Commit History

Автор SHA1 Съобщение Дата
  Kolja Strohm 98c0ba3fd3 fixed some memory leaks преди 1 седмица
  Kolja Strohm 9229e3585f reduce intelisence warnings преди 1 седмица
  Kolja Strohm daddbffce6 enable more directx12 debugging преди 1 седмица
  Kolja Strohm 566f3c0e2d improve directx12 api преди 1 седмица
  Kolja Strohm 957cda4298 add Camera parameter to virtual fillGlobalShaderParams function преди 1 седмица
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders преди 1 седмица
  Kolja Strohm c9d84bda8d fix problems with array iterator remove and DX12HitGroup memory cleanup преди 1 седмица
  Kolja Strohm ce541bccb6 fix crash when botom level aceleration structure per updated during model loading преди 2 седмици
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass преди 2 седмици
  Kolja Strohm b6d9189873 add missing DLLEXPORTs преди 2 седмици
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed преди 2 седмици
  Kolja Strohm 4019be49bb add automatically generated shader headers to git ignore преди 2 седмици
  Kolja Strohm 3c1cac0ee0 add support for transparent models with directx 12 raytracing преди 2 седмици
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing преди 2 седмици
  Kolja Strohm f40f72d501 fix ray generation преди 3 седмици
  Kolja Strohm d13fcf00cb solve conficts преди 3 седмици
  Kolja Strohm fecec60a42 fix array iterator != and == operators for empty arrays преди 3 седмици
  Kolja Strohm 81603f7988 fix array iterator != and == operators for empty arrays преди 3 седмици
  Kolja Strohm 89895d6ea1 fix crashes when new objects are added to the world преди 3 седмици
  Kolja Strohm 989f791cef fix probelms when updating tlas with more instances then before преди 3 седмици
  Kolja Strohm 01197ddb20 fix camera view distance and matrix memory layout преди 3 седмици
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader преди 3 седмици
  Kolja Strohm 192983a3cb fix problems with direcx12 api преди 3 седмици
  Kolja Strohm c8d21ffde8 fix some compilation problems преди 4 седмици
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing преди 4 седмици
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi преди 4 седмици
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation преди 4 седмици
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps преди 4 седмици
  Kolja Strohm 0a20990ef2 add creation of ID3D12StateObject преди 1 месец
  Kolja Strohm ad669023f4 add generated source files to git ignore преди 1 месец