Kolja Strohm
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957cda4298
add Camera parameter to virtual fillGlobalShaderParams function
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1 долоо хоног өмнө |
Kolja Strohm
|
965721c63b
add support for global root signature to pass shader arguments globally once for all shaders
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1 долоо хоног өмнө |
Kolja Strohm
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c9d84bda8d
fix problems with array iterator remove and DX12HitGroup memory cleanup
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1 долоо хоног өмнө |
Kolja Strohm
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ce541bccb6
fix crash when botom level aceleration structure per updated during model loading
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2 долоо хоног өмнө |
Kolja Strohm
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10bdb9acdf
make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass
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2 долоо хоног өмнө |
Kolja Strohm
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b6d9189873
add missing DLLEXPORTs
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2 долоо хоног өмнө |
Kolja Strohm
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6a0eca2a6f
improve rendering performance of raytracing by only updating tlas and sbt when an object was changed
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2 долоо хоног өмнө |
Kolja Strohm
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4019be49bb
add automatically generated shader headers to git ignore
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2 долоо хоног өмнө |
Kolja Strohm
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3c1cac0ee0
add support for transparent models with directx 12 raytracing
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2 долоо хоног өмнө |
Kolja Strohm
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2366580e3b
add support for textures to directx 12 raytracing
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3 долоо хоног өмнө |
Kolja Strohm
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f40f72d501
fix ray generation
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3 долоо хоног өмнө |
Kolja Strohm
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d13fcf00cb
solve conficts
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3 долоо хоног өмнө |
Kolja Strohm
|
fecec60a42
fix array iterator != and == operators for empty arrays
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3 долоо хоног өмнө |
Kolja Strohm
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81603f7988
fix array iterator != and == operators for empty arrays
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3 долоо хоног өмнө |
Kolja Strohm
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89895d6ea1
fix crashes when new objects are added to the world
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3 долоо хоног өмнө |
Kolja Strohm
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989f791cef
fix probelms when updating tlas with more instances then before
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3 долоо хоног өмнө |
Kolja Strohm
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01197ddb20
fix camera view distance and matrix memory layout
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3 долоо хоног өмнө |
Kolja Strohm
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2c4bf53892
actually use raytracing in the default RayGen shader
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3 долоо хоног өмнө |
Kolja Strohm
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192983a3cb
fix problems with direcx12 api
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3 долоо хоног өмнө |
Kolja Strohm
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c8d21ffde8
fix some compilation problems
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4 долоо хоног өмнө |
Kolja Strohm
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5ad9c07f41
implement shader binding table for directx12 raytracing
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4 долоо хоног өмнө |
Kolja Strohm
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ddd1706364
implement basic rendering with raytracing in DX12GraphicsApi
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4 долоо хоног өмнө |
Kolja Strohm
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2ad1e21403
fix problems with descriptor heap creation
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4 долоо хоног өмнө |
Kolja Strohm
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50353c03c5
add generation of the shader descriptor heaps
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4 долоо хоног өмнө |
Kolja Strohm
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0a20990ef2
add creation of ID3D12StateObject
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1 сар өмнө |
Kolja Strohm
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ad669023f4
add generated source files to git ignore
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1 сар өмнө |
Kolja Strohm
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3bc8c2985e
remove generated code from git
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1 сар өмнө |
Kolja Strohm
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3a33305a47
start work on dx12 raytraing shader pipeline configuration
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1 сар өмнө |
Kolja Strohm
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c74cfc915a
build top level aceleration structure for raytracing with directx 12
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1 сар өмнө |
Kolja Strohm
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3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
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1 сар өмнө |