic render to texture há 4 anos atrás
  Kolja Strohm d67c918b0f fix world model iteration bug há 4 anos atrás
  Kolja Strohm 9b0427a85d introduce model3D collections to add and remove a large amound of models to the world faster há 4 anos atrás
  Kolja Strohm 551183b7ce introduce vertex and index buffer for each 3d model há 4 anos atrás