História revízii

Autor SHA1 Správa Dátum
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader 3 týždňov pred
  Kolja Strohm c74cfc915a build top level aceleration structure for raytracing with directx 12 1 mesiac pred
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing 1 mesiac pred