Historique des commits

Auteur SHA1 Message Date
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders il y a 1 semaine
  Kolja Strohm c9d84bda8d fix problems with array iterator remove and DX12HitGroup memory cleanup il y a 1 semaine
  Kolja Strohm ce541bccb6 fix crash when botom level aceleration structure per updated during model loading il y a 2 semaines
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass il y a 2 semaines
  Kolja Strohm b6d9189873 add missing DLLEXPORTs il y a 2 semaines
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed il y a 2 semaines
  Kolja Strohm 4019be49bb add automatically generated shader headers to git ignore il y a 2 semaines
  Kolja Strohm 3c1cac0ee0 add support for transparent models with directx 12 raytracing il y a 2 semaines
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing il y a 3 semaines
  Kolja Strohm f40f72d501 fix ray generation il y a 3 semaines
  Kolja Strohm d13fcf00cb solve conficts il y a 3 semaines
  Kolja Strohm fecec60a42 fix array iterator != and == operators for empty arrays il y a 3 semaines
  Kolja Strohm 81603f7988 fix array iterator != and == operators for empty arrays il y a 3 semaines
  Kolja Strohm 89895d6ea1 fix crashes when new objects are added to the world il y a 3 semaines
  Kolja Strohm 989f791cef fix probelms when updating tlas with more instances then before il y a 3 semaines
  Kolja Strohm 01197ddb20 fix camera view distance and matrix memory layout il y a 3 semaines
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader il y a 3 semaines
  Kolja Strohm 192983a3cb fix problems with direcx12 api il y a 3 semaines
  Kolja Strohm c8d21ffde8 fix some compilation problems il y a 4 semaines
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing il y a 4 semaines
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi il y a 4 semaines
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation il y a 4 semaines
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps il y a 4 semaines
  Kolja Strohm 0a20990ef2 add creation of ID3D12StateObject il y a 1 mois
  Kolja Strohm ad669023f4 add generated source files to git ignore il y a 1 mois
  Kolja Strohm 3bc8c2985e remove generated code from git il y a 1 mois
  Kolja Strohm 3a33305a47 start work on dx12 raytraing shader pipeline configuration il y a 1 mois
  Kolja Strohm c74cfc915a build top level aceleration structure for raytracing with directx 12 il y a 1 mois
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing il y a 1 mois
  Kolja Strohm 8d15d68f49 implement bottom level acceleration structure generation for raytracing with directx 12 il y a 1 mois