Kolja Strohm
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c8d21ffde8
fix some compilation problems
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4 недель назад |
Kolja Strohm
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5ad9c07f41
implement shader binding table for directx12 raytracing
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4 недель назад |
Kolja Strohm
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ddd1706364
implement basic rendering with raytracing in DX12GraphicsApi
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4 недель назад |
Kolja Strohm
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2ad1e21403
fix problems with descriptor heap creation
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4 недель назад |
Kolja Strohm
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50353c03c5
add generation of the shader descriptor heaps
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4 недель назад |
Kolja Strohm
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3a33305a47
start work on dx12 raytraing shader pipeline configuration
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1 месяц назад |
Kolja Strohm
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c74cfc915a
build top level aceleration structure for raytracing with directx 12
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1 месяц назад |
Kolja Strohm
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3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
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1 месяц назад |
Kolja Strohm
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8d15d68f49
implement bottom level acceleration structure generation for raytracing with directx 12
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1 месяц назад |
Kolja Strohm
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17af46188f
split code files by direct x version
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1 месяц назад |
Kolja Strohm
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3ad6193fb1
update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation
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1 месяц назад |
Kolja Strohm
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770b38caf9
improve translations
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7 месяцев назад |
Kolja Strohm
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8e3dbbae8e
rename more stuff
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7 месяцев назад |
Kolja Strohm
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ca5b297b33
rename german functions and variables
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7 месяцев назад |
Kolja Strohm
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6d8242d203
rename remaning german classes
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7 месяцев назад |
Kolja Strohm
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0cf586aea2
rename more classes
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7 месяцев назад |
Kolja Strohm
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f602520c07
rename files to english names
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7 месяцев назад |
Kolja Strohm
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c2614a5862
translate remaining german comments in cpp files
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7 месяцев назад |
Kolja Strohm
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6b4be074d7
fix problems with special characters
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7 месяцев назад |
Kolja Strohm
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1f81cb1f4a
change file encoding and translate comments to english
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7 месяцев назад |
Kolja Strohm
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fe0ac1639b
use gpu with max dedicated video memory instead of default gpu für dx11 applications
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1 год назад |
Kolja Strohm
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1010d047fa
allow multiple different texture models without shared model memory
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2 лет назад |
Kolja Strohm
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20065ae6e3
add Logging Configuration
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2 лет назад |
Kolja Strohm
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9afa0819d1
make frustum checks public and support rectangle frustrum checks
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3 лет назад |
Kolja Strohm
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b3c59f21f2
allow model collections to decide if they are rendered or ticked
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3 лет назад |
Kolja Strohm
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19152b576a
made some changes for c++20
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4 лет назад |
Kolja Strohm
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a532168d2f
apply new code formatter
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4 лет назад |
Kolja Strohm
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6ab0110f6c
made most char * arguments const
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4 лет назад |
Kolja Strohm
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ffb0758631
fix vertex indices in vertex shader
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4 лет назад |
Kolja Strohm
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ede3baa968
allow custom shaders for directX11
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4 лет назад |